feat(ui): pin failed-tell log-message ids and drop discovery logging

This commit is contained in:
2026-05-21 13:46:42 +02:00
parent 65fea0e5f5
commit 5781be2e41
2 changed files with 6 additions and 12 deletions
@@ -39,14 +39,6 @@ internal sealed class FailedTellNotifier : IDisposable
{
try
{
// DISCOVERY (Task 2 Step 9): while the id set is empty, log every
// call so a failed tell can be triggered in-game and its id read.
// Remove this block once FailedTellLogMessageIds is pinned.
_logger.LogInformation(
"ShowLogMessageString id={Id} value={Value}",
logMessageId,
value is null ? "<null>" : value->ToString());
if (FailedTellMatcher.ShouldNotify(
logMessageId, Plugin.Config.NotifyFailedTell,
FailedTellMatcher.FailedTellLogMessageIds))