81 namespace declarations and 100 using directives converted via sed,
plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and
ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs
and HellionStrings.Designer.cs ResourceManager string arguments updated
synchronously — these are runtime reflection lookups not caught by the
C# compiler.
Two intentional ChatTwo references remain: the legacy migration path
'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config
file by design) and the InternalsVisibleTo declaration in
AssemblyInfo.cs (handled in the upcoming repo-folder rename task).
The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector'
are preserved as local symbols; only their target namespaces and references
changed.
The text-disabled colour alone made greeted tabs visually weak in the
sidebar. Push dimmed Header and HeaderHovered values alongside the
existing Text push so the selected and hovered states match the
greeted state too. Idle state stays untouched because ImGui Selectable
has no idle background slot.
The preview block caches the deletion estimate from the last refresh.
When the user toggles whitelist channels afterwards the cached number
no longer reflects the current selection. Snapshot the whitelist on
refresh and detect drift on every frame; on drift, grey out the counts
and surface a stale hint plus an emphasised refresh button. Sits
alongside the existing Cleanup_Help_SavedNote, which warns about a
different mismatch (mutable vs saved) and stays as-is.
Three FontChooser ContinueWith handlers wrote Mutable.* directly from
the threadpool. Wrap the result-write in Plugin.Framework.Run so the
mutation lands on the same thread that owns the rest of the UI state.
Matches the marshalling pattern already used by Database.cs and
Privacy.cs background work.
async void Task.Run() is a no-op for awaiting purposes since the void
returns immediately. Switch LoadData to async Task and have the two
callers fire-and-forget the task directly. Exceptions still go through
the existing try/catch inside LoadData.
Both tab classes were the last two settings tabs still pulling their
display name from the upstream Language resource bundle. Move them
into HellionStrings so all eight settings tabs share one i18n source.
The unused Language.Options_*_Tab keys stay around for backwards
compat with cherry-picked upstream tabs.
Drop the inline wall-of-text description in favour of the standard
HelpMarker tooltip used across the rest of the v0.5.0 settings UX.
Visual consistency for the General tab.
Spawn six themed tabs out of the box instead of one General catch-all:
General (everything), Free Company (FC chat plus FC announcements and
login/logout), Party (Party, CrossParty, Alliance, PvP team plus loot
rolls), Beginner (Novice Network only when ShowNoviceNetwork is on),
Linkshell (all eight regular and cross-world linkshells together) and
Tell Exclusive (TellIncoming/TellOutgoing as a safety-net catch-all in
case Auto-Tell-Tabs misses one).
Tab names live in HellionStrings (EN/DE). The Tabs settings tab gains a
help-text hint above the list recommending one tab per linkshell when
the user is in multiple, since a single combined Linkshell tab gets
noisy fast for active users.
- Configuration.cs: ShowTitleBar defaults to true so a fresh install
shows the window header instead of leaving the user without a drag
handle and hide button
- Configuration.cs: MaxLinesToRender default drops from 10000 to 5000
to match the slider's intended ceiling and the previous user-tuned
baseline
- ChatLogWindow.cs: 24h-clock checkbox now actually flips the format.
The Bestand path passed null culture which on a German system
locale always rendered 24h regardless of the toggle
- Appearance.cs + ChatLogWindow.cs + Popout.cs: when Hellion theme is
enabled the global theme opacity drives the chat-window BgAlpha and
the legacy WindowAlpha slider is disabled, so the two opacity
controls no longer fight each other
- Appearance.cs: ticking UseHellionFont now flips FontsEnabled off so
the two mutually-exclusive font stacks no longer appear active at
the same time
- Plugin.cs: mark RetentionSweepRunning volatile so the ImGui thread
reads the latest value without a stale register-cached copy
- EmoteCache.cs: reset State to Unloaded on exception so a later
trigger can retry instead of being blocked by the early-out
- Settings.cs: switch the SaveAndClose / Discard buttons to Allman
bracing for consistency with the rest of the file, and include the
ItemSpacing in the Ko-fi-button right-edge calculation
- Privacy.cs: add a saved-policy hint above the manual retention
Ctrl+Shift button so the existing Cleanup wording pattern is
matched here too
- HellionStrings: drop seven unreferenced keys (Theme_Heading,
Migration_Notification_*, Migration_Webinterface_Removed_*,
AutoTellTabs_Migration_*) and their EN/DE values, add the new
Retention_Help_SavedNote string
The nine legacy tab implementations were superseded by the new eight
themed tabs. Removing them now that the consolidated structure is in
place keeps SettingsTabs/ aligned with what actually ships.
Three collapsible sections: version info (author, discord handle,
version, issue tracker), about HellionChat (maintainer, mission, build
lineage, license, SE notice, localisation, translator list), and the
changelog (auto-print toggle plus the manifest changelog renderer).
Drop the redundant inner Advanced TreeNode in the Maintenance section,
flatten the duplicated indent in the Overview section, and rename the
section headings so they reflect their content (Overview shows
metadata, Maintenance hosts the shift-gated tooling).
The translator section sat inside a child window whose height was
computed as "whatever is left in the content region minus a line".
Once the About copy grew with the new mission and rewritten built-on
sections, that remaining space dropped close to zero on smaller
settings windows, so the tree node was rendered but its content was
either invisible or unscrollable from the parent.
Drop the fixed-height child entirely. The settings window already
provides a scroll container around each tab, so rendering the tree
node and the translator list directly into it lets the parent
handle the scroll. The translators get a manual indent push to keep
the visual nesting that the child-frame used to suggest.
The About tab copy was hand-written in English directly in About.cs,
which left the German users on the upstream Chat 2 wording for the
Hellion-specific blocks. The copy itself also leaned on em-dashes
mid-sentence and on a tone that could read as accusing Chat 2 of
GDPR violations, which was never the intent. This commit moves the
six About-tab sections (Maintainer, Why this fork exists, Built on
Chat 2, License, FFXIV disclaimer, Localization) into HellionStrings
and tightens the wording in both languages.
Tone change is the substantive part. Chat 2's full-history default
is now described as "the right one for most users" rather than a
problem the fork is fixing, and the webinterface removal is framed
as a focus mismatch — Chat 2's webinterface targets remote chat
access from a second device, this fork targets a smaller default
footprint, neither approach is wrong. The personal trigger for the
fork (two million logged messages over two years, mostly /say and
/yell from strangers) stays as it is honest context rather than
criticism.
The same neutralised wording is mirrored in three more places that
described the webinterface removal: the README "Was gegenüber
Chat 2 fehlt" block, the HellionChat.yaml description and changelog,
and the matching repo.json fields. The 0.2.0 changelog no longer
recites the upstream auth-flow internals; "different use case,
substantial rebuild, removed" is enough for users.
Em-dashes were also removed from two body strings that previously
used them as comma replacements (Privacy filter storage-only help
and the retention default description). Heading-level dashes
("Hellion Chat — Welcome", "Export (GDPR Art. 15 — right of
access)") stay because dashes are appropriate as separators in
titles.
The Theme description was already inaccurate — it still talked
about slate-violet tabs and amber highlights even though the brand
sweep moved everything onto Arctic Cyan plus Ember Orange. Updated
to describe the current palette honestly.
The About tab already credits Chat 2 and the maintainers, but it
never said why this fork exists in the first place. New users
discovering Hellion Chat through the Dalamud plugin list could
reasonably read it as a replacement attempt rather than what it is:
a niche alternative for users who care about chat persistence and
data minimisation.
The new "Why this fork exists" block sits between the Maintainer
and the Built-on-Chat-2 sections so the reading order goes from
"who" to "why" to "from what". It states three things plainly:
- Hellion Chat is not trying to replace Chat 2
- The trigger was the maintainer's own database (two years,
two million messages, mostly public-chat from strangers)
- Source is open under the same EUPL-1.2 licence; the upstream
authors are welcome to look, take ideas, ask, or ignore
The tone matches the rest of the About tab — direct, no marketing
voice — and stays in English with the other legal-ish copy so a
single source covers every locale.
The plugin theme drifted from the website palette over time: cyan
sat at #00B8D4 instead of the brand #00BED2, the warm highlights
were industrial amber rather than Ember Orange, and active tabs and
title bars were rendered in slate violet — a shade not part of the
brand at all.
This commit moves every HellionStyle slot onto the Arctic Cyan +
Ember Glow tokens documented in the website's BRANDING.md:
- Primary cyan slots (Button, CheckMark, Slider, Separator) now
use brand-color / brand-color-light / brand-color-dark
- Window title bars and the active tab use brand-color-dark as
Identity teal — slightly varied so it reads as identity rather
than as another action surface
- Unfocused-active tabs drop to a deeper teal so the unfocused
window's tab is still visible without pulling focus
- Resize grips and scrollbar grabs lift into Ember Orange on hover
and active states, replacing industrial amber
- Window, child, popup, frame and header surfaces follow the
brand background ladder (#070B12, #0C1220, #141E30, #1A2538,
#22303F)
- Borders use the brand cyan at 40% alpha (matches --border-brand
on the website) instead of neutral steel grey
The slate violet tertiary palette is gone. Brand tokens are
declared once and the slot constants alias them, so a future brand
shift only needs to touch the Identity / Accent / Primary stages.