Commit Graph
359 Commits
Author SHA1 Message Date
JonKazama-Hellion eca566321a fix(tells): a tell no longer takes the keyboard mid-sentence
Reported by Carla: a tell arriving while you are typing pulls the focus
away. The interruption is the visible half. The sharp half is that the
input buffer belongs to the WINDOW while the send target is read off
whatever tab is active at Enter -- so a line typed at one person could
leave addressed to whoever just wrote, and in this game losing the
keyboard means the next sentence walks the character around.

Nothing is revealed now while any chat surface is mid-sentence, in any
mode. The tab still appears and still carries its unread mark. The check
lives in its own file because the answer has to be identical everywhere:
it started inside the reveal plan, and a second pop-out path walked
straight past it -- AutoTellTabsService opened windows off its own flag,
at tab creation, a tick before the router was ever asked.

Those two paths are one now. AutoTellTabsOpenAsPopout and TellAutoOpenMode
were two settings for one decision, and the older one won every race,
which is why the other looked inert. Config schema 28 carries the old flag
forward so nobody's behaviour changes. "Off" went with it: it never
stopped the tab from being created -- that is the auto-tell switch -- it
only stopped the jump to it, which is what the switch below it does.

Also in here, all from the same corner of the code:

- Closing a tab was lost in the v2.0.0 rebuild. The trash entry lived in
  the retired ChatLogWindow menu, and the rebuilt one restored rename,
  sound, pop-out and pinning but not this. For tell tabs that left no way
  out at all: IsEditable keeps them out of the settings editor on purpose
  and points at the context menu, which could not close them either.
  Pinned tell tabs stay disabled with a tooltip rather than absent.
- Re-anchoring the active tab used an unconditional Tabs[0] in three
  places, and Tabs[0] can be popped out -- so it ran OnTabActivated over a
  tab live in its own window and stripped its tell binding. With every tab
  popped, the seed and the re-anchor also fought each other every frame.
- PinTab_LimitReached still pointed at "Promote to permanent", removed in
  May. Spanish said "Desija", which is not a word; Greek left "tell tabs"
  untranslated; pt-PT broke its own unpin verb.
- Pop Out was a hardcoded English literal despite the key existing in all
  25 languages since v1.5.6, and the tell-open modes were the last English
  display names in the plugin.
- Segmented setting rows measured 200px flat, which cut German labels in
  half. They size to their longest label now.
- Metrics.Scale still called GlobalScaleSafe. It is an alias for
  GlobalScale in current Dalamud, and dropping it clears the last compiler
  warning in the project.
2026-08-23 02:12:27 +02:00
JonKazama-Hellion b9feb8650f chore(comments): drop the spec task codes the last pass missed
Codes like POP-1c or B4b-2 name a task in a planning document, not
anything in the code. A reader has no way to resolve them and they age
into noise the moment the document is closed. Where a code was used as a
reference, the sentence now names the function it meant.
2026-08-20 07:54:45 +02:00
JonKazama-Hellion 0f9858a3d3 fix(screenshot-mode): the toggle never wrote its change to disk
Screenshot mode is a persisted setting, but neither of the two toggles
saved the config. Turning it on only stuck when some unrelated save
happened to run afterwards -- and once it was stored, turning it off never
reached the file at all, so it came back on with every plugin load.

Both toggles save now. An install currently stuck on it needs one click.
2026-08-20 07:54:38 +02:00
JonKazama-Hellion a3379818eb fix(popouts): the context menu never opened outside the main window
Right-clicking a name or an item inside a pop-out did nothing at all.

One payload handler is shared by the main window, every pop-out and the
input preview, and it holds a single popup state. The main window is
registered first, so it draws first, finds no open popup in its own scope,
reads that as "closed" and clears the state -- before the window that
actually opened the popup gets its turn.

The popup now belongs to the surface that opened it. The others leave its
state alone instead of dropping it. The rule itself sits in its own helper
because the handler pulls in Dalamud and cannot be loaded from a test.
2026-08-20 07:54:32 +02:00
JonKazama-Hellion 16730d5ed9 chore(release): 2.0.2 -- BetterTTV out, placeholders fixed
Forge Announce / Post changelog to Hellion Forge (push) Successful in 9s
Security Scan (reusable) / Security Scan (push) Successful in 27s
Security / scan (push) Successful in 27s
Build / Build (Release) (push) Successful in 34s
Release / Build and attach release ZIP (push) Successful in 31s
BetterTTV emote support is removed rather than switched off. Its shared-emote
endpoint went behind authentication and that is where nearly all of them came
from; what was left is the 65-entry global set, eleven of those on the plugin's
own known-broken list, so 54 largely static images from Twitch's early days.
Exactly one is animated, and that one is 492 frames at 140x140 -- 37 MB of
texture memory for a single emote, uploaded one frame at a time. Not worth a
network call and an on-disk cache on every start.

Gone with it: the download path, the cache directory, the GIF renderer, the
settings section, the block list, and 13 translation keys across 50 resource
files. 1567 lines. The plugin now makes no outbound network calls at all, which
is the claim PRIVACY.md has always wanted to make without an asterisk.

EmotePayload and its MessagePack type byte stay, deliberately. Around a thousand
rows in a two-month-old database carry them, and dropping the type would make
those fail to deserialise -- the history is the one thing 2.0.0 promised not to
touch. Nothing writes one any more and a stored emote renders as the code that
was typed, which is what the sender saw when they typed it.

Five descriptions in the Window tab printed {0} where the plugin name belonged,
handed to the widget directly instead of through string.Format the way the rows
around them do. Every language was affected including English; German surfaced
it because the placeholder lands at the start of the sentence there. A test now
walks every placeholder-carrying resource string, finds its uses, and fails on
an unformatted one -- verified by putting the defect back and watching it go red.

New preview images. The old set was from 2026-05-08, older than every cycle in
2.0.0, and showed stacked ImGui defaults to anyone browsing the installer. Taken
with screenshot mode on so no character names reach a public repo. The wizard
takes the theme picker's slot.
2026-08-19 23:34:41 +02:00
JonKazama-Hellion 97d31bb8e4 fix(defaults): the values everyone had set by hand become the defaults
The 2.0.0 reset put every install on the shipped defaults for the first time, and
that exposed which of them had never actually been used. The sidebar was the
loudest: 44 pixels, a width carried over from the v1.2.0 icon-only layout and left
in place long after the sidebar started drawing labels beside those icons. Every
tab name came out clipped. Nobody had noticed in cycles because everyone had
widened it by hand -- 160 in the config this was measured against.

Default 160, and the floor moves from 40 to 130: where a tab name stops being
readable in German, which is the longest of the 25 languages, rather than where
the icons stop fitting. Anyone who wants it slimmer wants the collapsed layout,
and that is a separate width.

Glyph ranges had the same shape of problem with a worse outcome. They were only
ever filled when someone picked a language explicitly, so an install left on
"follow Dalamud" -- the default -- got none at all. That went unnoticed while
configs accumulated ranges over months; a fresh config has none, and a tester on
a Korean, Chinese, Cyrillic or Greek client would have come out of this update
reading boxes. The load path derives them from the Dalamud UI language too now.

The rest are preference defaults taken from a config that has been in daily use
across every one of these cycles: compact density off, title bar off, compact
timestamps on, compact tell tabs on, honorific glow on, 100 messages of tell
history preloaded, inactive opacity 0.75, command help on the right. New tell
tabs open as pop-outs, because the wizard's closing step tells the user to try
/tell and watch exactly that happen.

Two values were deliberately not carried over. SeenPopOutInputHint and
SeenPopOutHeaderHint are not preferences, they are "this user has seen it"
markers -- shipping them as true would mean no new user ever sees the hints that
explain a feature people did not find on their own. The greeted toggle stays off
as well: it is opt-in for people who greet.

Also dropped the light-bulb emoji from the wizard's closing hint in all 25
languages. UI icons come from the icon font here, not from emoji.
2026-08-19 22:34:35 +02:00
JonKazama-Hellion 89c73be71c feat(release): 2.0.0 -- nine cycles ship, and the config starts over
v1.6.0 through v1.15.0 were never published. The whole window layer was being
rewritten from ImGui defaults to custom drawing, and repo.json deliberately kept
its links on v1.5.6 so nobody could update into a half-finished state. That work
lands here in one release.

The config is not migrated, it is replaced. A config carried across nine cycles of
window rebuilds holds values chosen against surfaces that no longer exist, and
starting over is the only way to be sure every install is on the same defaults.
The message database is a separate file and is not touched. The old config is
copied to HellionChat.json.pre-2.0.0.bak first, so rolling back to 1.5.6 stays a
file copy rather than an evening of clicking settings back in.

Config schema 27. The reset runs from the constructor, before LoadAsync seeds the
default tabs, and the self-test now fails if the tab list is empty at /xlperf --
that ordering breaking would leave every user with no tabs and nothing else in the
plugin would notice.

Default layout gains an Emote tab: custom emotes, standard emotes and echo. A
tester asked for it, emotes get lost between system notices otherwise.

Manifest, README, roadmap and the four changelog consumers are on 2.0.0. The
release notes lead with what was fixed rather than what was redrawn -- retroactive
cleanup that could never be applied, a compaction that reported deleting nothing
while deleting everything, pinned tell tabs that came up empty for a session. And
with the one behaviour change users should know about: the channel grid is
authoritative over storage now, so anyone who had unticked channels while the
unknown-channel failsafe was on stores less than they did before.
2026-08-19 22:15:40 +02:00
JonKazama-Hellion 16557213cd chore: comments, second pass -- the task codes the first pass missed
The first sweep matched a character class that swallowed the digit, so a bare
B1 slipped through while B1-2 was caught. Searching the whole A-Z space instead
of guessing prefixes turned up 130-odd more: B0 through B6, C2, C3, D1, H2, M6,
P7, P8, T2, W2, plus GP-04, KB-01, OD-1, PM-1, PM-3, SEC-01, TR-4, TR-7, UI-11,
UI-12, XC-8 and API-3.

Kept deliberately: 41 B4 01 is a byte signature, "N0" a format string,
#L119-L128 a source anchor, LS4/LS6 are linkshells, and A=FF B=0C G=41 R=C2
explains a colour-channel order. Those look like codes and are not.

Also translated the eight German comments left in the theme files and
ImGuiUtil. Seven of them described what a palette does to which channel, which
is worth reading -- just not in a second language in an otherwise English
codebase.
2026-08-19 22:03:12 +02:00
JonKazama-Hellion 5b738e6885 chore: comments say what the code does, not which task produced it
A comment that reads "MUST stay in lockstep with TryGetActiveCrossfade (K8)"
helps nobody outside the plan that used to have a K8 in it, and the plans are
not in this repo. Same for "Spec FR-4", "plan §B.2", "Sub-Task 4.4" and the
F/R/M/A/S round codes scattered through the style engine and the self-tests.

Personal names go too. "tester feedback from Jin (v1.4.7)" and "Flo decision
2026-06-15" carry the reason fine without naming anyone -- the version and the
reason are the parts a reader can act on, and a public repo should not need a
cast list to be read.

The rule applied throughout: keep the why, drop the reference. Version numbers
stay, since those resolve through the changelog. 77 files.

ChunkUtil also carried 281 lines of commented-out code -- an older ToChunks
variant and two helpers with no callers, inherited and never removed. Deleted;
git remembers them.
2026-08-19 21:50:31 +02:00
JonKazama-Hellion 52237fda7e feat(wizard): the profile cards and the welcome page speak the window's language
The cards were the last surface still drawn from ImGui defaults: four emoji on
stock child frames, sized to a fixed 2x2 grid that clipped the longer privacy
descriptions in half the supported languages.

They are tiles in the row language now -- a resting surface, an accent bar down
the left edge when chosen, a held hover over both, tracked caps for the heading.
The emoji are FontAwesome glyphs from the icon font the rest of the plugin
already uses. Each card measures its own height from its text and the pair in a
row takes the taller of the two, inside a scrolling frame, because cutting a
privacy choice off mid-sentence is not a thing this plugin gets to do.

Step three moves onto ToggleSwitch rows and a drawn theme field with a popup
built from PopupRow, using the transient widget overloads throughout: the
Func/Action pair saves on every click, and this step is staged until Finish.

The welcome page is opaque, unlike every other window here. Those are read at a
glance over the game; this one is read once and carries a privacy decision. The
fox sat on a hardcoded off-white rectangle that read as paper taped to the
window -- it is a disc now, tinted from the theme accent and only lightened as
far as the black linework needs, measured rather than set.

Three defects surfaced while doing it, all older than this work:

- The GDPR notice for full history had been translated into 25 languages and
  drawn nowhere since the four-step rewrite dropped it on 2026-05-18. It is on
  the card where the choice is made.
- Two cards claimed to be recommended: the badge sat on casual while the data
  minimisation heading still said "(recommended)" in every language. The suffix
  is gone, and the word it carried became the badge label.
- The wizard had no way back into it at all. /hellion wizard reopens it, and
  OnOpen resets the staged state so a second run cannot commit picks from a
  first one the user never saw.

The welcome text drops the fork framing: Chat 2 and this plugin have diverged
far enough that the codebases no longer line up, so it reads as history in a
muted line rather than as a justification up front. In its place is the notice
that plugins are a grey area in this game and do not belong in public channels.
Channel names in it come from Language.<lang>.resx per language, so the German
build says Sagen/Rufen/Schreien and the Polish one says Say/Yell/Shout, which is
what a Polish player actually sees on an English client.
2026-08-19 21:50:21 +02:00
JonKazama-Hellion 5958bceb1c feat(wizard): the chrome speaks the window's language (block A of v1.15.0)
The wizard is the first thing a tester ever sees and it was the last surface
still drawn in ImGui defaults -- stock buttons under a hardcoded forge bronze
that ignored the active theme entirely, since v1.5.2.

Block A is the frame: the settings backdrop at full strength, pagination dots on
the contrast-checked theme accent (current step filled, the rest rings, so the
position reads by shape), step-3 section headers in the tracked-caps-and-fading-
rule language every finished window uses, the primary action as the chamfered
accent pill, and back/skip as ghost links. The selected profile card's border
and the step-4 accents follow the theme now too.

Still open, deliberately: block B gives the profile cards their real shape --
including replacing the emoji icons, which have stood against the global
no-emoji-as-UI-icon rule since the cards were built -- and block C moves the
step-3 checkboxes onto ToggleSwitch rows and the theme list onto PopupRow.
2026-08-19 19:44:39 +02:00
JonKazama-Hellion eeffb5bc6b fix(style): the hover fade ran at light speed, and stopped dead
Tester feedback via Flo, aimed at the sidebar tabs but true everywhere: 14/s in
means a full fade in seventy milliseconds, which is five frames -- fast enough
to read as a flicker rather than a fade. Halved to 6.5/s in and 4/s out, which
puts the rise around 150ms and the settle around 250ms, where UI fades usually
live.

And the curve was linear: one speed the whole way, then a dead stop. Consumers
now get a smoothstep over the linear state -- soft start, soft landing -- while
the state itself stays linear, because the evict rule and the advance step are
written against it. Every hover in the plugin inherits both changes through the
one Query call, so the sidebar, the popups, the ghost buttons and the message
rows all breathe at the same pace.

The timing test now guards the other direction: it fails if anyone drifts the
rate back toward light speed.
2026-08-19 19:26:47 +02:00
JonKazama-Hellion 12a445e08f feat(sidebar): soften the seam and let the active tab reach its content
Tester feedback, relayed by Flo: the transition from the tab list to the chat
field is too hard, and the tabs could present themselves better. Three causes,
three changes, no structural touch -- tabs stay tabs, per the standing decision.

The full-width border line under every row was a ladder of hard cuts. It is a
fading rule now, starting past the icon column and dissolving before the right
edge -- the same shape the section headers have used since v1.11.0, at about
half the opacity.

The gap between the sidebar group and the message area was a bare strip of
window background with a hard edge on both sides. A faint surface wash fades
across it toward the messages, turning the cut into a seam.

And the selected tab bridges that gap: its active fill extends across the
spacing so it touches the conversation it selects -- the classic tab metaphor,
attached instead of adjacent. The bridge is a RowStyle knob (default zero), so
sidebar rows opt in and nothing else inherits it. Hover fills picked up the
standard three-pixel rounding on the way.
2026-08-19 19:20:22 +02:00
JonKazama-Hellion 8a9692a71d fix(chat): size the popups from their rows, not the rows from a guess
An ImGui popup does not grow for draw-list content, so both new popups carried a
fixed minimum width -- and German outran it within a day. The menu clipped
Schnellauswahl and Chat ausblenden mid-word; the channel picker would have done
the same to Freie Gesellschaft on a narrow theme font.

PopupRow gets a CalcWidth that measures label plus icon plus padding under the
faces that will draw them, and both popups take the widest visible entry as
their width. Locale-proof by construction: whatever language writes the longest
string sets the size.
2026-08-19 19:13:30 +02:00
JonKazama-Hellion 3e46600fc3 fix(style): the popup text fed RGBA into the contrast helper -- and a guard so this stops recurring
Fifth and sixth occurrences of the same defect in one day, this time in PopupRow
and three spots in the lab. The menu entries and the channel picker were
unreadable at rest on the green theme and only became legible on hover, because
the hover lerp pulls toward a correctly converted accent -- which is exactly the
symptom the tester reported.

The shape of the mistake is always identical: a raw ThemeColors member (RGBA)
handed to EnsureContrast (ABGR). The compiler cannot see it, both layouts are
uint, and a stray extra RgbaToAbgr around the call makes the result look
plausible while measuring a contrast between two colours that are never on
screen.

So this commit is mostly the guard. preflight Block G runs
scripts/verify-colour-channels.sh, which flags any raw theme member in either
argument of EnsureContrast across the UI tree. Falsified before trusting: broken
deliberately, it goes red; and on its very first real run it caught three
offenders in the lab that a hand-rolled grep had missed minutes earlier.
2026-08-19 19:09:22 +02:00
JonKazama-Hellion d7a308b522 feat(style): option three across the board, every colour contrast-bound
Flo picked the third variant in all four lab sections, with one warning attached:
bind the glyph and text colours to the contrast helper or the theme, or they
drown. The warning was well aimed -- the ghost buttons from the previous commit
were feeding RGBA into EnsureContrast, the same channel-order mistake the header
made this morning, and the pill text was raw TextPrimary on an accent fill with
no check at all. Every colour in the row now goes through EnsureContrast against
the surface it actually lands on.

What changed shape:

The icon buttons glow. Flat at rest, and on hover a soft fill with an accent
glow border rising on the held hover value -- DrawGlowBorder's first caller ever.
The lab version of that glow had its alpha in the wrong byte (DrawGlowBorder
reads RGBA, ApplyAlpha writes ABGR), so what Flo approved was a full-alpha glow
with a dimmed red channel. Fixed in both places, with the alpha byte set by hand.

The channel pill is chamfered, the segmented control's corner language, with the
white depth gradient kept. The rounded Pill widget stays untouched for the
status bar.

The channel header trades its fading rule for a tenth-opacity accent wash from
the top edge. Colour as atmosphere rather than as a box -- at this strength it
survives the violet themes that killed the filled bar in v1.11.0.

The lab stays in permanently, by Flo's call: a dev playground for seeing ideas
in-game against the live theme. Its radios now default to what shipped, so the
window doubles as a record of which variant won.
2026-08-19 19:04:05 +02:00
JonKazama-Hellion 6bdfecb1df feat(chat): the input row learns the window's own language
Five filled plates become two ghost buttons and a menu. The plates were ImGui
defaults sitting between a drawn pill and a drawn status bar -- three shape
languages in the one row a user works in, which is what the tester's screenshot
made obvious. The ghosts follow the sidebar's icon buttons: nothing at rest, a
held hover fill, the glyph lifting toward the accent.

Symbols stay outside the menu because they are used mid-sentence. Theme,
settings, screenshot and hide move in; the screenshot toggle was allowed in only
because its state moved to the status bar first, as an accent pill that shows
while the mode is on. A privacy state behind a closed menu answers nothing.

The input field paints its own rounded surface and hands ImGui a transparent
frame, so the widget draws only text and caret -- the Boutique.Inputs technique
from Character Select+, no rebuild of the widget itself. Focus is a two-pixel
accent rail on the left edge: the same mark the rows, the popups and the message
list already use for "this is where you are".

The channel pill gets the CS+ treatment, a faint white gradient and a one-pixel
light along the top edge. White over the fill rather than a second hue, so it
reads as depth in every palette.

And the popups that open from the row are made of PopupRow now -- the sidebar
row's shape, which is also exactly what CS+ draws for its own popup entries. The
channel picker was the reported case: a drawn pill opening a list of naked
selectables, the style breaking mid-click.

A hundred-odd pixels of button reserve go back to the input field.
2026-08-19 18:30:15 +02:00
JonKazama-Hellion df6296024b feat(style): a lab window for the input-row decision
Four elements, three variants each, drawn side by side in real ImGui against the
live theme. Reachable with /hellion lab.

The alternative was drawing mockups, and mockups are what sent this cycle wrong
once already -- they predate the settings window learning that structure is
typography and only controls get a fill. A picture also cannot show the part that
matters most here: switching themes switches which variant works.

Everything it draws comes from helpers that were already in DrawListExtensions
and had almost no callers. DrawSlipPolygon and DrawVerticalGradient had one
between them, in SegmentedControl. DrawGlowBorder had none at all.

Temporary, and deliberately not behind DEBUG: the decision happens in the build
Flo runs. It comes out once the variants are picked.
2026-08-19 18:22:34 +02:00
JonKazama-Hellion 6449a51daa fix(chat): the channel header had a plate the settings window gave up weeks ago
The mockup draws this band as a filled surface, and I built it that way. The
settings window used to draw its section headings the same way -- and dropped it
in v1.11.0, with the reason written into SectionHeader: a fill reads fine against
blue themes and vanishes against violet ones, because its only distinction from
its surroundings is hue. Tracking is shape, and shape survives every palette.

Side by side with yesterday's build the difference was obvious: the settings
window sets VERHALTEN and TASTENKÜRZEL as tracked caps with a rule that fades
out, while the chat window right next to it carried a lit bar. One window was
three weeks ahead of the other.

So the plate is gone and a fading rule runs between the channel name and the
world, stopping short of it. Same shape the settings headings have had since
ced7ea0.

Worth writing down because the mockups are where this came from, and they are
from before that lesson. They are the starting point of the style track, not its
target -- the target is how far ImGui can be pushed, and the plugin has been past
these drawings since v1.11.0.
2026-08-19 18:08:37 +02:00
JonKazama-Hellion 3b5001e616 feat(chat): local and server time side by side, and a quieter header
Both clocks in the status bar, in the game's own LT/ST notation. Anyone agreeing
on a time across regions reads them off one line instead of doing the arithmetic
in their head.

Server time is not computed here and must not be. Framework.GetServerTime() hands
it over, so the plugin follows whatever Square Enix does with it -- a local UTC
conversion would be right today and quietly wrong the day that stops holding.
Umbra reads it the same way. The slot drops out on its own like every other one,
and it is empty while logged out, because then there is no server to read a clock
off.

The header gives up its clock in exchange. With both times in the status bar it
would have been the third copy of the same number on one screen, and the header's
job is to answer where you are, not what time it is.

Its title also moves down to the meta size. Tracked caps at body size read like a
headline, and the header is meant to answer a question rather than announce one.
That only works because the meta face now carries the full glyph range: it was
built with an ASCII-sized one on the assumption it would only ever draw clocks
and world names, and a single umlaut in a tab name would have broken it. All
three delegate handles rasterise the full set now -- the honest cost of the
change, and the reason the size distinction is worth having at all.

Two things fell out along the way. The detail no longer needs a flag saying "draw
me in the body face", because there is no glyph the meta face cannot reach. And a
culture-pinning test lost its subject when the clock left, so it asserted nothing
and is gone rather than repaired.
2026-08-19 17:29:20 +02:00
JonKazama-Hellion 439c919d77 feat(chat): a button for screenshot mode, where it can actually be found
It has only ever lived in the right-click menu on a player name. For a privacy
feature that is the same as not existing -- reported as missing by a tester who
has been running the plugin for months and never found it.

Now a camera in the input row, next to hide-window, and lit in the accent colour
while active. A mode whose state you cannot see is worse than no mode: the whole
point is knowing whether the names on your screen are real before you press the
screenshot key.

The button reserve goes from 130 to 156 to fit it. No new string -- the context
menu's label is already translated into all 25 languages and says exactly what
the button does.
2026-08-19 17:13:06 +02:00
JonKazama-Hellion e2b6e7a992 fix(chat): the header measured contrast against the wrong colour space
EnsureContrast works in ABGR. I handed it the theme's RGBA on both arguments, so
it swapped red and blue in the foreground and in the background, measured a
contrast between two colours that were never on screen, and returned a result in
the wrong order -- which then went through RgbaToAbgr a second time.

On a violet surface with a teal accent that came out as dark bordeaux on dark
violet: the exact unreadable pairing the call was there to prevent. Reported from
a real screenshot, not from a test, because nothing here is testable without a
draw frame.

Every existing caller in the codebase passes ABGR -- SettingsPalette hands over
_palette.Abgr(...), SegmentedControl uses fields literally named LabelAbgr and
TrackAbgr. Mine were the only three that did not, and all three were written in
this cycle.
2026-08-19 17:09:05 +02:00
JonKazama-Hellion 80ec7450c8 feat(chat): stop repeating the same minute on every line
The comparison value comes from the message data, not from a variable carried
between rows. In 1.5.6 the loop walked every message and skipped invisible ones
with a dummy, so what it remembered was the last *visible* stamp. The virtualised
list only iterates the visible window, so the row above that window was never
drawn at all -- a carried variable would hold whatever was on screen before the
last scroll, and the first stamp after every jump would be wrong.

No predecessor means draw. Scrolling into the middle of a log would otherwise
swallow the only stamp on screen.

Both draw paths now pass an index; the linear one was a foreach and had none.

The setting is on by default and existed with translations in twenty-three
languages -- Catalan and Italian had kept the English string, so those two are
done now. It needs no fingerprint entry: the column stays reserved when the stamp
is suppressed, so hiding one changes no row's height.
2026-08-19 12:07:39 +02:00
JonKazama-Hellion b63e1eda9b fix(privacy): one rule for tab names, applied to all four surfaces
The header was the only place that knew a tab name can be a person. The sidebar,
the tab strip and a pop-out's window title drew the same "Player@World" string
untouched, so a screenshot of the default view still named the partner while the
messages underneath were anonymised. Guarding one surface out of four guards
nobody.

The rule sits in one place now and all four read it. Names are replaced rather
than blanked: a nameless tab in a strip of tabs is worse to use than a
placeholder, and the sidebar has no room to explain itself. The salt is drawn
fresh on every plugin load, the same reasoning the message path uses -- a stable
label would let two screenshots taken weeks apart be tied together.

The tab strip resolves once and both measures and draws that value. Measuring one
string and drawing another would have sized every tab wrong the moment the mode
came on, which is the kind of thing that looks like a layout bug and gets fixed
in the wrong place.
2026-08-19 12:04:55 +02:00
JonKazama-Hellion 1604186aa1 test(style): pin the type scale table, and mark three mirrors
The arithmetic had tests from the first commit; the table in front of it did not.
Factors is indexed by the enum, so a role inserted in the middle shifts every
factor below it -- and each one still resolves to a plausible size, which is
exactly why nothing would have failed.

Three files were missing their TEST-MIRROR marker despite having mirrors. The
marker is how the drift check finds them.
2026-08-19 12:01:31 +02:00
JonKazama-Hellion 8fea9113b9 fix(privacy): the screenshot guard was reading a field that gets wiped on purpose
This morning's fix hung on TellTarget, and TellTarget is routing state that the
codebase clears deliberately. StripTellBindingOnPromote sets IsTempTab false,
empties TellTarget, and keeps the name -- so a promoted tell tab is called
"Player@World" permanently while carrying neither marker, and falls through both
possible checks. That state survives restarts. A pinned tab whose binding did not
survive a save is the same hole with a different cause; the auto-tell service
logs that case as expected and repairs around it.

The flag is set where the name is built from a partner and is not cleared by
promotion. Renaming clears it, because at that point the user typed it.

Config v26 carries it backwards for tabs that already exist: anything still
holding a tell binding or the temp flag got its name from a partner. Tabs
promoted before this version cannot be recovered -- nothing in the stored data
says where their name came from -- and renaming one has the same effect anyway.

Two more things the header was giving away. Its icon for an auto-tell tab is
derived from the partner and stable across sessions, which is three bits of
linkable information on a picture meant to be shareable; the message path
re-salts its name hashes on every load precisely to avoid that, so screenshot
mode now falls back to a plain envelope. And a world name that is not ASCII --
the CN and KR clients have those, and we ship translations for both -- was being
drawn in the meta face, which carries ASCII and a middle dot. It would have come
out as question marks, the same defect the split was built to prevent.

Plus two that are not privacy: the header had no FontsReady gate, alone among
the drawing components, so its band height and baseline offset were wrong in
exactly the frames this cycle made more common. And a long tab name ran past the
band and got cut mid-glyph at the window edge; it fits now, the way the honorific
header already did it.
2026-08-19 12:00:16 +02:00
JonKazama-Hellion 0399b68d8c fix(settings): let the preview show what the log shows
The preview was four flat lines of text on a plain field. After this cycle the
real log has a channel header above it, a fixed timestamp column, and system
messages in italics -- so the preview had quietly become a picture of a window
that no longer exists. That is the same defect as a widget with no call site,
just pointing the other way: something on screen that stopped tracking what it
describes.

The reserved band grew with it. It is a fixed height that the sidebar mock also
divides by, so adding a row inside without raising it would have pushed the last
message out of the space -- the recurring drawing-into-unreserved-space mistake
this project keeps stepping on.

Preview stamps are fixed rather than live. A clock ticking inside a settings
panel pulls the eye away from the setting being changed.
2026-08-19 11:50:19 +02:00
JonKazama-Hellion 63d1b34b00 feat(chat): two densities that actually look different
Card density puts the sender on its own line with the body indented onto the text
column beneath it, and six pixels of air after each one. That air is what makes a
card read as a card, and it goes through the measured row height so the clipper
plans against it rather than around it.

System messages go italic in both densities. Nobody said them -- it is the game
talking -- and italics carry that in every palette. Colour would have been the
obvious alternative and is the wrong tool twice over: the rule this cycle runs on
says typography solves what typography can, and the channel colours already in
those chunks come from the game and are not ours to dim.

The italic face falls back to the game's own italic rather than to upright text
when the custom one is switched off, so the distinction survives either setting.
2026-08-19 11:48:46 +02:00
JonKazama-Hellion 81e4c9367a feat(chat): give each row a surface to sit on
A wash from the left at a tenth opacity, a two-pixel accent bar on the edge, both
fading in and out on the held hover value rather than snapping.

Two draw paths, because the height arrives at two different times. On a normal
frame the cached height is already correct -- a chat message does not change
height after its first measurement -- so the surface goes down before the text
and costs nothing. On the frame after the cache is dropped no row knows its
height yet, and that is the only time the draw-channel detour is needed. Without
it the entire list would flash bare for one frame after every window resize,
which is not rare: width and display scale are both in the fingerprint.

The gradient and the rounding cannot be one call. AddRectFilledMultiColor writes
four fixed vertices and takes no rounding parameter, so the rounded base goes
down first with the gradient inside it. At two pixels the bar has no visible
corners at all and needs neither.
2026-08-19 11:47:46 +02:00
JonKazama-Hellion ba16ab59e3 feat(style): a scope for drawing behind text that has not been measured yet
Needed on exactly one frame: the one after the height cache is dropped, when no
row knows its own height yet. Every other frame the cached height is already
right -- a chat message does not change height after its first measurement -- and
the caller paints the fill directly without coming near this.

Modelled on LightlessSync's SettingsCardScope, which had already worked out the
two things that make draw channels dangerous. Nesting a splitter into itself
asserts, and Dalamud does not compile asserts out, so the user gets an error
dialog rather than a glitch -- hence the depth count. And a forgotten merge is
not a dropped frame but a permanent one: the commands stay in the channel buffers
and never reach the draw list, then the next frame's split walks into the assert.
Hence the finally, by way of the struct's Dispose.

Fill switches to the background channel and switches straight back, so a caller
cannot leave the channel hanging even by returning early.
2026-08-19 11:46:40 +02:00
JonKazama-Hellion 611dd368cb feat(chat): give the timestamp its own column, and the show-timestamps box its effect back
The stamp used to be text at the head of the line with two spaces after it, so
every sender name started wherever the previous stamp happened to end. It sits in
a fixed column now, measured once per draw from the widest shape the current
format can produce, and the names line up.

The column stays reserved when the stamp is hidden. Collapsing it would make a
per-tab switch change every row height in that tab, and the height cache would
have to carry wrap positions rather than just the format.

tab.DisplayTimestamp has a reader again. It was in 1.5.6 at two call sites and
lost both when cf4705e retired the old chat window; the tab editor has been
writing a setting nobody read since. Same class of defect the last cycle spent
itself on, found in passing here.

The sender draws in the heavier face and the stamp in the smaller one, both
dropped onto the body baseline -- ImGui aligns a row by its top edge, so without
that the stamp would hang. All three faces follow the same FontsEnabled or
UseHellionFont pair every other push site follows; with the game font selected
there is no heavier or smaller variant and the row falls back to one face.

Card density gets the two-line treatment only where there is a sender. A system
message has none, so a header row would be a stamp alone on a line -- an empty
gesture. Those stay single-line in both densities.
2026-08-19 11:46:01 +02:00
JonKazama-Hellion a841942b41 fix(layout): the clock format and the per-tab timestamp switch move row heights
Two more axes the height cache never knew about, and the second one is not even
wired up yet -- it is about to be.

Use24HourClock changes the stamp from 15:45 to 3:45 PM. The stamp sits at the
head of the line with SameLine(0,0), so the wrap width every following word is
measured against shrinks. Rows that wrap near that boundary get a different
height, and nothing dropped the cache.

DisplayTimestamp is per tab, which is why BuildLayoutFingerprint now takes the
tab. It only ever read Plugin.Config before -- the per-tab part of this system is
the gate, one per tab, comparing fingerprints that knew nothing about tabs. The
switch is dead today and gets its reader in the next commit; the axis goes in
first so the cache is right the moment it starts doing something.

Both are toggles, so they sit in the discrete half and skip the settle window.
2026-08-19 11:44:30 +02:00
JonKazama-Hellion ad7421fbed feat(chat): the sample the timestamp column measures against
Eights rather than zeroes. In most faces 8 is the widest digit, and a column
measured from 00:00 gets undercut by a 10:38 -- which would shove the name column
right on exactly that row, the misalignment the column exists to remove.

Two samples because the twelve-hour form is wider. That difference is why
Use24HourClock has to enter the layout fingerprint: switching it moves every wrap
position after the stamp, and the height cache never knew.
2026-08-19 11:43:38 +02:00
JonKazama-Hellion 56a9f3f474 fix(privacy): the header gave away what the log was hiding
Screenshot mode anonymises sender names in the message list. The channel header
I added yesterday sat above that list and showed two things it should not.

The home world, on the right. It narrows a player down almost as far as the
character name does, and the mode exists so a picture can be shared.

Worse, the tab name on the left. AutoTellTabsService builds a tell tab's name as
"Player@World", so a tell conversation had the partner's name and world set in
tracked caps directly above a log where every message had been anonymised. The
one place a reader looks first was the one place still naming them.

The name is suppressed only where it actually names someone -- a tab with a tell
target set. General or Trade stay readable, because they identify nobody, and a
self-named tab is the user's own text.

Found by asking what the new surface shows rather than by a test failing. Nothing
here was failing.
2026-08-19 11:42:13 +02:00
JonKazama-Hellion e810d2479d refactor(style): drop the type role that could never be pushed
TypeRole.Header had no call site and could not get one. The channel header is set
apart by small caps and tracking, not by size, so the role resolved to exactly
Body -- a value that would sit in the enum being equal to another value forever.

That is the precise thing this style track exists to prevent. Five widgets shipped
once with no call site at all, and the rule that came out of it says no piece
lands without one in the same pass. Writing a caller just to satisfy the rule
would have been worse than the rule.

Also cleans two comments the pop-out rewrite left pointing at things that are
gone: a close button that lived on the removed title row, and a method
description with no method under it.
2026-08-19 10:22:25 +02:00
JonKazama-Hellion dfc0cda806 fix(chat): four things the header review found, all of them visible
The self-test was the worst of them, because it is the only tool that makes block
A judgeable at all and it destroyed itself on use. It returned Fail while the
atlas was not ready, and its own weight buttons trigger a rebuild -- which is
asynchronous, not synchronous as the comment claimed. Click a weight, watch the
step go red. It waits now, like the two existing steps that had already worked
this out.

The translated stand-in was drawn in the meta face, whose glyph range is ASCII
plus a middle dot. Fifteen of the twenty-five translations reach outside that, so
"not logged in" would have rendered as a row of question marks in Japanese,
Russian, Korean, Greek and eleven others -- and the measured width would have
been the width of the question marks, so the right edge would have drifted too.
The plan said to keep it on the body face and the comment in FontManager says so
as well; the code simply did not. The detail is two parts now rather than one
string, and each part is measured under the face that draws it.

The header was the only place in the UI pushing RegularFont directly, without the
FontsEnabled-or-UseHellionFont check every other push site makes. With both
toggles off the window draws in AXIS and the header would have drawn in
Inter-Light, at a different size, in a band measured against a third one.

And the icon sat on the text baseline. FontAwesome is a fixed-width handle built
at Dalamud's own size and does not follow the plugin's font setting, so at any
other body size it hangs. The sidebar already knew this and centres against the
row; the header does the same now.

Two smaller ones came along: the minimum-height threshold was compared unscaled,
which would have dissolved it at higher display scales, and the height passed
into that check included the input row -- so "is there still room to read" was
measuring the wrong thing. Both callers now say what sits below them.
2026-08-19 10:21:03 +02:00
JonKazama-Hellion 100290ea4d feat(chat): put the channel header above both windows
Drawn before the scroll child in each, so it stays put while the log moves. The
child's height is deliberately left alone: it is given as a negative value, and
ImGui resolves those against the space still available from the current cursor --
which the header has already reduced. Subtracting it a second time would have
opened a gap of exactly the header's height above the input row, in both windows.

Where the name shows follows one rule: never twice on the same screen. The
sidebar layout is the only place nothing else carries it, so that is the only
place the header says it. The top-tab strip carries it, and a pop-out with its
title bar on carries it in the title.

The pop-out's plain title row is gone, replaced by the header. The comment it
left behind is worth keeping in mind -- an earlier header row was removed exactly
because it repeated the tab name one line below the title bar. That warning is
now the rule rather than a reason to have no header at all.

The trailing detail is the home world and the clock, and the clock follows the
same Use24HourClock setting the message timestamps do. Two clock formats in one
window, with the header sitting directly above a column of timestamps, would be a
defect rather than a preference. Culture is pinned for the same reason it is
pinned in the message list.
2026-08-19 09:58:29 +02:00
JonKazama-Hellion 74f9ff7f16 feat(chat): a header that says which channel you are in
Small caps with wide tracking, not a smaller size. The mockup asks for one pixel
below body text, and one pixel would have cost a whole additional font handle at
full glyph range -- tab names are free user input and can be CJK. Tracking reads
the same in every palette and costs nothing, which is the same argument that
settled the section headings in the settings window.

Only the world and the clock use the meta face. Its glyph range is ASCII plus a
middle dot, so anything that gets translated has to stay on the body face.

Two things it will not do. It drops the tab name where one is already on screen:
a pop-out with its title bar on carries the name in the title, and the top-tab
strip carries it too. Repeating it one line below is the exact defect that got an
earlier header row removed, and the comment left behind at that removal is what
made this rule. And it disappears entirely below a minimum message-area height --
the window minimum is 260px, already shared with the honorific header, the input
row and the status bar, and all of it scales together. A header that leaves two
readable lines is worse than no header.

Both decisions are arithmetic and sit in ChannelHeaderLayout with tests. The
gallery gets an entry despite the header needing a tab and the font handles,
because that window exists precisely because pieces once shipped without a call
site.
2026-08-19 09:55:13 +02:00
JonKazama-Hellion 0551116a0c refactor(sidebar): let the channel header resolve the same icon
Visibility only. The header has to show the icon the sidebar row shows, and the
lookup table alone would not do it: it only answers for a tab with an explicitly
chosen icon, and the default is none. Most tabs reach their icon through the
derivation this method wraps.
2026-08-19 09:52:49 +02:00
JonKazama-Hellion 0916f8d1fb feat(style): put mixed sizes on a shared baseline
ImGui lines items up by their top edge. ItemSize only shifts anything when
CurrLineTextBaseOffset is non-zero, and that stays zero unless
AlignTextToFramePadding ran -- so a meta timestamp beside a body-sized name would
sit flush at the top and float above the baseline.

The correction is the difference of the two ascents, scaled. The scaling looks
like it is applied twice and is not: Dalamud rasterises at SizePx * GlobalScale
and then divides the metrics back down, so ImFont.Ascent comes out logical.
Drawing multiplies it up again. The comment says so, because the first reviewer
to see this file read it the other way.

No call site yet -- the self-test in the next commit takes it, and the message
list takes it in block C.
2026-08-19 09:49:21 +02:00
JonKazama-Hellion 147034bda5 fix(layout): four axes that could always stale the cache, and the new roles
The height cache keys on a fingerprint of everything that can change a row's
height. Four things that can were never in it:

- ItalicFontV2.SizePt. ChunkRenderer pushes the italic face mid-row for emphasis,
  so there have been mixed sizes in a single line all along -- nobody called it
  that. Changing only the italic size moved every wrapped row and left the cache
  untouched.
- ItalicEnabled, which swaps between ItalicFont at its own size and AxisItalic at
  the base size.
- FontsEnabled and UseHellionFont, which swap the face outright. This pair is the
  quiet one: both size fields default to 12.75f, so the fingerprint did not move
  at all while the glyph widths underneath it did.

On top of those, the two new role sizes. They follow the base arithmetically, but
the resolved value is what belongs in the fingerprint -- a theme override moves
the base without moving any factor.

The three toggles go in the discrete half so they bypass the settle window, the
same way density already does. The sizes are sliders and wait it out.

Falsified rather than assumed: dropping FontsEnabled back out of Discrete turns
the new test red, so it is measuring the axis and not just passing.
2026-08-19 09:48:35 +02:00
JonKazama-Hellion 6d2bb95528 feat(style): name the four type roles
Body, Sender, Header, Meta. Three of them share the base size, which looks like
an oversight and is not: the sender is set apart by weight and the header by
small caps with wide tracking. Neither of those is a size, and solving them with
size instead would turn the log into a ransom note. Only meta steps down, because
it is meant to be skipped over rather than read.

Factors sit in a static array rather than as consts. The master spec puts
typography under theme control, and ThemeTypography is already the declared
extension point for it -- a const would wall that off before anyone gets there.

No caller yet. FontManager takes the first one in the next commit; that is the
one place in this cycle where a piece lands before its call site, and it closes
inside the same block.
2026-08-19 09:44:31 +02:00
JonKazama-Hellion 58830aecec feat(style): the arithmetic behind a type scale
Quarter-point rounding, not whole points. The base size is 12.75pt, so rounding
a derived role to whole points would move it further than the step between two
adjacent base sizes -- the scale would quantise away the difference it exists to
express.

The floor is what keeps the meta role legible when someone runs a small base
size; below about seven points a timestamp stops being readable at any display
scale.
2026-08-19 09:44:05 +02:00
JonKazama-Hellion e0c9efca05 i18n: the five spots the smoke test found, and a BOM in the export
Reported from a real pass through the window.

The theme categories were a static readonly array, so the five names
froze at whatever language the plugin started in and a runtime switch
relabelled the entire window except them. Same shape as the layout
labels earlier in this cycle; this one got missed because replacing the
literals with resource lookups looks finished until you actually switch.

The status bar built its counts from English literals -- tab, tabs, msg,
tell, tells -- and the privacy pill said "Privacy-First" in all 25
files. The thousands separator follows the user's culture now too, so
German reads 1,2k rather than 1.2k.

The live preview claims to show what the window will look like. It was
showing English channel names next to a translated placeholder, which is
worse than either. Channel labels come from ChatType.Name() now and the
status slots share the strings with the real status bar. The four mock
chat lines stay English on the earlier decision.

And the export wrote a byte order mark. Encoding.UTF8 emits one, and a
leading U+FEFF makes the JSON invalid for every strict parser --
confirmed against a real export from the game, where python's json.load
refused the file. CSV keeps its BOM, because without one Excel guesses
the codepage and mangles every non-ASCII name.

The self-test that was supposed to catch that read the file with
File.ReadAllText, which strips a BOM while detecting the encoding. It
reads bytes now.

The status bar tests asserted English literals and started failing on a
German machine -- they pin a fixed culture now instead of inheriting the
locale of whoever runs them.
2026-08-19 08:24:31 +02:00
JonKazama-Hellion fdb1a98519 fix(privacy): the cleanup could never be applied, and three more from the audit
The cleanup preview marked itself stale before it could be drawn. The
gate bumps a revision on release so a preview cannot survive a wipe; I
then made the preview take the gate, so its own release invalidated it
every single time and the apply button never appeared. The feature has
been shipping non-functional since it was written, with a self-test that
asserted the exact bump that killed it.

Read-only operations no longer move the revision, and preview and
maintenance have their own marks instead of borrowing Cleanup -- which
also stops the five-second metadata refresh from expiring previews, and
stops the UI announcing "another operation is running: cleanup" during a
VACUUM.

The JSON export produced invalid JSON. The chat relation kinds were
interpolated straight into the output, and interpolating an enum writes
its member name, so every message with a recognised relation came out as
"source_kind":LocalPlayer. That is the file a GDPR access request goes
out on. The self-test wrote a JSON file and never parsed it; it does now.

Retention with the limit at zero still deleted. The slider is labelled
"0 = never" and the sweep seeded 31 spec defaults unconditionally before
reading the user's overrides, so zero still lost free company, linkshell
and party history after ninety days -- and the short-circuit written for
exactly this case could never be reached, because the map was never
empty.

A wipe that worked reported that it had failed. VACUUM needs the
database to itself, the refilter walks a lazy reader on the primary
connection outside the lock, and the two collide -- after the DELETE has
committed. The delete paths no longer let that escape: the rows are
gone, an uncompacted file is a housekeeping problem, and telling
somebody their history is still there when it is not is a different kind
of problem.

Also:

- CSV cells starting with =, +, - or @ get a leading apostrophe. The
  content is text other people typed into a chat channel and the file
  exists to be opened in a spreadsheet.
- An export that matched nothing no longer replaces the previous one. It
  used to write its header, move it into place, and then report that
  nothing matched. Dalamud's save dialog offers no overwrite
  confirmation to fall back on, so this is the part that had to move.
- The retention sweep says so when it loses the race for the gate, and
  routes its notifications through the teardown check like everything
  else.
2026-08-19 07:17:33 +02:00
JonKazama-Hellion 9ea9e96145 fix: close what the style review found, starting with a gate the metadata skipped
The real defect first. RefreshDatabaseMetadata was the one worker of six
that never took the shared lock, and its flag was the one of six missing
from the tab's busy state. It calls MessageCount, which holds the read
lock, so a wipe could start while it was in there -- and the tab would
not have known to grey the button, because it could not see the worker.
Both halves fixed. The pattern is why: seven near-copies of one worker
skeleton, and each copy decided something slightly different.

The clear button failed silently when its thread could not start. The
most destructive control in the plugin, pressed, and nothing happens,
with no way to tell that from a wipe that worked -- while the three
harmless workers beside it do report. Maintenance was the mirror: its
comment promises refusals are said out loud, and then swallowed the
actual failure. Three start-failure paths also bypassed the notify
helper that carries the teardown check, three weeks after it was added
for exactly that.

The database numbers now wait for a real read, like the clear hint
already did. Zero bytes and zero messages read as an empty database, not
as a number nobody has fetched.

SelectionAfterDelete is gone, with its three tests. The accordion has no
selection, so its return value went into a discard -- a function
answering a question the interface does not ask, with green tests
guarding nothing. The project's own self-test README calls that the
anti-pattern of record.

Six new keys replaced by the translated orphans that already said the
same thing. A commit earlier in this cycle is literally called "stop
duplicating a key" and these went past it. The duplicate button also had
the label "Add", which is the one string out of ninety-four that was
never written.

Tests: CleanupDeleteTypes had none, and with the failsafe on -- how a
fresh config ships -- it is the path every cleanup takes. Four now,
including the one that matters: an empty list deletes nothing rather
than everything.

And a self-test for the gate wiring, which is what would have caught the
metadata worker. The unit tests prove the gate works; nothing proved the
workers use it.
2026-08-19 07:09:54 +02:00
JonKazama-Hellion bbfb9fc630 feat(tabs): the tab editor is back
There has been no way to create a tab, delete one, reorder them, or
choose what any of them collects since the settings window was rebuilt
in May. The five tabs a config happened to have were all a user could
ever have. Every label for this was sitting in the resources, translated
into 25 languages, with no caller.

An accordion, not the list-and-detail pane the plan sketched. The
settings column is narrow, every other tab in this window is a stack of
collapsible sections, and a split pane inside one of them would be the
only thing here that reads differently without buying anything.

Channels go through the matrix that already existed, unchanged: it knows
the groups, the sub-matrices and the ExtraChat channels, and it is
localised. What it does not know is copy-on-write -- it mutates the
dictionary it is handed -- so it never gets the tab's own. Edits land in
a working copy and are published as one reference swap when the user
leaves the tab, and only if something actually changed.

Saving is deferred behind a dirty flag with a short idle, not
IsItemDeactivatedAfterEdit. That idiom defers for sliders and text
fields, which stay active across frames; a checkbox activates and
deactivates inside one click, so it would fire exactly as often as the
return value and write the config file once per box.

Deleting closes the pop-out first, or the pool keeps a slot bound to a
tab that no longer exists. The last editable tab cannot be deleted at
all: the message list has no empty state. Temp tabs are not editable
here -- their name is a conversation partner and the auto-tell service
owns their lifetime -- so they are skipped entirely.

Also E2: Tab.AddMessage stamps LastActivity for every message now. The
condition that used to gate it filtered on InactivityHideChannels, a
setting belonging to hide-when-inactive, and that feature lost its
reader in cf4705e. Which tell tab the pool drops first -- the only thing
that reads the stamp -- was hanging on a setting for something that does
not happen. The three channel fields behind it are gone.
2026-08-19 06:50:23 +02:00
JonKazama-Hellion 3a1b863def i18n: adopt the client's word for tell, and translate the appearance tab
Two decisions, both yours.

Where Square Enix ships a client in a language, that client's word wins.
German says Flüstern, French message privé, Japanese テル, Korean
귓속말, Simplified Chinese 密语. Everywhere else there is no official
client and the loanword is what players actually say, so it stays.

That meant rewriting the whole corpus in those languages rather than
just the new keys, which is the reason the split existed in the first
place: forty German values and thirty-seven French ones carried the old
word. /tell is untouched, because that is a command and not a noun.

The mechanical pass left French with three agreement errors -- "des
message privé", "ce onglet", "messages de message privé" -- which is
what happens when you substring-replace a language with gender and
number. Fixed by hand.

Traditional Chinese keeps 悄悄話, which the file already used nineteen
times; it has no official client of its own.

The appearance tab is translated as well. Thirty keys: the colour
editor's groups and buttons, the theme categories, fork and import and
export, the font labels and the preview's input placeholder. Theme token
names stay English -- WindowBg and TextPrimary are JSON keys, not
prose -- and so do the brand strings.

465 keys, 25 files, no gaps, no orphans, no placeholder drift.

Still English and not in this commit: the database viewer behind
/hellionView, which is a documented user command rather than a
developer tool, and the symbol picker. Both are their own block.
2026-08-19 05:11:05 +02:00
JonKazama-Hellion b3c0ec73ca i18n(settings): keep the game's own vocabulary, and stop duplicating a key
A review pass found the translation commit had introduced a split rather
than closed one.

Every existing string in this plugin leaves "tell" untranslated -- it is
what the game calls the thing, in twenty values across the German file
alone. My new keys translated it, so the channels tab showed "Auto-Tell-
Tabs" and, two rows below, "Flüstern automatisch öffnen". Thirteen of
fourteen sampled languages had the same break. The four affected keys
now use the established word, which also fixes a German line that had
tells "aufgehen" like a door.

Turkish said the opposite of what the control does: saydamlık is
transparency, the slider is opacity, and 1.0 means fully opaque. Every
other language uses the opacity word. Corrected, along with the inactive
one beside it.

Compact density had grown a second key for a field that already had one.
Appearance_UseCompactDensity_Name and _Description were sitting there
with no caller -- which is precisely what this cycle exists to fix -- so
the chat tab uses those and my duplicate is gone again. The German
wizard label for the same field said "Kompakter Density-Modus"; it says
the same thing as the other two now.

Also: Hungarian called a pop-out window "kiemelt" (highlighted), the
project's word is "kiugró"; German called it "ausgeklappt", which is
what a menu does; Italian and Polish had a clumsy inactive-opacity
label.

435 keys, all 25 files, no gaps, no orphans in either direction.

One claim in the previous commit was wrong and is worth stating plainly:
it said only log lines, thread names, developer tools and brand strings
remained English. The appearance tab is still English throughout -- the
theme picker, the colour editor, the font section, the live preview --
and so are parts of the database viewer, which is a documented user
command, not a developer tool. That is a separate block, not a footnote.
2026-08-19 00:24:28 +02:00
JonKazama-Hellion 83306f1f47 i18n(settings): translate the settings window
The settings window was rebuilt in v1.10.0 and v1.11.0 with its labels
written straight into the C#. Every section heading and most row labels
across five tabs read English in all 25 languages, which the memory
notes had accepted as a known backlog.

Forty-nine keys close it: seventeen section headings, the rows under
them, and the two layout choices. All 25 languages, 437 keys each, no
gaps and no placeholder drift in either direction.

The layout labels are a property rather than a static array now. A
static one would hold whichever language the plugin started in, and this
plugin switches language at runtime.

What stays English, deliberately: log lines and thread names, which no
user reads; the two developer tools behind Shift plus Ctrl+Shift, per
the decision that developer surfaces stay English; and the About tab's
brand lines, attributions and licence identifiers, which are names.
2026-08-19 00:08:19 +02:00