feat(ui): pin failed-tell log-message ids and drop discovery logging
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@@ -39,14 +39,6 @@ internal sealed class FailedTellNotifier : IDisposable
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{
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try
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{
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// DISCOVERY (Task 2 Step 9): while the id set is empty, log every
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// call so a failed tell can be triggered in-game and its id read.
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// Remove this block once FailedTellLogMessageIds is pinned.
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_logger.LogInformation(
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"ShowLogMessageString id={Id} value={Value}",
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logMessageId,
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value is null ? "<null>" : value->ToString());
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if (FailedTellMatcher.ShouldNotify(
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logMessageId, Plugin.Config.NotifyFailedTell,
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FailedTellMatcher.FailedTellLogMessageIds))
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@@ -9,12 +9,14 @@ namespace HellionChat._Helpers;
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// TEST-MIRROR: ../../../Hellion Build test/Ui/FailedTellMatcherTests.cs
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public static class FailedTellMatcher
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{
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// Log-message ids the game raises for a tell that could not be delivered.
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// Pinned from discovery (see plan Task 2, Step 9). An empty set means the
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// hook never toasts: "no toast over a false toast" until ids are pinned.
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// Log-message ids the game raises for a tell that could not be delivered,
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// pinned from in-game discovery (plan Task 2). 50 covers an unreachable
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// recipient (offline, non-existent, or on another world); 3832 is a
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// recipient inside an instance.
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public static readonly IReadOnlySet<uint> FailedTellLogMessageIds = new HashSet<uint>
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{
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// pinned in Task 2 Step 9
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50u,
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3832u,
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};
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public static bool ShouldNotify(uint logMessageId, bool notifyEnabled, IReadOnlySet<uint> failedTellIds)
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