feat(ui): add bundled custom notification sounds
Adds three embedded WAV files as additional notification sound choices (ids 17-19) alongside the existing 16 game sounds. Playback via NAudio WaveOutEvent/WinMM, which works correctly on Wine/Linux.
This commit is contained in:
@@ -26,6 +26,11 @@
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<!-- SQLitePCLRaw override for CVE-2025-6965, CVE-2025-7709 (SQLite >= 3.50.3) -->
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<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
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<PackageReference Include="morelinq" Version="4.4.0" />
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<!-- NAudio.WinMM 2.2.1 MIT - WaveOutEvent/WinMM path is Wine-safe (WaveOut works under Wine,
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Media-Foundation-based codecs do not). Using the sub-package avoids pulling in
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NAudio.WinForms (which requires WindowsDesktop and does not build on Linux hosts).
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WaveOutEvent and WaveFileReader both live in NAudio.WinMM + NAudio.Core. -->
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<PackageReference Include="NAudio.WinMM" Version="2.2.1" />
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<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
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<PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
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</ItemGroup>
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@@ -61,6 +66,16 @@
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<EmbeddedResource Include="Resources\Branding\fox-banner.png">
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<LogicalName>HellionChat.Branding.fox-banner.png</LogicalName>
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</EmbeddedResource>
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<!-- Bundled custom notification sounds, Mono 44.1 kHz 16-bit PCM WAV (Wine-safe) -->
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<EmbeddedResource Include="Resources\Sounds\notification-1.wav">
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<LogicalName>HellionChat.Sounds.notification-1.wav</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\Sounds\notification-2.wav">
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<LogicalName>HellionChat.Sounds.notification-2.wav</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\Sounds\notification-3.wav">
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<LogicalName>HellionChat.Sounds.notification-3.wav</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
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<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
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</EmbeddedResource>
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@@ -0,0 +1,146 @@
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using System;
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using System.IO;
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using Microsoft.Extensions.Logging;
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using NAudio.Wave;
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namespace HellionChat.Integrations;
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// Plays the three bundled WAV notification sounds via NAudio WaveOutEvent.
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// WaveOutEvent/WinMM is the correct backend for FFXIV on Wine: it works
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// without Media Foundation (which Wine does not support for MP3/AAC).
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//
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// Volume is fixed at 0.8. No per-user slider in this iteration so we can
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// ship quickly and gather feedback before adding UX complexity.
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internal sealed class CustomAudioPlayer : IDisposable
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{
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// Sound bytes are read once at construction so each Play() wraps a fresh
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// MemoryStream rather than re-reading the manifest stream (which becomes
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// unreadable after the first read and would require Seek support).
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private readonly byte[][] _soundData;
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private readonly ILogger<CustomAudioPlayer> _logger;
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private WaveOutEvent? _outputDevice;
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private WaveFileReader? _reader;
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private readonly object _lock = new();
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public CustomAudioPlayer(ILogger<CustomAudioPlayer> logger)
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{
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_logger = logger;
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_soundData = new byte[3][];
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for (var i = 0; i < 3; i++)
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{
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var resourceName = $"HellionChat.Sounds.notification-{i + 1}.wav";
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using var stream = typeof(CustomAudioPlayer).Assembly.GetManifestResourceStream(
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resourceName
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);
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if (stream is null)
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{
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_logger.LogWarning(
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"Embedded sound resource not found: {Resource}. "
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+ "Custom sound {Index} will be silent.",
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resourceName,
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i + 1
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);
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_soundData[i] = Array.Empty<byte>();
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continue;
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}
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using var ms = new MemoryStream();
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stream.CopyTo(ms);
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_soundData[i] = ms.ToArray();
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}
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}
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// customIndex is 1, 2, or 3, matching the sound file suffix.
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// Stops any currently playing sound before starting the new one.
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// NAudio playback runs on its own thread; this method returns immediately.
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public void Play(int customIndex)
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{
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if (customIndex < 1 || customIndex > 3)
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{
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_logger.LogWarning(
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"CustomAudioPlayer.Play called with out-of-range index {Index}",
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customIndex
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);
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return;
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}
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var data = _soundData[customIndex - 1];
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if (data.Length == 0)
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{
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_logger.LogWarning(
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"Sound data for index {Index} is empty; skipping playback",
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customIndex
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);
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return;
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}
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lock (_lock)
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{
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try
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{
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StopCurrent();
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var ms = new MemoryStream(data, writable: false);
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_reader = new WaveFileReader(ms);
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_outputDevice = new WaveOutEvent();
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// Init opens the device and creates the WinMM handle. Volume
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// must be set after Init, otherwise waveOutSetVolume fails with
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// InvalidHandle.
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_outputDevice.Init(_reader);
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_outputDevice.Volume = 0.8f;
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_outputDevice.Play();
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}
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catch (Exception ex)
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{
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_logger.LogWarning(
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ex,
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"Failed to play custom notification sound {Index}",
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customIndex
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);
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StopCurrent();
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}
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}
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}
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// Stops and tears down the active WaveOutEvent + WaveFileReader without
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// throwing. Called on Play (to interrupt previous sound) and from Dispose.
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// Guards Stop() with a PlaybackState check because waveOutReset blocks even
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// when playback already finished; under Wine this can stall the WinMM
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// callback thread if many sounds arrive in quick succession.
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private void StopCurrent()
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{
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try
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{
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if (_outputDevice?.PlaybackState == PlaybackState.Playing)
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_outputDevice.Stop();
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_outputDevice?.Dispose();
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_outputDevice = null;
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Exception while stopping current WaveOutEvent");
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}
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try
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{
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_reader?.Dispose();
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_reader = null;
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "Exception while disposing WaveFileReader");
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}
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}
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// At plugin unload the PendingMessageThread is already cancelled and the
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// draw loop is gone, so _lock is uncontended here. Calling StopCurrent
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// outside the lock avoids holding it across the blocking waveOutReset /
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// WaveOutEvent.Dispose, which can freeze on Wine during unload.
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public void Dispose()
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{
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StopCurrent();
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}
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}
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@@ -363,16 +363,26 @@ internal class MessageManager : IAsyncDisposable
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if (notificationSound is { } soundId)
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{
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// ProcessMessage runs on the PendingMessageThread worker; the native
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// UIGlobals.PlaySoundEffect must be marshalled onto the framework
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// thread (reference_dalamud_framework_thread).
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Plugin.Framework.RunOnFrameworkThread(() =>
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if (soundId is >= 1 and <= 16)
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{
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unsafe
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// ProcessMessage runs on the PendingMessageThread worker; the native
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// UIGlobals.PlaySoundEffect must be marshalled onto the framework
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// thread (reference_dalamud_framework_thread).
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Plugin.Framework.RunOnFrameworkThread(() =>
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{
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UIGlobals.PlaySoundEffect(soundId);
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}
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});
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unsafe
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{
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UIGlobals.PlaySoundEffect(soundId);
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}
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});
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}
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else if (soundId >= 17)
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{
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// Custom bundled sounds (ids 17-19) go through NAudio WaveOutEvent.
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// NAudio manages its own playback thread, so no framework marshalling needed.
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Plugin.CustomAudioPlayer.Play((int)soundId - 16);
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}
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// soundId == 0 (hand-edited config) falls through: plays nothing.
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}
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MessageProcessed?.Invoke(message);
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@@ -115,6 +115,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
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internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
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internal Ui.StatusBar StatusBar { get; private set; } = null!;
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internal Integrations.HonorificService HonorificService { get; private set; } = null!;
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internal Integrations.CustomAudioPlayer CustomAudioPlayer { get; private set; } = null!;
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// Platform indirection over Dalamud.Utility.Util. Wired in Phase-1 ctor so
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// any service allocated in LoadAsync can read Plugin.PlatformUtil.
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@@ -286,6 +287,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
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TypingIpc = _host.Services.GetRequiredService<TypingIpc>();
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ExtraChat = _host.Services.GetRequiredService<ExtraChat>();
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HonorificService = _host.Services.GetRequiredService<Integrations.HonorificService>();
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CustomAudioPlayer = _host.Services.GetRequiredService<Integrations.CustomAudioPlayer>();
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StatusBar = _host.Services.GetRequiredService<Ui.StatusBar>();
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MessageManager = _host.Services.GetRequiredService<MessageManager>();
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AutoTellTabsService = _host.Services.GetRequiredService<AutoTellTabsService>();
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@@ -110,6 +110,9 @@ internal static class PluginHostFactory
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services.AddSingleton(sp => new Integrations.FailedTellNotifier(
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sp.GetRequiredService<ILogger<Integrations.FailedTellNotifier>>()
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));
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services.AddSingleton(sp => new Integrations.CustomAudioPlayer(
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sp.GetRequiredService<ILogger<Integrations.CustomAudioPlayer>>()
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));
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services.AddSingleton(sp => new MessageManager(
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sp.GetRequiredService<Plugin>(),
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@@ -463,6 +463,7 @@ internal class HellionStrings
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internal static string Tabs_NotificationSound_Description => Get(nameof(Tabs_NotificationSound_Description));
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internal static string Tabs_NotificationSound_Option => Get(nameof(Tabs_NotificationSound_Option));
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internal static string Tabs_NotificationSound_Preview => Get(nameof(Tabs_NotificationSound_Preview));
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internal static string Tabs_NotificationSound_CustomOption => Get(nameof(Tabs_NotificationSound_CustomOption));
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// Scroll-to-bottom and item/flag linking
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internal static string ChatLog_ScrollToBottom_Tooltip => Get(nameof(ChatLog_ScrollToBottom_Tooltip));
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@@ -1076,6 +1076,9 @@
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<data name="Tabs_NotificationSound_Preview" xml:space="preserve">
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<value>Preview the selected sound</value>
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</data>
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<data name="Tabs_NotificationSound_CustomOption" xml:space="preserve">
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<value>Hellion sound</value>
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</data>
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<!-- Scroll-to-bottom and item/flag linking -->
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<data name="ChatLog_ScrollToBottom_Tooltip" xml:space="preserve">
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Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -174,8 +174,11 @@ internal sealed class Tabs : ISettingsTab
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if (tab.EnableNotificationSound)
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{
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using var indent = ImRaii.PushIndent(10.0f);
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// Build a readable preview label for the currently selected sound.
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var soundPreview =
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$"{HellionStrings.Tabs_NotificationSound_Option} {tab.NotificationSoundId}";
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tab.NotificationSoundId <= 16
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? $"{HellionStrings.Tabs_NotificationSound_Option} {tab.NotificationSoundId}"
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: $"{HellionStrings.Tabs_NotificationSound_CustomOption} {tab.NotificationSoundId - 16}";
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using (var combo = ImRaii.Combo($"##notif-sound-{i}", soundPreview))
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{
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if (combo.Success)
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@@ -190,6 +193,21 @@ internal sealed class Tabs : ISettingsTab
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)
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tab.NotificationSoundId = s;
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}
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ImGui.Separator();
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// Bundled custom sounds (ids 17-19).
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for (uint n = 1; n <= 3; n++)
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{
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var customId = 16 + n;
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if (
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ImGui.Selectable(
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$"{HellionStrings.Tabs_NotificationSound_CustomOption} {n}",
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tab.NotificationSoundId == customId
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)
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)
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tab.NotificationSoundId = customId;
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}
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}
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}
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@@ -204,13 +222,20 @@ internal sealed class Tabs : ISettingsTab
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)
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{
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var previewId = tab.NotificationSoundId;
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Plugin.Framework.RunOnFrameworkThread(() =>
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if (previewId <= 16)
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{
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unsafe
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Plugin.Framework.RunOnFrameworkThread(() =>
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{
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UIGlobals.PlaySoundEffect(previewId);
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}
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});
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unsafe
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{
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UIGlobals.PlaySoundEffect(previewId);
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}
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});
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}
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else
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{
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Plugin.CustomAudioPlayer.Play((int)previewId - 16);
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}
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}
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}
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ImGui.Checkbox(Language.Options_Tabs_PopOut, ref tab.PopOut);
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@@ -102,6 +102,15 @@
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"resolved": "4.4.0",
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"contentHash": "QX3bsK9oFeUXk8tFsc9NkI6NnCr8Ar/ex027p+ZZ/jdLCdX2RlryDtxUqZW5j45NVwn4E4Z4hzupsoMQd6Yxtg=="
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},
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"NAudio.WinMM": {
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"type": "Direct",
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"requested": "[2.2.1, )",
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"resolved": "2.2.1",
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"contentHash": "xFHRFwH4x6aq3IxRbewvO33ugJRvZFEOfO62i7uQJRUNW2cnu6BeBTHUS0JD5KBucZbHZaYqxQG8dwZ47ezQuQ==",
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"dependencies": {
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"NAudio.Core": "2.2.1"
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}
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},
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"Pidgin": {
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"type": "Direct",
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"requested": "[3.5.1, 4.0.0)",
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@@ -366,6 +375,11 @@
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"resolved": "17.11.4",
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"contentHash": "mudqUHhNpeqIdJoUx2YDWZO/I9uEDYVowan89R6wsomfnUJQk6HteoQTlNjZDixhT2B4IXMkMtgZtoceIjLRmA=="
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},
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"NAudio.Core": {
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"type": "Transitive",
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"resolved": "2.2.1",
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"contentHash": "GgkdP6K/7FqXFo7uHvoqGZTJvW4z8g2IffhOO4JHaLzKCdDOUEzVKtveoZkCuUX8eV2HAINqi7VFqlFndrnz/g=="
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},
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"SQLitePCLRaw.bundle_e_sqlite3": {
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"type": "Transitive",
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"resolved": "2.1.11",
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@@ -0,0 +1,20 @@
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# Third-Party Asset Credits
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## Bundled Notification Sounds
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- **notification-1.wav, notification-2.wav, notification-3.wav**
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Creator: Universfield
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Source: [Pixabay](https://pixabay.com/users/universfield-28281460/)
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License: Pixabay Content License (royalty-free, commercial use permitted)
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## Branding
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- **Fox banner image** (`fox-banner.png`)
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Creator: InklyTattooDesigns (Etsy)
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License: Royalty-free for commercial and logo use
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## Libraries
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- **NAudio** - Copyright (c) Mark Heath
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License: MIT
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Source: <https://github.com/naudio/NAudio>
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Reference in New Issue
Block a user