Tester-Request from Jin (2026-05-03): TempTabs should be pinnable so a
key conversation partner survives a relog. Right-click a TempTab and
choose Pin Tab / Unpin Tab / Promote to permanent.
Pool semantics:
- AutoTellTabsLimit (15) still gates the auto-managed unpinned pool.
- Pinned TempTabs live in their own pool, hard-capped at 5.
- The 6th pin attempt fails with a notification; users can unpin first
or promote to permanent.
- Unpinning into a full unpinned pool drops the oldest unpinned (no
user friction).
Mechanics:
- Tab.IsPinned (default false); Tab.Clone() carries it.
- Migration v16 -> v17 (additive; existing tabs default to unpinned).
- Three strip-sites synchronised through TabLifecycleHelpers:
Plugin.cs load-time, Plugin.SaveConfig, Configuration.UpdateFrom.
- AutoTellTabsService:
* MaxPinnedTempTabs constant.
* F2.1 _activeTempTabCount counter retired — ActiveTempTabCount is
now Tabs.Count(predicate). Pin/Unpin/Promote transitions are
cold-path and don't need lock-free reads.
* DropOldestTempTab filters on IsInUnpinnedPool so pinned tabs are
never drop candidates.
* OnLogout strips only the unpinned pool; pinned popouts and the
active-tab switch behave correspondingly.
* TryPin / Unpin / PromoteToPermanent service methods.
- ChatLogWindow tab context menu: Pin / Unpin / Promote with disabled-
state at-cap tooltip + Promote tooltip explaining the channel-filter
side effect.
- HellionStrings (EN+DE) for menu labels, tooltips, the limit warning.
- AutoTellTabsLimit slider description now flags the separate pinned
pool so users aren't surprised by 18 tabs when the limit reads 15.
F12.2 closes the gap that F12.1 left open: MessageStore's ctor calls
Plugin.Log.Information inside Migrate0, which prevents an isolated xUnit
construction test (Dalamud.dll cannot load in the test AppDomain).
The proxy mirrors IPluginLog's full surface (Verbose/Debug/Information/
Info/Warning/Error/Fatal — both Info and Information as Dalamud exposes
them) with both single-string and Exception+string overloads, so the
~91 existing Plugin.Log.* call-sites become a drop-in rewrite to
Plugin.LogProxy.*.
A later DI-container adoption cycle (v1.5.x) may swap this for
Microsoft.Extensions.Logging's ILogger<T>; this commit is the
intermediate decorator step.
`id + 1.ToString()` resolves as `id.ToString() + "1"`, producing "01"
instead of "1" for the ArrowRight button. The single live caller
(DbViewer page navigation) still produced unique IDs by accident, but
the semantics were wrong. Explicit parentheses fix it.
Plugin.cs:171-172 hardcoded the version into the schema-gate
InvalidOperationException string. The follow-up rename in v1.4.7 will
move this to Plugin.Interface.Manifest.AssemblyVersion so this commit
stops happening every cycle, but for v1.4.6 the bare version bump is
the smallest change.
Also picks up a one-line csharpier reflow on UrlValidation.cs
collapsed by the format pass.
Inspired by ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).
Upstream dropped the width parameter entirely because nothing called
it. We keep the parameter — two ChatLogWindow header buttons (Cog,
EyeSlash) size themselves to match the preceding ChannelIcon button.
The actual bug is local: the previous size = width - 2 * CellPadding.X
mixed a raw int (HUD-scale unaware) with CellPadding.X (HUD-scaled),
so the button shrank under elevated HUD scale. ImGui.Button handles
its own frame padding internally, so the measured width passes
through unchanged.
Ten Util.OpenLink call-sites across five files now go through the
IPlatformUtil indirection: WrapperUtil.TryOpenUri, the Settings Ko-Fi
buttons (x2), the Information tab (issues link plus media/upstream
links, x3), the Integrations tab (Honorific repo/author plus forge
discord, x3), and the ThemeAndLayout 'open themes folder' button.
A future addition to this pattern only needs to plug into IPlatformUtil
instead of touching Dalamud.Utility.Util directly.
Introduces a thin interface around Util.IsWine and Util.OpenLink so
services can be constructed in an isolated xUnit AppDomain without
forcing Dalamud.dll onto the assembly search path. Production wiring
(DalamudPlatformUtil) caches IsWine at ctor time — it's a runtime
probe that never changes for the lifetime of a plugin instance,
mirroring the Lightless DalamudUtilService pattern.
Plugin.PlatformUtil is wired in the Phase-1 ctor so any service that
LoadAsync allocates can resolve the platform indirection without
plumbing the instance through additional constructor params.
Follow-up commits route MessageStore and the OpenLink call-sites
through this interface.
BrandingLinks (5 Hellion-owned URLs) and IntegrationLinks (2 third-party
plugin URLs) now run through UrlValidation.ValidateAll from a
[ModuleInitializer] hook. A malformed URL throws InvalidOperationException
at plugin load with the source class and the broken URL in the message,
instead of silently failing when a user clicks the button.
CA2255 is suppressed at the attribute sites — the warning is for library
code shipped to unknown consumers, but the plugin DLL is loaded directly
by Dalamud, which makes module-init the right one-shot hook.
F9.2: PreloadCache spawned a new Thread without IsBackground, which kept
the plugin unload blocked until the warmup finished (typically
100-300 ms). Setting IsBackground=true plus a named thread matches the
pattern already used in MessageManager (F6.1) and Plugin.RetentionSweep
(F9.3) since v1.4.0.
Add .prettierrc.json, .markdownlint.json, .yamllint.yaml, .gitattributes
Run CSharpier, Prettier and markdownlint across the entire codebase.
No logic changes — formatting, using order and line endings only.
Locale-Bug: BytesToString rendert auf deutscher Locale "1,5GB" statt
"1.5GB". InvariantCulture pinnt den Dezimal-Separator. Plus
InternalsVisibleTo-Hook für ein lokales (gitignored) Test-Projekt.
General code-quality and robustness pass across the plugin: thread-
safety on IPC state, resource-disposal cleanups, input validation,
defensive null-checks and a few small UX glitches. Compliance docs
(THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3.
Highlights
- ExtraChat IPC state synchronised across threads
- ChatLogWindow autocomplete no longer leaks the unmanaged
ImGuiListClipper allocation
- ChatLogWindow + Popout style stack stays balanced when config
toggles mid-frame
- Retention sweep and privacy cleanup wait for the actual filter
pass instead of the fire-and-forget Task that started it
- Configuration.LatestVersion bumped to 13 to match the active
migration path
- GameFunctions placeholder buffer guarded against oversized
replacement names
- TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil,
Lender, Payloads, ExtraPayload all hardened against null / empty /
EOF / cycle inputs
- FontManager Lodestone download stays in scope for a follow-up
(timeout + lazy init pending)
- AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a
managed Span comparison
- Privacy cleanup worker thread marked IsBackground = true
- Database cleanup now removes both legacy files in one click
- Tell-target name redacted in the verbose debug log
Compliance
- THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1,
SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with
CVE-2025-6965 / CVE-2025-7709 rationale
- PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording
clarified (list fetch at startup vs. on-demand image fetch)
- COPYRIGHT: upstream attribution range widened
Build: 0 warnings, 0 errors. No behavioural changes that would alter
existing user configuration or stored chat history.
Four small backlog items bundled:
- New: hide chat (and every other plugin window) while the New Game+
menu is open. Settings -> Window -> Frame, default off. Skips the
whole WindowSystem.Draw() pass while QuestRedo is visible, mirroring
the existing HideInLoadingScreens pattern.
- New: tint the channel selector button in the active channel colour.
Settings -> Appearance -> Colours, default on. Reuses the existing
inputColour computation (incl. ExtraChat override) and adds an
ImGuiCol.Button push around the selector. New ColourUtil helper
AdjustBrightness derives hover/active variants.
- Fix: PayloadHandler.InlineIcon hardcoded all hover icons to 32x32.
Replaced with float-based aspect-ratio-preserving shrink, single
scale-factor, zero-size guard, named MaxInlineIconSize constant.
Affects six call sites (status, item, achievement and other inline
hover paths).
- Diagnostic: HideState transitions log on Verbose level for both
ChatLogWindow and Popout.
Manifest bumped to 1.0.2 across csproj, yaml, repo.json. CHANGELOG
entry added, README version line updated. yaml + repo.json changelog
trimmed to the slim 4-version window (1.0.2, 1.0.1, 1.0.0, 0.6.1).
Aligns the first-run tab layout with the sharpened defaults that
external testers asked for. Three changes in one commit:
1. VanillaGeneral now contains only Say/Yell/Shout. The previous
30-channel kitchen-sink (party, FC, every linkshell, all gameplay
events) buried the actual immediate-surroundings conversation
under loot rolls, crafting and PF pings.
2. HellionSystem absorbs the gameplay-event streams that used to live
in General — NpcDialogue, LootNotice, LootRoll, Crafting, Gathering,
PeriodicRecruitmentNotification — plus the announcement and battle-
system noise (BattleSystem, FreeCompanyAnnouncement,
PvpTeamAnnouncement) that previously had no fixed home.
3. The first-run / wipe default no longer adds HellionBeginner
conditionally and no longer adds a static VanillaTellExclusive tab.
Auto-Tell-Tabs spawns per-conversation tabs on demand, the static
tell-bucket is redundant. NoviceNetwork users can still add the
Beginner preset from Settings -> Tabs.
A new v12 -> v13 migration triggers a hard tab-wipe on existing
installs because per-channel mapping from the old General preset to
the new General/System split is ambiguous. The wipe scope is
narrow: only Config.Tabs is cleared, every other knob (Privacy,
Retention, Theme, etc.) keeps its current value. A pre-v13 backup
of the live config is written alongside it for manual restore.
Users see the existing SettingsRefactor migration notification.
- Util/AutoTranslate.cs introduces a single EntriesLock object and
serializes every read and write of the static Entries dictionary
and ValidEntries hash set behind it. PreloadCache spawns a worker
thread that fills both while the main thread reads them via the
Matching / ReplaceWithPayload / StartsWithCommand entry points;
without the lock the underlying collection access was undefined.
AllEntries() splits into a thin lock wrapper plus a private
BuildEntriesLocked() helper that runs under the lock
- Ui/SettingsTabs/Privacy.cs bounds the .Wait() on the framework
refresh after a manual retention sweep and after the privacy
cleanup. A hung framework tick previously could deadlock the
background worker thread. Five-second timeout, log on miss
- Util/SearchSelector.cs ImRaii.PushId(id) collapsed every row in the
filtered list to the same ImGui ID, leaving the ID stack ambiguous
for click resolution. Mix the row index into the pushed id so every
Selectable has a distinct ImGui identifier
- Ui/SettingsTabs/Chat.cs blocked-emote add-button never opened the
selector popup because SearchSelector.SelectorPopup is wrapped in
ImRaii.ContextPopupItem (right-click semantics). Detect the
IsItemClicked() event after the button and call ImGui.OpenPopup
explicitly so left-click opens the picker too
Four pre-existing upstream defects fixed in v1.0.0:
- Util/GlobalParametersCache.cs GetValue captures Cache into a local
before the bounds check, so the check and the indexed read operate
on the same array reference even when Refresh reassigns Cache from
the main thread between the two operations
- Util/IconUtil.cs binary search bounds: hi initialized to
entries.Length-1 (was Length), and reset on redirect-restart;
added entries.Length==0 short-circuit to prevent indexing into
empty arrays
- Sheets.cs WorldsOnDatacenter compared Region.RowId, which groups
by region instead of datacenter — now compares DataCenter.RowId
directly so the result actually reflects same-DC worlds
- Message.cs back-reference loop iterates the processed Sender/Content
properties rather than the raw constructor parameters, so chunks
added or replaced by CheckMessageContent also get Message set
The previous implementation nested a ValueInRange helper that used
strict inequalities at both ends. That dropped identical rectangles
and shared-edge cases as false negatives — two rectangles with
a.X == b.X would miss the overlap on the X axis even when they
clearly overlapped.
Replaced with the standard AABB test: rectangles overlap iff they
overlap on both axes (a.Min < b.Max && a.Max > b.Min per axis).
Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.