6bb020547dac37c53d2782f640cb2e42c0a42fd8
1604
Commits
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6bb020547d |
feat(tabs): groundwork for the tab editor
The two halves that can be settled without a window, before the window exists. Concurrency first, because the editor is the first thing that ever writes SelectedChannels after load. All three channel-filter fields are read without a lock from the pending-message thread, the filter worker and the draw thread, and mutating a live Dictionary while Matches walks it is the standard way to get a wrong answer on somebody else's stack. ReplaceChannelFilter builds the replacements and swaps the references, so a reader sees the old set or the new one and never half of either. It deliberately stops short of making the three writes one atomic step. A reader can catch the new dictionary with the old ExtraChat flag for a single message, which the editor's closing clear-and-refilter reconsiders anyway. Doing better would mean one reference for all three, and all three are serialized fields whose shape the config file already has. Then the index maths, which is where temp tabs make this more than list arithmetic. They live in the same collection, they are not editable -- their name is a conversation partner and deleting one would be deleting a conversation -- and a move has to step over them rather than swap with them, or moving a tab down and back up would not return it to where it started. Reversible in the editable order, which is the order the user sees; the sidebar draws temp tabs under their own headers regardless of where they sit in the list. Twelve facts, and one of them started out asserting the wrong property: that the whole list is restored by a move and its reverse. It is not, and it does not need to be. The last editable tab cannot be deleted. The message list has no empty state, so a window with nothing to draw is not a state to offer. |
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8e38e3e805 |
refactor(config): delete what was never read, restore what was only orphaned
Block D of v1.12.0. The line between the two is the whole job, and I got it wrong once on the way: six cache fields on Tab looked dead because nothing writes them, and nothing writes them because AutoTellTabTint and TabTintCache went out with the chat window in |
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6829a80ff2 |
refactor(wizard): drop LoadPreviousSession, which never did anything
The wizard asked for it, coupled it to a neighbour, listed it in the summary as applied, and wrote it to the config. No code in the plugin has ever read it. A wizard that collects a decision and reports an effect that does not happen is worse than one that never asked. Its partner, FilterIncludePreviousSessions, has a real reader and stays. The coupling was two-way -- switching this on forced the partner on, switching the partner off forced this one off -- so removing it leaves a single checkbox that means what it says, and the summary line now reports the setting that actually took effect. The self-test asserted that skipping step 3 does not overwrite either field. That assertion is rewritten rather than repaired: it was pinning the null-semantics of the wizard's pending state, which still matters, just with one field instead of two. |
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e8d06e05fa |
fix(input): put the right-click menu back on the input field
Reported by a tester: the input field in v1.5.6 had right-click actions,
the current one has no right-click at all.
Correct, and the commit before this one put those actions in the wrong
place. The v1.5.6 menu was ImRaii.ContextPopupItem("ChatInputContext")
bound to the input field itself; I hung the two token entries off the
chat-message menu, where the rest of that window's items had landed.
They are on the input field now, which is also where they are useful:
you insert a token while composing, not while reading.
Two details from the original that the misplaced version had lost:
- The agent pointers are null-checked. Both can be null during a zone
transition, which is exactly when somebody is most likely to be typing
a flag into party chat.
- Inserting refocuses the field and puts the caret behind the token.
Picking from a menu and then having to click back into the field is
the kind of friction that makes a feature go unused.
Hiding the chat is not repeated in the menu. It was in the v1.5.6 one,
but it has its own button two widgets to the right now, and one way in
is enough.
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3cb20b6f65 |
feat(chat): insert map-flag and item-link tokens again, and finish the resx parity
The two menu items went out with the v1.5.6 chat window in
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75c4acd19a |
feat(settings): make eleven settings reachable again
Every field here has a reader in the running plugin and had no control in the window. The config file was the only way to any of them. HideChat is the one that mattered. It defaults to on, it suppresses the game's own chat window, and the only other path to it is a right-click item that sets it to true and can never set it back. Anyone who used that item once had to edit JSON to get their chat back. The new toggle reads and writes the same field, so the two agree instead of fighting. The rest, by tab: - Window: the three remaining hide conditions, the preview minimum that belongs to a toggle already on screen, native item tooltips and their offset. - Chat: an emotes section holding the BetterTTV switch, the cache state, and an editor for the blocked-code list that has been in the config since v1.0 with nowhere to edit it. Blocking one code is a finer instrument than switching emotes off wholesale. Plus auto-translate sorting. - General: the failed-tell warning. The game reports a failed tell in the log only, where somebody who is typing does not see it. - Data & Privacy: battle messages. It decides whether battle lines are persisted at all, which makes it a storage decision rather than a chat one, and it sits in front of the whitelist rather than inside it. MaxParallelPopouts stays out. It is read once in the pool's constructor, the windows are registered once, and registering at runtime is explicitly forbidden -- a slider would do nothing until a reload, which is exactly the kind of decoration this cycle exists to remove. Four new strings in all 25 languages; the other fifteen labels were already translated and waiting. |
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1bb968211b |
feat(tabs): give pinning a way in, and a way back out
Pinning has been complete since v1.4.7: pools, a cap of five, persistence, logout symmetry, the notification when the cap is hit. The menu that called it went away, and nothing has called it since. That is not only a missing feature, it is a dead end in saved data. A tab pinned in v1.5.6 survives every save and load and permanently occupies one of the five slots, and there has been no way anywhere to release it. Unpin is the reason this task exists. So the context menu grows a pin section for temp tabs, and the sidebar grows the marker that says which rows are pinned -- a small thumbtack in the icon's lower left, drawn from the row's own rectangle so it claims no layout of its own. The unread badge owns the upper right, and badges in this sidebar are where drawing into unreserved space caught this project last. At the cap the item is disabled rather than hidden: that is a state the user can undo by unpinning something, and the tooltip switches to say which. Five translated strings that had no caller now have one. Promote-to-permanent stays out. It was removed on purpose after a tester kept hitting it by accident. Reconnecting every method that lost its caller, without asking why it lost it, would rebuild the problem this cycle is supposed to be cleaning up. |
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4f3bdc3c7b |
fix(privacy): translate the channel list and give it back its presets
Reported after a translation pass: the channel list in Data & Privacy reads English in every language. It was not, as assumed, the client's own naming -- the list called ToString() on the enum member, so it showed "FreeCompanyLoginLogout" while Language.ChatType_* sat next to it holding "Freie Gesellschaft (An-/Abmeldung)" in all 25 languages. Fixing the label exposed how little else the list had. Six translated strings written for exactly this control had no caller: the explanation of what it does, the note that it governs the database and not the chat window, and three presets -- data minimisation, select all, deselect all. Eighty-nine checkboxes without a "recommended" button is not a choice anyone makes. So the list now carries the same eight groups the export uses, with the individual channels one fold away. It is the one control that decides what reaches the database; the two screens describing channels the same way is worth more here than anywhere else. The unknown-channel switch gets its description back, and the telemetry section stops being the last English literal in the tab. It stays a statement rather than a switch: a toggle would imply there is something to turn off. |
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9b634f54e9 |
fix(tabs): stop a tell from a popped-out partner hijacking the main window
Reported from the field: a new tell from someone whose tab is popped out throws the main window onto the General tab, every time. The router revealed the tab by activating it in the main window. That window does not display a popped-out tab -- PickMainActiveTab re-anchors on the next frame, and it anchors to the FIRST non-popped tab in list order, not to the one the user was reading. So the reveal did nothing it intended and threw away the active tab on the way. Nothing needed revealing in the first place: the tab was already on screen in its own window. That decision now lives in PlanTellReveal, next to the pop-out helpers it belongs with, pure and pinned by nine facts -- the mode, the switch and the popped-out state have eight combinations between them and only two of them should touch anything. ActivateTab refuses a popped-out tab outright as well. The router is the caller that got it wrong, but the invariant belongs to the window: its active tab is never one that something else is drawing. |
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4f4f5fc86a |
docs: finish holding the documentation against the code
The first pass through A6 caught the dead file paths and the two GDPR sections. A review pass walked every remaining claim and found eight more that no longer describe the plugin. The privacy notice carries a "last reviewed" stamp and commits, in its own text, to keeping it accurate for the version it describes. It still said v1.1.0 after the block that rewrote two of its sections. Both documents announced two outbound network calls in their opening paragraphs. The Lodestone font download went away in v1.0.4 and the notice explains that further down, so the summary contradicted its own body. There is one call, and it is BetterTTV. The emote cache is `EmoteCacheV1/`, which the notice states correctly in one place and wrongly in two others, two lines above a line this cycle had already touched. The list of buttons that open a browser named a Ko-fi page that appears nowhere in the source, an issue tracker and a website that have no button, and left out the Discord invite and the two Honorific links that do. In a section that exists precisely to enumerate where a click sends you, both halves matter. The README described the pop-out input bar as an opt-in under a settings section that does not exist. Neither does the switch: PopOutInputEnabled has no reader, the input bar is unconditional, and the field belongs on the deletion list. Said plainly instead. Also: the export narrows by age, not by a date range, in both documents; the tab is called About, not Info, and it has no per-translator list; the sections are Colours and Integrations. Plus a note the users affected by it deserve: the v24 migration switches the privacy filter off where it was on with nothing selected, and until now that was only in the log. |
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06ef0bfb1c |
fix(input): let the arrow keys walk the sent-message history again
Reported against v1.11.0: type a command, send it, need it again, and up-arrow does nothing. v1.5.6 recalled it. Everything needed was already in the tree. InputHistoryService holds the last thirty entries with move-to-newest dedup, CompactInputHistoryNavigator owns the cursor maths, and both have their own test mirrors. Neither had a single caller, and the input field never set CallbackHistory, so ImGui had no reason to raise the event in the first place. So: the flag goes on, the callback grows a history branch, and TrySend pushes the trimmed line before it clears the buffer. Editing ends the walk, otherwise down-arrow after changing a recalled line would jump to the next entry and discard the edit. The cursor is per input bar while the history is global. Which line each window is looking at is not something the others should inherit. |
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0279a1a9d6 |
fix(privacy): close the gaps three review passes found in block A
The worst of them made the block's own privacy promise backwards. PrivacyPersistChannels was given a non-empty field initializer so a fresh config would record conversations only. Dalamud deserialises with Json.NET's defaults, which means ObjectCreationHandling.Auto: a collection field that already holds items gets *populated*, not replaced. Verified against Newtonsoft 13.0.3 -- saved [] loads as the initializer, saved [Say] loads as initializer plus Say. So the change would have unioned the privacy-first list into every existing config on load and switched channels back on that the user had unticked, while also making the v24 migration unreachable and its self-test vacuous. The field is empty again and the seeding moved to CreateFresh, which only runs when there is no config file at all. Cleanup could delete a channel it had promised to keep. The allowlist could only name channels that were already in the database when the preview ran, so an unrecognised channel whose first message arrived afterwards fell outside it. Where the failsafe is on, the deletion now names what goes -- known channels that are not on the list -- instead of what stays. The window closes completely, and a listed channel that happens to be empty right now is safe for the same reason. The cleanup preview was the one long operation that never took the shared lock, while holding an open reader across a full-table scan. That is precisely the case the lock was written for. Clearing the history reported success when it failed. ClearMessages purges the full-text index between the delete and the VACUUM; if that step throws, the plaintext stays on disk and the user was told it was gone. It has its own error string now, in all 25 languages. Also: - One busy state for the whole tab. Cleanup, clear, maintenance and export reach the same store, and per-section flags left two destructive buttons live at once. The lock turned that into a refusal rather than damage, but a refusal you have to trigger to discover is not an answer. - The gate carries a revision, bumped by every mutating operation that finishes. A preview taken before a retention sweep no longer passes as current afterwards: comparing it against the settings alone cannot see that the rows it counted are gone. - Database metadata moved to a worker. Checking "is anything busy" first is not enough, because an operation can take the lock in the gap before COUNT(*) runs, and then the game stands still for a whole file rewrite. - The clear hint stays hidden until the count has actually been read. "0 messages are stored" in front of the clear button is a lie told at the worst possible moment. - Refusal notices read the operation once. Guard and name were two reads of the same field, so a run finishing in between printed a sentence that stopped at the colon. - The retention sweep cannot start twice. The gate only goes busy once the worker reaches TryBegin, and the due-check runs every tick. - Teardown waits up to five seconds for the store to come free rather than disposing the connection under a running VACUUM. - Maintenance has its own flag and says so when it is refused; reload gets the same guard as its neighbour; the breakdown tree keeps its open state across a language switch. |
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1987d745d8 |
docs: hold the documentation against the code
Every claim in the user-facing docs, checked against what the plugin actually does after A2 to A5. The two GDPR sections in PRIVACY.md describe features that only exist again as of this cycle, so they now name the screens they live on and say what the cleanup does with a channel this build does not recognise. The export sentence promised a date range; the form offers an age in days. PRIVACY.md also named "Show emotes" in Settings as the way to stop the one outbound call the plugin makes. That switch has had no control since May, and a documented opt-out that only exists in the JSON is not an opt-out, so the toggle is back in the chat tab. Both its strings were already translated. Dead paths: the README source tree still listed a file deleted in May, docs/IPC.md cited a window that no longer exists, the first-run wizard pointed at the same removed file, and the theme authoring guide sent readers to a Themes tab that is called Appearance. The changelog lost two double blank lines that were failing markdownlint and holding preflight red. Preflight is green again. Historical documents keep their old paths on purpose: the changelog and the AI disclosure describe what was true when they were written. |
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e24ea79302 |
feat(privacy): reconnect database maintenance and the manual retention run
Two sections that had backends and no buttons. Database: path, size, WAL size, message count, and a clear button. The numbers refresh at most every five seconds and not at all while a long operation owns the store -- MessageCount takes the read lock, and asking for it during a VACUUM means waiting for the whole file to be rewritten, on the draw thread. The old version called ClearMessages straight from the draw thread, VACUUM included; it runs on a worker now. One line beyond the old layout sits above the clear button: how many messages are stored, and that exporting keeps a copy. Whoever is about to throw the history away should be told there is a way not to. The legacy Chat 2 files only get a block when they are actually on disk, and the advanced tools only appear when the section is expanded with Shift held. The message injector is not back: it was deleted with the tab and writing 10,000 fake messages into a user's real database is not something to rebuild on the way past. Retention: an "apply now" button, the running hint, and the last-run line, which v1.11.0 shipped as an English literal while both strings sat translated in all 25 languages. Plus reset-to-spec next to the existing clear-overrides, since the two answer different questions and both were already translated. Retention_Apply_Tooltip stays unused and gets a replacement. It ends with "Save your changes first", and the window it was written for had a Save button. Also here, found while wiring the manual trigger: DbOperationGate.End now takes the operation it releases. It used to reset blindly, on the reasoning that a worker must be able to release from a finally without knowing whether it acquired. That is backwards: a worker whose TryBegin was refused also runs its finally, and a blind reset there hands away the lock of whichever operation actually holds it. Worse than no gate, because the refused worker walks off believing it did nothing while a VACUUM starts under somebody's open reader. |
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1ab7ba8377 |
feat(privacy): reconnect the retroactive cleanup
The privacy filter only decides what gets written from now on. Whatever was stored before the user narrowed their channels stays there until something removes it, and that something has had no button since May. Two rules shape the section, both because this deletes history and cannot be undone: - Without a preview the apply button does not exist. Not greyed out, absent. A disabled button is something a user waits for; a missing one is something they have to go and earn. - A preview that no longer matches the settings counts as no preview. The old version only recoloured the number and left the button live, so a changed whitelist could be applied against counts computed for the previous one. The mapping from the live rule to CleanupRetainOnly is the part worth reading twice. CleanupRetainOnly takes one set and deletes everything else, so it can only stand in for the live rule where that rule narrows something: filter off means nothing is filtered, and an empty list means a full wipe, which has its own button and its own confirmation. Both cases now say so instead of offering a destructive action that does not mean what it looks like. Inside that, the allowlist is the whitelist itself plus any stored channel this build does not recognise while the unknown-channel failsafe is on. Deriving it from the counts instead would delete messages that arrive on a whitelisted but currently empty channel between the preview and the apply, and dropping the unrecognised ones would defeat the failsafe, which exists to hold on to a new patch's channel until the user has decided about it. The preview runs on a worker over its own connection. It is a GROUP BY across every stored row, the old version ran it inline on the draw thread, and holding the read lock for it would stall UpsertMessage on the framework thread for the length of the scan. Cleanup_Help_SavedNote stays unused: it tells the reader to press Save first, and the window it was written for had a Save button. |
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94af81a961 |
fix(privacy): let the channel grid actually decide what is stored
IsAllowedForStorage applied the unknown-channel failsafe to known channels too. Untick Say in the grid, leave "Save unknown channel types" on, and Say kept being written -- and that failsafe is on by default. So a config that never met the wizard ran with the filter enabled, an empty list and the failsafe on, which stored everything while the filter's own description promised "only messages from allowed channels are written to the database". The grid was inert for exactly the users who had not been walked through the wizard. The rule now reads: on the list, or unknown and the failsafe allows it. A known channel the user did not pick stays out. That correction alone would turn "stores everything" into "stores nothing" for those same configs, so two things move with it: - Config v24 switches the filter off where it was on with nothing picked. Same behaviour as before, stated where the user can see it, and one line in the log saying so. A config that does have picks keeps them and starts honouring them, which is the point of the change. - A fresh config seeds the list from PrivacyFirstWhitelist instead of starting empty. Privacy by Default was already the documented intent; it just relied on the hole to stay usable. The rule lives in its own type now. Configuration implements a Dalamud interface, and the build suite cannot load Dalamud.dll -- the runtime resolves the declaring type before reaching the method body, so even a static call on it fails. Fifteen cases pin the truth table and the migration condition; the self-test checks the running config is not in the state the migration exists to undo. |
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d59ee62223 |
feat(privacy): reconnect the message export
The exporter has worked since v1.4.8. The form that drives it went out with the old settings window in May, which left PRIVACY.md promising an access request the plugin had no way to answer. New section in the data and privacy tab: time range, sender substring, channel groups, format, and a save dialog. Form state lives in the tab, not the config -- a filter describes one action, and a stale "last 7 days, sender Mira" reappearing weeks later is a worse start than an empty form. StreamForExport now takes a caller-owned connection. The reader stays open for as long as the file is written, seconds to minutes on a large history, and chat keeps arriving throughout -- so the primary connection would be read here and written by UpsertMessage at once, and SqliteConnection is not thread-safe. Holding the read lock instead would trade that for freezing the game. ChannelGroups lifts the eight groups out of the deleted tab and finishes them: 37 of 89 channels belonged to no group and were therefore unreachable in the UI. Game Master channels follow ChatTypeExt.Parent(), so GmTell sits with the other tells rather than under system traffic -- an access request that quietly drops part of what it promises is the dangerous kind of gap. Also here: - OpenSecondaryConnection disposes on a failing pragma. Open can succeed and journal_mode=WAL still time out, and with Pooling=false the connection then survives until a finalizer reaches it. Affects the full-text rebuild worker too. - StreamForExport builds its logger before the reader, so a throwing CreateLogger cannot leave a reader nobody owns. - The export thread takes the gate itself instead of the caller taking it first. Acquiring before Start would strand the gate for the session if thread creation failed, and the gate also holds back the sweep. - Notifications are skipped once teardown has started. The thread has no cancellation path and finishing the file is right, but reporting it to a plugin that is gone is not. - Transient widget rows that return their value instead of saving it. Writing the config file on every keystroke of a sender filter would be both pointless and slow. - Five translated keys for "another database operation is running", in all 25 languages. Two of the four operation names have no trigger yet; they arrive with the cleanup and maintenance sections. |
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90bf986f76 |
refactor(export): read text from chunks, write the file atomically
Two changes to MessageExporter before it gets a caller. It read SenderSource and ContentSource, the raw SeStrings. TextValue on one holding an auto-translate phrase reaches SeStringEvaluator, which asserts it is on the main thread and throws unconditionally when a macro resolves a global number. An export belongs on a worker, so that would abort it partway and leave half a file. The plan called for resolving text in batches on the framework thread. Not needed: Message.Sender and Message.Content are already-resolved chunk lists -- ChunkUtil turns auto-translate into text at ingest, and the full-text index reads them exactly this way. Same strings, no evaluator, no thread affinity, and no batching machinery. Second, the file handling. The format was validated after the StreamWriter was opened, so an unknown format left a zero-byte file where a previous export had been. It is checked first now, and the write goes to a .part file that is moved into place at the end. A crash halfway used to leave a file that opens cleanly and is quietly incomplete -- which on the path a GDPR access request goes out on is worse than an obvious failure. Almost none of this is reachable from the build suite: ExportToFile takes IEnumerable<Message>, Message needs SeString, and xUnit cannot load Dalamud.dll -- even an empty list fails, because the runtime resolves the parameter type before the body runs. So the format mapping is pinned there and the rest by a new self-test, which builds probe messages with deliberately empty SeStrings: if the exporter ever reads them again, the text comes out blank and it fails. |
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22de2de234 |
docs(db): correct why VACUUM fails against an open reader
The comment said PerformMaintenance inherits a five-second timeout before throwing. It does inherit that timeout, but it is not what happens here: a VACUUM on a connection with a live reader fails instantly with 'cannot VACUUM - SQL statements in progress'. That is SQLITE_ERROR, not SQLITE_BUSY. Busy handling only covers contention between different connections, so no timeout applies and no retry helps. The practical difference matters for the error message the UI will show: the DELETE has already committed when it fires, so the rows are gone and only the compaction is missing -- 'deleted but not compacted', not 'failed'. And PerformMaintenance batches VACUUM, REINDEX and ANALYZE in one statement, so a failing VACUUM takes the other two with it. |
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6a3bbe2357 |
fix(ci): let the version check tell a release from a local build
The check demanded csproj, repo.json and every DownloadLink carry the same version. That is right for a published release and impossible for anything else, so it went red the moment v1.11.0 closed -- and pre-push blocks on it. The two states were conflated. repo.json is the distribution manifest, so its version has to describe what the links actually serve. Claiming 1.11.0 while every link serves v1.5.6 makes Dalamud offer an update, install the old build, and offer the same update again on the next launch. Satisfying the old rule meant building exactly that. Now: the manifest must always agree with itself and with its links, and the build must never be older than what is published. --release additionally demands the three match, which is the mode for cutting a tag and still catches the v1.2.2 burn it was written for. The link check moved from the csproj version to the manifest version, which is the pairing that protects users. In the old form a manifest could name a version none of its links served and pass, as long as the csproj agreed -- the exact mismatch it now rejects. |
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d0eb2934ed |
feat(db): one gate for every long-running database operation
Generalises the retention-sweep lock, which already solved this for a single case: it stopped a manual sweep from racing the automatic one, and nothing else. Export, cleanup and clear need the same protection against each other, and for a sharper reason. An export leaves a reader open on the primary connection deliberately outside _readLock, because the enumerator is consumed lazily by its caller. A VACUUM starting while that reader lives meets an active reader on a connection Microsoft documents as not thread-safe, and PerformMaintenance sets no command timeout, so it inherits five seconds before throwing -- after the DELETE has already committed. TryBegin refuses rather than queues. Every one of these is user-initiated, and a wipe that fires minutes after the click is worse than one that declines. End is idempotent and does not check which operation ends, so a worker that throws before acquiring can still release from its finally block. Current is volatile because the draw thread reads it every frame to decide which buttons are disabled. Blocking on the lock to find that out would freeze the game for the length of a VACUUM, which is the exact failure this is meant to prevent. Pure state machine, so the transitions are pinned without a database or an ImGui frame -- including that exactly one of 64 competing callers wins. |
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125a57167e |
fix(privacy): purge the full-text index when messages are deleted
messages_fts stores sender and content as plain text, and no delete path touched it. ClearMessages, CleanupRetainOnly and the retention sweep all removed rows from `messages` alone, so the readable text of every "deleted" message stayed on disk. It was self-sealing. InitFtsReadyCache treats a non-empty index as ready, so after a wipe the index stayed full, the flag stayed true, and the rebuild that would have cleared it never ran again. This is not hypothetical: the retention sweep runs unattended every 24 hours, so any user with retention on has been accumulating orphaned plain text since the index shipped. And the plugin says otherwise in two places -- the clear button promises "Removes all message history. Cannot be restored", and PRIVACY.md documents targeted deletion as a feature. Wiping the index rather than deleting matched rows, because message_guid is a GUID string while messages.Id is a BLOB and the two cannot be joined in SQL. The index is derived data; it rebuilds from the surviving rows on the next start, which is both cheaper and provably complete. CleanupRetainOnly also skips VACUUM when nothing matched, the way DeleteByRetentionPolicy already did. Rewriting the whole file for zero deleted rows costs seconds on a large database and gains nothing. Six tests drive the real store against a real database, since the defect was in what the SQL did not touch rather than in any computed value. |
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8bf351ba02 |
docs: correct the untranslated string count
Measured across the whole UI rather than estimated from the settings window: around 270 visible literals without a resource key, not the hundred the changelog claimed. The settings window is the bulk of it, but the first-run wizard, the input bar and the about tab carry their share. Smoke test for the cycle came back green -- everything works and does what it says. The untranslated strings are the only known issue. |
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f205dd4e54 |
chore(release): close the v1.11.0 cycle
Version to 1.11.0 in the csproj, changelog and roadmap entries for the local state. Not published: the public release stays at v1.5.6 and the download links are untouched. repo.json goes back to 1.5.6.0. It had been carrying the development version while all three download links pointed at the v1.5.6 archive, which is a trap waiting for a merge: Dalamud would offer an update to a version the download does not contain, install v1.5.6 again, and offer the same update on the next launch. main is unaffected -- it only ever saw 1.5.6.0 -- but the feature branches have been inheriting the mismatch since v1.6.0. The manifest version belongs to what the links actually serve. A local state is tracked by the csproj and the changelog, which is what they are for. Testing channel deliberately not opened yet. Publishing 1.11.0 as a test build would ship a modern settings window alongside a first-run wizard and a message list that are still stock ImGui -- and 1.10.0 would ship the pinned-tell-history bug that 1.11.0 fixes. |
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d1e12ce866 |
fix(popouts): restore a way to close a pop-out
Last commit hid the header row when the title bar was on, to stop the tab name appearing twice. The close button was in that row, and the title bar carries none of its own -- ShowCloseButton is off because closing has to go through the pool to release the slot. So a pop-out with its title bar on could not be closed at all. Pop-in moves into the input row, alongside the settings and hide buttons that are already there. It is red, contrast-checked against the button plate it sits on, and carries a tooltip, since a bare X next to an emoji picker does not say where the tab is going. Wired by setter after construction rather than through the constructor: the window is what the button has to call, and it does not exist yet while its own input row is being built. Routing it through the graph would close a factory-callsite cycle MS.DI cannot detect. The header row is now just the tab name, drawn only when there is no title bar to carry it. InputBar_PopIn_Tooltip ships in all 25 languages, including the Designer entry. New strings get translated with the change from here on, not batched. |
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051fd64857 |
fix(settings): use the translations that were already sitting there
The window came out half German and half English on a German client. Thirteen of those labels had a translated resource all along, reachable from no line of code -- the same defect this cycle has now hit four times. Most visible: all seven tab names in the sidebar. Settings_Tab_General and its siblings exist in 25 languages and the sidebar drew "General", "Appearance", "Chat" as literals. That is the first thing anyone sees in this window. Plus reduce motion, custom sound volume, show hide button, window opacity, the window style heading, and the themes folder button. Deliberately left alone where the wording matched but the context did not. "Never" exists as a world-suffix option, not as "the sweep has never run", and "Opacity" exists for a tab rather than a window; reusing either would read wrong in any language that inflects them differently. Those want their own keys, not a borrowed one. What stays English is what has no key at all: the section headings, the keybind labels, and the descriptions written during this cycle. Roughly a hundred strings, and adding them means 25 files each -- that is the localisation pass, not this commit. |
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9c7be4106d |
feat(popouts): bring the pop-out windows up to the rest
Three things, all visible in one screenshot. The tab name was drawn twice. The pop-out has a title bar carrying the tab name and a header row underneath repeating it -- the same string, one line apart. The header now only draws when the title bar is off, which is the case it was written for. The close button was ImGui.Button, so it took the theme's button colours. On several themes that is a bright magenta plate sitting next to plain text, making the way out of the window the loudest thing in it. It uses the plugin's own icon button now: glyph contrast-checked against the surface, danger colour on hover only. And the message area gets the same floor as the main log, with the same restraint -- no accent wash, motes at a tenth. Pop-outs were the last surface still sitting on flat background while every other window had depth. |
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d30922af8c |
feat(settings): convert the appearance tab, finishing the window
The last six stock collapsing headers are gone, so all seven tabs now read the same way. Appearance is the one people open most, being where the themes live, and it was still the odd one out. Its four components each needed only the heading, so they get a SectionRenderer rather than the whole widget set -- SettingsWidgets would have handed a colour editor a Plugin reference it has no use for. Three of the six could not take a literal key. The colour editor draws its section seven times with seven titles, so the key becomes a parameter. The theme picker keys its categories by position, since CategoryMap is a fixed list and the index survives those names being translated later. And the custom-theme section takes a fixed key although its label carries a count, or it would reset every time a theme is imported or removed. The theme picker's headers also pick up the disabled state properly now. They sit inside an ImRaii.Disabled while a theme is being edited, and a draw-list header cannot see that push -- so they had stayed at full contrast while everything under them dimmed. |
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04f8f1ace8 |
feat(settings): opaque settings window, contrast applied throughout
The settings window no longer inherits the chat window's transparency. GlobalStyleScope pushes one opacity for every window in the plugin, so a value chosen to keep the chat log out of the way was also deciding how readable a settings dialog is. The stronger reason is that contrast cannot be computed against a background that is not there. Behind a translucent window the real background is the game: a black cave one minute, a snowfield the next. Every foreground measured last commit was measured against a colour it does not actually land on. Opaque makes that measurement true. BgAlpha only reaches the window fill, never the draw list, so the backdrop cannot observe it -- it takes an explicit override instead of guessing from the pushed WindowBg. Contrast now runs through SettingsPalette, so every row and heading gets it without each call site asking: 4.5:1 for labels and titles, 3:1 for descriptions and accents. The lower floor on descriptions is deliberate. It preserves the rank between the two lines of a row, which is why the description is dimmer at all, while still guaranteeing it stays legible. The toggle's border is in there too. It is the only thing marking an off switch, and a border tone that blends into the surface leaves the control invisible. |
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33bcc38581 |
feat(style): pick foreground colours by measured contrast
The gradient was turned down because text on the lit edge became hard to read, which fixed the symptom and lost the effect. The real problem is that a theme picks one text colour while the same text lands on a base surface, a lit edge and an accent fill, and a value that reads on one can vanish on another. White iconography on a pale violet accent was the reported case. So contrast is computed rather than assumed. ColourUtil gains WCAG relative luminance, the contrast ratio, and EnsureContrast, which walks a foreground away from its background until it clears a threshold -- 4.5:1 for text, 3:1 for icons -- and stops at the first step that does, so a colour keeps as much of its hue as the ratio allows. Luminance is gamma-corrected now. sRGB is gamma-encoded, so averaging raw bytes overstates dark colours badly, and nearly every surface here is dark. Mid grey is 0.216 relative luminance, not 0.5. The tests caught a real error in the first version: direction was chosen by whether the background measured below 0.5 luminance. Pale violet sits at 0.39, counts as dark by that rule, and the function tried to make white whiter. It now picks whichever end reaches further from the background. With foregrounds that follow, the gradient goes back up past where it was. Applied to the sidebar icons and labels and to the segmented control's labels. The remaining call sites are a polish pass of their own -- this is the machinery plus the two places that were reported. |
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ae9b503776 |
fix(tells): load pinned tell history after login, not before it
A pinned tell tab came up empty for the rest of the session, reported by a
tester and reproduced from his config.
RehydratePinnedTabs runs from a hosted service at plugin start. It queries tell
history by character, and CurrentContentId is 0 until a character is logged in
-- LastContentId only gets set from the framework tick. The game loads plugins
at boot, so the normal path queries for character zero, finds nothing, and there
was no second attempt: the service subscribed to Logout but not Login.
It defers now when no character is available and completes on the login that
follows. The pending flag keeps a later character switch from appending a second
copy of the history to tabs that already have it.
Two things hid this. Reloading the plugin in a running session, which is what
development looks like, always has a character available. And it only shows up
if you pin a tell tab at all -- the same path for non-temp tabs already handles
the boot case explicitly, one file over:
if (pluginInterface.Reason is not PluginLoadReason.Boot)
manager.FilterAllTabsAsync();
Also surfaces FilterIncludePreviousSessions in the Chat tab, which decides
whether the log shows anything from before the current session and had no
control at all -- written only by the first-run wizard, and only if the user
reached step 3. Skip the wizard and it stays false forever. It applies
immediately rather than at next launch, since the user is looking at the window
when they ask for it.
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57780351d4 |
feat(settings): convert the remaining four standard tabs
Chat, Channels, General and Data & Privacy now draw the same way Window does. A half-converted window is worse than an unconverted one: before, all seven tabs were consistently dated; after the pilot, one looked current and six looked abandoned, and switching between them made the seam obvious. Descriptions move out of the help markers and onto the rows. Those strings were written to be read, and a (?) the user has to hover is where an explanation goes to be ignored. Several were translated into 25 languages and had never appeared on screen at all. Two settings that could not use the standard helpers -- the language picker, which rebuilds the font atlas, and the keybind mode, whose description depends on the selected value -- go through a plain Row that hands the caller the control column and leaves the save logic alone. Privacy filter labels now come from the resources that already existed for them, same defect as the channels tab last round: strings present, translated, and reachable from no line of code. Four more constructors take a TokenResolver, so this wants the DI smoke pass. Only the appearance tab still draws stock collapsing headers; its four components are their own block. |
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7df18bd552 |
fix(style): shorten the ramp instead of layering it
The dithering attempt made it worse and the reasoning was backwards. Four layers at a quarter alpha each carry a quarter of the steps each, so every layer bands more coarsely than the single ramp did, and blending four coarse ramps adds interference on top. Reverted. The real variable is distance, not layer count. A ramp has as many steps as it has distinct alpha values, so stretching it over the full height of a pane gives each step a stripe twenty-odd pixels tall, which the eye sharpens into scanlines. Running the same ramp over 190 pixels puts those steps a few pixels apart, where they read as a falloff. So: light fading down from the top edge, shadow gathering at the bottom, and a flat surface in between. Constant alpha cannot band at all, which leaves most of the pane immune by construction. |
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05b203c85c |
fix(style): dither the surface tint so it stops banding
"Horizontal scanlines" names it exactly. An alpha ramp from 0x34 to 0 has 52 distinct values, so across a 600px pane each one owns a stripe about 12 pixels tall, and the eye reads those stripes as scanlines. Raising the contrast only buys more of them, thinner. So it dithers. Four ramps at a quarter alpha each, every one ending slightly lower than the last, so they share a starting colour but run at different slopes. Their step boundaries land on different rows, and where one layer has stepped up its neighbours have not, which puts the blend between two quantised values. Same total tint, four times the effective resolution, three extra draw calls. Layers are staggered by slope rather than offset on purpose: shifting them would leave a gap at the top where fewer layers overlap, which reads as a bright band. That trades one artefact for a worse one. The tint is roughly twice as strong now, which the settings pane wanted anyway, and strength is a parameter so the chat log can stay at 45% of it. |
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c1f1c0563c |
fix(style): tint the surface instead of repainting it
Both remaining complaints had one cause. The window paints its own background, and the backdrop was filling the same area a second time. Two stacked layers turn a translucent window solid, which is the density over the chat log. And an opaque fill has to carry the entire gradient by itself. That is where the banding came from: a shallow ramp across an opaque surface crosses so few 8-bit values that each one covers a visible stripe. Nothing sits underneath to break them up. So it tints now. Near-transparent white at the top, near-transparent black at the bottom, straight over whatever the window already drew. The window colour stays visible, the ramp only shades it, and the game showing through disperses what little stepping is left. The sidebar does the same with a flat black wash rather than a repainted darker surface. Motes are roughly half as bright everywhere, and the chat log takes 10% of that. DrawVerticalGradient stays for the segmented control, which paints a surface that genuinely is its own rather than one already drawn underneath. |
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8b96ffb2ec |
fix(style): let the backdrop follow the window's own opacity
Three problems from one screenshot, and the same root cause behind two of them. The pane painted at full opacity regardless of the window it sat in. BgAlpha only ever reaches WindowBg, so a draw-list fill ignores it entirely, and a deliberately translucent settings window came out as a solid block beside a translucent chat window. The backdrop now reads the alpha out of the resolved WindowBg colour and carries it through the gradient, the accent wash and the motes. The banding is 8-bit quantisation, not a rendering fault: a gentle ramp across a tall surface crosses so few distinct values that each one covers a visible band. Halving the range leaves fewer and fainter steps, and the translucency now underneath them breaks up what remains. Motes over the chat log drop to 18%. A settings page is read in glances and can carry motion behind it; a chat log is read line by line, where anything drifting behind the text competes with it. Intensity is a parameter rather than a second particle system, so the two surfaces share one implementation. |
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8ebed6846d |
feat(style): put the chat log on the same floor as the settings
The motes were too subtle to register, so: seventy instead of twenty-four, wider radius range, and each one is a soft halo with a brighter core rather than a flat disc. At this size a single filled circle reads as a speck of dirt on the screen; the ring around it is what makes it look lit. The backdrop moves into its own component and the chat log gets it too. Two windows in one plugin looking like two separate products was half the reason the settings window read as untouched -- the chat had been reworked in v1.10.0 and the settings had not, and no amount of work inside one window closes that gap. No accent wash over the message list. It works on a settings pane, where the top of the surface is a heading; over a chat log the oldest visible messages would sit in a tinted band and read as highlighted. Registered transient rather than singleton, so two surfaces on screen own separate mote sets instead of sharing one drift pattern -- which would be visible the moment a popout sits next to the main window. MainWindow's constructor changed, so this needs the DI smoke pass. |
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76416afe3a |
feat(style): depth for the settings window
Brief was a mix of Lightless and Character Select+, modern without being overloaded, and the gradient allowed to show more. The content pane gets a stronger gradient plus an accent wash falling from the top edge to about a third of the height. Without it the pane was a neutral box that happened to sit inside a themed window; now the theme reaches the surface being read. Ambient motes drift up behind it. Procedural rather than the image sequence Character Select+ uses, so there are no assets to ship and they take the theme's accent instead of whatever was baked into a PNG. Fixed count, fixed arrays, seeded once, so the layout is identical every session and nothing allocates per frame. They advance once per frame regardless of how many surfaces call in, and ReduceMotion skips them entirely -- same contract HoverState already honours. The tab sidebar was the last stock-ImGui element and had started to look it. Its entries are drawn now: darker plane than the content pane so the two read as separate surfaces, a chamfered plate with a solid leading bar for the active one, hover fading between muted and full text. Its icons go through the draw list with a font pointer taken outside the scope, rather than being drawn inside a FontAwesome push. That atlas has no ASCII glyphs, so any label caught inside such a scope renders blank -- which has already happened twice in this plugin, once in the tooltips and once in a badge. |
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ced7ea0c55 |
feat(style): headings by typography, surfaces by gradient
Two rounds of screenshots said the same thing twice: the section headings read against blue themes and vanished against violet ones. The cause was that their only distinction from a normal row was a fill colour, and no fill works in every palette. Headings are typography now. Small caps with wide tracking, no plate, no bar, followed by a rule that fades out along its length instead of stopping dead. The weight comes from letterforms and whitespace, which look the same in every theme. 18px of air above each one does the grouping that the bar used to fake. ImGui has no letter-spacing, so DrawTrackedText renders one glyph at a time through a stack buffer. That technique is documented in Character Select+, whose Boutique style layer solves exactly this problem the same way. Row separators are off by default. A rule under every row turns a settings page into a ledger, and the hover fill already marks where a row starts and ends. Surfaces get vertical gradients, derived from a single theme tone rather than a hardcoded pair, so they follow whatever the active theme sets. Lerp rather than a brightness multiplier: these surfaces sit near black, where scaling a channel of 12 by 1.14 lands back on 13. That is what LerpTowardBlack is for. The selected segment finally uses DrawSlipPolygon, which has been sitting in the plugin unused since it was written, and its highlight is a second, shorter chamfer rather than a clipped gradient -- PushClipRect is rectangular and would have squared the cut corner straight back off. Reference note: Lightless and Umbra were read for approach only. Both are AGPL-3.0 and none of their code is here; a vertical gradient is common knowledge, their implementation of it is theirs. |
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2f4518a6b1 |
fix(style): give the settings pane the contrast it was missing
The converted tab had the right structure and no legibility. Five separate causes, all of them contrast rather than colour choice. The content pane never set ChildBg, so it inherited whatever showed through the window, and the window is translucent by default. Settings text was sitting on moving scenery. It gets the surface tone now; the window's own opacity still applies on top, so the glass look survives. Section headings had no ground of their own and floated between the rows at roughly their weight, which meant the tab had lost its grouping entirely. They get the raised surface, and their accent bar now runs the full height instead of stopping at the title line. An off toggle was filled with the same surface tone as the row behind it and read as empty space. It gets an outline that fades out as it turns on, where the filled track carries the shape by itself. Two colours could not be picked statically at all, because themes here range from near-black to pastel: the label on a selected segment, and the knob on the track. Both now derive from the luminance of what they sit on, so neither can end up light-on-light. That is what ColourUtil.OnColour is for. Descriptions drop from TextMuted to TextFaint. Level with the label they made each row read as two settings rather than one with an explanation. |
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5a4c3b6707 |
feat(settings): convert the window tab to the styled widgets
The first tab that actually looks different. Everything here was stock ImGui: framed collapsing bars, checkboxes with the label trailing on the right, and sliders glued to the left edge with their name behind them. Now: section headers with an accent bar, rows with the label on the left and the control right-aligned in its own column, sliding switches instead of checkboxes, and a segmented control where two radio buttons used to pretend to be two settings when they are one. Three of the four widgets built in this cycle had no call site outside the debug gallery. That is the exact defect that triggered v1.10.0 -- five tools built and never wired up -- and the spec rule written afterwards says no widget without a call site in the same cycle. This closes that on the pilot tab; the remaining five follow one at a time. The row helpers live in SettingsWidgets so the other tabs get them unchanged, and the theme lookups go through SettingsPalette, cached per frame: twenty rows would otherwise resolve the same five tokens twenty times over. Section keys are u8 literals rather than the visible titles. ImGui's own storage keys collapsing headers off the label, which would reset every section's open state on a language change and merge two sections whose titles translate alike. Note WindowTab's constructor gained a parameter, so this needs the DI smoke pass before the next tab follows. |
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18d43f9afa |
fix(emotes): survive BetterTTV's shared-emote endpoint going private
/emotes/shared/top now answers 403 with {"message":"unauthorized"}. Nothing
checked the status code, so that object was handed to a List<Top100>
deserializer, which threw on the very first character on every plugin start.
The throw escaped the whole loader, so the 65 global emotes -- fetched
successfully one call earlier -- were discarded along with it, and State went
back to Unloaded, arming the same failure for the next trigger.
A failed page now stops paging and keeps what the global endpoint returned. The
global call itself still throws when it fails, because without it there is
nothing to keep.
Two smaller hazards on the same path: an empty page would have made Last() throw
rather than end the loop, and a null deserialization result was dereferenced
outright. Both end the loop now.
Logged as a warning, not an error. This is a third-party endpoint changing its
access policy, not a fault in the plugin, and it does not need a stack trace in
the log at every launch.
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6397916712 |
fix(settings): show which channels get their history deleted
Three of the four first-run profiles switch the retention sweep on and write a per-channel deletion policy. The window only ever showed the global default, so whatever the wizard decided about individual channels was invisible from the moment the wizard closed. The tab now lists every channel whose retention differs from the global value, tagged by where the number comes from, plus a button to drop the custom ones. It also finally uses the strings written for this screen, sweep description and default help included. Read-only, deliberately. Zero means "keep forever" as a global default and "delete this channel's entire history" as a per-channel value, because the default takes a separate SQL branch while a mapped channel gets cutoff = now. No shipped profile contains a zero and no UI could set one, so nothing is broken today -- but an editor cannot be offered until those two meanings agree. Noted at the branch in DeleteByRetentionPolicy. The default slider now goes down to 0, which is the value that means "never delete anything". Its own label has been promising "0 = never" while the slider started at 1. |
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588b886537 |
fix(settings): remove the switches that do nothing
Six settings had a control, a saved value, translated labels, and no reader anywhere in the plugin. Flipping them changed a byte on disk and nothing else. Three sat next to each other in the Chat tab under timestamps, so the section read as four related options where only one -- the 24-hour clock -- works. FormatTimestamp consults nothing else. The first-run wizard offered one of them too, on its visual step, and listed it back in the summary as if it had been applied. That is the first screen a new user sees, so it goes as well. Their own strings show how long this has been drifting: the wizard called PrettierTimestamps "relative time", the settings tab called the same field "modern layout". Two different features, one boolean, neither implemented. That is also why these are removed rather than wired up -- there is no single behaviour to restore, and inventing one belongs in a cycle that plans it. Config fields stay, with a comment. A stored value should survive until the rendering it describes exists, and dropping them would silently reset anyone who set them. Found by an audit that turned up considerably more of this: 433 of 824 translated resource keys reach no code at all, and the export, cleanup, tab editor and pin paths are complete but unreachable. That is its own cycle; this commit only clears what actively lies to the user in the window we are working on. |
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64db8986e6 |
fix(style): close the remaining unreserved-space cases
Three more instances of the pattern the previous fix only half caught. The section header clipped its description and not its title, so a translated heading wider than the pane ran out over the scrollbar. Only the window clip rect stopped it, not the content width. Row's separator used an unscaled 1px offset with a scaled stroke. ImGui strokes centred on the path, so at UI scale 2 half the line sits below the rectangle the row reserved -- and rows stack flush, so it landed in the first pixel row of the next one. Offset now derives from the thickness. The segmented control claimed in its own comment to share the setting row's contract. It did not. It took a position as a parameter and then re-pinned the layout cursor to it, which moves a caller's layout whenever that position was not the cursor, and it advanced by the full height where the other two subtract ItemSpacing.Y. It now reads the cursor like they do, and the comment says why the advance still differs: those two stack flush because they are list entries, this is a single control and takes the normal gap. Also: the label centres against the control band when it has no description below it, since a slider draws its text at FramePadding.Y and a top-aligned label sits visibly high next to it. Gallery arrays are held rather than rebuilt per frame, which its own comment already demanded two sections earlier. And SectionHeader.Reset is gone -- no caller, and section state keys off ids rather than labels, so nothing needs to clear it on a language change. |
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0c3023c8cb |
fix(settings): stop enum combos listing blank rows
The shared label buffer was handed to ImGui.Combo whole, with the value count as the fourth argument. That argument is not the item count -- it is popupMaxHeightInItems. The count comes from the span's own length, which was always 8. So every enum combo listed eight rows. A three-value setting showed five blank ones below its real entries, and the popup was capped at three rows high, so it scrolled. Clicking a blank row hit the range guard and silently did nothing. Five combos were affected: world suffix, name form, command help side, preview position and tell auto-open mode. The per-tab code this replaced sized its array to the value count, so the count happened to be right; sharing one buffer is what exposed the misread parameter. Slicing the buffer fixes both halves at once: the span carries the real count and popupMaxHeightInItems falls back to its -1 default. Also moves Lerp below LerpTowardWhite. It was inserted directly under that method's comment block, TEST-MIRROR line included, so the documentation sat on the wrong method. |
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c5a0c4d0d7 |
fix(settings): show the translations the channels tab already had
Twenty resource keys existed, were translated into all 25 languages, and were reachable from no line of code. The tab drew hardcoded English literals instead, so a German player read "Enable auto-tell tabs" while the German string sat in the plugin unused. This is the same defect as the three unreachable settings earlier in this cycle, one level down: the work was done, the wiring was not. The literals were also worse than the strings they shadowed. "Enable auto-tell tabs" against "Automatically open a tab per conversation partner for every /tell", and every setting had a written description that had never been shown at all, so nothing in the section explained what it did. Two of those are worth more than the labels. The conflict hint names the one setting in another plugin that silently stops auto-tell tabs from ever opening, which is not something a user works out alone; it is on screen now. The sidebar width description explains what the 44px default actually means. The keys carry stale prefixes from the old eight-tab layout -- the preload one still says Privacy_ though the setting lives here. Renaming them would touch 25 files per key, so they keep their names and the strings go on screen now. |
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1c78a84b9b |
fix(style): reserve the height a wrapped description actually needs
Both widgets drew their description with a wrap width and then sized the row as if it were always one line. Same bug, two different symptoms. A setting row clips to its label column, so the second line was simply cut off, directly under a comment claiming the text wraps rather than being cut. A section header has no clip rect at all, so the overflow was drawn over its own border line and into whatever the caller rendered next. Both now measure with CalcTextSize against the same wrap width they draw with. The section header also gained the clip rect it never had, and its lead offset is computed once instead of twice, so the measured width and the drawn width cannot drift apart. Third fix, same family: the segmented control relied on its last InvisibleButton to leave the cursor in the right place. It happened to work, because the loop re-pins the cursor before every segment, but a caller cannot see that from the outside -- and the gallery duly reserved the row a second time with Dummy, doubling the gap after every segmented control. The widget now owns its advance explicitly, like the other two, and CalcSize is gone with its only caller. |
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f999036e50 |
refactor(settings): merge the duplicated tab helpers
Six tabs carried a byte-identical DrawToggle, four a byte-identical slider, and five hand-rolled the same enum combo loop. 281 lines out, 82 in. The combos were not only duplicated, they were wasteful: each one called Enum.GetValues inside Draw, so every open settings window allocated five arrays per frame for sets that cannot change at runtime. EnumValues<T> reads them once per closed generic, and the label array is one buffer shared by all of them. Two behaviours are now uniform rather than accidental. The range check on the selected index existed in exactly one of the five and is now in all of them, and the tell auto-open combo lost its inline literal array in favour of a Name extension like its seven peers -- still English, but at least in the place the localisation pass will look. SettingsWidgets is constructed by each tab rather than injected. The tabs are DI singletons and a seventh constructor signature change buys nothing here. One visible difference: the tell auto-open combo was 220px wide against 200 for every other combo in the window. It is 200 now. |
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fa15130468 |
feat(style): let a setting row render disabled
Six settings across the window only apply while another one is on. Today they sit at full contrast and simply do nothing when clicked. BeginDisabled cannot carry this: it pushes an alpha that ImGui applies inside its own widgets, and every part of a setting row that a user reads -- label, description, separator, hover fill -- is draw-list output that never sees it. So the row fades itself, drops its click, and stops tracking hover. The flag is passed through to the control callback as well. A draw-list control handed into the row has exactly the same problem and no other way to learn about it. Note the parameter sits before styleOverride, so the one existing positional call site had to name its argument. |