D1 (XC-8): extract shared PrefillTellInput/BuildTellCommand for the two tell-prefill detours
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@@ -317,6 +317,30 @@ internal sealed unsafe class Chat : IDisposable
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ReplyInSelectedChatModeHook!.Original(agent);
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}
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// Pure /tell-prefill command builder, shared by the two native SetTellTarget
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// detours and the PayloadHandler Send-Tell payload. Empty/null world drops the
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// @World suffix (matches the old IsNullOrEmpty guard); trailing space lets the
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// user type straight after. internal static so the Build-Suite can pin it
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// frame-free. TEST-MIRROR: ../../../Hellion Build test/GameFunctions/PrefillTellCommandTests.cs
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internal static string BuildTellCommand(string name, string? world)
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{
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var command = $"/tell {name}";
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if (!string.IsNullOrEmpty(world))
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command += $"@{world}";
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command += " ";
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return command;
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}
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// Prefills + focuses our own input bar with a /tell command. The DI/Dalamud
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// vorspann (Plugin.InputBar) lives here; the string assembly is BuildTellCommand.
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// The in-foray TellSpecial routing (SetEurekaTellChannel) is NOT this helper's
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// job — it stays at the call-site (v1.8.1 deferral).
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private void PrefillTellInput(string name, string? world)
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{
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Plugin.InputBar.SetPendingMessage(BuildTellCommand(name, world));
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Plugin.InputBar.Activate = true;
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}
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private bool SetContextTellTarget(
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RaptureShellModule* a1,
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Utf8String* playerName,
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@@ -334,14 +358,10 @@ internal sealed unsafe class Chat : IDisposable
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// "Send Tell" payload menu does (PayloadHandler), then focus. Prefill-
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// only — no tab switch, no ChatActivatedArgs revival (Flo decision
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// 2026-06-15). The game supplies worldName here, so no sheet lookup.
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var tellName = playerName->ToString();
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var tellWorld = worldName != null ? worldName->ToString() : string.Empty;
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var tellCommand = $"/tell {tellName}";
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if (!string.IsNullOrEmpty(tellWorld))
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tellCommand += $"@{tellWorld}";
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tellCommand += " ";
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Plugin.InputBar.SetPendingMessage(tellCommand);
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Plugin.InputBar.Activate = true;
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PrefillTellInput(
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playerName->ToString(),
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worldName != null ? worldName->ToString() : null
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);
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}
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return SetChatLogTellTargetHook!.Original(
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@@ -374,14 +394,10 @@ internal sealed unsafe class Chat : IDisposable
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// In-foray right-click -> Send Tell: same prefill path as the non-foray
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// tell. The foray-specific TellSpecial channel routing stays deferred
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// (v1.8.1, SetEurekaTellChannel) — prefill-only here (Flo decision 2026-06-15).
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var forayName = playerName->ToString();
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var forayWorld = worldName != null ? worldName->ToString() : string.Empty;
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var forayCommand = $"/tell {forayName}";
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if (!string.IsNullOrEmpty(forayWorld))
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forayCommand += $"@{forayWorld}";
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forayCommand += " ";
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Plugin.InputBar.SetPendingMessage(forayCommand);
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Plugin.InputBar.Activate = true;
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PrefillTellInput(
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playerName->ToString(),
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worldName != null ? worldName->ToString() : null
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);
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}
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ContextMenuTellInForayHook!.Original(
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