chore(release): 2.0.3 -- pop-out context menu, screenshot mode

Three fixes, all of them things that simply did not work: the context menu
in pop-out windows, the screenshot mode toggle, and text the game colours
without an alpha byte.

The 1.5.6 changelog block moves out of the plugin manifest to stay inside
the four-subblock limit; it remains in docs/CHANGELOG.md.
This commit is contained in:
2026-08-20 07:58:13 +02:00
parent b9feb8650f
commit 5e15d34eeb
5 changed files with 42 additions and 21 deletions
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---
subtitle: "Kontextmenü in Pop-outs, Screenshot-Modus"
versionsnatur: "Fehlerbehebung"
---
- **Das Kontextmenü ging in Pop-out-Fenstern nicht auf.** Ein Rechtsklick auf einen Namen oder ein Item hat dort schlicht nichts gemacht. Alle Chat-Flächen teilen sich einen Popup-Zustand, und das zuerst gezeichnete Fenster hat das Menü verworfen, bevor das Pop-out überhaupt an der Reihe war. Das Menü bleibt jetzt bei dem Fenster, aus dem der Klick kam.
- **Der Screenshot-Modus ließ sich nicht ausschalten.** Er wird gespeichert, aber keiner der beiden Schalter hat die Änderung in die Konfiguration geschrieben. Einmal gespeichert kam er bei jedem Laden des Plugins wieder. Beide Schalter speichern jetzt. Wer ihn gerade festhängen hat, klickt ihn einmal aus.
- **Vom Spiel eingefärbter Text konnte unsichtbar werden.** Manche dieser Farben kommen ohne Alpha-Byte an und wurden beim Umsortieren vollständig transparent.
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<Project Sdk="Dalamud.NET.Sdk/15.0.0"> <Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup> <PropertyGroup>
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base --> <!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
<Version>2.0.2</Version> <Version>2.0.3</Version>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<!-- Use lock file to pin exact versions --> <!-- Use lock file to pin exact versions -->
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@@ -35,6 +35,14 @@ tags:
- Replacement - Replacement
- Privacy - Privacy
changelog: |- changelog: |-
**v2.0.3 — Pop-out context menu, screenshot mode (2026-08-20)**
- **The context menu never opened in a pop-out window.** Right-clicking a name or an item there did nothing at all. Every chat surface shares one popup state, and whichever window drew first cleared the menu it had not opened before the pop-out got its turn. The menu now stays with the window the click came from.
- **Screenshot mode could not be turned off.** It is a saved setting, but neither of its two toggles wrote the change to the config file, so switching it off never survived a reload and the mode came back on at every plugin load. Both toggles save now. If it is stuck on for you, one click off is enough.
- **Text the game colours itself could render invisible.** Some of those colours arrive without an alpha byte, and the byte order swap then left them fully transparent.
---
**v2.0.2 — Emotes out, placeholders fixed (2026-08-19)** **v2.0.2 — Emotes out, placeholders fixed (2026-08-19)**
- **BetterTTV emote support is gone.** Its shared-emote endpoint went behind authentication, and that was where nearly all of them came from — what remained was a 65-entry global set, eleven of which are on the known-broken list, so 54 mostly static images from Twitch's early days. Exactly one was animated, and that one wanted 492 frames and 37 MB of video memory. The plugin now makes no outbound network calls at all. Messages stored with emotes still read fine; they show the code that was typed. - **BetterTTV emote support is gone.** Its shared-emote endpoint went behind authentication, and that was where nearly all of them came from — what remained was a 65-entry global set, eleven of which are on the known-broken list, so 54 mostly static images from Twitch's early days. Exactly one was animated, and that one wanted 492 frames and 37 MB of video memory. The plugin now makes no outbound network calls at all. Messages stored with emotes still read fine; they show the code that was typed.
@@ -83,18 +91,4 @@ changelog: |-
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). The two codebases have diverged far enough that they no longer line up. Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). The two codebases have diverged far enough that they no longer line up.
---
**v1.5.6 — Settings Overhaul + Filter & Notification Polish (2026-05-23)**
- Settings window reorganised: ten tabs down to seven (General, Appearance, Chat, Window, Channels, Data & Privacy, About). Each tab now uses collapsible sections grouped by control type. Sections start collapsed every time you open a tab — less noise, easier to find what you need.
- New sender-name display options under Chat → Messages: separate world-suffix and name-format modes (Full name / First name only / Initials × Never / Other worlds only / Always).
- Plugin-only symbols now show a pre-send warning so other players do not get empty boxes (Chat → Messages → "Warn before sending plugin-only symbols").
- Separate window opacity for focused vs. inactive chat window (Appearance → Window style → "Inactive window opacity"). The slider above sets the focused value.
- Custom notification sound volume slider (General → Sound, and mirrored in Channels → per-tab → Notification). Affects only the three bundled custom sounds; the 16 game sounds are unaffected.
- The per-tab regex filter that briefly shipped earlier in this cycle has been removed — FFXIV's built-in blackword filter covers the same need.
- All 24 locale files updated for the new section labels and the v1.5.6 control labels (machine translation; native review continues via the Hellion Forge Discord).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
Earlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases Earlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
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@@ -11,6 +11,26 @@ releases as an overview and links to the release pages for details.
--- ---
## [2.0.3] — 2026-08-20
### Fixed
- The context menu never opened in a pop-out window. Right-clicking a name or an
item there did nothing at all. One payload handler is shared by the main
window, every pop-out and the input preview, and it carries a single popup
state. The main window draws first, found no open popup in its own scope, read
that as closed and cleared the state before the pop-out had drawn. A popup now
belongs to the surface that opened it and the others leave it alone.
- Screenshot mode could not be turned off. The setting is persisted, but neither
of its two toggles saved the config, so turning it on only stuck when an
unrelated save happened to follow — and once stored, turning it off never
reached the file, so it returned at every plugin load. Both toggles save now;
an install currently stuck on it needs one click.
- Text the game colours itself could render invisible. Some of those colours
arrive without an alpha byte, and the byte order swap left them fully
transparent. A colour that carries no value at all still resolves to the
colour already in effect rather than to opaque black.
## [2.0.2] — 2026-08-19 ## [2.0.2] — 2026-08-19
### Removed ### Removed
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@@ -3,7 +3,7 @@
"Author": "Jon Kazama (Hellion Forge)", "Author": "Jon Kazama (Hellion Forge)",
"Name": "Hellion Chat", "Name": "Hellion Chat",
"InternalName": "HellionChat", "InternalName": "HellionChat",
"AssemblyVersion": "2.0.2.0", "AssemblyVersion": "2.0.3.0",
"Description": "A Hellion Forge plugin — privacy-focused chat replacement for FINAL FANTASY XIV, built for EU, US and JP data rules.\n\nBy default only your own conversations are stored. Public chat, NPC dialogue, system messages and battle logs are discarded at the storage layer unless you opt in. Retention windows are configurable per channel, history can be wiped retroactively, and everything can be exported on demand.\n\nFeatures:\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with preview and Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with four profiles: Privacy-First, Casual, Roleplay, Full History\n- Multi-language UI (24 locales) with live language switching\n- Own config and database — no shared state with other plugins\n\nBased on Chat 2 by Infi and Anna (EUPL-1.2).\nSupport: https://discord.gg/X9V7Kcv5gR", "Description": "A Hellion Forge plugin — privacy-focused chat replacement for FINAL FANTASY XIV, built for EU, US and JP data rules.\n\nBy default only your own conversations are stored. Public chat, NPC dialogue, system messages and battle logs are discarded at the storage layer unless you opt in. Retention windows are configurable per channel, history can be wiped retroactively, and everything can be exported on demand.\n\nFeatures:\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with preview and Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with four profiles: Privacy-First, Casual, Roleplay, Full History\n- Multi-language UI (24 locales) with live language switching\n- Own config and database — no shared state with other plugins\n\nBased on Chat 2 by Infi and Anna (EUPL-1.2).\nSupport: https://discord.gg/X9V7Kcv5gR",
"ApplicableVersion": "any", "ApplicableVersion": "any",
"RepoUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat", "RepoUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat",
@@ -20,12 +20,12 @@
"CanUnloadAsync": false, "CanUnloadAsync": false,
"LoadPriority": 0, "LoadPriority": 0,
"Punchline": "A Hellion Forge plugin. Privacy-first chat for FFXIV, built to stay out of your way.", "Punchline": "A Hellion Forge plugin. Privacy-first chat for FFXIV, built to stay out of your way.",
"Changelog": "**v2.0.2 — Emotes out, placeholders fixed (2026-08-19)**\n\n- **BetterTTV emote support is gone.** Its shared-emote endpoint went behind authentication, and that was where nearly all of them came from — what remained was a 65-entry global set, eleven of which are on the known-broken list, so 54 mostly static images from Twitch's early days. Exactly one was animated, and that one wanted 492 frames and 37 MB of video memory. The plugin now makes no outbound network calls at all. Messages stored with emotes still read fine; they show the code that was typed.\n- **Five settings descriptions printed `{0}` instead of the plugin name.** All 25 languages were affected, English included — it just hid better there, since \"Hide {0} during cutscenes\" still scans as a sentence while German puts the placeholder first. A test now walks every resource string with a placeholder and fails if one reaches a widget unformatted.\n- **New preview images.** The ones in the plugin installer were from 8 May and showed the interface as it looked before any of the window rebuilds.", "Changelog": "**v2.0.3 \u2014 Pop-out context menu, screenshot mode (2026-08-20)**\n\n- **The context menu never opened in a pop-out window.** Right-clicking a name or an item there did nothing at all. Every chat surface shares one popup state, and whichever window drew first cleared the menu it had not opened before the pop-out got its turn. The menu now stays with the window the click came from.\n- **Screenshot mode could not be turned off.** It is a saved setting, but neither of its two toggles wrote the change to the config file, so switching it off never survived a reload and the mode came back on at every plugin load. Both toggles save now. If it is stuck on for you, one click off is enough.\n- **Text the game colours itself could render invisible.** Some of those colours arrive without an alpha byte, and the byte order swap then left them fully transparent.\n\n---\n\n**v2.0.2 — Emotes out, placeholders fixed (2026-08-19)**\n\n- **BetterTTV emote support is gone.** Its shared-emote endpoint went behind authentication, and that was where nearly all of them came from — what remained was a 65-entry global set, eleven of which are on the known-broken list, so 54 mostly static images from Twitch's early days. Exactly one was animated, and that one wanted 492 frames and 37 MB of video memory. The plugin now makes no outbound network calls at all. Messages stored with emotes still read fine; they show the code that was typed.\n- **Five settings descriptions printed `{0}` instead of the plugin name.** All 25 languages were affected, English included — it just hid better there, since \"Hide {0} during cutscenes\" still scans as a sentence while German puts the placeholder first. A test now walks every resource string with a placeholder and fails if one reaches a widget unformatted.\n- **New preview images.** The ones in the plugin installer were from 8 May and showed the interface as it looked before any of the window rebuilds.",
"AcceptsFeedback": true, "AcceptsFeedback": true,
"DownloadLinkInstall": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v2.0.2/latest.zip", "DownloadLinkInstall": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v2.0.3/latest.zip",
"DownloadLinkUpdate": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v2.0.2/latest.zip", "DownloadLinkUpdate": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v2.0.3/latest.zip",
"DownloadLinkTesting": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v2.0.2/latest.zip", "DownloadLinkTesting": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v2.0.3/latest.zip",
"TestingAssemblyVersion": "2.0.2.0", "TestingAssemblyVersion": "2.0.3.0",
"IconUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png", "IconUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png",
"ImageUrls": [ "ImageUrls": [
"https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/chatWindow.png", "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/chatWindow.png",