This commit is contained in:
@@ -7,36 +7,36 @@ public enum ChatSource : ushort
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{
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None = 0,
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/// <summary>The player currently controlled by the local client.</summary>
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// The player controlled by this client
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LocalPlayer = 1 << XivChatRelationKind.LocalPlayer,
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/// <summary>A player in the same 4-man or 8-man party as the local player.</summary>
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// Member of the local party
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PartyMember = 1 << XivChatRelationKind.PartyMember,
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/// <summary>A player in the same alliance raid.</summary>
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// Member of the alliance
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AllianceMember = 1 << XivChatRelationKind.AllianceMember,
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/// <summary>A player not in the local player's party or alliance.</summary>
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// Other player
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OtherPlayer = 1 << XivChatRelationKind.OtherPlayer,
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/// <summary>An enemy entity that is currently in combat with the player or party.</summary>
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// Enemy in combat
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EngagedEnemy = 1 << XivChatRelationKind.EngagedEnemy,
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/// <summary>An enemy entity that is not yet in combat or claimed.</summary>
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// Enemy out of combat
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UnengagedEnemy = 1 << XivChatRelationKind.UnengagedEnemy,
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/// <summary>An NPC that is friendly or neutral to the player (e.g., EventNPCs).</summary>
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// Friendly NPC
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FriendlyNpc = 1 << XivChatRelationKind.FriendlyNpc,
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/// <summary>A pet (Summoner/Scholar) or companion (Chocobo) belonging to the local player.</summary>
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// Own pet or companion
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PetOrCompanion = 1 << XivChatRelationKind.PetOrCompanion,
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/// <summary>A pet or companion belonging to a member of the local player's party.</summary>
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// Pet or companion of party members
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PetOrCompanionParty = 1 << XivChatRelationKind.PetOrCompanionParty,
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/// <summary>A pet or companion belonging to a member of the alliance.</summary>
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// Pet or companion of alliance members
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PetOrCompanionAlliance = 1 << XivChatRelationKind.PetOrCompanionAlliance,
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/// <summary>A pet or companion belonging to a player not in the party or alliance.</summary>
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// Pet or companion of other players
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PetOrCompanionOther = 1 << XivChatRelationKind.PetOrCompanionOther,
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}
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@@ -174,8 +174,7 @@ internal sealed unsafe class Chat : IDisposable
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internal static void RotateCrossLinkshellHistory(RotateMode mode) =>
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UIModule.Instance()->RotateCrossLinkshellHistory(GetRotateIdx(mode));
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// This function looks up a channel's user-defined color.
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// If this function ever returns 0, it returns null instead.
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// Look up a channel's user-defined color, returns null if 0
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internal uint? GetChannelColor(ChatType type)
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{
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var parent = type.Parent();
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@@ -215,8 +214,7 @@ internal sealed unsafe class Chat : IDisposable
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if (Plugin.Functions.KeybindManager.DirectChat && LastTypedCharacter != null)
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{
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// FIXME: this whole system sucks
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// FIXME v2: I hate everything about this, but it works
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// Capture the just-typed character input
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Plugin.Framework.RunOnTick(() =>
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{
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string? input = null;
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@@ -255,13 +253,9 @@ internal sealed unsafe class Chat : IDisposable
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try
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{
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// We already called this function once, so we skip the duplicated call
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// Also return the original value here so that vanilla chat receives all information
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// Prevent duplicate calls
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if (Plugin.ChatLogWindow.TellSpecial)
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{
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Plugin.Log.Information("Return early to prevent duplicated call...");
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return ChatLogRefreshHook!.Original(log, eventId, value);
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}
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Plugin.ChatLogWindow.Activated(
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new ChatActivatedArgs(new ChannelSwitchInfo(null))
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@@ -275,8 +269,7 @@ internal sealed unsafe class Chat : IDisposable
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Plugin.Log.Error(ex, "Error in chat Activated event");
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}
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// prevent the game from focusing the chat log
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return 1;
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return 1; // Prevent vanilla chat log from gaining focus
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}
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private CStringPointer ChangeChannelNameDetour(AgentChatLog* agent)
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@@ -430,10 +423,7 @@ internal sealed unsafe class Chat : IDisposable
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);
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}
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/// <summary>
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/// Returns true if the channel is any non-linkshell channel, or if the
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/// linkshell actually exists.
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/// </summary>
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// Check if channel is valid (non-linkshell or existing linkshell)
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internal static bool ValidAnyLinkshell(InputChannel channel)
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{
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var idx = channel.LinkshellIndex();
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@@ -477,8 +467,7 @@ internal sealed unsafe class Chat : IDisposable
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_ => 1,
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};
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// Iterate up to 8 times to find a valid linkshell.
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for (var i = 0; i < 8; i++)
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for (var i = 0; i < 8; i++) // Find valid linkshell within 8 iterations
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{
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currentIndex = (uint)((8 + currentIndex + delta) % 8);
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if (validFn(currentIndex))
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@@ -524,7 +513,7 @@ internal sealed unsafe class Chat : IDisposable
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);
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// RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
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// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
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return idx is null ? null : channel + idx.Value;
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return idx is null ? null : channel + idx.Value; // null if not found, otherwise new channel
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}
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default:
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return channel;
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@@ -533,11 +522,7 @@ internal sealed unsafe class Chat : IDisposable
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internal void SetChannel(InputChannel channel, TellTarget? tellTarget = null)
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{
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// ExtraChat linkshells aren't supported in game so we never want to
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// call the ChangeChatChannel function with them.
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//
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// Callers should call ChatLogWindow.SetChannel() which handles
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// ExtraChat channels
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// Ignore ExtraChat linkshells (use ChatLogWindow.SetChannel() instead)
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if (channel.IsExtraChatLinkshell())
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return;
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@@ -565,9 +550,6 @@ internal sealed unsafe class Chat : IDisposable
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bool setChatType
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)
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{
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// param6 is 0 for contentId and 1 for objectId
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// param7 is always 0 ?
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if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel)
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Plugin.CurrentTab.CurrentChannel.UseTempChannel = true;
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@@ -742,10 +724,7 @@ internal sealed unsafe class Chat : IDisposable
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internal bool CheckHideFlags()
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{
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// Only hide the chat in a cutscene when the vanilla chat would've
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// also been hidden. This prevents Chat 2 from hiding for a split
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// second before the cutscene actually starts, because the game sets
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// the cutscene conditions before processing the skip.
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// Only hide chat in cutscene when vanilla chat would also be hidden
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var raptureAtkUnitManager = RaptureAtkUnitManager.Instance();
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return raptureAtkUnitManager == null
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|| raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat);
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@@ -254,12 +254,9 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
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Initialise();
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}
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/// <summary>
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/// Returns true if any setting that influences message filtering changed
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/// between Plugin.Config and the Mutable working copy. Gates the heavy
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/// ClearAllTabs+FilterAllTabsAsync cycle on Save so cosmetic changes
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/// don't wipe in-session chat history.
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/// </summary>
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// Returns true if any filter-relevant setting changed between Plugin.Config
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// and the Mutable copy. Gates Clear+Refilter on Save so cosmetic changes
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// don't wipe in-session chat history.
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private bool HasFilterRelevantChanges()
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{
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if (Mutable.PrivacyFilterEnabled != Plugin.Config.PrivacyFilterEnabled)
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@@ -17,10 +17,9 @@ internal static class AutoTranslate
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private static readonly Dictionary<ClientLanguage, List<AutoTranslateEntry>> Entries = new();
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private static readonly HashSet<(uint, uint)> ValidEntries = [];
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// Serializes all reads and writes against Entries / ValidEntries.
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// PreloadCache spawns a worker thread that fills both, while the main
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// thread reads them via Matching / ReplaceWithPayload / StartsWithCommand
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// — without this lock the HashSet/Dictionary access is undefined.
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// Serialises all reads/writes against Entries and ValidEntries.
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// PreloadCache fills both from a worker thread while the main thread
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// reads via Matching/ReplaceWithPayload/StartsWithCommand.
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private static readonly object EntriesLock = new();
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private static Parser<char, (string name, Maybe<IEnumerable<ISelectorPart>> selector)> Parser()
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@@ -54,13 +53,8 @@ internal static class AutoTranslate
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return Map((name, sel) => (name, sel), sheetName, selector.Optional());
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}
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/// <summary>
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/// Preloads auto-translate entries into the cache for the current game
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/// language. Without this, the first message will take a long time to send
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/// (which causes a hitch in the main thread).
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///
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/// This spawns a new thread.
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/// </summary>
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// Warms the auto-translate cache on a background thread so the first
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// message send doesn't hitch the main thread.
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internal static void PreloadCache()
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{
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new Thread(() =>
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@@ -104,7 +98,7 @@ internal static class AutoTranslate
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{
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if (lookup is not ("" or "@"))
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{
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// SE added whitespace to the newest additions, but ParseOrThrow doesn't see them as valid
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// SE added whitespace to newer entries; strip it before parsing.
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lookup = lookup.Replace(" ", "");
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var (sheetName, selector) = parser.ParseOrThrow(lookup);
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@@ -144,19 +138,13 @@ internal static class AutoTranslate
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columns.Add(0);
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if (rows.Count == 0)
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// We can't use an "index from end" (like `^0`) here because
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// we're iterating over integers, not an array directly.
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// Previously, we were setting `0..^0` which caused these
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// sheets to be completely skipped due to this bug.
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// See below.
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// Can't use index-from-end here because we iterate over integers,
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// not an array directly. `0..^0` would silently skip the sheet.
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rows.Add(..Index.FromStart((int)sheet.GetRowAt(sheet.Count - 1).RowId + 1));
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foreach (var range in rows)
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{
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// We iterate over the range by numerical values here, so
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// we can't use an "index from end" otherwise nothing will
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// happen.
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// See above.
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// Integer iteration -- can't use index-from-end (see above).
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for (var i = range.Start.Value; i < range.End.Value; i++)
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{
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if (!sheet.TryGetRow((uint)i, out var rowParser))
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@@ -261,7 +249,6 @@ internal static class AutoTranslate
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if (bytes.Length <= search.Length)
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return;
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// populate the list of valid entries
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bool needBuild;
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lock (EntriesLock)
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needBuild = ValidEntries.Count == 0;
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@@ -308,9 +295,8 @@ internal static class AutoTranslate
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start = -1;
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}
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// Pure managed comparison via Span avoids the msvcrt.dll P/Invoke,
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// which is fragile under Wine and triggered an extra managed-to-
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// unmanaged copy per check.
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// Span comparison avoids the msvcrt.dll P/Invoke which is fragile
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// under Wine and caused an extra managed-to-unmanaged copy per check.
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if (
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i + search.Length < bytes.Length
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&& bytes.AsSpan(i, search.Length).SequenceEqual(search)
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@@ -325,7 +311,6 @@ internal static class AutoTranslate
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if (bytes.Length <= search.Length)
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return false;
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// populate the list of valid entries
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bool needBuild;
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lock (EntriesLock)
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needBuild = ValidEntries.Count == 0;
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@@ -10,9 +10,8 @@ public static class GlobalParametersCache
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public static int GetValue(int index)
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{
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// Capture the array reference once so the bounds check and the
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// indexed read operate on the same instance, even if Refresh
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// reassigns Cache between the two operations.
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// Capture the array reference once so bounds check and read operate
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// on the same instance if Refresh reassigns Cache between the two.
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var cache = Cache;
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if (index < 0 || index >= cache.Length)
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return 0;
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@@ -20,12 +19,7 @@ public static class GlobalParametersCache
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return cache[index];
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}
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/// <summary>
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/// Refresh the cache of global parameters from RaptureTextModule.
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/// </summary>
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/// <remarks>
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/// This should be called in the main thread when updates are necessary.
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/// </remarks>
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// Refreshes the cache from RaptureTextModule. Must be called on the main thread.
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public static unsafe void Refresh()
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{
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if (!ThreadSafety.IsMainThread)
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@@ -11,8 +11,7 @@ public readonly unsafe ref struct GfdFileView
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private readonly ReadOnlySpan<byte> Span;
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private readonly bool DirectLookup;
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/// <summary>Initializes a new instance of the <see cref="GfdFileView"/> struct.</summary>
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/// <param name="span">The data.</param>
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// span: raw .gfd file bytes
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public GfdFileView(ReadOnlySpan<byte> span)
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{
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Span = span;
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@@ -27,18 +26,13 @@ public readonly unsafe ref struct GfdFileView
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DirectLookup &= i + 1 == entries[i].Id;
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}
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/// <summary>Gets the header.</summary>
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private ref readonly GfdHeader Header => ref MemoryMarshal.AsRef<GfdHeader>(Span);
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/// <summary>Gets the entries.</summary>
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private ReadOnlySpan<GfdEntry> Entries =>
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MemoryMarshal.Cast<byte, GfdEntry>(Span[sizeof(GfdHeader)..]);
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/// <summary>Attempts to get an entry.</summary>
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/// <param name="iconId">The icon ID.</param>
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/// <param name="entry">The entry.</param>
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/// <param name="followRedirect">Whether to follow redirects.</param>
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/// <returns><c>true</c> if found.</returns>
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// Returns true if the entry was found.
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// followRedirect: whether to chase redirect chains.
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public bool TryGetEntry(uint iconId, out GfdEntry entry, bool followRedirect = true)
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{
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if (iconId == 0)
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@@ -50,9 +44,8 @@ public readonly unsafe ref struct GfdFileView
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var entries = Entries;
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if (DirectLookup)
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{
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// Resolve redirects on the direct-lookup path too — the binary-search
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// path follows them, and skipping them here was inconsistent for
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// contiguous ID sets.
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// Follow redirects on the direct-lookup path for consistency with
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// the binary-search path.
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var visited = 0;
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while (iconId <= entries.Length)
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{
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@@ -107,49 +100,28 @@ public readonly unsafe ref struct GfdFileView
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return false;
|
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}
|
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|
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/// <summary>Header of a .gfd file.</summary>
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// .gfd file header
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[StructLayout(LayoutKind.Sequential)]
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public struct GfdHeader
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{
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/// <summary>Signature: "gftd0100".</summary>
|
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public fixed byte Signature[8];
|
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|
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/// <summary>Number of entries.</summary>
|
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public fixed byte Signature[8]; // "gftd0100"
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public int Count;
|
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|
||||
/// <summary>Unused/unknown.</summary>
|
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public fixed byte Padding[4];
|
||||
}
|
||||
|
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/// <summary>An entry of a .gfd file.</summary>
|
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// .gfd file entry -- one icon slot
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[StructLayout(LayoutKind.Sequential, Size = 0x10)]
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public struct GfdEntry
|
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{
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/// <summary>ID of the entry.</summary>
|
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public ushort Id;
|
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|
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/// <summary>The left offset of the entry.</summary>
|
||||
public ushort Left;
|
||||
|
||||
/// <summary>The top offset of the entry.</summary>
|
||||
public ushort Top;
|
||||
|
||||
/// <summary>The width of the entry.</summary>
|
||||
public ushort Width;
|
||||
|
||||
/// <summary>The height of the entry.</summary>
|
||||
public ushort Height;
|
||||
|
||||
/// <summary>Unknown/unused.</summary>
|
||||
public ushort Unk0A;
|
||||
|
||||
/// <summary>The redirected entry, maybe.</summary>
|
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public ushort Redirect;
|
||||
|
||||
/// <summary>Unknown/unused.</summary>
|
||||
public ushort Redirect; // non-zero = redirects to another entry
|
||||
public ushort Unk0E;
|
||||
|
||||
/// <summary>Gets a value indicating whether this entry is effectively empty.</summary>
|
||||
public bool IsEmpty => Width == 0 || Height == 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,18 +31,10 @@ public static class MathUtil
|
||||
public override string ToString() => $"X: {X} Y: {Y} Width: {Width} Height: {Height}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two rectangles overlap at any point.
|
||||
/// </summary>
|
||||
/// <param name="a"></param>
|
||||
/// <param name="b"></param>
|
||||
/// <returns>True if overlapping</returns>
|
||||
// Standard AABB overlap test. Inclusive on both axes to catch shared
|
||||
// edges and identical rectangles (previous ValueInRange approach missed these).
|
||||
public static bool HasOverlap(this Rectangle a, Rectangle b)
|
||||
{
|
||||
// Standard AABB overlap test: two rectangles overlap iff they
|
||||
// overlap on both axes. The previous nested ValueInRange approach
|
||||
// used strict inequalities at both ends, which dropped identical
|
||||
// rectangles and shared-edge cases as false negatives.
|
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return a.X < b.X + b.Width
|
||||
&& a.X + a.Width > b.X
|
||||
&& a.Y < b.Y + b.Height
|
||||
|
||||
@@ -13,15 +13,10 @@ internal class PartyFinderPayload : Payload
|
||||
Id = id;
|
||||
}
|
||||
|
||||
protected override byte[] EncodeImpl()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
protected override byte[] EncodeImpl() => throw new NotImplementedException();
|
||||
|
||||
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
|
||||
{
|
||||
protected override void DecodeImpl(BinaryReader reader, long endOfStream) =>
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
internal class AchievementPayload : Payload
|
||||
@@ -35,15 +30,10 @@ internal class AchievementPayload : Payload
|
||||
Id = id;
|
||||
}
|
||||
|
||||
protected override byte[] EncodeImpl()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
protected override byte[] EncodeImpl() => throw new NotImplementedException();
|
||||
|
||||
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
|
||||
{
|
||||
protected override void DecodeImpl(BinaryReader reader, long endOfStream) =>
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
internal class UriPayload(Uri uri) : Payload
|
||||
@@ -55,20 +45,14 @@ internal class UriPayload(Uri uri) : Payload
|
||||
private const string DefaultScheme = "https";
|
||||
private static readonly string[] ExpectedSchemes = ["http", "https"];
|
||||
|
||||
/// <summary>
|
||||
/// Create a URIPayload from a raw URI string. If the URI does not have a
|
||||
/// scheme, it will default to https://.
|
||||
/// </summary>
|
||||
/// <exception cref="UriFormatException">
|
||||
/// If the URI is invalid, or if the scheme is not supported.
|
||||
/// </exception>
|
||||
// Parses a raw URI string. Defaults to https:// if no scheme is present.
|
||||
// Throws UriFormatException for empty input or unsupported schemes.
|
||||
public static UriPayload ResolveUri(string rawUri)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(rawUri);
|
||||
if (string.IsNullOrWhiteSpace(rawUri))
|
||||
throw new UriFormatException("URI cannot be empty or whitespace.");
|
||||
|
||||
// Check for an expected scheme '://', if not add 'https://'
|
||||
if (ExpectedSchemes.Any(scheme => rawUri.StartsWith($"{scheme}://")))
|
||||
return new UriPayload(new Uri(rawUri));
|
||||
|
||||
@@ -78,15 +62,10 @@ internal class UriPayload(Uri uri) : Payload
|
||||
return new UriPayload(new Uri($"{DefaultScheme}://{rawUri}"));
|
||||
}
|
||||
|
||||
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
|
||||
{
|
||||
protected override void DecodeImpl(BinaryReader reader, long endOfStream) =>
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override byte[] EncodeImpl()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
protected override byte[] EncodeImpl() => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
internal class EmotePayload : Payload
|
||||
@@ -95,18 +74,10 @@ internal class EmotePayload : Payload
|
||||
|
||||
public string Code = string.Empty;
|
||||
|
||||
public static EmotePayload ResolveEmote(string code)
|
||||
{
|
||||
return new EmotePayload { Code = code };
|
||||
}
|
||||
public static EmotePayload ResolveEmote(string code) => new EmotePayload { Code = code };
|
||||
|
||||
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
|
||||
{
|
||||
protected override void DecodeImpl(BinaryReader reader, long endOfStream) =>
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override byte[] EncodeImpl()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
protected override byte[] EncodeImpl() => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
@@ -14,12 +14,8 @@ public static class TabsUtil
|
||||
return channels;
|
||||
}
|
||||
|
||||
// Hellion-tuned General preset (v1.0.0 — sharpened defaults).
|
||||
// Public-chat-only, the bare three channels you encounter in open
|
||||
// world. Group/FC/Linkshell traffic moves to dedicated tabs, gameplay
|
||||
// events (loot, crafting, gathering, NPC dialogue, PF pings) move to
|
||||
// the System tab where they belong — keeps the General view focused
|
||||
// on actual conversation in the immediate surroundings.
|
||||
// Public-chat-only: Say, Yell, Shout. Group/FC/Linkshell and gameplay
|
||||
// events live in their own tabs to keep General focused on open-world chat.
|
||||
public static Tab VanillaGeneral =>
|
||||
new()
|
||||
{
|
||||
@@ -55,11 +51,8 @@ public static class TabsUtil
|
||||
AllSenderMessages = true,
|
||||
};
|
||||
|
||||
// Hellion default-tab presets used by the v10 wipe migration. Names are
|
||||
// kept in HellionStrings (EN+DE) instead of Language.* so the upstream
|
||||
// resource files stay untouched. Channel selections cover the channels
|
||||
// a typical Eorzea raider uses without forcing the user to hand-tick
|
||||
// each box on first start.
|
||||
// Hellion tab presets. Names live in HellionStrings (EN+DE) so upstream
|
||||
// resource files stay untouched.
|
||||
public static Tab HellionFreeCompany =>
|
||||
new()
|
||||
{
|
||||
@@ -88,10 +81,8 @@ public static class TabsUtil
|
||||
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
},
|
||||
// No automatic input-channel switch; the Gruppe tab is a read
|
||||
// surface that pulls in Party, CrossParty, Alliance and PvpTeam
|
||||
// together. Auto-routing /party into this tab would surprise the
|
||||
// user when they actually wanted /alliance or /pvpteam.
|
||||
// No input-channel switch: Party pulls in multiple channel types
|
||||
// and auto-routing /party would surprise users wanting /alliance or /pvpteam.
|
||||
};
|
||||
|
||||
public static Tab HellionBeginner =>
|
||||
@@ -112,7 +103,7 @@ public static class TabsUtil
|
||||
Name = HellionStrings.Tabs_Presets_System,
|
||||
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
|
||||
{
|
||||
// Plain system noise
|
||||
// System noise
|
||||
[ChatType.Debug] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.Urgent] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.Notice] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
@@ -122,7 +113,7 @@ public static class TabsUtil
|
||||
[ChatType.GatheringSystem] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.NoviceNetworkSystem] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.BattleSystem] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
// Login / logout / announcement noise
|
||||
// Login/logout/announcement noise
|
||||
[ChatType.NpcAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.FreeCompanyAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.FreeCompanyLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
@@ -130,7 +121,7 @@ public static class TabsUtil
|
||||
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.RetainerSale] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.PeriodicRecruitmentNotification] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
// Gameplay-event streams (moved out of General in v1.0.0)
|
||||
// Gameplay event streams
|
||||
[ChatType.NpcDialogue] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
|
||||
@@ -135,18 +135,8 @@ public static class Tokenizer
|
||||
public int Precedence { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// URLRegex returns a regex object that matches URLs like:
|
||||
/// - https://example.com
|
||||
/// - http://example.com
|
||||
/// - www.example.com
|
||||
/// - https://sub.example.com
|
||||
/// - example.com
|
||||
/// - sub.example.com
|
||||
///
|
||||
/// It matches URLs with www. or https:// prefix, and also matches URLs
|
||||
/// without a prefix on specific TLDs.
|
||||
/// </summary>
|
||||
// Matches URLs with http(s):// or www. prefix, and bare domains on known TLDs.
|
||||
// Examples: https://example.com, www.sub.example.com, example.com
|
||||
private static readonly Regex UrlRegex = new(
|
||||
@"(?<URL>((https?:\/\/|www\.)[a-z0-9-]+(\.[a-z0-9-]+)*|([a-z0-9-]+(\.[a-z0-9-]+)*\.(com|net|org|co|io|app)))(:[\d]{1,5})?(\/[^\s]*)?)",
|
||||
RegexOptions.Compiled | RegexOptions.IgnoreCase | RegexOptions.ExplicitCapture
|
||||
|
||||
Reference in New Issue
Block a user