fix: card-overview subtext wrap + v16 default bumps + chat-colour preset

UI:
- SettingsOverview cards now wrap subtext to two lines (DrawList wrap-
  width) and the card height grew from 96 to 110 px. Single-line
  fitting clipped most of the bilingual subtitles.
- HellionStyle pushes ChildBg with alpha 0 when WindowOpacity < 1.0
  to keep stacked BeginChild layers from compounding the deckgrade
  past what the slider suggests.
- WindowOpacity slider helpmarker now points to Dalamud's per-window
  hamburger menu for opacity / blur / pin / click-through overrides.

UX defaults (v15 → v16 migration adopts new values only when the user
is still on the previous default — bool flips are heuristic, the prior
defaults are from the v1.2.0 cycle and rarely toggled):
- UseCompactDensity false → true (single-line message style is cleaner)
- HideInNewGamePlusMenu false → true (consistent with other hide-flags)
- HideSameTimestamps false → true (cleaner log)
- MaxLinesToRender 5000 → 2500 (mid-range hardware friendlier)
- ChatColours empty → Hellion brand preset (the first-run wizard does
  not offer a preset choice, so fresh installs get the brand colours
  out of the box)
This commit is contained in:
2026-05-06 11:35:59 +02:00
parent b190456005
commit 9ead8098f5
8 changed files with 116 additions and 15 deletions
+14 -7
View File
@@ -39,7 +39,10 @@ internal sealed class SettingsOverview
var avail = ImGui.GetContentRegionAvail();
var columns = avail.X >= 700f ? 3 : 2;
var cardWidth = (avail.X - (columns - 1) * 8f) / columns;
var cardHeight = 96f;
// v1.2.1 — Subtexte wrappen jetzt auf zwei Zeilen, daher 110f statt der
// v1.1.0-Höhe 96f. Wrap-Breite + Y-Position der Subtext-Zeile sind in
// DrawCard auf den Card-Innenrand abgestimmt.
var cardHeight = 110f;
for (var i = 0; i < CardDefs.Length; i++)
{
@@ -68,10 +71,9 @@ internal sealed class SettingsOverview
var draw = ImGui.GetWindowDrawList();
draw.AddRectFilled(cursorBefore, cursorBefore + new Vector2(w, h), bgColor, 4f);
// Inhalts-Overlay: Icon + Title + Subtext direkt mit DrawList in den
// Card-Bereich zeichnen, statt Cursor-Hopping mit SetCursorScreenPos.
// DrawList-Overlays ändern den Cursor nicht, BeginGroup/EndGroup
// hält den Layout-Anker stabil für SameLine.
// Inhalts-Overlay: Icon + Title via DrawList (kein Wrap nötig). Subtext
// läuft über ImGui-Cursor + PushTextWrapPos damit der Text bei
// Card-Innenbreite umbricht statt rechts geclippt zu werden.
var iconPos = cursorBefore + new Vector2(16f, 12f);
var titlePos = cursorBefore + new Vector2(16f, 40f);
var subtextPos = cursorBefore + new Vector2(16f, 62f);
@@ -79,14 +81,19 @@ internal sealed class SettingsOverview
var titleColor = ColourUtil.RgbaToAbgr(0xE6F4F1FFu);
var subtextColor = ColourUtil.RgbaToAbgr(0x8FA3B5FFu);
// Icon via FontAwesome — temporär den Font pushen, mit DrawList zeichnen
using (_window.Plugin.FontManager.FontAwesome.Push())
{
draw.AddText(iconPos, titleColor, icon.ToIconString());
}
draw.AddText(titlePos, titleColor, title);
draw.AddText(subtextPos, subtextColor, subtext);
// Subtext mit Wrap auf Card-Innenbreite (16 px Padding links + rechts).
// Cursor-basiertes TextUnformatted würde die ImGui-Group-Bounds
// erweitern und das SameLine-Wrapping in der Card-Reihe brechen, daher
// bleibt der Subtext bewusst beim DrawList-Overlay-Pattern.
var subtextWrapWidth = w - 32f;
draw.AddText(ImGui.GetFont(), ImGui.GetFontSize(), subtextPos, subtextColor, subtext, subtextWrapWidth);
ImGui.EndGroup();