Three pre-existing upstream defects flagged by CodeRabbit, fixed in the
v1.0.0 standalone cut where we own the codebase:
- Ipc/ExtraChat.cs Dispose now unsubscribes all three IPC subscriptions
(OverrideChannelGate, ChannelCommandColoursGate, ChannelNamesGate)
instead of only the first; previously the latter two leaked their
subscriptions on every plugin reload
- GameFunctions/Types/TellTarget.cs FromTarget guards against a zero
IPlayerCharacter.Address before dereferencing the unsafe Character*
cast; previously a missing/destroyed target object would crash the
game on /tell construction
- GameFunctions/GameFunctions.cs ResolveTextCommandPlaceholderDetour
null-checks the Hook reference before calling .Original instead of
using the null-forgiving operator; defensive guard for teardown races
UnregisterGate is registered via RegisterAction(Unregister) on
construction (Unregister returns void), but Dispose was calling
UnregisterFunc() instead of UnregisterAction(). The mismatched
unregister call leaks the action subscription on plugin reload —
subsequent Dispose/Init cycles would accumulate orphan handlers
in the Dalamud IPC layer.
Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
Equals(object?) was delegating to GetHashCode() comparison, which is
the textbook hash-collision anti-pattern: two distinct ChatCode values
could in principle share a hash and be wrongly reported as equal. The
current GetHashCode implementation packs Type/Source/Target into 24
bits and happens to be collision-free, but the contract is fragile —
any future change to GetHashCode silently breaks Equals.
Replaced with direct field-by-field comparison of Type, Source, Target.
GetHashCode is left unchanged so dictionary/HashSet behavior stays
identical.
Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
The previous implementation nested a ValueInRange helper that used
strict inequalities at both ends. That dropped identical rectangles
and shared-edge cases as false negatives — two rectangles with
a.X == b.X would miss the overlap on the X axis even when they
clearly overlapped.
Replaced with the standard AABB test: rectangles overlap iff they
overlap on both axes (a.Min < b.Max && a.Max > b.Min per axis).
Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
AssemblyVersion and TestingAssemblyVersion bumped to 1.0.0.0,
DownloadLinks (Install/Update/Testing) all point to
releases/download/v1.0.0/latest.zip, Changelog block mirrors
HellionChat.yaml.
Updates the project root namespace and replaces the historical comment
about cherry-pick compatibility — that compatibility was the rationale
for keeping ChatTwo.* in source while AssemblyName was already
HellionChat. With v1.0.0 the standalone cut is complete and both
identifiers match.
Note: this commit also fixes the runtime MissingManifestResourceException
that the previous Task 6 commit caused — the embedded resource prefix
is derived from RootNamespace at build time, so Designer.cs string
arguments and the actual resource names only line up once both are set
to HellionChat.
81 namespace declarations and 100 using directives converted via sed,
plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and
ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs
and HellionStrings.Designer.cs ResourceManager string arguments updated
synchronously — these are runtime reflection lookups not caught by the
C# compiler.
Two intentional ChatTwo references remain: the legacy migration path
'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config
file by design) and the InternalsVisibleTo declaration in
AssemblyInfo.cs (handled in the upcoming repo-folder rename task).
The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector'
are preserved as local symbols; only their target namespaces and references
changed.
README, repo.json and HellionChat.yaml describe the plugin as a
chat-replacement based on Chat 2 rather than as a Chat-2 fork. License
attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md, README
credits section) is left untouched per EUPL-1.2 obligations.
Architecture section in README updated to reflect that the
HellionChat namespace is now consolidated (post-v1.0.0).
When the user has both Hellion Chat and upstream Chat 2 installed and
loaded, the parallel chat-window replacement and Hook collisions can
crash FFXIV at frame boundaries. The new detector inspects
IDalamudPluginInterface.InstalledPlugins and throws an
InvalidOperationException with a localized message if Chat 2 is loaded,
which Dalamud surfaces cleanly instead of letting the load proceed
into a runtime crash.
Bilingual messages (EN/DE) follow the existing HellionStrings pattern.
All 6 inter-plugin communication channels are renamed for the v1.0.0
standalone cut. Prevents Dalamud IPC registration conflicts when a user
has both Hellion Chat and upstream Chat 2 installed.
- IpcManager: Register, Available, Unregister, Invoke
- TypingIpc: GetChatInputState, ChatInputStateChanged
Breaking change for third-party plugins that bound to ChatTwo.* — none
known at the time of this commit.
- Visible pop-out icon button in chat header toolbar (right-aligned)
- One-time hint banner introduces toolbar + right-click and the v0.6.1 default flip
- Settings → Chat → Auto-Tell-Tabs → "Open new /tell tabs directly as pop-out"
- PopOutInputEnabled hard-flipped to true via v11 → v12 migration
- Bugfix: pop-out windows of LRU-dropped or logout-stripped temp tabs are now properly torn down (no more ghost windows)
- Bugfix: dead zone below chat input bar when v0.6.0 hint banner was visible (also fixes Jin's report on the v0.6.0 in-pop-out banner)
- CI: fix release.yml YAML parse failure (heredoc footer extracted to .github/release-footer.md), add workflow_dispatch recovery trigger
- README + SUPPORT.md + repo.json + yaml: Hellion Forge Discord link
Two opt-in UX features. Existing users see no change unless they
enable the new toggles.
- Pop-out input: global master switch in Settings → Window → Frame.
When enabled, every pop-out window grows a compact input bar
(channel-coloured icon + text input). Independent text buffer and
history cursor per pop-out; channel changes apply globally.
- Chat colour presets: seven built-ins above the per-channel colour
list — ChatTwo Default, High-Contrast, Pastell, Dark-Mode-Tuned,
Hellion (brand), Night Blue (bonus), Indigo Violet (bonus).
Configuration migrates from v10 to v11 with a diagnostic log.