refactor(fonts): hybrid FontManager init via SuppressAutoRebuild
Move font handle creation from BuildFonts() into the FontManager ctor inside a single atlas.SuppressAutoRebuild() block. Axis, AxisItalic and FontAwesome become init-only IFontHandle properties; RegularFont and ItalicFont stay mutable so the live font-settings rebuild path keeps working without a plugin reload. - BuildFonts() renamed to RebuildDelegateFonts(), scope reduced to the delegate fonts only - BuildFontsAsync() removed; Task.Run had no purpose with ctor-init - FontManagerInitHostedService deleted; PluginHostFactory drops the matching AddHostedService registration - PluginHostFactory FontManager registration takes IDalamudPluginInterface via factory lambda - Settings save path now calls RebuildDelegateFonts() instead of BuildFonts() - Plugin.Draw push site gets a null-forgiving for the nullable RegularFont with a one-line WHY
This commit is contained in:
+149
-106
@@ -1,26 +1,42 @@
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using Dalamud;
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using Dalamud;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface;
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using Dalamud.Interface;
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using Dalamud.Interface.FontIdentifier;
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using Dalamud.Interface.FontIdentifier;
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using Dalamud.Interface.GameFonts;
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using Dalamud.Interface.GameFonts;
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using Dalamud.Interface.ManagedFontAtlas;
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using Dalamud.Interface.ManagedFontAtlas;
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using Dalamud.Interface.Utility;
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using Dalamud.Interface.Utility;
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using Dalamud.Plugin;
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namespace HellionChat;
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namespace HellionChat;
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// Two LogProxy sites live in static methods (TryGetHellionFontBytes,
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// Two LogProxy sites live in static methods (TryGetHellionFontBytes,
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// AddFontWithFallback); a ctor-injected ILogger would not be reachable
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// AddFontWithFallback); a ctor-injected ILogger would not be reachable
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// from those scopes, so the class stays on Plugin.LogProxy.
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// from those scopes, so the class stays on Plugin.LogProxy.
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public class FontManager
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//
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// Hybrid handle model: Axis, AxisItalic and FontAwesome are tied to the
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// game's current font state and never change for the lifetime of the
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// plugin, so they are init-only. RegularFont and ItalicFont depend on
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// user-toggleable settings and get replaced live via RebuildDelegateFonts
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// when those settings change; they stay as mutable nullable fields.
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//
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// All five handles register inside a single SuppressAutoRebuild block in
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// the ctor so the font atlas only rebuilds once for the whole plugin start
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// instead of once per handle.
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public sealed class FontManager : IDisposable
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{
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{
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internal IFontHandle Axis = null!;
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private readonly IDalamudPluginInterface _pluginInterface;
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internal IFontHandle AxisItalic = null!;
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internal IFontHandle RegularFont = null!;
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internal IFontHandle Axis { get; init; }
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internal IFontHandle AxisItalic { get; init; }
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internal IFontHandle FontAwesome { get; init; }
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// Mutable because the live font settings replace these via
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// RebuildDelegateFonts. Reference replacement is atomic for reference
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// types, so push sites that read the field once per frame see at most
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// one stale handle.
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internal IFontHandle? RegularFont;
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internal IFontHandle? ItalicFont;
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internal IFontHandle? ItalicFont;
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internal IFontHandle FontAwesome = null!;
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private ushort[] Ranges = [];
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private ushort[] Ranges = [];
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private ushort[] JpRange = [];
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private ushort[] JpRange = [];
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@@ -47,10 +63,133 @@ public class FontManager
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// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
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// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
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private static byte[]? HellionFontBytes;
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private static byte[]? HellionFontBytes;
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// Returns null when the embedded font resource is missing. Should never
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public FontManager(IDalamudPluginInterface pluginInterface)
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{
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_pluginInterface = pluginInterface;
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SetUpRanges();
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var atlas = _pluginInterface.UiBuilder.FontAtlas;
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using (atlas.SuppressAutoRebuild())
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{
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Axis = atlas.NewGameFontHandle(
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new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
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);
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AxisItalic = atlas.NewGameFontHandle(
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new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
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{
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SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
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}
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);
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FontAwesome = atlas.NewDelegateFontHandle(e =>
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{
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e.OnPreBuild(tk =>
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tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
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);
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e.OnPostBuild(tk => tk.FitRatio(tk.Font));
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});
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RegularFont = BuildRegularFontHandle(atlas);
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if (Plugin.Config.ItalicEnabled)
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ItalicFont = BuildItalicFontHandle(atlas);
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}
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}
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// Called from the settings save path when one of the font-related
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// settings changed. Game fonts and FontAwesome stay untouched because
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// none of those settings affect them.
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//
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// Thread model: the settings save path runs on the ImGui draw thread,
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// same as every push site. The rebuild finishes synchronously before
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// the next push reads the field in the same frame, so there is no
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// cross-thread race on the handle reference.
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public void RebuildDelegateFonts()
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{
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SetUpRanges();
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var atlas = _pluginInterface.UiBuilder.FontAtlas;
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RegularFont?.Dispose();
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RegularFont = BuildRegularFontHandle(atlas);
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ItalicFont?.Dispose();
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ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
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}
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// Instance method so Ranges / JpRange are reachable without parameter
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// plumbing; PascalCase field names follow the existing class style.
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private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
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atlas.NewDelegateFontHandle(e =>
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e.OnPreBuild(tk =>
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{
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// UseHellionFont swaps the source font but keeps the size
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// selector tied to FontSizeV2 (the Hellion font ships as
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// a single weight).
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var basePt = Plugin.Config.UseHellionFont
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? Plugin.Config.FontSizeV2
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: Plugin.Config.GlobalFontV2.SizePt;
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var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
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// Missing embedded resource falls back to the configured
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// system font instead of taking the whole UiBuilder down.
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var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
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config.MergeFont = hellionBytes is not null
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? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
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: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
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config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
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config.GlyphRanges = JpRange;
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AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
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config.SizePt = Plugin.Config.SymbolsFontSizeV2;
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tk.AddGameSymbol(config);
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tk.Font = config.MergeFont;
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})
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);
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private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
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atlas.NewDelegateFontHandle(e =>
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e.OnPreBuild(tk =>
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{
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var config = new SafeFontConfig
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{
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SizePt = Plugin.Config.ItalicFontV2.SizePt,
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GlyphRanges = Ranges,
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};
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config.MergeFont = AddFontWithFallback(
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tk,
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Plugin.Config.ItalicFontV2.FontId,
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config,
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"italic"
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);
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config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
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config.GlyphRanges = JpRange;
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AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
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config.SizePt = Plugin.Config.SymbolsFontSizeV2;
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tk.AddGameSymbol(config);
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tk.Font = config.MergeFont;
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})
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);
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public void Dispose()
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{
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Axis.Dispose();
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AxisItalic.Dispose();
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FontAwesome.Dispose();
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RegularFont?.Dispose();
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ItalicFont?.Dispose();
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}
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// Returns null when the embedded font resource is missing. Should not
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// happen on a signed release build, but a broken csproj or hand-rolled
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// happen on a signed release build, but a broken csproj or hand-rolled
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// dev build can land here. Caller falls back to the system font path so
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// dev build can land here. Caller falls back to the system font path
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// the plugin still loads instead of crashing the whole UiBuilder.
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// so the plugin still loads instead of crashing the whole UiBuilder.
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private static byte[]? TryGetHellionFontBytes()
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private static byte[]? TryGetHellionFontBytes()
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{
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{
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if (HellionFontBytes is not null)
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if (HellionFontBytes is not null)
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@@ -98,10 +237,8 @@ public class FontManager
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foreach (var c in reader.Glyphs)
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foreach (var c in reader.Glyphs)
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builder.AddChar(c.Char);
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builder.AddChar(c.Char);
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// various symbols
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// French
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// French
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// Romanian
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// Romanian
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// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
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builder.AddText("Œœ");
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builder.AddText("Œœ");
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builder.AddText("ĂăÂâÎîȘșȚț");
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builder.AddText("ĂăÂâÎîȘșȚț");
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@@ -122,100 +259,6 @@ public class FontManager
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JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
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JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
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}
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}
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// CPU-bound build offloaded to Task.Run; runs parallel with theme init
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public async Task BuildFontsAsync(CancellationToken cancellationToken)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
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}
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public void BuildFonts()
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{
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SetUpRanges();
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Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
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new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
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);
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AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
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new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
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{
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SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
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}
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);
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FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
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{
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e.OnPreBuild(tk =>
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tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
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);
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e.OnPostBuild(tk => tk.FitRatio(tk.Font));
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});
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RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
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e.OnPreBuild(tk =>
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{
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// v1.2.0: UseHellionFont controls font size selection
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var basePt = Plugin.Config.UseHellionFont
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? Plugin.Config.FontSizeV2
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: Plugin.Config.GlobalFontV2.SizePt;
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var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
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// F10.2: if the embedded font is missing, drop to the system font
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// path rather than letting the UiBuilder throw.
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var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
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config.MergeFont = hellionBytes is not null
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? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
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: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
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config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
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config.GlyphRanges = JpRange;
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AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
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config.SizePt = Plugin.Config.SymbolsFontSizeV2;
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tk.AddGameSymbol(config);
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tk.Font = config.MergeFont;
|
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})
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);
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if (Plugin.Config.ItalicEnabled)
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{
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ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
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e.OnPreBuild(tk =>
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{
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var config = new SafeFontConfig
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{
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SizePt = Plugin.Config.ItalicFontV2.SizePt,
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GlyphRanges = Ranges,
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};
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config.MergeFont = AddFontWithFallback(
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tk,
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Plugin.Config.ItalicFontV2.FontId,
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config,
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"italic"
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);
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|
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config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
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config.GlyphRanges = JpRange;
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AddFontWithFallback(
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tk,
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Plugin.Config.JapaneseFontV2.FontId,
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config,
|
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"japanese"
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);
|
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|
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config.SizePt = Plugin.Config.SymbolsFontSizeV2;
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tk.AddGameSymbol(config);
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|
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tk.Font = config.MergeFont;
|
|
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})
|
|
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);
|
|
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}
|
|
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else
|
|
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{
|
|
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ItalicFont = null;
|
|
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}
|
|
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}
|
|
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|
|
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// Add font with fallback to NotoSansCjkRegular if unavailable
|
// Add font with fallback to NotoSansCjkRegular if unavailable
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private static ImFontPtr AddFontWithFallback(
|
private static ImFontPtr AddFontWithFallback(
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IFontAtlasBuildToolkitPreBuild tk,
|
IFontAtlasBuildToolkitPreBuild tk,
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|
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@@ -11,17 +11,6 @@ namespace HellionChat.Infrastructure.Hosting;
|
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// at Build, which runs the service ctor (IPC subscribe etc.) right then
|
// at Build, which runs the service ctor (IPC subscribe etc.) right then
|
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// instead of lazily on first GetRequiredService.
|
// instead of lazily on first GetRequiredService.
|
||||||
|
|
||||||
internal sealed class FontManagerInitHostedService(FontManager fontManager) : IHostedService
|
|
||||||
{
|
|
||||||
public Task StartAsync(CancellationToken cancellationToken)
|
|
||||||
{
|
|
||||||
fontManager.BuildFonts();
|
|
||||||
return Task.CompletedTask;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
|
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
|
||||||
{
|
{
|
||||||
public Task StartAsync(CancellationToken cancellationToken)
|
public Task StartAsync(CancellationToken cancellationToken)
|
||||||
|
|||||||
+11
-6
@@ -307,11 +307,13 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
|
|
||||||
// Container drives service init now: Host.StartAsync triggers the
|
// Container drives service init now: Host.StartAsync triggers the
|
||||||
// IHostedService adapters (FontManager.BuildFonts, ThemeRegistry
|
// remaining IHostedService adapters (ThemeRegistry cache warmup +
|
||||||
// cache warmup + Switch, IPC eager-resolve, MessageManager
|
// Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
|
||||||
// FilterAllTabsAsync, AutoTellTabsService.Initialize). Window
|
// AutoTellTabsService.Initialize). FontManager runs its own init
|
||||||
// registration with WindowSystem runs on the framework thread
|
// inline inside the ctor's SuppressAutoRebuild block on eager
|
||||||
// inside PluginLifecycle.LoadAsync after StartAsync returns.
|
// resolve. Window registration with WindowSystem runs on the
|
||||||
|
// framework thread inside PluginLifecycle.LoadAsync after
|
||||||
|
// StartAsync returns.
|
||||||
if (_lifecycle is not null)
|
if (_lifecycle is not null)
|
||||||
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
|
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
|
||||||
|
|
||||||
@@ -911,7 +913,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
|||||||
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
||||||
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
|
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
|
||||||
|
|
||||||
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
|
// RegularFont is nullable only because the live rebuild path
|
||||||
|
// disposes it before reassigning; both ends of that swap happen on
|
||||||
|
// this same draw thread, so it cannot be null here.
|
||||||
|
using ((Config.FontsEnabled ? FontManager.RegularFont! : FontManager.Axis).Push())
|
||||||
WindowSystem.Draw();
|
WindowSystem.Draw();
|
||||||
|
|
||||||
ChatLogWindow.FinalizeFrame();
|
ChatLogWindow.FinalizeFrame();
|
||||||
|
|||||||
@@ -77,7 +77,9 @@ internal static class PluginHostFactory
|
|||||||
));
|
));
|
||||||
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
|
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
|
||||||
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
|
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
|
||||||
services.AddSingleton(_ => new FontManager());
|
services.AddSingleton(sp => new FontManager(
|
||||||
|
sp.GetRequiredService<IDalamudPluginInterface>()
|
||||||
|
));
|
||||||
services.AddSingleton(_ => new StatusBar());
|
services.AddSingleton(_ => new StatusBar());
|
||||||
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
|
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
|
||||||
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
|
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
|
||||||
@@ -148,10 +150,9 @@ internal static class PluginHostFactory
|
|||||||
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
|
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
|
||||||
|
|
||||||
// Hosted-service adapters: thin wrappers around the existing init
|
// Hosted-service adapters: thin wrappers around the existing init
|
||||||
// methods so the service class bodies stay unchanged.
|
// methods so the service class bodies stay unchanged. FontManager
|
||||||
services.AddHostedService(sp => new FontManagerInitHostedService(
|
// does not need one — its ctor runs the init inline inside a single
|
||||||
sp.GetRequiredService<FontManager>()
|
// SuppressAutoRebuild block on eager resolve.
|
||||||
));
|
|
||||||
services.AddHostedService(sp => new ThemeRegistryInitHostedService(
|
services.AddHostedService(sp => new ThemeRegistryInitHostedService(
|
||||||
sp.GetRequiredService<ThemeRegistry>()
|
sp.GetRequiredService<ThemeRegistry>()
|
||||||
));
|
));
|
||||||
|
|||||||
@@ -229,7 +229,7 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (fontChanged || fontSizeChanged || italicStateChanged)
|
if (fontChanged || fontSizeChanged || italicStateChanged)
|
||||||
Plugin.FontManager.BuildFonts();
|
Plugin.FontManager.RebuildDelegateFonts();
|
||||||
|
|
||||||
if (languageChanged)
|
if (languageChanged)
|
||||||
Plugin.LanguageChanged(Plugin.Interface.UiLanguage);
|
Plugin.LanguageChanged(Plugin.Interface.UiLanguage);
|
||||||
|
|||||||
Reference in New Issue
Block a user