refactor(fonts): hybrid FontManager init via SuppressAutoRebuild
Move font handle creation from BuildFonts() into the FontManager ctor inside a single atlas.SuppressAutoRebuild() block. Axis, AxisItalic and FontAwesome become init-only IFontHandle properties; RegularFont and ItalicFont stay mutable so the live font-settings rebuild path keeps working without a plugin reload. - BuildFonts() renamed to RebuildDelegateFonts(), scope reduced to the delegate fonts only - BuildFontsAsync() removed; Task.Run had no purpose with ctor-init - FontManagerInitHostedService deleted; PluginHostFactory drops the matching AddHostedService registration - PluginHostFactory FontManager registration takes IDalamudPluginInterface via factory lambda - Settings save path now calls RebuildDelegateFonts() instead of BuildFonts() - Plugin.Draw push site gets a null-forgiving for the nullable RegularFont with a one-line WHY
This commit is contained in:
+149
-106
@@ -1,26 +1,42 @@
|
||||
using Dalamud;
|
||||
using Dalamud;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.FontIdentifier;
|
||||
using Dalamud.Interface.GameFonts;
|
||||
using Dalamud.Interface.ManagedFontAtlas;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Plugin;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
// Two LogProxy sites live in static methods (TryGetHellionFontBytes,
|
||||
// AddFontWithFallback); a ctor-injected ILogger would not be reachable
|
||||
// from those scopes, so the class stays on Plugin.LogProxy.
|
||||
public class FontManager
|
||||
//
|
||||
// Hybrid handle model: Axis, AxisItalic and FontAwesome are tied to the
|
||||
// game's current font state and never change for the lifetime of the
|
||||
// plugin, so they are init-only. RegularFont and ItalicFont depend on
|
||||
// user-toggleable settings and get replaced live via RebuildDelegateFonts
|
||||
// when those settings change; they stay as mutable nullable fields.
|
||||
//
|
||||
// All five handles register inside a single SuppressAutoRebuild block in
|
||||
// the ctor so the font atlas only rebuilds once for the whole plugin start
|
||||
// instead of once per handle.
|
||||
public sealed class FontManager : IDisposable
|
||||
{
|
||||
internal IFontHandle Axis = null!;
|
||||
internal IFontHandle AxisItalic = null!;
|
||||
private readonly IDalamudPluginInterface _pluginInterface;
|
||||
|
||||
internal IFontHandle RegularFont = null!;
|
||||
internal IFontHandle Axis { get; init; }
|
||||
internal IFontHandle AxisItalic { get; init; }
|
||||
internal IFontHandle FontAwesome { get; init; }
|
||||
|
||||
// Mutable because the live font settings replace these via
|
||||
// RebuildDelegateFonts. Reference replacement is atomic for reference
|
||||
// types, so push sites that read the field once per frame see at most
|
||||
// one stale handle.
|
||||
internal IFontHandle? RegularFont;
|
||||
internal IFontHandle? ItalicFont;
|
||||
|
||||
internal IFontHandle FontAwesome = null!;
|
||||
|
||||
private ushort[] Ranges = [];
|
||||
private ushort[] JpRange = [];
|
||||
|
||||
@@ -47,10 +63,133 @@ public class FontManager
|
||||
// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
|
||||
private static byte[]? HellionFontBytes;
|
||||
|
||||
// Returns null when the embedded font resource is missing. Should never
|
||||
public FontManager(IDalamudPluginInterface pluginInterface)
|
||||
{
|
||||
_pluginInterface = pluginInterface;
|
||||
SetUpRanges();
|
||||
|
||||
var atlas = _pluginInterface.UiBuilder.FontAtlas;
|
||||
|
||||
using (atlas.SuppressAutoRebuild())
|
||||
{
|
||||
Axis = atlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
);
|
||||
|
||||
AxisItalic = atlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
{
|
||||
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
|
||||
}
|
||||
);
|
||||
|
||||
FontAwesome = atlas.NewDelegateFontHandle(e =>
|
||||
{
|
||||
e.OnPreBuild(tk =>
|
||||
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
|
||||
);
|
||||
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
|
||||
});
|
||||
|
||||
RegularFont = BuildRegularFontHandle(atlas);
|
||||
|
||||
if (Plugin.Config.ItalicEnabled)
|
||||
ItalicFont = BuildItalicFontHandle(atlas);
|
||||
}
|
||||
}
|
||||
|
||||
// Called from the settings save path when one of the font-related
|
||||
// settings changed. Game fonts and FontAwesome stay untouched because
|
||||
// none of those settings affect them.
|
||||
//
|
||||
// Thread model: the settings save path runs on the ImGui draw thread,
|
||||
// same as every push site. The rebuild finishes synchronously before
|
||||
// the next push reads the field in the same frame, so there is no
|
||||
// cross-thread race on the handle reference.
|
||||
public void RebuildDelegateFonts()
|
||||
{
|
||||
SetUpRanges();
|
||||
|
||||
var atlas = _pluginInterface.UiBuilder.FontAtlas;
|
||||
|
||||
RegularFont?.Dispose();
|
||||
RegularFont = BuildRegularFontHandle(atlas);
|
||||
|
||||
ItalicFont?.Dispose();
|
||||
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
|
||||
}
|
||||
|
||||
// Instance method so Ranges / JpRange are reachable without parameter
|
||||
// plumbing; PascalCase field names follow the existing class style.
|
||||
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
|
||||
atlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
// UseHellionFont swaps the source font but keeps the size
|
||||
// selector tied to FontSizeV2 (the Hellion font ships as
|
||||
// a single weight).
|
||||
var basePt = Plugin.Config.UseHellionFont
|
||||
? Plugin.Config.FontSizeV2
|
||||
: Plugin.Config.GlobalFontV2.SizePt;
|
||||
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
|
||||
// Missing embedded resource falls back to the configured
|
||||
// system font instead of taking the whole UiBuilder down.
|
||||
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
|
||||
config.MergeFont = hellionBytes is not null
|
||||
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
|
||||
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
config.GlyphRanges = JpRange;
|
||||
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
||||
|
||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
})
|
||||
);
|
||||
|
||||
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
|
||||
atlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
var config = new SafeFontConfig
|
||||
{
|
||||
SizePt = Plugin.Config.ItalicFontV2.SizePt,
|
||||
GlyphRanges = Ranges,
|
||||
};
|
||||
config.MergeFont = AddFontWithFallback(
|
||||
tk,
|
||||
Plugin.Config.ItalicFontV2.FontId,
|
||||
config,
|
||||
"italic"
|
||||
);
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
config.GlyphRanges = JpRange;
|
||||
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
||||
|
||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
})
|
||||
);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Axis.Dispose();
|
||||
AxisItalic.Dispose();
|
||||
FontAwesome.Dispose();
|
||||
RegularFont?.Dispose();
|
||||
ItalicFont?.Dispose();
|
||||
}
|
||||
|
||||
// Returns null when the embedded font resource is missing. Should not
|
||||
// happen on a signed release build, but a broken csproj or hand-rolled
|
||||
// dev build can land here. Caller falls back to the system font path so
|
||||
// the plugin still loads instead of crashing the whole UiBuilder.
|
||||
// dev build can land here. Caller falls back to the system font path
|
||||
// so the plugin still loads instead of crashing the whole UiBuilder.
|
||||
private static byte[]? TryGetHellionFontBytes()
|
||||
{
|
||||
if (HellionFontBytes is not null)
|
||||
@@ -98,10 +237,8 @@ public class FontManager
|
||||
foreach (var c in reader.Glyphs)
|
||||
builder.AddChar(c.Char);
|
||||
|
||||
// various symbols
|
||||
// French
|
||||
// Romanian
|
||||
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
|
||||
builder.AddText("Œœ");
|
||||
builder.AddText("ĂăÂâÎîȘșȚț");
|
||||
|
||||
@@ -122,100 +259,6 @@ public class FontManager
|
||||
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
|
||||
}
|
||||
|
||||
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
|
||||
public async Task BuildFontsAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public void BuildFonts()
|
||||
{
|
||||
SetUpRanges();
|
||||
|
||||
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
);
|
||||
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
{
|
||||
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
|
||||
}
|
||||
);
|
||||
|
||||
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
||||
{
|
||||
e.OnPreBuild(tk =>
|
||||
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
|
||||
);
|
||||
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
|
||||
});
|
||||
|
||||
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
// v1.2.0: UseHellionFont controls font size selection
|
||||
var basePt = Plugin.Config.UseHellionFont
|
||||
? Plugin.Config.FontSizeV2
|
||||
: Plugin.Config.GlobalFontV2.SizePt;
|
||||
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
|
||||
// F10.2: if the embedded font is missing, drop to the system font
|
||||
// path rather than letting the UiBuilder throw.
|
||||
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
|
||||
config.MergeFont = hellionBytes is not null
|
||||
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
|
||||
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
config.GlyphRanges = JpRange;
|
||||
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
||||
|
||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
})
|
||||
);
|
||||
|
||||
if (Plugin.Config.ItalicEnabled)
|
||||
{
|
||||
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
var config = new SafeFontConfig
|
||||
{
|
||||
SizePt = Plugin.Config.ItalicFontV2.SizePt,
|
||||
GlyphRanges = Ranges,
|
||||
};
|
||||
config.MergeFont = AddFontWithFallback(
|
||||
tk,
|
||||
Plugin.Config.ItalicFontV2.FontId,
|
||||
config,
|
||||
"italic"
|
||||
);
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
config.GlyphRanges = JpRange;
|
||||
AddFontWithFallback(
|
||||
tk,
|
||||
Plugin.Config.JapaneseFontV2.FontId,
|
||||
config,
|
||||
"japanese"
|
||||
);
|
||||
|
||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
})
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
ItalicFont = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Add font with fallback to NotoSansCjkRegular if unavailable
|
||||
private static ImFontPtr AddFontWithFallback(
|
||||
IFontAtlasBuildToolkitPreBuild tk,
|
||||
|
||||
@@ -11,17 +11,6 @@ namespace HellionChat.Infrastructure.Hosting;
|
||||
// at Build, which runs the service ctor (IPC subscribe etc.) right then
|
||||
// instead of lazily on first GetRequiredService.
|
||||
|
||||
internal sealed class FontManagerInitHostedService(FontManager fontManager) : IHostedService
|
||||
{
|
||||
public Task StartAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
fontManager.BuildFonts();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||
}
|
||||
|
||||
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
|
||||
{
|
||||
public Task StartAsync(CancellationToken cancellationToken)
|
||||
|
||||
+11
-6
@@ -307,11 +307,13 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
// Container drives service init now: Host.StartAsync triggers the
|
||||
// IHostedService adapters (FontManager.BuildFonts, ThemeRegistry
|
||||
// cache warmup + Switch, IPC eager-resolve, MessageManager
|
||||
// FilterAllTabsAsync, AutoTellTabsService.Initialize). Window
|
||||
// registration with WindowSystem runs on the framework thread
|
||||
// inside PluginLifecycle.LoadAsync after StartAsync returns.
|
||||
// remaining IHostedService adapters (ThemeRegistry cache warmup +
|
||||
// Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
|
||||
// AutoTellTabsService.Initialize). FontManager runs its own init
|
||||
// inline inside the ctor's SuppressAutoRebuild block on eager
|
||||
// resolve. Window registration with WindowSystem runs on the
|
||||
// framework thread inside PluginLifecycle.LoadAsync after
|
||||
// StartAsync returns.
|
||||
if (_lifecycle is not null)
|
||||
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
|
||||
|
||||
@@ -911,7 +913,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
||||
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
|
||||
|
||||
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
|
||||
// RegularFont is nullable only because the live rebuild path
|
||||
// disposes it before reassigning; both ends of that swap happen on
|
||||
// this same draw thread, so it cannot be null here.
|
||||
using ((Config.FontsEnabled ? FontManager.RegularFont! : FontManager.Axis).Push())
|
||||
WindowSystem.Draw();
|
||||
|
||||
ChatLogWindow.FinalizeFrame();
|
||||
|
||||
@@ -77,7 +77,9 @@ internal static class PluginHostFactory
|
||||
));
|
||||
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
|
||||
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
|
||||
services.AddSingleton(_ => new FontManager());
|
||||
services.AddSingleton(sp => new FontManager(
|
||||
sp.GetRequiredService<IDalamudPluginInterface>()
|
||||
));
|
||||
services.AddSingleton(_ => new StatusBar());
|
||||
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
|
||||
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
|
||||
@@ -148,10 +150,9 @@ internal static class PluginHostFactory
|
||||
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
|
||||
|
||||
// Hosted-service adapters: thin wrappers around the existing init
|
||||
// methods so the service class bodies stay unchanged.
|
||||
services.AddHostedService(sp => new FontManagerInitHostedService(
|
||||
sp.GetRequiredService<FontManager>()
|
||||
));
|
||||
// methods so the service class bodies stay unchanged. FontManager
|
||||
// does not need one — its ctor runs the init inline inside a single
|
||||
// SuppressAutoRebuild block on eager resolve.
|
||||
services.AddHostedService(sp => new ThemeRegistryInitHostedService(
|
||||
sp.GetRequiredService<ThemeRegistry>()
|
||||
));
|
||||
|
||||
@@ -229,7 +229,7 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
|
||||
}
|
||||
|
||||
if (fontChanged || fontSizeChanged || italicStateChanged)
|
||||
Plugin.FontManager.BuildFonts();
|
||||
Plugin.FontManager.RebuildDelegateFonts();
|
||||
|
||||
if (languageChanged)
|
||||
Plugin.LanguageChanged(Plugin.Interface.UiLanguage);
|
||||
|
||||
Reference in New Issue
Block a user