Remove debug logs
This commit is contained in:
@@ -347,7 +347,6 @@ internal sealed unsafe class Chat : IDisposable
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{
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{
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// FIXME: this whole system sucks
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// FIXME: this whole system sucks
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// FIXME v2: I hate everything about this, but it works
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// FIXME v2: I hate everything about this, but it works
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Plugin.Framework.RunOnTick(() =>
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Plugin.Framework.RunOnTick(() =>
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{
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{
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string? input = null;
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string? input = null;
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@@ -361,8 +360,6 @@ internal sealed unsafe class Chat : IDisposable
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if (c != '\0' && !char.IsControl(c))
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if (c != '\0' && !char.IsControl(c))
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input = c.ToString();
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input = c.ToString();
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Plugin.Log.Information($"Input was {c}");
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try
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try
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{
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{
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Activated?.Invoke(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { Input = input, });
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Activated?.Invoke(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { Input = input, });
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@@ -200,14 +200,7 @@ internal unsafe class GameFunctions : IDisposable
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internal static InfoProxyCommonList.CharacterData[] GetFriends()
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internal static InfoProxyCommonList.CharacterData[] GetFriends()
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{
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{
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ChatTwo.Plugin.Log.Information($"Address {(nint)InfoProxyFriendList.Instance():X}");
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return InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
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ChatTwo.Plugin.Log.Information($"Address CharaData {(nint)InfoProxyFriendList.Instance()->CharData:X}");
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var list = InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
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foreach (var data in list)
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{
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ChatTwo.Plugin.Log.Information($"Data was: {data.NameString} {data.HomeWorld} {data.ContentId}");
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}
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return list;
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}
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}
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internal static void OpenQuestLog(Quest quest)
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internal static void OpenQuestLog(Quest quest)
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@@ -174,7 +174,6 @@ public sealed class Plugin : IDalamudPlugin
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private void Draw()
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private void Draw()
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{
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{
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if (Config.HideInLoadingScreens && Condition[ConditionFlag.BetweenAreas])
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if (Config.HideInLoadingScreens && Condition[ConditionFlag.BetweenAreas])
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return;
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return;
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