Files
Craftimizer/Simulator/Actions/Manipulation.cs
T
2024-03-03 19:11:48 -08:00

32 lines
820 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class Manipulation : BaseBuffAction
{
public override ActionCategory Category => ActionCategory.Durability;
public override int Level => 65;
public override uint ActionId => 4574;
public override EffectType Effect => EffectType.Manipulation;
public override byte Duration => 8;
public override int CPCost(Simulator s) => 96;
public override bool IsPossible(Simulator s) =>
s.Input.Stats.CanUseManipulation && base.IsPossible(s);
public override void Use(Simulator s)
{
UseSuccess(s);
s.ReduceCP(CPCost(s));
s.IncreaseStepCount();
s.ActionStates.MutateState(this);
s.ActionCount++;
if (IncreasesStepCount)
s.ActiveEffects.DecrementDuration();
}
}