Restore permanent-REPLY game-side tell pre-targeting (1.5.6 parity)
This commit is contained in:
@@ -629,7 +629,18 @@ internal unsafe class KeybindManager : IDisposable
|
||||
|
||||
if (info.Permanent)
|
||||
{
|
||||
Plugin.Instance.Functions.Chat.SetChannel(targetChannel.Value);
|
||||
// KB-01 (1.5.6 parity, ChatLogWindow.SetChannel 1d3b429:1476-1479):
|
||||
// committing the game channel also pre-targets the game's native input.
|
||||
// Forward the tab's reply target for Tell so the partner is armed
|
||||
// game-side (ChangeChatChannel code 17); null for a linkshell —
|
||||
// targetChannel is the FINAL resolved value (9..16/19..26 for LS, never
|
||||
// 0=Tell), so a stale TempTellTarget can never flip an LS cycle to Tell.
|
||||
var gameTarget =
|
||||
targetChannel.Value == InputChannel.Tell
|
||||
? rotTab.CurrentChannel.TempTellTarget
|
||||
?? rotTab.CurrentChannel.TellTarget
|
||||
: null;
|
||||
Plugin.Instance.Functions.Chat.SetChannel(targetChannel.Value, gameTarget);
|
||||
rotTab.CurrentChannel.SetChannel(targetChannel.Value);
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user