Quick patch release. The previous commit on this branch is a
straight cherry-pick of Infi's upstream "Fix a regression from
API 15 updates" (ff899ff), which restores BetterTTV emote
deserialisation by switching the Emote and Top100 DTOs from
public fields to public properties so System.Text.Json picks up
the [JsonPropertyName] attributes correctly.
Without this, a fresh Hellion Chat install would happily fetch
emote JSON from BetterTTV but every entry would deserialise to
empty defaults, leaving the cache silently empty.
Manifest version bumps from 0.3.0 to 0.3.1 in csproj, the
HellionChat.yaml manifest plus its changelog, the custom-repo
repo.json (assembly version, testing assembly version and the
three download links), and the README version banner. The 0.3.0
changelog entry stays underneath in chronological order.
Build (Release) verified clean.
Phase 2 of the audit follow-ups, the Hellion Online Media brand
sweep and the rename of the slash commands all land in one release.
The slash command rename is breaking for users who had macros bound
to /chat2, /chat2Viewer or /clearlog2, which is the main reason
this is a 0.3.0 rather than a 0.2.1.
csproj, plugin manifest yaml, custom-repo repo.json (assembly
version, testing assembly version and the three download links)
and the README version banner are all moved over together so the
Dalamud plugin list, the manifest and the install instructions
agree. The README project status checklist is updated to reflect
that Phase 2 is closed; Phase 3 holds the remaining backlog
(MySQL backend, encryption, libnotify, etc).
The yaml and repo.json changelogs gain a 0.3.0 block that walks
through the four substantial groups of changes (slash command
rename, audit hardening, brand sweep, About tab) in plain prose.
The 0.2.0 block stays underneath in chronological order.
Build (Release) verified — ChatTwo/bin/Release/HellionChat/latest.zip
(~17.5 MB) and HellionChat.json regenerate cleanly with no warnings.
The tag itself is created by hand alongside the GitHub release.
The translator section sat inside a child window whose height was
computed as "whatever is left in the content region minus a line".
Once the About copy grew with the new mission and rewritten built-on
sections, that remaining space dropped close to zero on smaller
settings windows, so the tree node was rendered but its content was
either invisible or unscrollable from the parent.
Drop the fixed-height child entirely. The settings window already
provides a scroll container around each tab, so rendering the tree
node and the translator list directly into it lets the parent
handle the scroll. The translators get a manual indent push to keep
the visual nesting that the child-frame used to suggest.
The About tab copy was hand-written in English directly in About.cs,
which left the German users on the upstream Chat 2 wording for the
Hellion-specific blocks. The copy itself also leaned on em-dashes
mid-sentence and on a tone that could read as accusing Chat 2 of
GDPR violations, which was never the intent. This commit moves the
six About-tab sections (Maintainer, Why this fork exists, Built on
Chat 2, License, FFXIV disclaimer, Localization) into HellionStrings
and tightens the wording in both languages.
Tone change is the substantive part. Chat 2's full-history default
is now described as "the right one for most users" rather than a
problem the fork is fixing, and the webinterface removal is framed
as a focus mismatch — Chat 2's webinterface targets remote chat
access from a second device, this fork targets a smaller default
footprint, neither approach is wrong. The personal trigger for the
fork (two million logged messages over two years, mostly /say and
/yell from strangers) stays as it is honest context rather than
criticism.
The same neutralised wording is mirrored in three more places that
described the webinterface removal: the README "Was gegenüber
Chat 2 fehlt" block, the HellionChat.yaml description and changelog,
and the matching repo.json fields. The 0.2.0 changelog no longer
recites the upstream auth-flow internals; "different use case,
substantial rebuild, removed" is enough for users.
Em-dashes were also removed from two body strings that previously
used them as comma replacements (Privacy filter storage-only help
and the retention default description). Heading-level dashes
("Hellion Chat — Welcome", "Export (GDPR Art. 15 — right of
access)") stay because dashes are appropriate as separators in
titles.
The Theme description was already inaccurate — it still talked
about slate-violet tabs and amber highlights even though the brand
sweep moved everything onto Arctic Cyan plus Ember Orange. Updated
to describe the current palette honestly.
The About tab already credits Chat 2 and the maintainers, but it
never said why this fork exists in the first place. New users
discovering Hellion Chat through the Dalamud plugin list could
reasonably read it as a replacement attempt rather than what it is:
a niche alternative for users who care about chat persistence and
data minimisation.
The new "Why this fork exists" block sits between the Maintainer
and the Built-on-Chat-2 sections so the reading order goes from
"who" to "why" to "from what". It states three things plainly:
- Hellion Chat is not trying to replace Chat 2
- The trigger was the maintainer's own database (two years,
two million messages, mostly public-chat from strangers)
- Source is open under the same EUPL-1.2 licence; the upstream
authors are welcome to look, take ideas, ask, or ignore
The tone matches the rest of the About tab — direct, no marketing
voice — and stays in English with the other legal-ish copy so a
single source covers every locale.
The plugin theme drifted from the website palette over time: cyan
sat at #00B8D4 instead of the brand #00BED2, the warm highlights
were industrial amber rather than Ember Orange, and active tabs and
title bars were rendered in slate violet — a shade not part of the
brand at all.
This commit moves every HellionStyle slot onto the Arctic Cyan +
Ember Glow tokens documented in the website's BRANDING.md:
- Primary cyan slots (Button, CheckMark, Slider, Separator) now
use brand-color / brand-color-light / brand-color-dark
- Window title bars and the active tab use brand-color-dark as
Identity teal — slightly varied so it reads as identity rather
than as another action surface
- Unfocused-active tabs drop to a deeper teal so the unfocused
window's tab is still visible without pulling focus
- Resize grips and scrollbar grabs lift into Ember Orange on hover
and active states, replacing industrial amber
- Window, child, popup, frame and header surfaces follow the
brand background ladder (#070B12, #0C1220, #141E30, #1A2538,
#22303F)
- Borders use the brand cyan at 40% alpha (matches --border-brand
on the website) instead of neutral steel grey
The slate violet tertiary palette is gone. Brand tokens are
declared once and the slot constants alias them, so a future brand
shift only needs to touch the Identity / Accent / Primary stages.
Hellion Chat is an independent fork with its own assembly name and
plugin slot, but it kept registering the upstream /chat2* slash
commands. That mixed naming caused two friction points: users could
not tell from the in-game help which plugin owned the command, and
running both Hellion Chat and the upstream Chat 2 side by side would
collide on the registration.
Five commands change:
/chat2 -> /hellion (settings + chat toggle)
/chat2Viewer -> /hellionView (database viewer)
/chat2Debugger -> /hellionDebugger (internal, not shown in help)
/chat2SeString -> /hellionSeString (internal, debug-only)
/clearlog2 -> /clearhellion (clear chat log)
Help strings ("Perform various actions with Chat 2.", "Clear the
Chat 2 chat log") are reworded to match. ImGui internal window IDs
(###chat2-settings, ###chat2-dbviewer) are left untouched on purpose
so existing user layouts for those windows do not snap back to
default. Resource files do not reference any of these command names,
so no localisation work needed.
Audit findings M-1 and M-2. Two small consistency issues in the
upstream DbViewer paging path that we now own as a fork:
- RowPerPage is a row count and should be an int. The upstream
declaration was 1000.0f, which forced an implicit float divide
in Math.Ceiling and an implicit float-to-integer conversion when
SQLite bound the LIMIT parameter. Switching the constant to int
and casting Count to double right at the division keeps the
ceiling math intact while making the type story honest.
- GetPagedDateRange's SQL uses the placeholder $OffsetCount, but
the matching AddWithValue call passed the unprefixed name
"OffsetCount". Microsoft.Data.Sqlite tolerates this today, so
paging still worked; another provider or a stricter future
version would not. Re-aligned the parameter name with the SQL.
No behavioural change for users — paging continues to return 1000
rows per page. The fixes are kept on the fork rather than offered
upstream because the project's recent triage history makes a
non-trivial PR turnaround unlikely.
Audit findings M-3 and M-4. The 24h auto-sweep launched from
Plugin's constructor and the manual button in the Privacy tab were
both starting a background thread that called DeleteByRetentionPolicy
on the shared MessageStore connection without coordinating. With
unfortunate timing — manual click moments after a fresh plugin load
— two sweeps would race for the same connection and the second
would just re-do work the first one already did, while still
overwriting RetentionLastRunAt.
Move the running flag and a lock object to Plugin so both paths see
the same gate. Each entry point takes the lock long enough to check
and set the flag, then runs the actual delete on its background
thread without holding the lock (other DB operations already happen
without locking; spreading the lock further would suggest a
guarantee we do not actually provide). The Privacy tab keeps a
read-only property that surfaces the shared flag for its UI disable
state — ImGui is single-threaded and bool reads are atomic, so the
lock-free read is fine.
Audit finding H-1. Defense-in-depth fix for EmoteCache.LoadAsync,
which interpolated the BetterTTV-supplied Id and ImageType straight
into a Path.Join. HTTPS protects the wire today, but a compromised
upstream that hands back Id values like "../foo" would land outside
EmoteCacheV1, anywhere under pluginConfigs that the plugin can write.
Resolve the candidate path with Path.GetFullPath, then assert it
starts with the cache directory plus a directory separator (so
"EmoteCacheV1Sibling" cannot match "EmoteCacheV1"). Throw
InvalidOperationException on mismatch — the surrounding load
already swallows exceptions and logs them, so a tampered entry
becomes a visible error in the log instead of a silent miss.
Audit finding M-5. The master switch description told users what the
filter does to the database, but nothing in the UI ruled out the
common misreading "if I disable a channel, it will also disappear
from the chat log". A help-text line under the toggle now states
explicitly that the filter is storage-only and points at the
in-game chat tab filters for hiding channels visually. EN and DE
strings added together.
Project version goes from 0.1.2 to 0.2.0 — a minor bump rather than a
patch because the webinterface removal is a behavioural change for
anyone who relied on it. csproj, plugin manifest yaml and the
custom-repo repo.json are all moved over together so the Dalamud
plugin list, the manifest and the download links agree.
The yaml description picks up a leading paragraph that names the
removal up front; pre-installation users see it in the Dalamud
plugin browser. Both yaml and repo.json gain a 0.2.0 changelog block
that explains the audit context, lists every concrete code change
and reassures that the privacy filter, retention sweep, first-run
wizard and exporter are untouched. Older changelog entries are
preserved in chronological order behind it.
repo.json AssemblyVersion and TestingAssemblyVersion go to 0.2.0.0
and the three download links point at v0.2.0/latest.zip; the tag
itself is created by hand alongside the GitHub release.
Build (Release) produces ChatTwo/bin/Release/HellionChat/latest.zip
(~17 MB) and HellionChat.json with no warnings.
README's Stability section gains a "what is missing compared to Chat 2"
block that names the five concrete reasons the upstream webinterface
could not stay (System.Random auth code, bind on all interfaces,
unflagged cookies, SSE stream that bypassed the privacy filter, and
the cumulative hardening cost). The project status list reflects
0.2.0 with Phase 1.5 marked done and the remaining audit follow-ups
queued under Phase 2.
The About tab gets a single-line acknowledgement that the upstream
webinterface is intentionally absent, so users coming from Chat 2 do
not look for it under settings or assume it broke.
The Obsidian project note is updated separately under
Vault/Ideen/Hellion Chat Plugin (ChatTwo Fork).md to record the audit
decision and the six-commit cleanup.
The webinterface fields are gone from the Configuration class so any
existing entries (WebinterfacePassword, AuthStore, WebinterfacePort
and friends) get dropped on the next save automatically — Newtonsoft
silently skips properties the target type does not declare. The
version bump itself is what stops the one-shot notification from
firing on every launch.
A new pair of HellionStrings entries (EN + DE) explains the change to
users coming from 0.1.x. Title: "Hellion Chat 0.2.0", body points at
the README for context. Notification fires once per upgrade.
Drops Watson.Lite (the HTTP server) and Newtonsoft.Json (only used by
the webinterface JSON wire format) from the package references and
removes websiteBuild.zip plus the UnzipBuild target that extracted it
into the build output. The commented-out NodeJS compile blocks for
the Svelte frontend go with them.
DbViewer used to ship a CreateTempJsonFile button that exported the
database in the webinterface message-protocol shape (MessageResponse,
MessageTemplate, WebPayloadType). With no client able to consume that
shape any more the button, the method and the two helper methods are
removed. The Privacy tab's MessageExporter already covers Markdown,
JSON and CSV exports with channel and date filters and is the
supported way to get history out of the plugin.
Build verified clean (Release, 0 warnings, 0 errors). The lockfile
shrinks accordingly.
Drops the entire ChatTwo/Http/ tree (ServerCore, HostContext,
RouteController, Processing, SSEConnection, the message protocol DTOs
and the bundled Svelte frontend) plus WebinterfaceUtil. Also removes
every ServerCore.Send* call site that fed the SSE stream:
- MessageManager.ProcessMessage no longer broadcasts new messages
- Chat.cs no longer notifies on login
- PayloadHandler no longer rebroadcasts on screenshot-mode toggle
- ChatLogWindow no longer announces tab and channel switches
The Plugin class drops the ServerCore field, the auto-start branch and
the Dispose hook. The DbViewer still imported a stale namespace from
the message protocol; the using is removed.
Language.resx and its generated Designer file keep the Webinterface
string keys for now so future upstream cherry-picks do not break on
missing resources. They are dead code from our perspective but harmless.
Webinterface adds a third-party HTTP surface that contradicts the
DSGVO-by-default promise: it broadcasts every chat message including
filtered ChatTypes (privacy filter only covers DB writes), ships a
five-digit numeric auth code seeded from System.Random, binds on all
interfaces by default and sets cookies without security flags.
Hardening it for our threat model would land 500+ lines of code and
permanent maintenance for a feature very few users actually use. The
forks audience wants less surface, not more, so the entire feature is
being removed in a focused commit cluster. This first commit drops
the user-facing surface: settings tab class, tab registration and
the Configuration fields plus their UpdateFrom mirror.
Manifest moves to 0.1.2.0 so existing testers get an in-place
update offer once the matching GitHub release is published.
Changes since 0.1.1 are surface and packaging:
- The inherited About tab now reflects the fork: Hellion Online
Media as maintainer with hellion-media.de as the contact
channel, EUPL-1.2 dual-copyright statement, FINAL FANTASY XIV
SQUARE ENIX disclaimer, explicit acknowledgment of Chat 2 by
Infi & Anna as the upstream foundation, and the original
ChatTwo translator list relabelled as upstream Crowdin
contributors so it isn't mistaken for Hellion translators.
- Cherry-picked the upstream DBViewer UI improvements
(auto-scroll-reset on page change, localized tooltips on the
date reset, folder export, export-running notifications and
the pagination arrows).
- README rewritten in the Hellion project style: German prose,
tech-stack table, architecture tree, database column list, a
proper migration guide for users coming from Chat 2 (with
Linux and Windows manual recovery commands), upstream-sync
workflow notes for cherry-picks, project-status checklist
separating bootstrap-done from phase-2-open work, and the
Hellion Online Media footer.
- repo.json regenerated to point at the v0.1.2 GitHub release
asset URL.
Bundle changelog summarises the same so testers see the new
content in their plugin list before they pull the update.
The inherited Translators tree node was rendered under the
upstream `Options_About_Translators` label and could be misread
as "people who translated Hellion Chat". The list is in fact the
Chat 2 community Crowdin contributors and covers the inherited
upstream strings only — the Hellion-specific strings live in
HellionStrings.<lang>.resx and are maintained by the Hellion
Online Media maintainer (currently EN + DE; other locales are
not yet covered).
Add a Localization block right above the tree node that spells
this out, and rename the tree node label to "Chat 2 community
translators (upstream)" so the attribution is unambiguous.
The inherited About tab still pointed at Infi's Discord handle,
the Chat 2 community Discord thread, the Infiziert90/ChatTwo
issue tracker and the chattwo Crowdin project — all upstream
references that don't apply to this fork. Replace them with:
- Discord handle: @j.j_kazama
- GitHub Issues: JonKazama-Hellion/HellionChat
- The Chat 2 community Discord thread is dropped (no equivalent
Hellion community channel yet)
- The chattwo Crowdin link is dropped (we have no separate
Crowdin project; Hellion-specific strings live in the bundled
HellionStrings.<lang>.resx files maintained by hand)
Adds four Hellion-specific blocks below the version line:
Maintainer → Hellion Online Media (Florian Wathling), with the
hellion-media.de website as the contact channel for
any licensing or legal inquiries.
Built on → makes it explicit that Hellion Chat is a fork of
Chat 2 Chat 2 by Infi and Anna; every chat-replacement
feature, IPC integration, rendering and storage
code comes from upstream. Links to the upstream
Infiziert90/ChatTwo repository.
License → EUPL-1.2 with the dual copyright statement
covering the upstream Chat 2 authors and the
Hellion Chat additions.
FFXIV → standard SQUARE ENIX disclaimer naming the plugin
disclaimer as unofficial and fan-made, so anyone reading the
tab knows up front that this is not endorsed by SE.
The original ChatTwo translator credits stay intact below — the
upstream contributors deserve to remain visible in the fork.
Manifest version moves to 0.1.1.0 so Dalamud offers existing
testers an in-place update once the new release is published.
Description rewritten to lead with the "built on top of Chat 2"
framing — every upstream feature, command and shortcut still
works identically — and to position the privacy additions as
alignment with modern EU, US and Japanese data-protection
expectations rather than citing specific paragraphs.
Punchline becomes "Chat 2 with privacy controls aligned to EU,
US and JP rules" so the plugin-list one-liner reflects what's
actually different rather than just calling itself a fork.
Changelog entry for 0.1.1 covers the three changes since 0.1.0:
icon now in the bundle (DalamudPackager override), icon resized
to 256×256, migration hardened with per-file try/catch and a
warning notification when files are locked, plus the README
troubleshooting section.
repo.json regenerated to 0.1.1.0 with the v0.1.1 release asset
URL so the custom-repo manifest matches what GitHub will serve.
DalamudPackager's default targets do not enable the HandleImages /
ImagesPath flags, so the images/ directory was silently excluded
from the build output even after the .csproj started copying
icon.png next to the DLL. The local Dalamud plugin loader then
fell back to the placeholder question-mark icon because there was
nothing to load at <plugindir>/images/icon.png.
Override the default by dropping a DalamudPackager.targets next to
the csproj — its presence disables the SDK's default target, which
is guarded on `!Exists($(PackagerTargetFile))`. The override
mirrors the SDK property list verbatim and adds HandleImages=true
plus ImagesPath=$(ProjectDir)images so the packager actually walks
the images directory and copies its contents into both the dev
plugin output and the release ZIP.
Verified: latest.zip now contains images/icon.png at the expected
path; both dev plugins and Custom-Repo installs will render the
Hellion logo locally without depending on the remote IconUrl.
A tester migrating from upstream Chat 2 ended up with a zero-row
database in the new layout: Chat 2 was still loaded when Hellion
Chat first started, the SQLite handle kept chat-sqlite.db locked,
and File.Move silently fell into the catch-all without telling
the user anything. Anyone hitting this would think Hellion Chat
lost their history when it just hadn't been allowed to take it.
Wrap each move on its own so a single locked file no longer
abandons the rest of the migration: the JSON config, font cache
and EmoteCacheV1 directory still travel even if the database
itself is held open. When any IOException fires during the moves,
flag a sticky 30-second warning notification on plugin start that
tells the user exactly what's going on — disable Chat 2, fully
close the game, restart — and points at the README troubleshooting
section.
The README now spells out the migration order step by step in two
sections (fresh install vs. coming from Chat 2) and includes the
manual mv/Move-Item one-liner for both Linux and Windows so users
can recover without waiting for the next plugin update.
Dalamud renders plugin-list icons at roughly 64×64, so shipping
a 1024×1024 / 492 KB asset just made the IconUrl fetch slower
without buying any visible quality. Down-sample to 256×256 (still
plenty of headroom for the rendered size) and strip metadata,
which drops the file to ~53 KB. The 1024×1024 Hellion logo stays
untouched in the Hellion Online Media brand repository as the
authoritative source. Will land in the next plugin release; the
already-published v0.1.0 keeps its larger icon until v0.1.1 ships.
Add repo.json at the repo root so testers can drop the raw URL
into Dalamud's Custom Plugin Repositories list and pick Hellion
Chat up like any other Dalamud plugin. The file is generated from
the in-assembly HellionChat.json plus the extra fields a Dalamud
custom-repo entry needs:
- DownloadLinkInstall / Update / Testing point at the GitHub
release asset for v0.1.0 (latest.zip), so refreshing the
plugin list pulls the released ZIP rather than building from
source.
- IconUrl points at the raw icon.png in the repository so the
plugin list can render the Hellion logo even before the user
installs the plugin.
- CategoryTags, IsHide and IsTestingExclusive use sane defaults
for a single-track release.
README gains an Install section with the exact custom-repo URL,
the steps to add it in Dalamud and a note about disabling
upstream Chat 2 first so the layout migration runs clean.
Replace the inherited Chat 2 icon with the 1024×1024 Hellion logo
from the Hellion Online Media brand assets so the plugin shows
its real identity in Dalamud's plugin list. Bundle Exo 2 Variable
(SIL Open Font License 1.1) as an embedded resource together with
the OFL license text — keeps the license travelling with the font
inside the assembly as the OFL requires.
A new Configuration.UseHellionFont (default true) plus a checkbox
in the Privacy tab Appearance section route FontManager's regular
font handle through tk.AddFontFromMemory using the embedded TTF
bytes when the toggle is on; flipping it off falls back to the
existing AddFontWithFallback path so users who picked their own
system font under Settings → Fonts keep that choice.
Settings.cs now treats UseHellionFont as a font-changing setting
so toggling it triggers FontManager.BuildFonts on save without
needing a plugin reload.
Two long-standing upstream bugs surfaced in our distribution as
red error rows on every plugin load. Neither is caused by the
fork's own code, but both happen under our plugin name in the
log so they had to go before the plugin gets handed to anyone.
EmoteCache.LoadData fed BetterTTV's API responses straight into
Dictionary.TryAdd. The Top100 endpoint occasionally returns rows
with a null Code field, which tripped ArgumentNullException and
killed the entire emote load. Filter null/empty codes out
explicitly before insertion so a single bad row no longer breaks
the cache for everyone else.
FontManager.BuildFonts called fontId.AddToBuildToolkit without
guarding for the case where the configured SystemFontId points at
a font that isn't installed (e.g. "Crimson Text" on a Linux box,
or a font the user uninstalled after picking it). The atlas build
then crashed and dumped a Dalamud DelegateFontHandle error every
single load. Wrap the call in AddFontWithFallback: if the font
isn't found, log a warning, fall back to the bundled
NotoSansCjkRegular asset and continue. Applied to both the regular
and italic font handles.
Reset the version line out of the inherited Chat 2 1.35.x range
into a Hellion-specific track that starts at 0.1.0 to make the
bootstrap status visible to anyone reading the Dalamud plugin
list. The yaml changelog now lays out the full feature set added
on top of Chat 2 (privacy filter, retention, cleanup, export,
wizard, theme, localization) and explicitly calls out the upstream
1.35.3 base under EUPL-1.2.
The earlier wording could be read as "Claude wrote all Hellion-
specific code." Pair-level assistance doesn't mean uniform AI
authorship — some commits are mostly hand-written with the AI as a
sounding board, others lean on it for API walkthroughs or drafts
the maintainer then edits. Spell that out, and note that the share
of hand-written work is expected to grow as the maintainer's plugin
experience grows.
The previous version read like a pre-emptive defense — classification
tables, workflow methodology lists, multiple "what we don't do"
sections. Disclosure should just be honest about what's used and
where; the rest is performative. Cut to the essentials: Pair level,
which directories are AI-assisted, what's deliberately not (visual
assets, DE translations), tooling list, contact.
The chat log content area is rendered as a child window, so leaving
ChildBg opaque kept the inner pane fully solid even when the slider
was dragged down — defeating the point during combat where the user
wants to see the game behind the chat. Mix the same alpha byte into
ChildBg now. FrameBg and PopupBg are deliberately left opaque so
text inputs, dropdowns, tooltips and modals stay readable on top.
True per-window focus-aware transparency would require touching
ChatLogWindow and SettingsWindow individually (both upstream code,
both prone to cherry-pick churn). Instead expose a single opacity
slider that mixes a configured alpha into the WindowBg color in
PushGlobal — applies to every Hellion-rendered pane uniformly,
the game shines through, and form fields / dialogs / popups stay
opaque on top so input remains readable.
Default 92%, range clamped to 0.5–1.0 in the UI and 0x55–0xFF in
the alpha conversion so users can't accidentally make the panes
disappear entirely. Slider sits inside the Appearance section
right under the master Hellion-theme checkbox and is greyed out
when the theme is disabled.
Move from a local color stack inside Hellion-only surfaces to a
single push wrapping Plugin.Draw, so chat log, settings,
viewers, the file dialog and the wizard all render under the same
palette. The local Push() helper stays for explicit use, but the
two existing call sites (Privacy tab, FirstRunWizard) now drop
their local pushes — the global stack already covers them and
double-pushing would shift colors on every frame.
Palette grew from a single cyan accent into a three-tone HUD set:
Primary cyan-teal (#00B8D4) → buttons, checkboxes, slider grabs,
separator hover/active.
Secondary industrial amber → scrollbar grab and resize-grip
(#FFB300) hover/active highlights.
Tertiary slate violet → active title bars and active tabs
(#7B61FF) so identity beats out the cyan
accent without competing with it on
action controls.
Surfaces are deep slate (#0E1A20 windows, #102027 children, #162831
frames) with steel borders (#37474F). Style variables flatten the
default Dalamud rounding into something more geometric: 4 px window
rounding, 2 px frame/grab/tab/scrollbar, 1 px borders.
A new Configuration.HellionThemeEnabled (default true) and a
matching Appearance section at the top of the Privacy tab let users
turn the whole thing off and fall back to the Dalamud default look.
The flag is checked once per frame in Plugin.Draw — `using
IDisposable? _ = ... ? PushGlobal() : null` — so disabling has zero
overhead beyond a bool check.
The plugin list expects a main UI entry point so the "Open Plugin"
button has something to fire on. Hook UiBuilder.OpenMainUi to a
toggle of the settings window — same surface as OpenConfigUi, just
exposed under both buttons. Wiring lives in Plugin.cs (not the
inherited Settings.cs) so future upstream cherry-picks don't fight
with this addition.