feat(ui): SymbolPicker BMP tab and session-only recents
Second tab exposes the server-verified BMP whitelist (round-tripped via /echo and /say in the v1.4.10 preflight). Recent-used row at the top floats the user's last sixteen picks across both tabs, move-to-front on reuse. Recents stay session-only by design — no Configuration touch, schema unchanged.
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@@ -7,7 +7,7 @@ namespace HellionChat.Ui;
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// Popup picker for chat-input symbol insertion. Two tabs:
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// PUA — Dalamud's SeIconChar enum (161 server-safe FFXIV glyphs)
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// BMP — server-verified Unicode symbols (whitelist built 2026-05-XX)
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// BMP — server-verified Unicode symbols (whitelist built 2026-05-16)
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//
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// Render-only — the Settings-Guard for showing the trigger button lives on
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// the caller side (ChatLogWindow). Recent-Used is session state by design.
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@@ -19,6 +19,114 @@ internal sealed class SymbolPicker
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private string _search = string.Empty;
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private readonly List<uint> _recentUsed = new(capacity: RecentCapacity);
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// FFXIV server-safe BMP symbols, verified 2026-05-16 via /echo + /say
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// round-trip across four probe rounds (140 candidates tested, 43 filtered).
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// Range U+2694-26C4 (Misc Symbols Extended), U+2700+ (Dingbats Extended),
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// diagonal arrows, vulgar fractions U+2153+, and chess pieces all get
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// dropped by the server, so they're not exposed here.
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// Source-of-truth for this list lives in
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// Projekte/FFXIV/Hellion Chat/Cycles/v1.4.10 BMP-Whitelist Notes.md.
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private static readonly (uint Codepoint, string Name)[] BmpWhitelist = new[]
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{
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(0x00A1u, "Inverted Exclamation"),
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(0x00A2u, "Cent Sign"),
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(0x00A3u, "Pound Sign"),
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(0x00A4u, "Currency Sign"),
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(0x00A5u, "Yen Sign"),
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(0x00A7u, "Section Sign"),
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(0x00A9u, "Copyright Sign"),
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(0x00ABu, "Left Angle Quote"),
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(0x00AEu, "Registered Sign"),
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(0x00B0u, "Degree Sign"),
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(0x00B1u, "Plus-Minus Sign"),
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(0x00B6u, "Pilcrow Sign"),
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(0x00BBu, "Right Angle Quote"),
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(0x00BCu, "One Quarter"),
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(0x00BDu, "One Half"),
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(0x00BEu, "Three Quarters"),
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(0x00BFu, "Inverted Question"),
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(0x00D7u, "Multiplication Sign"),
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(0x00F7u, "Division Sign"),
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(0x0393u, "Greek Capital Gamma"),
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(0x0394u, "Greek Capital Delta"),
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(0x0398u, "Greek Capital Theta"),
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(0x039Bu, "Greek Capital Lambda"),
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(0x039Eu, "Greek Capital Xi"),
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(0x03A0u, "Greek Capital Pi"),
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(0x03A3u, "Greek Capital Sigma"),
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(0x03A6u, "Greek Capital Phi"),
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(0x03A8u, "Greek Capital Psi"),
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(0x03A9u, "Greek Capital Omega"),
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(0x03B1u, "Greek Small Alpha"),
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(0x03B2u, "Greek Small Beta"),
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(0x03B3u, "Greek Small Gamma"),
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(0x03B4u, "Greek Small Delta"),
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(0x03B5u, "Greek Small Epsilon"),
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(0x03B6u, "Greek Small Zeta"),
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(0x03B7u, "Greek Small Eta"),
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(0x03B8u, "Greek Small Theta"),
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(0x03B9u, "Greek Small Iota"),
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(0x03BAu, "Greek Small Kappa"),
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(0x03BBu, "Greek Small Lambda"),
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(0x03BCu, "Greek Small Mu"),
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(0x03BDu, "Greek Small Nu"),
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(0x03BEu, "Greek Small Xi"),
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(0x03BFu, "Greek Small Omicron"),
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(0x03C0u, "Greek Small Pi"),
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(0x03C1u, "Greek Small Rho"),
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(0x03C3u, "Greek Small Sigma"),
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(0x03C4u, "Greek Small Tau"),
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(0x03C5u, "Greek Small Upsilon"),
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(0x03C6u, "Greek Small Phi"),
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(0x03C7u, "Greek Small Chi"),
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(0x03C8u, "Greek Small Psi"),
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(0x03C9u, "Greek Small Omega"),
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(0x2013u, "En Dash"),
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(0x2014u, "Em Dash"),
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(0x2020u, "Dagger"),
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(0x2021u, "Double Dagger"),
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(0x2026u, "Horizontal Ellipsis"),
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(0x203Bu, "Reference Mark"),
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(0x20ACu, "Euro Sign"),
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(0x2122u, "Trade Mark Sign"),
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(0x2190u, "Leftwards Arrow"),
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(0x2191u, "Upwards Arrow"),
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(0x2192u, "Rightwards Arrow"),
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(0x2193u, "Downwards Arrow"),
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(0x21D2u, "Rightwards Double Arrow"),
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(0x21D4u, "Left Right Double Arrow"),
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(0x2202u, "Partial Differential"),
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(0x2207u, "Nabla"),
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(0x2211u, "Summation"),
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(0x221Au, "Square Root"),
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(0x221Eu, "Infinity"),
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(0x222Bu, "Integral"),
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(0x2260u, "Not Equal To"),
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(0x25A0u, "Black Square"),
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(0x25A1u, "White Square"),
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(0x25B2u, "Black Up Triangle"),
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(0x25B3u, "White Up Triangle"),
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(0x25BCu, "Black Down Triangle"),
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(0x25C6u, "Black Diamond"),
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(0x25C7u, "White Diamond"),
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(0x25CBu, "White Circle"),
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(0x25CFu, "Black Circle"),
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(0x2600u, "Black Sun With Rays"),
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(0x2601u, "Cloud"),
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(0x2602u, "Umbrella"),
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(0x2603u, "Snowman"),
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(0x2605u, "Black Star"),
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(0x2606u, "White Star"),
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(0x2640u, "Female Sign"),
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(0x2642u, "Male Sign"),
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(0x2660u, "Black Spade Suit"),
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(0x2661u, "White Heart Suit"),
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(0x2663u, "Black Club Suit"),
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(0x2665u, "Black Heart Suit"),
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(0x266Au, "Eighth Note"),
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(0x2713u, "Check Mark"),
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};
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public void OpenPopup() => ImGui.OpenPopup(PopupId);
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// Returns the inserted codepoint as a string fragment if the user clicked
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@@ -34,6 +142,29 @@ internal sealed class SymbolPicker
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string? inserted = null;
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// Recent-Used-Row sits above the tabs so both PUA and BMP picks share
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// one fast-access strip. Session-only by design (see TrackRecent).
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if (_recentUsed.Count > 0)
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{
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ImGui.TextDisabled("Recent");
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ImGui.SameLine();
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foreach (var codepoint in _recentUsed)
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{
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var glyph = char.ConvertFromUtf32((int)codepoint);
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if (ImGui.Selectable(
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glyph,
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false,
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ImGuiSelectableFlags.DontClosePopups,
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new Vector2(20, 20)))
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{
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inserted = glyph;
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}
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ImGui.SameLine();
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}
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ImGui.NewLine();
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ImGui.Separator();
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}
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using (var tabs = ImRaii.TabBar("##symbolpicker-tabs"))
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{
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if (tabs)
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@@ -103,9 +234,53 @@ internal sealed class SymbolPicker
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return inserted;
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}
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// Task 5 wires the BMP whitelist; the stub keeps the popup contract intact
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// until then.
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private string? DrawBmpTab() => null;
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private string? DrawBmpTab()
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{
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using var tab = ImRaii.TabItem("Symbols");
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if (!tab)
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return null;
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ImGui.InputTextWithHint("##bmp-search", "Search by name (e.g. Heart)", ref _search, 64);
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string? inserted = null;
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if (ImGui.BeginChild("##bmp-grid", new Vector2(0, 280), false))
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{
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var query = _search;
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foreach (var (codepoint, name) in BmpWhitelist)
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{
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if (query.Length > 0
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&& name.IndexOf(query, StringComparison.OrdinalIgnoreCase) < 0)
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{
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continue;
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}
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var glyph = char.ConvertFromUtf32((int)codepoint);
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if (ImGui.Selectable(
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glyph,
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false,
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ImGuiSelectableFlags.DontClosePopups,
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new Vector2(24, 24)))
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{
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inserted = glyph;
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}
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if (ImGui.IsItemHovered())
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ImGui.SetTooltip(name);
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// Same manually-wrapping pattern as DrawPuaTab — modern API
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// since GetWindowContentRegionMax was deprecated in ImGui 1.92.
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var style = ImGui.GetStyle();
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var lastItemX2 = ImGui.GetItemRectMax().X;
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var availableRightX =
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ImGui.GetCursorScreenPos().X + ImGui.GetContentRegionAvail().X;
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if (lastItemX2 + style.ItemSpacing.X + 24f < availableRightX)
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ImGui.SameLine();
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}
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}
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ImGui.EndChild();
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return inserted;
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}
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private void TrackRecent(string fragment)
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{
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