Implement sounds on interaction
This commit is contained in:
@@ -38,6 +38,7 @@ internal class Configuration : IPluginConfiguration
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public bool SharedMode;
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public bool SortAutoTranslate;
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public bool CollapseDuplicateMessages;
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public bool PlaySounds = true;
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public bool FontsEnabled = true;
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public ExtraGlyphRanges ExtraGlyphRanges = 0;
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@@ -83,6 +84,7 @@ internal class Configuration : IPluginConfiguration
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SharedMode = other.SharedMode;
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SortAutoTranslate = other.SortAutoTranslate;
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CollapseDuplicateMessages = other.CollapseDuplicateMessages;
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PlaySounds = other.PlaySounds;
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FontsEnabled = other.FontsEnabled;
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ExtraGlyphRanges = other.ExtraGlyphRanges;
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FontSize = other.FontSize;
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@@ -13,6 +13,7 @@ using Dalamud.Interface.Internal;
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using Dalamud.Interface.Internal.Notifications;
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using Dalamud.Interface.Utility;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using ImGuiNET;
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using Lumina.Excel;
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@@ -40,6 +41,8 @@ public sealed class PayloadHandler {
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private readonly ExcelSheet<TerritoryType> TerritorySheet;
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private readonly ExcelSheet<EventItemHelp> EventItemHelpSheet;
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private uint PopupSfx = 1u;
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internal PayloadHandler(ChatLogWindow logWindow)
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{
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LogWindow = logWindow;
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@@ -206,6 +209,9 @@ public sealed class PayloadHandler {
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internal void Click(Chunk chunk, Payload? payload, ImGuiMouseButton button)
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{
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if (LogWindow.Plugin.Config.PlaySounds)
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UIModule.PlaySound(PopupSfx);
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switch (button)
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{
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case ImGuiMouseButton.Left:
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@@ -408,6 +414,9 @@ public sealed class PayloadHandler {
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case URIPayload uri:
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TryOpenURI(uri.Uri);
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break;
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default:
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RightClickPayload(chunk, payload);
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break;
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}
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}
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Generated
+18
@@ -2183,6 +2183,24 @@ namespace ChatTwo.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Play sounds on interaction..
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/// </summary>
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internal static string Options_PlaySounds_Description {
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get {
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return ResourceManager.GetString("Options_PlaySounds_Description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Play sounds.
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/// </summary>
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internal static string Options_PlaySounds_Name {
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get {
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return ResourceManager.GetString("Options_PlaySounds_Name", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Display messages in a more modern style..
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/// </summary>
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@@ -988,4 +988,10 @@
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<data name="Options_OverrideStyle_NotAvailable" xml:space="preserve">
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<value>No dalamud styles available</value>
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</data>
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<data name="Options_PlaySounds_Name" xml:space="preserve">
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<value>Play sounds</value>
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</data>
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<data name="Options_PlaySounds_Description" xml:space="preserve">
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<value>Play sounds on interaction.</value>
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</data>
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</root>
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@@ -17,6 +17,7 @@ using Dalamud.Interface.Style;
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using Dalamud.Interface.Utility;
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using Dalamud.Interface.Windowing;
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using Dalamud.Memory;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using ImGuiNET;
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using Lumina.Excel.GeneratedSheets;
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@@ -73,6 +74,10 @@ public sealed class ChatLogWindow : Window, IUiComponent
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private Dictionary<string, ChatType> TextCommandChannels { get; } = new();
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private HashSet<string> AllCommands { get; } = new();
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private uint ChatOpenSfx = 35u;
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private uint ChatCloseSfx = 3u;
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private bool PlayedClosingSound = true;
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internal ChatLogWindow(Plugin plugin) : base($"{Plugin.PluginName}###chat2")
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{
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Plugin = plugin;
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@@ -195,6 +200,10 @@ public sealed class ChatLogWindow : Window, IUiComponent
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if (info.Text != null && Chat.Length == 0)
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Chat = info.Text;
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PlayedClosingSound = false;
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if (Plugin.Config.PlaySounds)
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UIModule.PlaySound(ChatOpenSfx);
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}
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private bool IsValidCommand(string command)
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@@ -562,11 +571,7 @@ public sealed class ChatLogWindow : Window, IUiComponent
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ImGui.OpenPopup(ChatChannelPicker);
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if (activeTab is { Channel: { } } && ImGui.IsItemHovered())
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{
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ImGui.BeginTooltip();
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ImGui.TextUnformatted(Language.ChatLog_SwitcherDisabled);
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ImGui.EndTooltip();
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}
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ImGui.SetTooltip(Language.ChatLog_SwitcherDisabled);
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if (ImGui.BeginPopup(ChatChannelPicker))
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{
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@@ -687,6 +692,12 @@ public sealed class ChatLogWindow : Window, IUiComponent
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// Only trigger unfocused if we are currently not calling the auto complete
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if (!Activate && !ImGui.IsItemActive() && _autoCompleteInfo == null)
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{
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if (Plugin.Config.PlaySounds && !PlayedClosingSound)
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{
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PlayedClosingSound = true;
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UIModule.PlaySound(ChatCloseSfx);
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}
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if (_tempChannel is InputChannel.Tell)
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_tellTarget = null;
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@@ -1332,6 +1343,13 @@ public sealed class ChatLogWindow : Window, IUiComponent
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private unsafe int Callback(ImGuiInputTextCallbackData* data)
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{
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// We play the opening sound here only if closing sound has been played before
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if (Plugin.Config.PlaySounds && PlayedClosingSound)
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{
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PlayedClosingSound = false;
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UIModule.PlaySound(ChatOpenSfx);
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}
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var ptr = new ImGuiInputTextCallbackDataPtr(data);
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if (data->EventFlag == ImGuiInputTextFlags.CallbackCompletion)
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@@ -17,6 +17,9 @@ internal sealed class Display : ISettingsTab {
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public void Draw(bool changed) {
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ImGui.PushTextWrapPos();
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ImGuiUtil.OptionCheckbox(ref Mutable.PlaySounds, Language.Options_PlaySounds_Name, Language.Options_PlaySounds_Description);
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ImGui.Spacing();
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ImGuiUtil.OptionCheckbox(ref Mutable.HideChat, Language.Options_HideChat_Name, Language.Options_HideChat_Description);
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ImGui.Spacing();
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