GetRetentionDays previously dropped straight from a missing user
override to RetentionDefaultDays, so every channel showed 30 days
in the UI even though the spec lists 365 for Tells and 90 for own-
conversation channels. Insert a middle layer: user override → spec
default → global default. The retention sweep now seeds its policy
from PrivacyDefaults.DefaultRetentionDays first and lets explicit
user overrides win on top, and the per-channel UI tags each row as
[override], [spec], or [global] so the source of the value is
visible without guessing.
Privacy filter trimmed history "by what" — this adds the time axis.
Each ChatType gets its own retention window in days; channels
without an explicit override fall back to a configurable global
default. The master switch defaults to OFF: the plugin never
deletes history without explicit user consent.
MessageStore.DeleteByRetentionPolicy builds an OR'd WHERE clause
over (ChatType = X AND Date < cutoff_X) plus a NOT IN catch-all
for the global default, hard-deletes matches, and only runs VACUUM
when something was actually removed.
Plugin.RunRetentionSweepIfDue runs at most once per 24 hours on a
background thread (off the load path) and persists the timestamp
so subsequent restarts skip the sweep until enough time has
passed. The Privacy tab gains a retention section with the master
switch, default-days input, per-channel override tree, reset
buttons, and a Ctrl+Shift "apply now" action that mirrors the
auto-sweep but on demand.
Spec defaults: Tells 365 days, own-conversation channels (Party,
Cross-Party, Alliance, PvP Team, FC, Linkshells 1-8, Cross-World
Linkshells 1-8, ExtraChat 1-8) 90 days, fallback 30 days.
Introduce an opt-out channel whitelist so the database only persists
messages from channels the user explicitly wants to keep. Default
profile follows GDPR data minimization: own conversations only
(Tells, Party, FC, Linkshells, Cross-World Linkshells, Alliance,
ExtraChat). Public chat (Say/Shout/Yell), Novice Network, NPC
dialogue and system logs are dropped by default.
The filter sits inside MessageStore.UpsertMessage so any current or
future write path is covered uniformly. Configuration provides an
IsAllowedForStorage(ChatType) helper plus a "persist unknown
channels" failsafe (default off) for ChatTypes added by future
patches.
A new Privacy settings tab exposes the whitelist as grouped
checkboxes with three preset buttons (Privacy-First, Clear all,
Select all). Configuration version bumps from 6 to 7; existing
users are migrated to the Privacy-First defaults on first load
and notified once via the Dalamud notification manager.
Also includes a small .env.example and gitignore hygiene for local
development setup.
- Plugin commands trigger the command helper window now
- Fix auto translation with empty text appearing
- Switch up all dalamud payload usage to ROSS if possible
- Prepare 7.5 changes
- Cleanup
- /chat2Viewer is now sorted by date
- Echo everything that hasn't any channel set
- Fixed channel inputs are now enforced
- Added a warning for ECL channel mismatch
- Adds new setting "Enable inactivity hide during battle" (default:
true) which determines whether autohide should apply during battle
(thanks @aurieh)
- Adds new setting "Chat channels considered for activity" which allows
customizing which channels incoming messages must match to "bump" the
inactivity timer
- Adds new per-tab setting "Unhide the chat window on activity" to
configure whether it will be considered for "bumping" the inactivity
timer when receiving messages that match the new channel filter. Note
that the foreground tab is currently always considered.
- Extends autohide code to apply to poped-out tabs as well. Each popout
window has its own inactivity timer, but focusing the main window will
restore all popped out windows.
Co-authored-by: Auri <me@aurieh.me>
Adds two configurable hotkeys (plus the required code infrastructure to
handle configurable hotkeys) for cycling the active chat tab forward by
one and backwards by one.
After not receiving a message for X seconds (configurable) in the
current tab or any tab with unread mode enabled, the chat will be
hidden. Focus can be returned with return or slash as usual.
Having input focus or hovering the mouse over the chat window "bumps"
it every frame.
Also fixes a bug that prevented focus from being restored to tabs with
input disabled. The chat window will be brought back but the activated
event won't be fully processed.
Co-authored-by: Auri <me@aurieh.me>
- Replace LiteDB database engine with Sqlite
Note: old databases will not be deleted
- Message duplication detection improvements
- Tolerate parse errors in release builds, log them