177 lines
6.2 KiB
C#
177 lines
6.2 KiB
C#
using Craftimizer.Simulator;
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using Craftimizer.Simulator.Actions;
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using System.Diagnostics.Contracts;
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using System.Runtime.CompilerServices;
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using Sim = Craftimizer.Simulator.Simulator;
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namespace Craftimizer.Solver.Crafty;
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public sealed class Simulator : Sim
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{
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private readonly int maxStepCount;
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public new CompletionState CompletionState =>
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(ActionCount + 1) >= maxStepCount ?
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CompletionState.MaxActionCountReached :
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(CompletionState)base.CompletionState;
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public override bool IsComplete => CompletionState != CompletionState.Incomplete;
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public Simulator(SimulationState state, int maxStepCount) : base(state)
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{
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this.maxStepCount = maxStepCount;
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}
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// Disable randomization
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public override bool RollSuccessRaw(float successRate) => successRate == 1;
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public override void StepCondition() { }
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public static readonly ActionType[] AcceptedActions = new[]
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{
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ActionType.TrainedFinesse,
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ActionType.PrudentSynthesis,
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ActionType.Groundwork,
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ActionType.AdvancedTouch,
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ActionType.CarefulSynthesis,
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ActionType.TrainedEye,
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ActionType.DelicateSynthesis,
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ActionType.PreparatoryTouch,
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ActionType.Reflect,
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ActionType.FocusedTouch,
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ActionType.FocusedSynthesis,
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ActionType.PrudentTouch,
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ActionType.Manipulation,
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ActionType.MuscleMemory,
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ActionType.ByregotsBlessing,
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ActionType.WasteNot2,
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ActionType.BasicSynthesis,
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ActionType.Innovation,
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ActionType.GreatStrides,
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ActionType.StandardTouch,
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ActionType.Veneration,
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ActionType.WasteNot,
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ActionType.Observe,
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ActionType.MastersMend,
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ActionType.BasicTouch,
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};
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public static readonly int[] AcceptedActionsLUT;
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static Simulator()
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{
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AcceptedActionsLUT = new int[Enum.GetValues<ActionType>().Length];
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for (var i = 0; i < AcceptedActions.Length; i++)
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AcceptedActionsLUT[(byte)AcceptedActions[i]] = i;
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}
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// https://github.com/alostsock/crafty/blob/cffbd0cad8bab3cef9f52a3e3d5da4f5e3781842/crafty/src/craft_state.rs#L146
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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// It's just a bunch of if statements, I would assume this is actually quite simple to follow
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#pragma warning disable MA0051 // Method is too long
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private bool CanUseAction(ActionType action, bool strict)
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#pragma warning restore MA0051 // Method is too long
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{
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var baseAction = action.Base();
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if (CalculateSuccessRate(baseAction.SuccessRate(this)) != 1)
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return false;
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// don't allow quality moves at max quality
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if (Quality >= Input.Recipe.MaxQuality && baseAction.IncreasesQuality)
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return false;
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if (action == ActionType.Observe &&
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ActionStates.Observed)
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return false;
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if (strict)
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{
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// always used Trained Eye if it's available
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if (action == ActionType.TrainedEye)
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return baseAction.CanUse(this);
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// only allow Focused moves after Observe
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if (ActionStates.Observed &&
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action != ActionType.FocusedSynthesis &&
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action != ActionType.FocusedTouch)
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return false;
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// don't allow quality moves under Muscle Memory for difficult crafts
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if (Input.Recipe.ClassJobLevel == 90 &&
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HasEffect(EffectType.MuscleMemory) &&
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baseAction.IncreasesQuality)
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return false;
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// don't allow pure quality moves under Veneration
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if (HasEffect(EffectType.Veneration) &&
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!baseAction.IncreasesProgress &&
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baseAction.IncreasesQuality)
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return false;
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if (baseAction.IncreasesProgress)
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{
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var progressIncrease = CalculateProgressGain(baseAction.Efficiency(this));
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var wouldFinish = Progress + progressIncrease >= Input.Recipe.MaxProgress;
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if (wouldFinish)
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{
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// don't allow finishing the craft if there is significant quality remaining
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if (Quality < (Input.Recipe.MaxQuality / 5))
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return false;
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}
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else
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{
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// don't allow pure progress moves under Innovation, if it wouldn't finish the craft
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if (HasEffect(EffectType.Innovation) &&
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!baseAction.IncreasesQuality &&
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baseAction.IncreasesProgress)
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return false;
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}
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}
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if (action == ActionType.ByregotsBlessing &&
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GetEffectStrength(EffectType.InnerQuiet) <= 1)
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return false;
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if ((action == ActionType.WasteNot || action == ActionType.WasteNot2) &&
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(HasEffect(EffectType.WasteNot) || HasEffect(EffectType.WasteNot2)))
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return false;
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if (action == ActionType.Observe &&
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CP < 5)
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return false;
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if (action == ActionType.MastersMend &&
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Input.Recipe.MaxDurability - Durability < 25)
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return false;
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if (action == ActionType.Manipulation &&
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HasEffect(EffectType.Manipulation))
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return false;
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if (action == ActionType.GreatStrides &&
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HasEffect(EffectType.GreatStrides))
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return false;
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if ((action == ActionType.Veneration || action == ActionType.Innovation) &&
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(GetEffectDuration(EffectType.Veneration) > 1 || GetEffectDuration(EffectType.Innovation) > 1))
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return false;
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}
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return baseAction.CanUse(this);
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}
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// https://github.com/alostsock/crafty/blob/cffbd0cad8bab3cef9f52a3e3d5da4f5e3781842/crafty/src/craft_state.rs#L137
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public ActionSet AvailableActionsHeuristic(bool strict)
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{
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if (IsComplete)
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return new();
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var ret = new ActionSet();
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foreach (var action in AcceptedActions)
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if (CanUseAction(action, strict))
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ret.AddAction(action);
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return ret;
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}
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}
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