feat(release): 2.0.0 -- nine cycles ship, and the config starts over
v1.6.0 through v1.15.0 were never published. The whole window layer was being rewritten from ImGui defaults to custom drawing, and repo.json deliberately kept its links on v1.5.6 so nobody could update into a half-finished state. That work lands here in one release. The config is not migrated, it is replaced. A config carried across nine cycles of window rebuilds holds values chosen against surfaces that no longer exist, and starting over is the only way to be sure every install is on the same defaults. The message database is a separate file and is not touched. The old config is copied to HellionChat.json.pre-2.0.0.bak first, so rolling back to 1.5.6 stays a file copy rather than an evening of clicking settings back in. Config schema 27. The reset runs from the constructor, before LoadAsync seeds the default tabs, and the self-test now fails if the tab list is empty at /xlperf -- that ordering breaking would leave every user with no tabs and nothing else in the plugin would notice. Default layout gains an Emote tab: custom emotes, standard emotes and echo. A tester asked for it, emotes get lost between system notices otherwise. Manifest, README, roadmap and the four changelog consumers are on 2.0.0. The release notes lead with what was fixed rather than what was redrawn -- retroactive cleanup that could never be applied, a compaction that reported deleting nothing while deleting everything, pinned tell tabs that came up empty for a session. And with the one behaviour change users should know about: the channel grid is authoritative over storage now, so anyone who had unticked channels while the unknown-channel failsafe was on stores less than they did before.
This commit is contained in:
@@ -0,0 +1,11 @@
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---
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subtitle: "Rebuilt, Repaired, Reset"
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versionsnatur: "Major-Release mit Config-Reset"
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---
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- **Deine Einstellungen werden zurückgesetzt.** Neun Zyklen Umbau haben gespeicherte Werte hinterlassen, die auf Oberflächen zeigen, die es nicht mehr gibt. Neu anzufangen ist der einzige Weg, dass alle dieselben Vorgaben haben. **Dein Nachrichtenverlauf bleibt unberührt**, der liegt in einer eigenen Datenbank. Die alten Einstellungen liegen als `HellionChat.json.pre-2.0.0.bak` daneben.
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- **Behoben, und mehrere davon haben Daten verloren oder versteckt:** Die rückwirkende Bereinigung ließ sich nie anwenden. Das Verdichten der Datenbank schlug fehl und meldete danach, es sei nichts gelöscht worden, während alles weg war. Gelöschte Nachrichten blieben im Suchindex. Angepinnte Flüster-Tabs kamen eine ganze Sitzung lang leer hoch. Der Export schrieb ungültiges JSON. Ein Auskoppelfenster mit Titelleiste ließ sich nicht schließen. Ein 403 eines Emote-Dienstes riss alle 65 funktionierenden Emotes mit.
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- **Was sich am Speichern ändert:** Das Kanalraster entscheidet jetzt allein. Bisher griff die Unbekannt-Absicherung auch bei bekannten Kanälen, ein abgewählter Kanal wurde also trotzdem geschrieben. Wen das betraf, der speichert ab jetzt weniger. Nichts in der Datenbank wird angefasst.
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- **Jedes Fenster zeichnet das Plugin selbst** und alle sprechen eine Sprache: Struktur trägt die Typografie, alles Drückbare bekommt eine Fläche, jede Farbe wird gegen ihren Untergrund gemessen. Dazu benannte Typo-Rollen, Zeitstempel in eigener Spalte, kursive Systemmeldungen.
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- **Wieder erreichbar:** Export, Tab-Editor, Datenbankpflege und Anpinnen hatten beim Umbau ihre Zugänge verloren. Der Screenshot-Modus erreichte eine von vier Flächen mit Tab-Namen, jetzt alle vier. Der DSGVO-Hinweis beim Profil "Volle Historie" war in 25 Sprachen übersetzt und seit Mai unsichtbar.
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- **Gestrichen:** sechs Einstellungen mit Regler, gespeichertem Wert und ohne jeden Leser. Ein Regex-Filter pro Tab, den der spieleigene Wortfilter abdeckt. Ein Assistenten-Häkchen, das abgefragt, als angewendet gemeldet und nie gelesen wurde.
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- **Neu:** Emote-Tab im Standard-Layout (Testerwunsch), Orts- und Serverzeit in der Statusleiste, Screenshot-Modus aus der Eingabezeile erreichbar, `/hellion wizard`, ein Stil-Labor unter `/hellion lab`, und ein Hinweis im Assistenten, dass Plugins in FFXIV eine Grauzone sind und nicht in öffentliche Kanäle gehören.
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@@ -1,7 +1,7 @@
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<Project Sdk="Dalamud.NET.Sdk/15.0.0">
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<PropertyGroup>
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<!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
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<Version>1.14.0</Version>
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<Version>2.0.0</Version>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<!-- Use lock file to pin exact versions -->
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@@ -35,6 +35,39 @@ tags:
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- Replacement
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- Privacy
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changelog: |-
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**v2.0.0 — Rebuilt, Repaired, Reset (2026-08-19)**
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Nine development cycles in one release. Everything built as v1.6.0 through v1.15.0 ships here; those versions were never published on their own.
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**This update resets your settings.** Nine cycles of rebuilding left saved values pointing at surfaces that no longer exist, and starting over is the only way to be sure every install is on the same defaults. **Your message history is untouched** — it lives in a separate database. Your old settings are kept next to the config file as `HellionChat.json.pre-2.0.0.bak`.
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Fixed, and several of these lost data or hid it:
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- Retroactive cleanup could never be applied at all. The preview took the database lock itself and that counted as a change, so every preview went stale the instant it finished and the apply button never appeared.
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- Compacting the database ran against an open reader and failed, after which the plugin reported that nothing had been deleted — while everything had.
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- Deleting messages left them in the search index, so search kept returning rows that were already gone.
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- Pinned tell tabs came up empty for a whole session: the history query ran at plugin start, before any character is logged in, and never tried again.
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- Export wrote invalid JSON where a setting value was involved, and a byte-order mark that strict parsers reject.
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- A pop-out with its title bar switched on could not be closed, and a tell from a popped-out partner hijacked the main window's active tab.
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- One third-party emote service started returning 403, and that response took all 65 working global emotes down with it on every start.
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- The GDPR notice for the full-history profile had been translated into 25 languages and shown nowhere since May.
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Changed, and one of these changes what gets stored:
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- **The channel grid is now authoritative.** Until now the unknown-channel failsafe was applied to known channels too, so a channel you had unticked was still being written while that failsafe was on. If that was you, this release stores less than before. Nothing already in the database is touched.
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- Every window is drawn by the plugin rather than by ImGui defaults, and they share one visual language: structure carried by typography, a surface on anything you can press, and colours measured against what sits behind them.
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- Typography has named roles — sender, body and timestamp mean the same thing everywhere, timestamps sit in their own column, system messages are italic.
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- Export, the tab editor, database maintenance and pinning had lost their entry points during the rebuild and are reachable again.
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- Screenshot mode reached one of four surfaces that draw a tab name. It reaches all four now.
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Removed: six settings that had a control and a saved value but no reader anywhere in the plugin; a per-tab regex filter the game's own blackword filter covers; and a wizard checkbox that was collected, reported as applied and never read.
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New: an Emote tab in the default layout, local and server clocks in the status bar, a screenshot mode reachable from the input row, `/hellion wizard` to reopen the setup wizard, a style lab under `/hellion lab`, and 25 UI languages with the settings window and wizard fully covered.
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Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). The two codebases have diverged far enough that they no longer line up.
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---
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**v1.5.6 — Settings Overhaul + Filter & Notification Polish (2026-05-23)**
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- Settings window reorganised: ten tabs down to seven (General, Appearance, Chat, Window, Channels, Data & Privacy, About). Each tab now uses collapsible sections grouped by control type. Sections start collapsed every time you open a tab — less noise, easier to find what you need.
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@@ -116,65 +149,4 @@ changelog: |-
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Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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---
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**v1.5.3 — Localisation Wave + Bundled-Font Overhaul (2026-05-19)**
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Multi-language pass plus a long-standing first-frame HITCH lands
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as a side effect of a font-stack rewrite.
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User-visible:
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- 24 selectable UI languages (was 2). Catalan, Czech, Danish,
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Dutch, English, Finnish, French, German, Greek, Hungarian,
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Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese
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(BR + PT), Romanian, Russian, Spanish, Swedish, Turkish,
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Ukrainian, Simplified + Traditional Chinese. Sorted by endonym,
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"None" pinned first. Non-native locales are AI-assisted and
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flagged for native-speaker review via the Forge Discord.
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- Bundled Inter Light replaces Exo 2 (SIL OFL 1.1, 343 KB). The
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Inter font ships Latin Extended-A/B, Greek polytonic and
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Cyrillic Supplement coverage; NotoSansCjkRegular joins as a
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third merge layer for Hangul and Simplified-Han glyphs the
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FFXIV Japanese game font does not ship.
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- First-frame HITCH dropped from ~74 ms (v1.5.2 baseline that
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held since v1.4.x) to a median of ~20 ms (5-reload sample
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17.9-23.6 ms, Linux/Wine). The bundled-font path silently
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fell back to the FFXIV Axis font for the entire v1.5.x series
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because of an early-return in the draw loop. The fix that
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routes RegularFont through draw also lands the defer-pattern
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win the v1.5.1 cycle was reaching for.
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- ExtraGlyphRanges auto-activates on language change. Korean,
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ChineseFull and the two new flags (LatinExtended, Greek) toggle
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on without a manual visit to Fonts and Colours.
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- New WarningText under the language dropdown notes FFXIV's
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chat input only fully supports EN/DE/FR/JA character sets.
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Other languages render in HellionChat but may garble when
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typed into in-game chat.
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Under the hood:
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- Three-layer font stack: Inter Light primary, FFXIV
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JapaneseFont merge 1 for kana/kanji style, NotoSansCjkRegular
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merge 2 for everything else CJK.
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- LanguageOverride enum gains ten locales plus three previously
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commented out (Italian, Korean, Norwegian as `nb`). New
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values append to the enum so existing config integers stay
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stable across update.
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- Crowdin gap closed: four post-sync ChatTwo keys backfilled
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into 13 legacy locales with per-key AI markers.
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- Plugin.LoadAsync runs a one-shot migration that ORs in the
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matching ExtraGlyphRanges flag for users already on a
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non-default language. Settings.Apply auto-activates on
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change going forward.
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- Em-dash sweep across the EN source and 18 translations to the
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house style. Russian and Ukrainian keep the typographic norm.
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Migration v17 stays. UseHellionFont users transition from Exo 2
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to Inter Light transparently on first reload.
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Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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---
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Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
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Earlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
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@@ -520,6 +520,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
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{
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Config.Tabs.Add(TabsUtil.VanillaGeneral);
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Config.Tabs.Add(TabsUtil.HellionSystem);
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Config.Tabs.Add(TabsUtil.HellionEmote);
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Config.Tabs.Add(TabsUtil.HellionFreeCompany);
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Config.Tabs.Add(TabsUtil.HellionParty);
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Config.Tabs.Add(TabsUtil.HellionLinkshell);
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@@ -556,7 +557,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
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new SelfTests.SettingsWindowOpenStep(this),
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new SelfTests.OnOpenMainUiRoutesMainWindowStep(this),
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new SelfTests.TypingIpcStateStep(this),
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new SelfTests.ConfigMigrationV26Step(this),
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new SelfTests.ConfigMigrationV27Step(this),
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new SelfTests.DbGateWiringStep(this),
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new SelfTests.ChannelPopoutBindStep(this),
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new SelfTests.HoverStateFootprintStep(),
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@@ -284,6 +284,7 @@ internal class HellionStrings
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// Hellion Chat — Default tab presets (channel-themed)
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internal static string Tabs_Presets_System => Get(nameof(Tabs_Presets_System));
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internal static string Tabs_Presets_Emote => Get(nameof(Tabs_Presets_Emote));
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internal static string Tabs_Presets_FreeCompany => Get(nameof(Tabs_Presets_FreeCompany));
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internal static string Tabs_Presets_Party => Get(nameof(Tabs_Presets_Party));
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internal static string Tabs_Presets_Beginner => Get(nameof(Tabs_Presets_Beginner));
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@@ -611,6 +611,9 @@
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<data name="Tabs_Presets_System" xml:space="preserve">
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<value>Sistema</value>
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</data>
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<data name="Tabs_Presets_Emote" xml:space="preserve">
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<value>Emotes</value>
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</data>
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<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
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<value>Free Company</value>
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</data>
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@@ -611,6 +611,9 @@
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<data name="Tabs_Presets_System" xml:space="preserve">
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<value>Systém</value>
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</data>
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<data name="Tabs_Presets_Emote" xml:space="preserve">
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<value>Emoty</value>
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</data>
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<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
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<value>Free Company</value>
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</data>
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@@ -611,6 +611,9 @@
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<data name="Tabs_Presets_System" xml:space="preserve">
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<value>System</value>
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</data>
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<data name="Tabs_Presets_Emote" xml:space="preserve">
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<value>Emotes</value>
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</data>
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<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
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<value>Free Company</value>
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</data>
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@@ -611,6 +611,9 @@
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<data name="Tabs_Presets_System" xml:space="preserve">
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<value>System</value>
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</data>
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<data name="Tabs_Presets_Emote" xml:space="preserve">
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<value>Emotes</value>
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</data>
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<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
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<value>Free Company</value>
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</data>
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@@ -611,6 +611,9 @@
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<data name="Tabs_Presets_System" xml:space="preserve">
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<value>System</value>
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</data>
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<data name="Tabs_Presets_Emote" xml:space="preserve">
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<value>Emotes</value>
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</data>
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<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
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<value>Free Company</value>
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</data>
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@@ -611,6 +611,9 @@
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<data name="Tabs_Presets_System" xml:space="preserve">
|
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<value>Sistema</value>
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</data>
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<data name="Tabs_Presets_Emote" xml:space="preserve">
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<value>Emotes</value>
|
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</data>
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<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
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<value>Free Company</value>
|
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</data>
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@@ -611,6 +611,9 @@
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<data name="Tabs_Presets_System" xml:space="preserve">
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<value>Järjestelmä</value>
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</data>
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<data name="Tabs_Presets_Emote" xml:space="preserve">
|
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<value>Emootiot</value>
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</data>
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<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
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<value>Free Company</value>
|
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</data>
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|
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@@ -611,6 +611,9 @@
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<data name="Tabs_Presets_System" xml:space="preserve">
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<value>Système</value>
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</data>
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<data name="Tabs_Presets_Emote" xml:space="preserve">
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<value>Emotes</value>
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</data>
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<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
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<value>Compagnie libre</value>
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</data>
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|
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@@ -611,6 +611,9 @@
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<data name="Tabs_Presets_System" xml:space="preserve">
|
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<value>Rendszer</value>
|
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</data>
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<data name="Tabs_Presets_Emote" xml:space="preserve">
|
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<value>Emote-ok</value>
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</data>
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<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
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<value>Free Company</value>
|
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</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
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<data name="Tabs_Presets_System" xml:space="preserve">
|
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<value>Sistema</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emote</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
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<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>システム</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>エモート</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>フリーカンパニー</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>시스템</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>감정 표현</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>자유부대</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>System</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emotes</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>Systeem</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emotes</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>System</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emoty</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>Sistema</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emotes</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>Sistema</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emotes</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -604,6 +604,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>System</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emotes</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>System</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emotes</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>Система</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Эмоции</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Свободная компания</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>System</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emotes</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>Sistem</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Emote'lar</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>Система</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>Емоти</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>系统</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>情感动作</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>部队</value>
|
||||
</data>
|
||||
|
||||
@@ -611,6 +611,9 @@
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>系統</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Emote" xml:space="preserve">
|
||||
<value>情感動作</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
|
||||
<value>部隊</value>
|
||||
</data>
|
||||
|
||||
+22
-9
@@ -4,24 +4,37 @@ using Dalamud.Plugin.SelfTest;
|
||||
namespace HellionChat.SelfTests;
|
||||
|
||||
// Pins the post-migration shape of the config. By /xlperf time the schema gate
|
||||
// has already stamped Config.Version and run both migrations, so the fields
|
||||
// below must carry valid values here. This probe never rewrites config; the
|
||||
// migrations themselves are load-time and verified by the prepared-config smoke
|
||||
// in the plan.
|
||||
internal sealed class ConfigMigrationV26Step : ISelfTestStep
|
||||
// has stamped Config.Version and the 2.0.0 reset has run, so the fields below
|
||||
// must carry valid values here. This probe never rewrites config; the reset
|
||||
// itself is load-time.
|
||||
internal sealed class ConfigMigrationV27Step : ISelfTestStep
|
||||
{
|
||||
public ConfigMigrationV26Step(Plugin plugin)
|
||||
public ConfigMigrationV27Step(Plugin plugin)
|
||||
{
|
||||
_ = plugin;
|
||||
}
|
||||
|
||||
public string Name => "Hellion Chat - Config v26 migration";
|
||||
public string Name => "Hellion Chat - Config v27 migration";
|
||||
|
||||
public SelfTestStepResult RunStep()
|
||||
{
|
||||
if (Plugin.Config.Version != 26)
|
||||
if (Plugin.Config.Version != 27)
|
||||
{
|
||||
ImGui.Text($"Config.Version is {Plugin.Config.Version}, expected 26");
|
||||
ImGui.Text($"Config.Version is {Plugin.Config.Version}, expected 27");
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
// v27 replaces the config rather than migrating it, and CreateFresh
|
||||
// hands back an empty tab list. The seeding in LoadAsync is what fills
|
||||
// it, and it runs in a different method than the reset does -- if that
|
||||
// ordering ever breaks, every user comes out of the update with no tabs
|
||||
// at all and nothing else in the plugin would notice.
|
||||
if (Plugin.Config.Tabs.Count == 0)
|
||||
{
|
||||
ImGui.Text(
|
||||
"No tabs at all. The v27 reset empties the list and LoadAsync is what "
|
||||
+ "seeds the presets back -- reaching this point empty means it did not."
|
||||
);
|
||||
return SelfTestStepResult.Fail;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace HellionChat.Ui;
|
||||
// fields, and CommitPending() applies only the non-null ones so
|
||||
// users who skip a step never get their existing config overwritten.
|
||||
//
|
||||
// This is the first thing a tester ever sees, and until v1.15.0 it was the last
|
||||
// This is the first thing a tester ever sees, and until v2.0.0 it was the last
|
||||
// surface still drawn in ImGui defaults -- stock buttons under a hardcoded
|
||||
// bronze that ignored the theme. It speaks the window's language now: the
|
||||
// settings backdrop, tracked-caps headings, the chamfered accent pill for the
|
||||
@@ -66,7 +66,7 @@ public sealed class FirstRunWizard : Window
|
||||
};
|
||||
}
|
||||
|
||||
// Until v1.15.0 the wizard could only ever open once per session, so its
|
||||
// Until v2.0.0 the wizard could only ever open once per session, so its
|
||||
// state living as long as the plugin never showed. /hellion wizard makes
|
||||
// reopening possible, and a second run that started on step 4 with the
|
||||
// first run's choices still pending would commit picks the user never saw.
|
||||
|
||||
@@ -97,6 +97,21 @@ public static class TabsUtil
|
||||
Channel = InputChannel.NoviceNetwork,
|
||||
};
|
||||
|
||||
// Requested by a tester: emotes have their own rhythm and get lost between
|
||||
// system notices. Echo rides along because /echo is where emote-adjacent
|
||||
// output lands.
|
||||
public static Tab HellionEmote =>
|
||||
new()
|
||||
{
|
||||
Name = HellionStrings.Tabs_Presets_Emote,
|
||||
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
|
||||
{
|
||||
[ChatType.CustomEmote] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.StandardEmote] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.Echo] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
},
|
||||
};
|
||||
|
||||
public static Tab HellionSystem =>
|
||||
new()
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
[](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml)
|
||||
[](LICENSE)
|
||||
[](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/latest)
|
||||
[](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/latest)
|
||||
[](https://github.com/goatcorp/Dalamud)
|
||||
[](https://dotnet.microsoft.com/)
|
||||
[](https://www.finalfantasyxiv.com/)
|
||||
@@ -11,8 +11,8 @@
|
||||
<img src="docs/images/hellion-forge.png" alt="Hellion Forge" width="180" />
|
||||
</p>
|
||||
|
||||
**Version 1.5.6** — Privacy-first chat plugin for FINAL FANTASY XIV / Dalamud, built on
|
||||
[Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
|
||||
**Version 2.0.0** — Privacy-first chat plugin for FINAL FANTASY XIV / Dalamud, originally
|
||||
forked from [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
|
||||
|
||||
Hellion Chat is a privacy-first plugin built on the Chat 2 foundation. The majority of the engine
|
||||
comes from Chat 2 (message store, channel logic, hook system), and most keyboard shortcuts continue
|
||||
@@ -301,6 +301,15 @@ An optional submission to the Dalamud main plugin repo (in addition to the custo
|
||||
|
||||
## Project Status
|
||||
|
||||
**Version 2.0.0** — Rebuilt, Repaired, Reset. Nine development cycles replaced every
|
||||
window in the plugin: the sidebar, tab strip and status bar, the settings window, the
|
||||
message list, the input row and the first-run wizard are drawn by the plugin rather than
|
||||
by ImGui defaults, and share one visual language. Typography carries structure, anything
|
||||
you can press gets a surface, and colours are measured against what sits behind them.
|
||||
**This update resets your settings** — nine cycles of window rebuilds left saved values
|
||||
pointing at surfaces that no longer exist. The message database is untouched and the old
|
||||
config is kept alongside it as `HellionChat.json.pre-2.0.0.bak`.
|
||||
|
||||
**Version 1.5.6** — Settings Overhaul + Filter & Notification Polish. The Settings window
|
||||
has been reorganised from ten tabs to seven (General, Appearance, Chat, Window, Channels,
|
||||
Data & Privacy, About). Each tab now uses collapsible sections grouped by control type;
|
||||
|
||||
@@ -11,6 +11,48 @@ releases as an overview and links to the release pages for details.
|
||||
|
||||
---
|
||||
|
||||
## [2.0.0] — 2026-08-19
|
||||
|
||||
Rebuilt, repaired, reset. Everything developed as v1.6.0 through v1.15.0 ships
|
||||
here: those versions were never published on their own, because the whole window
|
||||
layer was being rewritten from ImGui defaults to custom drawing and shipping it
|
||||
half-done would have been worse than shipping nothing.
|
||||
|
||||
**This release resets your configuration.** Nine cycles of window rebuilds left
|
||||
saved values pointing at surfaces that no longer exist, and starting over is the
|
||||
only way to be sure every install is on the same defaults. The message database is
|
||||
untouched — it lives in its own file. The previous config is kept alongside it as
|
||||
`HellionChat.json.pre-2.0.0.bak`.
|
||||
|
||||
### Added
|
||||
|
||||
- An Emote tab in the default layout, requested by a tester: custom emotes,
|
||||
standard emotes and echo, which is where emote-adjacent output lands.
|
||||
- `/hellion wizard` reopens the first-run wizard. It had no way back into it at
|
||||
all — the reopen button lost its call site in the four-step rewrite and nothing
|
||||
replaced it, so the only route was closing the game and editing the config.
|
||||
- The plugin notice on the welcome page: plugins are a grey area in this game and
|
||||
do not belong in public channels.
|
||||
|
||||
### Changed
|
||||
|
||||
- The first-run wizard is drawn like the rest of the plugin. Profile cards are
|
||||
tiles in the row language, sized to their own text so a privacy description is
|
||||
never cut off mid-sentence, and their emoji are icon-font glyphs.
|
||||
- The welcome page is opaque, unlike every other window here. It is read once and
|
||||
carries a privacy decision; the game showing through it was noise.
|
||||
- Config version 27 replaces the config instead of migrating it.
|
||||
|
||||
### Fixed
|
||||
|
||||
- The GDPR notice for the full-history profile is shown again. It had been
|
||||
translated into 25 languages and drawn nowhere since 2026-05-18.
|
||||
- Two profile cards claimed to be recommended at once: the badge sat on one while
|
||||
the other still said "(recommended)" in its heading, in every language.
|
||||
- Reopening the wizard no longer carries staged choices from a previous run.
|
||||
|
||||
---
|
||||
|
||||
## [1.14.0] — unreleased (local only)
|
||||
|
||||
The input row. It was the one surface a user actually works in and it spoke three
|
||||
|
||||
+44
-38
@@ -10,52 +10,58 @@ be a poor fit for the plugin's privacy-first scope during brainstorming.
|
||||
|
||||
---
|
||||
|
||||
## Current development (unreleased)
|
||||
## Released
|
||||
|
||||
The published release is **v1.5.6**. Development since then runs as a UI rebuild towards v2.0.0 and
|
||||
is not published: the whole window layer is being rewritten from ImGui defaults to custom drawing.
|
||||
Versions v1.6.0 through v1.14.0 are local development states, and `repo.json` deliberately keeps
|
||||
its download links on v1.5.6 so nobody updates into a partial state.
|
||||
**v2.0.0 — Rebuilt, Repaired, Reset (2026-08-19)** ships everything that was
|
||||
developed as v1.6.0 through v1.15.0. Those versions were never published on their
|
||||
own: the whole window layer was being rewritten from ImGui defaults to custom
|
||||
drawing, and `repo.json` deliberately kept its download links on v1.5.6 so nobody
|
||||
would update into a partial state.
|
||||
|
||||
Where it stands:
|
||||
What went into it, cycle by cycle:
|
||||
|
||||
- **v1.6.0 to v1.8.x** — new window layer, settings window, channel pop-outs, and the restoration
|
||||
pass that brought v1.5.6 behaviour back onto it.
|
||||
- **v1.6.0 to v1.8.x** — new window layer, settings window, channel pop-outs, and
|
||||
the restoration pass that brought v1.5.6 behaviour back onto it.
|
||||
- **v1.9.0** — polish and a concurrency hardening pass.
|
||||
- **v1.10.0** — the style foundation: a scale-aware layout layer, held hover state, and five drawn
|
||||
widgets, applied to the sidebar, the tab strip and the status bar.
|
||||
- **v1.11.0** — the settings window rebuilt on those widgets, and the defects that surfaced while
|
||||
doing it: three settings with no control, a pinned tell tab that never loaded its history, six
|
||||
switches that changed nothing, and dropdowns listing blank rows. Contrast is measured against the
|
||||
surface now rather than taken from the theme.
|
||||
- **v1.12.0** — the reconnection pass. The v1.6.0 window rebuild had left export, the tab editor,
|
||||
database maintenance and pinning unreachable, and 433 of 824 translation keys with no caller. All
|
||||
four features are back, the settings window is translated into 25 languages, and the channel grid
|
||||
is authoritative over what gets stored.
|
||||
- **v1.13.0** — typography. Named type roles instead of one size, a channel header above the
|
||||
conversation, timestamps in a column of their own, and rows with a surface. Screenshot mode
|
||||
reached one of four surfaces that draw a tab name and now reaches all of them.
|
||||
- **v1.14.0** — the input row: two ghost buttons and a menu where five filled defaults sat, a
|
||||
field with its own surface and focus rail, popups built from the sidebar's row shape, and a
|
||||
softened seam between the tab list and the conversation. Plus a style lab under
|
||||
`/hellion lab` and a preflight guard for the RGBA/ABGR contrast trap.
|
||||
- **v1.15.0** — the first-run wizard, the last surface still drawn in ImGui defaults, and the
|
||||
first thing a tester sees.
|
||||
- **v1.10.0** — the style foundation: a scale-aware layout layer, held hover state,
|
||||
and five drawn widgets, applied to the sidebar, the tab strip and the status bar.
|
||||
- **v1.11.0** — the settings window rebuilt on those widgets, and the defects that
|
||||
surfaced while doing it: three settings with no control, a pinned tell tab that
|
||||
never loaded its history, six switches that changed nothing, and dropdowns
|
||||
listing blank rows. Contrast is measured against the surface now rather than
|
||||
taken from the theme.
|
||||
- **v1.12.0** — the reconnection pass. The v1.6.0 window rebuild had left export,
|
||||
the tab editor, database maintenance and pinning unreachable, and 433 of 824
|
||||
translation keys with no caller. All four features are back, the settings window
|
||||
is translated into 25 languages, and the channel grid is authoritative over what
|
||||
gets stored.
|
||||
- **v1.13.0** — typography. Named type roles instead of one size, a channel header
|
||||
above the conversation, timestamps in a column of their own, and rows with a
|
||||
surface. Screenshot mode reached one of four surfaces that draw a tab name and
|
||||
now reaches all of them.
|
||||
- **v1.14.0** — the input row: two ghost buttons and a menu where five filled
|
||||
defaults sat, a field with its own surface and focus rail, popups built from the
|
||||
sidebar's row shape, and a softened seam between the tab list and the
|
||||
conversation. Plus a style lab under `/hellion lab` and a preflight guard for the
|
||||
RGBA/ABGR contrast trap.
|
||||
- **v2.0.0** — the first-run wizard, the last surface still drawn in ImGui
|
||||
defaults and the first thing a new user sees. Plus the config reset that puts
|
||||
every install on the same defaults after nine cycles of rebuilding.
|
||||
|
||||
The sidebar is no longer on this list. Earlier drafts had it moving from tab rows to channel
|
||||
rows, but both reasons for that are gone: it was flat and unstyled when the idea was written,
|
||||
and it is neither now — it draws its own row surfaces and already groups pinned and auto-tell
|
||||
tabs under headings. What remained was a change to how the plugin is operated rather than how
|
||||
it looks, and tabs are what users have learned. They stay.
|
||||
|
||||
A tester beta follows once the visual pass is complete.
|
||||
The sidebar is no longer on this list. Earlier drafts had it moving from tab rows
|
||||
to channel rows, but both reasons for that are gone: it was flat and unstyled when
|
||||
the idea was written, and it is neither now — it draws its own row surfaces and
|
||||
already groups pinned and auto-tell tabs under headings. What remained was a change
|
||||
to how the plugin is operated rather than how it looks, and tabs are what users have
|
||||
learned. They stay.
|
||||
|
||||
## After that
|
||||
|
||||
**v1.5.7 — Ad-Block / Spam-Filter** remains the next feature scope: the hybrid ad-block and
|
||||
spam-filter cycle, combining a lightweight built-in filter with optional `NoSoliciting`
|
||||
IPC integration. Plugin Integrations Wave 2-6 (Context-Menu, NotificationMaster, Moodles,
|
||||
ExtraChat, XIVIM Quick-DM) follows.
|
||||
**Ad-Block / Spam-Filter** is the next feature scope: a hybrid cycle combining a
|
||||
lightweight built-in filter with optional `NoSoliciting` IPC integration. It was
|
||||
planned as v1.5.7 before the window rebuild took priority. Plugin Integrations
|
||||
Wave 2-6 (Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM Quick-DM)
|
||||
follows.
|
||||
|
||||
Native-speaker review of the AI-assisted v1.5.3 translations (13 legacy Crowdin locales) runs in
|
||||
parallel as a continuous correction pass, gathered via the Hellion Forge Discord.
|
||||
|
||||
Reference in New Issue
Block a user