Theme-card grid was stacking diagonally for the same reason the
settings overview did: SetCursorScreenPos plus SameLine in the
caller loop don't compose. Wrap each card in BeginGroup/EndGroup,
draw name and author via DrawList instead of cursor hops, and let
ImGui handle row wrapping naturally.
SettingsOverview now wraps each card in BeginGroup/EndGroup so SameLine
in the loop can wrap rows. The card content is drawn directly into the
DrawList (icon, title, subtext) without cursor hopping that broke the
flow.
DrawDetail no longer renders the second-column tab list — the user has
already picked a section from the overview, the redundant column made
the detail view feel like the old vanilla settings layout. Section
content now uses the full width.
The pre-engine StyleModel override in ChatLogWindow.PreDraw and
Popout.PreDraw was layering an extra Dalamud style on top of the
Hellion theme, locally tinting the chat window back to a non-Hellion
look while every other plugin window rendered correctly. Theme is
now the single source of truth — pick chat2-classic for the upstream
flavour.
HellionStyle.PushGlobal nimmt jetzt eine Theme-Instance + Window-Opacity
und liest alle Color- und Style-Slots aus dem aktiven Theme statt aus
einer fixen Konstanten-Tabelle. Plugin hält die ThemeRegistry und schaltet
beim Init auf das in Config.Theme gespeicherte Slug.
Configuration v13 → v14:
- Neue Felder Theme (slug), WindowOpacity, ReduceMotion, UseCompactDensity,
ShowThemeQuickPicker
- HellionThemeEnabled und HellionThemeWindowOpacity sind ab v14 [Obsolete]
und bleiben bis v1.2.0 als JSON-Safety-Net erhalten
- Migration setzt alle Bestandsuser auf hellion-arctic; chat2-classic
bleibt im Themes-Tab als Upstream-Look wählbar
- WindowOpacity übernimmt den Wert von HellionThemeWindowOpacity, alte
HellionThemeEnabled-Flag entfällt funktional (Theme-Engine ist immer aktiv)
Konsumenten der alten Felder (ChatLogWindow.BgAlpha, Popout.BgAlpha) lesen
jetzt das neue WindowOpacity. Die Settings-UI in Appearance.cs schreibt
übergangsweise weiter in die Obsolete-Felder; Phase J ersetzt diesen Block
durch den dedizierten Themes-Tab. CS0612/CS0618 sind dort gezielt mit
pragma gekapselt.
Audit-Tooling hatte einen mehrstündigen Sweep mit 50–200 erwarteten
Warnings prognostiziert. Tatsächliches Resultat: eine Zeile. Genau
eine. Codebase war pro-File längst nullable-konform, wir hatten den
Project-Switch nur nie umgelegt. Reminder dass Audit-Output ein
Hinweis ist, kein Plan, und ein menschlicher Pass davor lohnt sich.
Locale-Bug: BytesToString rendert auf deutscher Locale "1,5GB" statt
"1.5GB". InvariantCulture pinnt den Dezimal-Separator. Plus
InternalsVisibleTo-Hook für ein lokales (gitignored) Test-Projekt.
PendingSync läuft jetzt als LinkedList (O(1) Last statt O(n) Linq-Last
im ContentIdResolverHook); Privacy-Filter-Drop-Log auf Verbose runter,
sodass der Default-xllog-Stream nicht mehr pro Nachricht spammt.
Plugin-scoped CancellationTokenSource fließt jetzt durch LoadAsync und
die Texture-Calls; Dispose cancelt in-flight downloads. Smoke (System-
Spam + Reload) sauber, weiter beobachten unter höherem Emote-Volumen.
ImageSharp, MessagePack and Pidgin pinned to [x.y, next-major) so a
lock-file regeneration cannot drift across a major. Resolved versions
unchanged; lock-file diff is request-string only.
Replaces floating major-version tags with full commit SHAs (Tag-
Kommentar dahinter), so a tag-republish can't slip a different action
into the workflow.
The FontManager constructor downloaded FFXIV_Lodestone_SSF.ttf from
img.finalfantasyxiv.com on first start (or read it from a local
cache) into a GameSymFont byte array. Both historical readers of
that field are gone:
- BuildFonts() used to feed the bytes into AddFontFromMemory; that
path was replaced by the Dalamud-provided AddGameSymbol helper.
- The upstream webinterface server wrote the bytes through a
BinaryWriter to serve them to the Svelte frontend; the entire
webinterface was intentionally removed in HellionChat.
With no live consumer left, the field, the constructor block, the
HttpClient call and the disk cache are all dead code. Removing them:
- eliminates the synchronous HTTP request on the plugin-load thread
(no more multi-second startup hang on slow networks)
- closes the implicit "no timeout, no size guard" exposure on that
request
- removes one outbound network endpoint (Square Enix Lodestone CDN)
from the privacy footprint
PRIVACY.md and THIRD_PARTY_NOTICES.md updated to reflect that
HellionChat now talks to BetterTTV only (opt-out via setting). Cached
TTF files left over from earlier versions stay in pluginConfigs/
HellionChat/ until a user removes them; they are simply no longer
read.
Build: 0 warnings, 0 errors. No behavioural change for users — symbol
glyphs (job icons, item glyphs, status effects) keep rendering through
Dalamud's built-in symbol font.
General code-quality and robustness pass across the plugin: thread-
safety on IPC state, resource-disposal cleanups, input validation,
defensive null-checks and a few small UX glitches. Compliance docs
(THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3.
Highlights
- ExtraChat IPC state synchronised across threads
- ChatLogWindow autocomplete no longer leaks the unmanaged
ImGuiListClipper allocation
- ChatLogWindow + Popout style stack stays balanced when config
toggles mid-frame
- Retention sweep and privacy cleanup wait for the actual filter
pass instead of the fire-and-forget Task that started it
- Configuration.LatestVersion bumped to 13 to match the active
migration path
- GameFunctions placeholder buffer guarded against oversized
replacement names
- TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil,
Lender, Payloads, ExtraPayload all hardened against null / empty /
EOF / cycle inputs
- FontManager Lodestone download stays in scope for a follow-up
(timeout + lazy init pending)
- AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a
managed Span comparison
- Privacy cleanup worker thread marked IsBackground = true
- Database cleanup now removes both legacy files in one click
- Tell-target name redacted in the verbose debug log
Compliance
- THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1,
SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with
CVE-2025-6965 / CVE-2025-7709 rationale
- PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording
clarified (list fetch at startup vs. on-demand image fetch)
- COPYRIGHT: upstream attribution range widened
Build: 0 warnings, 0 errors. No behavioural changes that would alter
existing user configuration or stored chat history.
v1.0.2 tag was claimed before the DownloadLink fix shipped, so the
content moves to v1.0.3. No code changes — manifest, repo.json,
CHANGELOG and README version refs roll forward; DownloadLink* URLs
now point to v1.0.3/latest.zip.
Manifest-bump in 8e9332a missed the three DownloadLink* entries.
Plugin-Manager fetched v1.0.1 zip (AssemblyVersion 1.0.1.0) against
the new repo.json (AssemblyVersion 1.0.2.0), tripping the version-
match guard.
Four small backlog items bundled:
- New: hide chat (and every other plugin window) while the New Game+
menu is open. Settings -> Window -> Frame, default off. Skips the
whole WindowSystem.Draw() pass while QuestRedo is visible, mirroring
the existing HideInLoadingScreens pattern.
- New: tint the channel selector button in the active channel colour.
Settings -> Appearance -> Colours, default on. Reuses the existing
inputColour computation (incl. ExtraChat override) and adds an
ImGuiCol.Button push around the selector. New ColourUtil helper
AdjustBrightness derives hover/active variants.
- Fix: PayloadHandler.InlineIcon hardcoded all hover icons to 32x32.
Replaced with float-based aspect-ratio-preserving shrink, single
scale-factor, zero-size guard, named MaxInlineIconSize constant.
Affects six call sites (status, item, achievement and other inline
hover paths).
- Diagnostic: HideState transitions log on Verbose level for both
ChatLogWindow and Popout.
Manifest bumped to 1.0.2 across csproj, yaml, repo.json. CHANGELOG
entry added, README version line updated. yaml + repo.json changelog
trimmed to the slim 4-version window (1.0.2, 1.0.1, 1.0.0, 0.6.1).
Bumps version to 1.0.1.0 and aligns the user-facing changelog across
HellionChat.csproj, HellionChat.yaml, repo.json and docs/CHANGELOG.md.
Headline fix: off-screen window recovery (one-shot bounds check on
plugin load + manual reset button under Settings -> Window -> Frame).
Bundled housekeeping since v1.0.0: docs restructured into docs/, stale
ChatTwo/* paths cleaned up across configs, Pidgin 3.3.0 -> 3.5.1,
actions/setup-dotnet 4 -> 5, github/codeql-action 3 -> 4.
DLL build verified locally; release.yml workflow generates the release
body from HellionChat.yaml on tag push.
Persisted ImGui window position can end up off-screen when the user
disconnects a monitor or changes display resolution between sessions.
The chat log window then renders outside the visible viewport with no
drag handles available, and the only recovery path is editing the JSON
config by hand.
This commit adds two layers of safety:
- Automatic one-shot bounds check on the first draw after plugin load.
If less than 100x40 pixels of the saved window position overlap the
primary viewport, the window snaps to a safe default offset
(top-left + 50px). Logged at INF level so users can verify the
recovery happened.
- Manual "Reset Window Position" button in Settings -> Window -> Frame
as a deliberate escape hatch when anything else slips past the
automatic check (different DPI scaling, viewport edge cases).
Pop-outs are intentionally not part of this recovery path: they are
non-persistent (cleared on plugin reload) and therefore cannot survive
a session boundary in an off-screen state.
Tested on Linux/Wayland (KAZAMA, Plasma, 3-monitor setup): hard-cut
test with both auxiliary monitors physically disconnected between
sessions reproduces the off-screen window before the patch and
recovers cleanly with this fix in place.
Catches up the only direct NuGet dependency that drifted behind on
the v1.0.0 standalone cut. The bump includes:
- 3.4.0: AnyCharExcept performance optimisation for single-char inputs
- 3.5.0: incremental parsing API in Pidgin.Incremental, public Expected
constructors, SequenceTokenParser performance improvement
- 3.5.1: CIString Unicode handling fix (relevant for non-ASCII
channel/tab names)
No security advisory drove this; rolling forward to align v1.0.0 with
the current upstream of every direct dependency. dotnet restore +
Release build verified locally, packages.lock.json regenerated.
- .gitattributes: linguist-generated path was still pointing at the
pre-v1.0.0 ChatTwo/Resources/ tree, which silently let the renamed
HellionChat/Resources/Language.*.resx files leak into Linguist's
language statistics
- bug_report.yml: drop the "or ChatTwo" filter hint; the plugin only
emits HellionChat.* into /xllog since the v1.0.0 standalone cut
- Move AI_DISCLOSURE, THIRD_PARTY_NOTICES, UPSTREAM_SYNC, ipc.md
into docs/ (ipc.md renamed to IPC.md for consistency)
- Add docs/ROADMAP.md, docs/CHANGELOG.md, docs/CONTRIBUTORS.md,
docs/LEARNING-JOURNEY.md
- Update README to reflect the v1.0.0 standalone state, drop the
development section, refresh the architecture tree, add a
release-cadence block linking to LEARNING-JOURNEY
- Fix stale ChatTwo/* source paths to HellionChat/* across docs
- Update cross-links in PRIVACY, CONTRIBUTING and .github/* so they
point at the new docs/ paths
Pure documentation pass, no code changes.
Adds a "Default tab layout sharpened" block between the Safety and
Crash-class sections in both yaml and repo.json. Explains the new
five-tab structure, calls out that the reset is one-time, that all
non-tab settings are preserved, and that the live config is backed
up to pluginConfigs/HellionChat.json.pre-v13-backup before the wipe
so users can restore manually.
The actual code change shipped in the previous commit; this commit
is purely the user-facing communication so the in-game migration
notification has matching written context.
Aligns the first-run tab layout with the sharpened defaults that
external testers asked for. Three changes in one commit:
1. VanillaGeneral now contains only Say/Yell/Shout. The previous
30-channel kitchen-sink (party, FC, every linkshell, all gameplay
events) buried the actual immediate-surroundings conversation
under loot rolls, crafting and PF pings.
2. HellionSystem absorbs the gameplay-event streams that used to live
in General — NpcDialogue, LootNotice, LootRoll, Crafting, Gathering,
PeriodicRecruitmentNotification — plus the announcement and battle-
system noise (BattleSystem, FreeCompanyAnnouncement,
PvpTeamAnnouncement) that previously had no fixed home.
3. The first-run / wipe default no longer adds HellionBeginner
conditionally and no longer adds a static VanillaTellExclusive tab.
Auto-Tell-Tabs spawns per-conversation tabs on demand, the static
tell-bucket is redundant. NoviceNetwork users can still add the
Beginner preset from Settings -> Tabs.
A new v12 -> v13 migration triggers a hard tab-wipe on existing
installs because per-channel mapping from the old General preset to
the new General/System split is ambiguous. The wipe scope is
narrow: only Config.Tabs is cleared, every other knob (Privacy,
Retention, Theme, etc.) keeps its current value. A pre-v13 backup
of the live config is written alongside it for manual restore.
Users see the existing SettingsRefactor migration notification.
Replaces the inherited Chat-2 IPC guide with a guide that follows the
Hellion README structure: top-level intro, a dedicated "Compatibility
with Chat 2" section that calls out exactly what the v1.0.0 rename did
(and did not) change, a channel-reference table, per-surface sections
with separate "Migration from Chat 2" diff blocks, and a closing
license/attribution paragraph that points back to NOTICE.md.
Content additions on top of the previous version:
- Explicit statement that the IPC surface is the Chat-2 surface re-
published under the Hellion name. Tuple shapes, lifecycle and call
semantics are unchanged; only the channel-string prefix differs
- Channel-reference table at the top so integrators can see the full
surface at a glance instead of reading two long code samples
- Tuple-payload field table for the Typing State IPC with a short
meaning per field
- Behavior notes for ChatInputStateChanged (fires once on subscribe,
then only on real changes) so integrators don't need to read the
source to learn the contract
- Explicit migration-diff blocks for both surfaces
Existing example code is preserved with the same identifiers; only
the host-class names are aligned to "HellionChat..." instead of
the old "ChatTwoIpc"/"TypingIntegration" placeholders.
ipc.md guides third-party plugin authors who want to bind to our
context-menu IPC and our typing-state IPC. After the v1.0.0 channel
rename (ChatTwo.* → HellionChat.*) the example code in this file no
longer matched the channels the plugin actually exposes — third-party
authors who copy-pasted from the doc would see silent no-op subscriptions.
Updated:
- All 6 channel string literals in code samples (Register, Unregister,
Invoke, Available, GetChatInputState, ChatInputStateChanged)
- Code-path references in the Typing State IPC explanation block
(HellionChat.Code.ChatType, HellionChat/Configuration.cs etc.)
- Class/variable name in the example (ChatTwoIpc → HellionChatIpc)
- Prose references to the plugin name
Added a short migration note at the top so existing integrators see
the rename in one paragraph instead of having to diff the file.