Files
Craftimizer/Simulator/SimulationState.cs
T
2023-06-18 03:50:48 -07:00

45 lines
1.6 KiB
C#

using Craftimizer.Simulator.Actions;
namespace Craftimizer.Simulator;
public readonly record struct SimulationState
{
public SimulationInput Input { get; init; }
public int ActionCount => ActionHistory.Count;
public int StepCount { get; init; }
public int Progress { get; init; }
public int Quality { get; init; }
public int Durability { get; init; }
public int CP { get; init; }
public Condition Condition { get; init; }
public Effects ActiveEffects { get; init; }
public List<ActionType> ActionHistory { get; init; }
// https://github.com/ffxiv-teamcraft/simulator/blob/0682dfa76043ff4ccb38832c184d046ceaff0733/src/model/tables.ts#L2
private static readonly int[] HQPercentTable = {
1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8,
9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 17, 17,
17, 18, 18, 18, 19, 19, 20, 20, 21, 22, 23, 24, 26, 28, 31, 34, 38, 42, 47, 52, 58, 64, 68, 71,
74, 76, 78, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 94, 96, 98, 100
};
public int HQPercent => HQPercentTable[(int)Math.Clamp((float)Quality / Input.Recipe.MaxQuality * 100, 0, 100)];
public bool IsFirstStep => StepCount == 0;
public SimulationState(SimulationInput input)
{
Input = input;
StepCount = 0;
Progress = 0;
Quality = 0;
Durability = Input.Recipe.MaxDurability;
CP = Input.Stats.CP;
Condition = Condition.Normal;
ActiveEffects = new();
ActionHistory = new();
}
}