refactor(settings): rebuild the General tab into collapsible sections
This commit is contained in:
+7
-5
@@ -278,11 +278,6 @@ internal class HellionStrings
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internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply));
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internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep));
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// Hellion Chat — General-Tab section headings
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internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading));
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internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
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internal static string Settings_General_Performance_Heading => Get(nameof(Settings_General_Performance_Heading));
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internal static string Settings_General_Language_Heading => Get(nameof(Settings_General_Language_Heading));
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internal static string Settings_Language_FFXIVCoverage_Warning => Get(nameof(Settings_Language_FFXIVCoverage_Warning));
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// Hellion Chat — Appearance-Tab section headings
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@@ -494,4 +489,11 @@ internal class HellionStrings
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// v1.5.6: custom sound volume
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internal static string Settings_General_CustomSoundVolume_Name => Get(nameof(Settings_General_CustomSoundVolume_Name));
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internal static string Settings_General_CustomSoundVolume_Description => Get(nameof(Settings_General_CustomSoundVolume_Description));
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// v1.5.6: General tab collapsible section titles (R6)
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internal static string Settings_Section_Input => Get(nameof(Settings_Section_Input));
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internal static string Settings_Section_Sound => Get(nameof(Settings_Section_Sound));
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internal static string Settings_Section_Language => Get(nameof(Settings_Section_Language));
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internal static string Settings_Section_Performance => Get(nameof(Settings_Section_Performance));
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internal static string Settings_Section_Sound_TabsHint => Get(nameof(Settings_Section_Sound_TabsHint));
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}
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@@ -596,20 +596,6 @@
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<value>About</value>
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</data>
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<!-- Hellion Chat — General tab section headings -->
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<data name="Settings_General_Input_Heading" xml:space="preserve">
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<value>Input</value>
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</data>
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<data name="Settings_General_Audio_Heading" xml:space="preserve">
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<value>Audio & notifications</value>
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</data>
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<data name="Settings_General_Performance_Heading" xml:space="preserve">
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<value>Performance</value>
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</data>
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<data name="Settings_General_Language_Heading" xml:space="preserve">
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<value>Language & input aids</value>
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</data>
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<!-- Hellion Chat — Appearance tab section headings -->
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<data name="Settings_Appearance_Theme_Heading" xml:space="preserve">
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<value>Theme</value>
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@@ -1149,4 +1135,21 @@
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<data name="Settings_General_CustomSoundVolume_Description" xml:space="preserve">
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<value>Playback volume for the three bundled custom notification sounds. Does not affect the 16 game sounds.</value>
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</data>
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<!-- v1.5.6: General tab section titles (collapsible, R6) -->
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<data name="Settings_Section_Input" xml:space="preserve">
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<value>Input</value>
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</data>
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<data name="Settings_Section_Sound" xml:space="preserve">
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<value>Sound</value>
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</data>
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<data name="Settings_Section_Language" xml:space="preserve">
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<value>Language</value>
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</data>
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<data name="Settings_Section_Performance" xml:space="preserve">
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<value>Performance</value>
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</data>
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<data name="Settings_Section_Sound_TabsHint" xml:space="preserve">
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<value>Which sound plays per tab is set in the Channels tab.</value>
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</data>
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</root>
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@@ -21,22 +21,22 @@ internal sealed class General : ISettingsTab
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public void Draw(bool sectionJustEntered)
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{
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DrawInputSection();
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DrawInputSection(sectionJustEntered);
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ImGui.Spacing();
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DrawAudioSection();
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DrawSoundSection(sectionJustEntered);
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ImGui.Spacing();
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DrawPerformanceSection();
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DrawLanguageSection(sectionJustEntered);
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ImGui.Spacing();
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DrawLanguageSection();
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DrawPerformanceSection(sectionJustEntered);
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}
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private void DrawInputSection()
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private void DrawInputSection(bool sectionJustEntered)
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{
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using var tree = ImRaii.TreeNode(HellionStrings.Settings_General_Input_Heading);
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// Collapse every time the tab is freshly entered so state doesn't bleed across sessions.
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if (sectionJustEntered) ImGui.SetNextItemOpen(false);
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using var tree = ImRaii.TreeNode(HellionStrings.Settings_Section_Input);
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if (!tree.Success)
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{
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return;
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}
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using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
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{
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@@ -83,13 +83,13 @@ internal sealed class General : ISettingsTab
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}
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}
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private void DrawAudioSection()
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private void DrawSoundSection(bool sectionJustEntered)
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{
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using var tree = ImRaii.TreeNode(HellionStrings.Settings_General_Audio_Heading);
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// Collapse every time the tab is freshly entered so state doesn't bleed across sessions.
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if (sectionJustEntered) ImGui.SetNextItemOpen(false);
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using var tree = ImRaii.TreeNode(HellionStrings.Settings_Section_Sound);
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if (!tree.Success)
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{
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return;
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}
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using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
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{
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@@ -112,42 +112,26 @@ internal sealed class General : ISettingsTab
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{
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Mutable.CustomSoundVolume = customSoundVolumePercent / 100f;
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}
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ImGuiUtil.HelpMarker(HellionStrings.Settings_General_CustomSoundVolume_Description);
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ImGui.Checkbox(Language.Options_ShowNoviceNetwork_Name, ref Mutable.ShowNoviceNetwork);
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ImGuiUtil.HelpMarker(Language.Options_ShowNoviceNetwork_Description);
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// Show the functional description and the per-tab navigation hint together.
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ImGuiUtil.HelpMarker(HellionStrings.Settings_General_CustomSoundVolume_Description + "\n\n" + HellionStrings.Settings_Section_Sound_TabsHint);
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}
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}
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private void DrawPerformanceSection()
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private void DrawLanguageSection(bool sectionJustEntered)
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{
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using var tree = ImRaii.TreeNode(HellionStrings.Settings_General_Performance_Heading);
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// Collapse every time the tab is freshly entered so state doesn't bleed across sessions.
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if (sectionJustEntered) ImGui.SetNextItemOpen(false);
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using var tree = ImRaii.TreeNode(HellionStrings.Settings_Section_Language);
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if (!tree.Success)
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{
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return;
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}
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using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
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{
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ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
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if (ImGui.InputInt(Language.Options_MaxLinesToShow_Name, ref Mutable.MaxLinesToRender))
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{
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Mutable.MaxLinesToRender = Math.Clamp(Mutable.MaxLinesToRender, 1, 10_000);
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}
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ImGuiUtil.HelpMarker(Language.Options_MaxLinesToShow_Description);
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}
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}
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ImGui.Checkbox(Language.Options_SortAutoTranslate_Name, ref Mutable.SortAutoTranslate);
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ImGuiUtil.HelpMarker(Language.Options_SortAutoTranslate_Description);
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private void DrawLanguageSection()
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{
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using var tree = ImRaii.TreeNode(HellionStrings.Settings_General_Language_Heading);
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if (!tree.Success)
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{
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return;
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}
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ImGui.Spacing();
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using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
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{
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using (
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var combo = ImGuiUtil.BeginComboVertical(
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Language.Options_Language_Name,
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@@ -201,9 +185,25 @@ internal sealed class General : ISettingsTab
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string.Format(Language.Options_CommandHelpSide_Description, Plugin.PluginName)
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);
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ImGui.Spacing();
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}
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}
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ImGui.Checkbox(Language.Options_SortAutoTranslate_Name, ref Mutable.SortAutoTranslate);
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ImGuiUtil.HelpMarker(Language.Options_SortAutoTranslate_Description);
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private void DrawPerformanceSection(bool sectionJustEntered)
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{
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// Collapse every time the tab is freshly entered so state doesn't bleed across sessions.
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if (sectionJustEntered) ImGui.SetNextItemOpen(false);
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using var tree = ImRaii.TreeNode(HellionStrings.Settings_Section_Performance);
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if (!tree.Success)
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return;
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using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
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{
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ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
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if (ImGui.InputInt(Language.Options_MaxLinesToShow_Name, ref Mutable.MaxLinesToRender))
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{
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Mutable.MaxLinesToRender = Math.Clamp(Mutable.MaxLinesToRender, 1, 10_000);
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}
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ImGuiUtil.HelpMarker(Language.Options_MaxLinesToShow_Description);
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}
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}
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}
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