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Hellion Dashboard — Widget Schema
This document is intentionally written in English. Full German/English i18n support is planned for v2.0 — until then, English keeps the docs accessible to anyone who wants to contribute or fork the project.
Overview
The widget system provides draggable, resizable floating panels managed by WidgetManager (src/js/widgets.js). Each widget type has its own module that handles content rendering and state management — WidgetManager only knows about DOM and position, never about content.
Widget Types
| Type | Module | Instance | Max | Storage |
|---|---|---|---|---|
note |
notes.js |
Multi | 5 | Persistent (widgetStates.notes) |
calculator |
calculator.js |
Single | 1 | Persistent (widgetStates.calculator) |
timer |
timer.js |
Single | 1 | Persistent (widgetStates.timer) |
image |
image-ref.js |
Multi | 3 | Meta: persistent, Image data: sessionStorage |
WidgetManager API
create(type, config) → string
Creates a widget and appends it to the DOM. Returns the widget ID.
const id = WidgetManager.create('note', {
id: 'note_abc123', // Optional, auto-generated if omitted
title: 'My Note', // Default: 'Note'
x: 120, // Left position in px
y: 80, // Top position in px
width: 280, // Width in px (min: 200)
height: 220, // Height in px (min: 150)
open: true // Visible state (default: true)
});
getBody(id) → HTMLElement | null
Returns the .widget-body element. This is where your module renders its content.
const body = WidgetManager.getBody('widget_calculator');
if (body) Calculator.renderBody(body);
getState(id) → Object | null
Returns the current widget state — position, size, open status.
const state = WidgetManager.getState('widget_timer');
// → { id, type, title, x, y, width, height, open }
close(id)
Permanently removes a widget from the DOM and registry. No undo.
minimize(id)
Hides a widget with animation. The widget stays in the registry with open: false so it can be restored.
openWidget(id)
Restores a minimized widget with animation.
bringToFront(id)
Increments z-index so the widget sits above everything else. Called automatically on pointerdown.
save() → Array
Returns an array of all type: 'note' widget states. Used by Notes.save() to merge position/size data with note content.
restore(renderCallback)
Loads widget states from storage and recreates all note widgets. Single-instance widgets (Calculator, Timer) restore themselves in their own init() — restore() only handles notes.
Shared Storage Key: widgetStates
All widget modules share a single storage key. Every module's save() must read first and preserve whatever it doesn't own — otherwise modules silently wipe each other's data on every save.
// Full widgetStates structure
{
notes: [
{
id: 'note_abc123',
title: 'My Note',
content: 'Hello world',
template: 'text', // 'text' or 'checklist'
x: 120, y: 80,
width: 280, height: 220,
open: true,
checklistItems: [], // Only used by checklist template
checkedItems: [] // Checked item IDs
}
],
calculator: {
x: 400, y: 120,
width: 280, height: 400,
open: false,
history: [
{ expr: '2 + 3', result: '5' }
]
},
timer: {
x: 600, y: 80,
width: 260, height: 360,
open: false,
muted: false,
presets: [
{ name: 'Forschung', seconds: 2700 }
]
},
imageRef: {
images: [
{
id: 'image_0',
label: 'Bauplan',
x: 200, y: 120,
width: 320, height: 280,
open: true
// Image data is NOT stored here — sessionStorage only
}
]
}
}
The Save Pattern
Every module that touches widgetStates must follow this pattern:
// From notes.js — same pattern applies to every widget module
async save() {
const existing = await Store.get(this.STORAGE_KEY);
const saveData = { notes: mergedNotes };
// Preserve everything we don't own
if (existing && existing.calculator) saveData.calculator = existing.calculator;
if (existing && existing.timer) saveData.timer = existing.timer;
if (existing && existing.imageRef) saveData.imageRef = existing.imageRef;
await Store.set(this.STORAGE_KEY, saveData);
}
Creating a New Widget Type
Step 1: Single or Multi-Instance?
Single-instance (Calculator, Timer style): one widget, fixed ID, toggle() opens and closes it.
Multi-instance (Notes, ImageRef style): multiple widgets, dynamic IDs, create() adds new ones.
Step 2: Create the Module
Here's a minimal single-instance widget template. Follow the same structure — the lifecycle hooks especially are easy to get wrong.
const YourWidget = {
WIDGET_ID: 'widget_yourwidget',
STORAGE_KEY: 'widgetStates',
_isOpen: false,
async load() {
const data = await Store.get(this.STORAGE_KEY);
if (data && data.yourWidget) {
// Restore your state
}
},
async save() {
const data = await Store.get(this.STORAGE_KEY) || {};
if (data.notes === undefined) data.notes = [];
const widgetState = WidgetManager.getState(this.WIDGET_ID);
data.yourWidget = {
x: widgetState ? widgetState.x : 400,
y: widgetState ? widgetState.y : 120,
width: widgetState ? widgetState.width : 280,
height: widgetState ? widgetState.height : 300,
open: this._isOpen,
// ... your custom data
};
await Store.set(this.STORAGE_KEY, data);
},
async open() {
if (this._isOpen) {
WidgetManager.bringToFront(this.WIDGET_ID);
return;
}
const data = await Store.get(this.STORAGE_KEY);
const saved = (data && data.yourWidget) ? data.yourWidget : {};
WidgetManager.create('yourwidget', {
id: this.WIDGET_ID,
title: 'Your Widget',
x: saved.x || 400,
y: saved.y || 120,
width: saved.width || 280,
height: saved.height || 300,
open: true
});
const body = WidgetManager.getBody(this.WIDGET_ID);
if (body) this.renderBody(body);
this._isOpen = true;
await this.save();
},
async toggle() {
if (this._isOpen) {
const entry = WidgetManager._widgets.get(this.WIDGET_ID);
if (entry && entry.state.open) {
await WidgetManager.minimize(this.WIDGET_ID);
this._isOpen = false;
await this.save();
} else if (entry) {
await WidgetManager.openWidget(this.WIDGET_ID);
this._isOpen = true;
await this.save();
}
} else {
await this.open();
}
},
renderBody(bodyEl) {
bodyEl.textContent = '';
// Build your UI with createElement — never innerHTML!
},
async init() {
await this.load();
const data = await Store.get(this.STORAGE_KEY);
if (data && data.yourWidget && data.yourWidget.open) {
await this.open();
}
// Lifecycle hooks — always call the previous method first
// or you'll break every widget that wrapped before yours
const self = this;
const prevClose = WidgetManager.close;
WidgetManager.close = function(id) {
prevClose.call(WidgetManager, id);
if (id === self.WIDGET_ID) {
self._isOpen = false;
self.save();
}
};
const prevMinimize = WidgetManager.minimize;
WidgetManager.minimize = async function(id) {
await prevMinimize.call(WidgetManager, id);
if (id === self.WIDGET_ID) {
self._isOpen = false;
await self.save();
}
};
const prevOpen = WidgetManager.openWidget;
WidgetManager.openWidget = async function(id) {
await prevOpen.call(WidgetManager, id);
if (id === self.WIDGET_ID) {
self._isOpen = true;
const body = WidgetManager.getBody(self.WIDGET_ID);
if (body && body.children.length === 0) {
self.renderBody(body);
}
await self.save();
}
};
}
};
Step 3: Integration Checklist
newtab.html— Add<script>tag afterwidgets.jsand beforedata.jsnewtab.html— Add toolbar button:<button class="widget-toolbar-btn" data-action="your-action">notes.js— Add handler ininitToolbar():else if (action === 'your-action') { YourWidget.toggle(); }notes.js— Preserve your key insave():if (existing && existing.yourWidget) saveData.yourWidget = existing.yourWidget;app.js— Addawait YourWidget.init();to the init sequencemain.css— Add widget-specific stylesdata.js— Add export/import logic if your data should survive a JSON backup
Widget DOM Structure
Every widget created by WidgetManager.create() has this structure. Your module renders into .widget-body via renderBody() — never touch the header or resize handle.
<div class="widget" data-widget-id="widget_abc123"
style="left: 120px; top: 80px; width: 280px; height: 220px;">
<div class="widget-header"> <!-- Drag handle -->
<span class="widget-title">Title</span> <!-- Double-click to edit, max 20 chars -->
<div class="widget-actions">
<button class="widget-btn widget-minimize">─</button>
<button class="widget-btn widget-close">✕</button>
</div>
</div>
<div class="widget-body">
<!-- Your content goes here via renderBody() -->
</div>
<div class="widget-resize-handle"></div> <!-- Bottom-right, visible on hover -->
</div>