Files
Craftimizer/Test/Solver/ActionSet.cs
T
2024-02-29 00:01:55 -08:00

152 lines
4.7 KiB
C#

using System.Runtime.CompilerServices;
namespace Craftimizer.Test.Solver;
[TestClass]
public class ActionSetTests
{
private readonly ActionPool pool = ActionPool.Default;
[TestMethod]
public void TestActionPoolSize()
{
Assert.AreEqual(ActionPool.EnumSize, Enum.GetValues<ActionType>().Length);
Assert.AreEqual(ActionPool.MaskSize, Unsafe.SizeOf<ActionSet>() * 8);
}
[TestMethod]
public void TestAcceptedActions()
{
foreach (var i in Enum.GetValues<ActionType>())
{
byte idx;
try
{
idx = pool.FromAction(i);
}
catch (ArgumentOutOfRangeException)
{
continue;
}
Assert.AreEqual(i, pool.ToAction(idx));
}
}
[TestMethod]
public void TestSize()
{
var set = new ActionSet();
Assert.IsTrue(set.IsEmpty);
Assert.AreEqual(0, set.Count);
set.AddAction(in pool, ActionType.BasicSynthesis);
set.AddAction(in pool, ActionType.WasteNot2);
Assert.AreEqual(2, set.Count);
Assert.IsFalse(set.IsEmpty);
set.RemoveAction(in pool, ActionType.BasicSynthesis);
set.RemoveAction(in pool, ActionType.WasteNot2);
Assert.IsTrue(set.IsEmpty);
Assert.AreEqual(0, set.Count);
}
[TestMethod]
public void TestAddRemove()
{
var set = new ActionSet();
Assert.IsTrue(set.AddAction(in pool, ActionType.BasicSynthesis));
Assert.IsFalse(set.AddAction(in pool, ActionType.BasicSynthesis));
Assert.IsTrue(set.RemoveAction(in pool, ActionType.BasicSynthesis));
Assert.IsFalse(set.RemoveAction(in pool, ActionType.BasicSynthesis));
Assert.IsTrue(set.AddAction(in pool, ActionType.BasicSynthesis));
Assert.IsTrue(set.AddAction(in pool, ActionType.WasteNot2));
Assert.IsTrue(set.RemoveAction(in pool, ActionType.BasicSynthesis));
Assert.IsTrue(set.RemoveAction(in pool, ActionType.WasteNot2));
}
[TestMethod]
public void TestHasAction()
{
var set = new ActionSet();
set.AddAction(in pool, ActionType.BasicSynthesis);
Assert.IsTrue(set.HasAction(in pool, ActionType.BasicSynthesis));
Assert.IsFalse(set.HasAction(in pool, ActionType.WasteNot2));
set.AddAction(in pool, ActionType.WasteNot2);
Assert.IsTrue(set.HasAction(in pool, ActionType.BasicSynthesis));
Assert.IsTrue(set.HasAction(in pool, ActionType.WasteNot2));
set.RemoveAction(in pool, ActionType.BasicSynthesis);
Assert.IsFalse(set.HasAction(in pool, ActionType.BasicSynthesis));
Assert.IsTrue(set.HasAction(in pool, ActionType.WasteNot2));
}
[TestMethod]
public void TestElementAt()
{
var set = new ActionSet();
set.AddAction(in pool, ActionType.BasicSynthesis);
set.AddAction(in pool, ActionType.ByregotsBlessing);
set.AddAction(in pool, ActionType.DelicateSynthesis);
set.AddAction(in pool, ActionType.Reflect);
Assert.AreEqual(4, set.Count);
Assert.AreEqual(ActionType.DelicateSynthesis, set.ElementAt(in pool, 0));
Assert.AreEqual(ActionType.Reflect, set.ElementAt(in pool, 1));
Assert.AreEqual(ActionType.ByregotsBlessing, set.ElementAt(in pool, 2));
Assert.AreEqual(ActionType.BasicSynthesis, set.ElementAt(in pool, 3));
set.RemoveAction(in pool, ActionType.Reflect);
Assert.AreEqual(3, set.Count);
Assert.AreEqual(ActionType.DelicateSynthesis, set.ElementAt(in pool, 0));
Assert.AreEqual(ActionType.ByregotsBlessing, set.ElementAt(in pool, 1));
Assert.AreEqual(ActionType.BasicSynthesis, set.ElementAt(in pool, 2));
}
[TestMethod]
public void TestRandomIndex()
{
#if IS_DETERMINISTIC
Assert.Inconclusive("Craftimizer is currently built for determinism; all random actions are not actually random.");
#endif
var actions = new[]
{
ActionType.BasicTouch,
ActionType.BasicSynthesis,
ActionType.GreatStrides,
ActionType.TrainedFinesse,
};
var set = new ActionSet();
foreach(var action in actions)
set.AddAction(in pool, action);
var counts = new Dictionary<ActionType, int>();
var rng = new Random(0);
for (var i = 0; i < 100; i++)
{
var action = set.SelectRandom(in pool, rng);
CollectionAssert.Contains(actions, action);
counts[action] = counts.GetValueOrDefault(action) + 1;
}
foreach (var action in actions)
Assert.IsTrue(counts.GetValueOrDefault(action) > 0);
}
}