143 lines
4.2 KiB
C#
143 lines
4.2 KiB
C#
using Craftimizer.Simulator.Actions;
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using System.Diagnostics.Contracts;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Craftimizer.Solver;
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// #define IS_DETERMINISTIC
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public struct ActionSet
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{
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private uint bits;
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public static readonly ActionType[] AcceptedActions = new[]
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{
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ActionType.StandardTouchCombo,
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ActionType.AdvancedTouchCombo,
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ActionType.FocusedTouchCombo,
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ActionType.FocusedSynthesisCombo,
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ActionType.TrainedFinesse,
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ActionType.PrudentSynthesis,
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ActionType.Groundwork,
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ActionType.AdvancedTouch,
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ActionType.CarefulSynthesis,
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ActionType.TrainedEye,
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ActionType.DelicateSynthesis,
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ActionType.PreparatoryTouch,
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ActionType.Reflect,
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ActionType.FocusedTouch,
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ActionType.FocusedSynthesis,
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ActionType.PrudentTouch,
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ActionType.Manipulation,
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ActionType.MuscleMemory,
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ActionType.ByregotsBlessing,
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ActionType.WasteNot2,
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ActionType.BasicSynthesis,
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ActionType.Innovation,
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ActionType.GreatStrides,
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ActionType.StandardTouch,
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ActionType.Veneration,
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ActionType.WasteNot,
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ActionType.Observe,
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ActionType.MastersMend,
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ActionType.BasicTouch,
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};
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public static readonly int[] AcceptedActionsLUT;
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static ActionSet()
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{
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AcceptedActionsLUT = new int[Enum.GetValues<ActionType>().Length];
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for (var i = 0; i < AcceptedActionsLUT.Length; i++)
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AcceptedActionsLUT[i] = -1;
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for (var i = 0; i < AcceptedActions.Length; i++)
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AcceptedActionsLUT[(byte)AcceptedActions[i]] = i;
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}
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int FromAction(ActionType action)
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{
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var ret = AcceptedActionsLUT[(byte)action];
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if (ret == -1)
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throw new ArgumentOutOfRangeException(nameof(action), action, $"Action {action} is unsupported in {nameof(ActionSet)}.");
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return ret;
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}
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ActionType ToAction(int index) => AcceptedActions[index];
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static uint ToMask(ActionType action) => 1u << (FromAction(action) + 1);
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// Return true if action was newly added and not there before.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool AddAction(ActionType action)
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{
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var mask = ToMask(action);
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var old = bits;
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bits |= mask;
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return (old & mask) == 0;
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}
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// Return true if action was newly removed and not already gone.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool RemoveAction(ActionType action)
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{
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var mask = ToMask(action);
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var old = bits;
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bits &= ~mask;
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return (old & mask) != 0;
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}
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly bool HasAction(ActionType action) => (bits & ToMask(action)) != 0;
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly ActionType ElementAt(int index) => ToAction(Intrinsics.NthBitSet(bits, index) - 1);
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[Pure]
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public readonly int Count => BitOperations.PopCount(bits);
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[Pure]
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public readonly bool IsEmpty => bits == 0;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly ActionType SelectRandom(Random random)
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{
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#if IS_DETERMINISTIC
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return First();
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#else
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return ElementAt(random.Next(Count));
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#endif
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ActionType PopRandom(Random random)
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{
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#if IS_DETERMINISTIC
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return PopFirst();
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#else
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var action = ElementAt(random.Next(Count));
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RemoveAction(action);
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return action;
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#endif
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}
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#if IS_DETERMINISTIC
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private ActionType PopFirst()
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{
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var action = First();
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RemoveAction(action);
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return action;
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}
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private readonly ActionType First() => ElementAt(0);
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#endif
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}
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