feat(ui): pin failed-tell log-message ids and drop discovery logging
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@@ -39,14 +39,6 @@ internal sealed class FailedTellNotifier : IDisposable
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{
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try
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{
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// DISCOVERY (Task 2 Step 9): while the id set is empty, log every
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// call so a failed tell can be triggered in-game and its id read.
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// Remove this block once FailedTellLogMessageIds is pinned.
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_logger.LogInformation(
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"ShowLogMessageString id={Id} value={Value}",
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logMessageId,
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value is null ? "<null>" : value->ToString());
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if (FailedTellMatcher.ShouldNotify(
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logMessageId, Plugin.Config.NotifyFailedTell,
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FailedTellMatcher.FailedTellLogMessageIds))
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