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4 Commits

Author SHA1 Message Date
JonKazama-Hellion 135f7a9bf7 Bump to v0.1.1 with packaging and migration fixes
Manifest version moves to 0.1.1.0 so Dalamud offers existing
testers an in-place update once the new release is published.

Description rewritten to lead with the "built on top of Chat 2"
framing — every upstream feature, command and shortcut still
works identically — and to position the privacy additions as
alignment with modern EU, US and Japanese data-protection
expectations rather than citing specific paragraphs.

Punchline becomes "Chat 2 with privacy controls aligned to EU,
US and JP rules" so the plugin-list one-liner reflects what's
actually different rather than just calling itself a fork.

Changelog entry for 0.1.1 covers the three changes since 0.1.0:
icon now in the bundle (DalamudPackager override), icon resized
to 256×256, migration hardened with per-file try/catch and a
warning notification when files are locked, plus the README
troubleshooting section.

repo.json regenerated to 0.1.1.0 with the v0.1.1 release asset
URL so the custom-repo manifest matches what GitHub will serve.
2026-05-01 23:42:37 +02:00
JonKazama-Hellion 81d3c9ca6b Pack the plugin icon into the release ZIP
DalamudPackager's default targets do not enable the HandleImages /
ImagesPath flags, so the images/ directory was silently excluded
from the build output even after the .csproj started copying
icon.png next to the DLL. The local Dalamud plugin loader then
fell back to the placeholder question-mark icon because there was
nothing to load at <plugindir>/images/icon.png.

Override the default by dropping a DalamudPackager.targets next to
the csproj — its presence disables the SDK's default target, which
is guarded on `!Exists($(PackagerTargetFile))`. The override
mirrors the SDK property list verbatim and adds HandleImages=true
plus ImagesPath=$(ProjectDir)images so the packager actually walks
the images directory and copies its contents into both the dev
plugin output and the release ZIP.

Verified: latest.zip now contains images/icon.png at the expected
path; both dev plugins and Custom-Repo installs will render the
Hellion logo locally without depending on the remote IconUrl.
2026-05-01 23:35:19 +02:00
JonKazama-Hellion cb90c6ab93 Make the ChatTwo→HellionChat migration loud about locked files
A tester migrating from upstream Chat 2 ended up with a zero-row
database in the new layout: Chat 2 was still loaded when Hellion
Chat first started, the SQLite handle kept chat-sqlite.db locked,
and File.Move silently fell into the catch-all without telling
the user anything. Anyone hitting this would think Hellion Chat
lost their history when it just hadn't been allowed to take it.

Wrap each move on its own so a single locked file no longer
abandons the rest of the migration: the JSON config, font cache
and EmoteCacheV1 directory still travel even if the database
itself is held open. When any IOException fires during the moves,
flag a sticky 30-second warning notification on plugin start that
tells the user exactly what's going on — disable Chat 2, fully
close the game, restart — and points at the README troubleshooting
section.

The README now spells out the migration order step by step in two
sections (fresh install vs. coming from Chat 2) and includes the
manual mv/Move-Item one-liner for both Linux and Windows so users
can recover without waiting for the next plugin update.
2026-05-01 23:22:02 +02:00
JonKazama-Hellion 2ad81cc3ef Shrink the plugin icon from 1024×1024 to 256×256
Dalamud renders plugin-list icons at roughly 64×64, so shipping
a 1024×1024 / 492 KB asset just made the IconUrl fetch slower
without buying any visible quality. Down-sample to 256×256 (still
plenty of headroom for the rendered size) and strip metadata,
which drops the file to ~53 KB. The 1024×1024 Hellion logo stays
untouched in the Hellion Online Media brand repository as the
authoritative source. Will land in the next plugin release; the
already-published v0.1.0 keeps its larger icon until v0.1.1 ships.
2026-05-01 23:08:14 +02:00
7 changed files with 269 additions and 61 deletions
+12 -1
View File
@@ -4,7 +4,7 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it
derives from. -->
<Version>0.1.0</Version>
<Version>0.1.1</Version>
<ImplicitUsings>enable</ImplicitUsings>
<!-- HellionChat fork: assembly is renamed so Dalamud uses
pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo,
@@ -62,6 +62,17 @@
<Folder Include="images\" />
</ItemGroup>
<!-- Copy images/icon.png next to the built DLL so Dalamud's local
plugin loader finds it at <plugindir>/images/icon.png. The
DalamudPackager.targets file in this directory then includes
the same path inside the release ZIP — see that file for the
full packaging override. -->
<ItemGroup>
<None Include="images\icon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<!--This doesn't work until Plogon is updated to include NodeJS-->
<!-- <Target Name="NodeJS Compile" BeforeTargets="BeforeCompile">-->
<!-- <Exec Command="npm install" WorkingDirectory="Http\Frontend"/>-->
+76
View File
@@ -0,0 +1,76 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
HellionChat — DalamudPackager override.
The default DalamudPackager.targets shipped by the SDK does not set
HandleImages / ImagesPath, so the images/ directory is silently
excluded from the release ZIP. The presence of this file at
$(ProjectDir)DalamudPackager.targets disables the SDK's default
target (it guards on `!Exists('$(PackagerTargetFile)')`) and lets
us call the packager task ourselves with the image fields wired in.
Apart from HandleImages + ImagesPath the property list mirrors the
SDK default verbatim so we don't lose any other manifest field as
the upstream SDK evolves.
-->
<Project>
<Target Name="HellionDalamudPackagerDebug"
AfterTargets="Build"
Condition="'$(Configuration)' == 'Debug'">
<DalamudPackager ProjectDir="$(ProjectDir)"
OutputPath="$(OutputPath)"
AssemblyName="$(AssemblyName)"
MakeZip="false"
Author="$(Author)"
Name="$(Name)"
MinimumDalamudVersion="$(MinimumDalamudVersion)"
Punchline="$(Punchline)"
Description="$(Description)"
ApplicableVersion="$(ApplicableVersion)"
RepoUrl="$(RepoUrl)"
Tags="$(Tags)"
CategoryTags="$(CategoryTags)"
DalamudApiLevel="$(DalamudApiLevel)"
LoadRequiredState="$(LoadRequiredState)"
LoadSync="$(LoadSync)"
CanUnloadAsync="$(CanUnloadAsync)"
LoadPriority="$(LoadPriority)"
ImageUrls="$(ImageUrls)"
IconUrl="$(IconUrl)"
Changelog="$(Changelog)"
AcceptsFeedback="$(AcceptsFeedback)"
FeedbackMessage="$(FeedbackMessage)"
HandleImages="true"
ImagesPath="$(ProjectDir)images" />
</Target>
<Target Name="HellionDalamudPackagerRelease"
AfterTargets="Build"
Condition="'$(Configuration)' == 'Release'">
<DalamudPackager ProjectDir="$(ProjectDir)"
OutputPath="$(OutputPath)"
AssemblyName="$(AssemblyName)"
MakeZip="true"
Author="$(Author)"
Name="$(Name)"
MinimumDalamudVersion="$(MinimumDalamudVersion)"
Punchline="$(Punchline)"
Description="$(Description)"
ApplicableVersion="$(ApplicableVersion)"
RepoUrl="$(RepoUrl)"
Tags="$(Tags)"
CategoryTags="$(CategoryTags)"
DalamudApiLevel="$(DalamudApiLevel)"
LoadRequiredState="$(LoadRequiredState)"
LoadSync="$(LoadSync)"
CanUnloadAsync="$(CanUnloadAsync)"
LoadPriority="$(LoadPriority)"
ImageUrls="$(ImageUrls)"
IconUrl="$(IconUrl)"
Changelog="$(Changelog)"
AcceptsFeedback="$(AcceptsFeedback)"
FeedbackMessage="$(FeedbackMessage)"
HandleImages="true"
ImagesPath="$(ProjectDir)images" />
</Target>
</Project>
+42 -16
View File
@@ -1,16 +1,31 @@
name: Hellion Chat
author: JonKazama-Hellion
punchline: GDPR-compliant, Linux-aware fork of Chat 2
punchline: Chat 2 with privacy controls aligned to EU, US and JP rules
description: |-
Hellion Chat is a privacy-focused, Linux-aware fork of Chat 2.
Hellion Chat is built on top of Chat 2 — every Chat 2 feature, command
and shortcut you already know works the same. The /chat2 command, tabs,
channel filters, RGB colours, emotes, screenshot mode, IPC integration
and the chat replacement window itself are all unchanged.
Same chat replacement you know from upstream, with extra controls
for what actually gets stored:
On top of that, Hellion Chat adds privacy and data-handling controls
designed to align with the modern data protection rules that apply
across the EU, the United States and Japan. By default only your own
conversations are stored; messages from strangers, NPCs and system
spam stay out of the database. Retention windows are configurable per
channel, history can be wiped retroactively, and stored data can be
exported on demand.
- Channel whitelist for database persistence (GDPR Art. 25)
- Privacy-First defaults: only your own conversations are kept
- Failsafe for unknown ChatTypes (default OFF)
- Independent plugin state (own config + database directory)
Key additions on top of Chat 2:
- Channel whitelist with a Privacy-First default
- Per-channel retention with a daily background sweep
- Retroactive cleanup with a Ctrl+Shift confirm
- Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles (Privacy-First, Casual,
Full History)
- Bilingual UI (English and German) with live language switching
- Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with the upstream plugin
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
repo_url: https://github.com/JonKazama-Hellion/HellionChat
@@ -22,30 +37,41 @@ tags:
- Replacement
- Privacy
changelog: |-
**Hellion Chat 0.1.1 — Packaging and migration fixes**
- Plugin icon now ships inside the bundle, so the Hellion logo
renders locally in the Dalamud plugin list once installed (the
previous release relied only on the remote IconUrl)
- Plugin icon downsampled from 1024×1024 to 256×256 to match the
rendered size; loads faster and caches better
- Migration from upstream Chat 2 is more robust: each file move is
wrapped individually, a locked SQLite database no longer aborts
the rest of the migration, and a warning notification fires when
any file is held open (with a hint to disable Chat 2 and restart
the game)
- README ships a step-by-step migration guide (fresh install versus
coming from Chat 2) and a troubleshooting section with manual
recovery commands for Linux and Windows
**Hellion Chat 0.1.0 — Initial fork release**
Privacy
- Channel whitelist filter in MessageStore.UpsertMessage with a
Privacy-First default (own conversations only)
- Per-channel retention with a 24-hour idempotent background sweep
(default OFF; spec defaults of 365 / 90 / 30 days)
- Retroactive cleanup with a Ctrl+Shift confirm and VACUUM
- Export to Markdown / JSON / CSV via Dalamud's file dialog
(GDPR Art. 15 right of access)
Onboarding
- First-run wizard with three profiles: Privacy-First / Casual /
Full History
- Configuration v6 → v7 migration that seeds defaults and shows a
notification once on update
- Configuration migration that seeds defaults on update
- One-shot migration from upstream Chat 2's pluginConfigs layout
so the fork uses pluginConfigs/HellionChat without losing state
- Migrate3 idempotency recovery for half-migrated databases
Look & feel
- Localized UI (English and German) with live language switching
- Hellion industrial HUD theme with cyan-teal action accents,
slate-violet tabs, amber active highlights and a window-opacity
slider for combat-friendly transparency
- Industrial HUD theme with cyan-teal action accents, slate-violet
tabs, amber active highlights and a window-opacity slider
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
+77 -30
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@@ -272,61 +272,108 @@ public sealed class Plugin : IDalamudPlugin
private static void MigrateFromChatTwoLayout()
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
if (pluginConfigsDir is null)
return;
var legacyConfigFile = Path.Combine(pluginConfigsDir, "ChatTwo.json");
var legacyConfigDir = Path.Combine(pluginConfigsDir, "ChatTwo");
var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
var ourConfigDir = Interface.ConfigDirectory.FullName;
// Track whether anything legitimately blocked us. The most common
// cause is upstream Chat 2 still being loaded — its SQLite handle
// keeps chat-sqlite.db locked and File.Move throws IOException.
var lockedBlocker = false;
try
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
if (pluginConfigsDir is null)
return;
var legacyConfigFile = Path.Combine(pluginConfigsDir, "ChatTwo.json");
var legacyConfigDir = Path.Combine(pluginConfigsDir, "ChatTwo");
var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
var ourConfigDir = Interface.ConfigDirectory.FullName;
if (!File.Exists(ourConfigFile) && File.Exists(legacyConfigFile))
{
File.Move(legacyConfigFile, ourConfigFile);
Log.Information($"HellionChat: migrated config file {legacyConfigFile} → {ourConfigFile}");
}
}
catch (IOException e)
{
Log.Warning(e, $"HellionChat: config file move blocked, leaving {legacyConfigFile} in place");
lockedBlocker = true;
}
// The plugin's ConfigDirectory may already exist on first load
// (Dalamud creates it), so check at the file level instead of
// skipping when the directory is present. Move every legacy
// entry whose target name is not occupied yet, then remove the
// source dir if it ends up empty.
if (Directory.Exists(legacyConfigDir))
// The plugin's ConfigDirectory may already exist on first load
// (Dalamud creates it), so check at the file level instead of
// skipping when the directory is present. Move every legacy
// entry whose target name is not occupied yet, then remove the
// source dir if it ends up empty. Each move is wrapped on its
// own so a single locked file (the SQLite db while ChatTwo still
// runs) does not abandon the rest of the migration.
if (!Directory.Exists(legacyConfigDir))
return;
try
{
Directory.CreateDirectory(ourConfigDir);
foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
{
Directory.CreateDirectory(ourConfigDir);
foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
if (File.Exists(target))
continue;
try
{
var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
if (File.Exists(target))
continue;
File.Move(file, target);
Log.Information($"HellionChat: migrated file {file} → {target}");
}
foreach (var dir in Directory.EnumerateDirectories(legacyConfigDir))
catch (IOException e)
{
Log.Warning(e, $"HellionChat: file move blocked for {file}, will retry on next load");
lockedBlocker = true;
}
}
foreach (var dir in Directory.EnumerateDirectories(legacyConfigDir))
{
var target = Path.Combine(ourConfigDir, Path.GetFileName(dir));
if (Directory.Exists(target))
continue;
try
{
var target = Path.Combine(ourConfigDir, Path.GetFileName(dir));
if (Directory.Exists(target))
continue;
Directory.Move(dir, target);
Log.Information($"HellionChat: migrated subdir {dir} → {target}");
}
if (!Directory.EnumerateFileSystemEntries(legacyConfigDir).Any())
catch (IOException e)
{
Directory.Delete(legacyConfigDir);
Log.Information($"HellionChat: removed empty legacy dir {legacyConfigDir}");
Log.Warning(e, $"HellionChat: subdir move blocked for {dir}, will retry on next load");
lockedBlocker = true;
}
}
if (!Directory.EnumerateFileSystemEntries(legacyConfigDir).Any())
{
Directory.Delete(legacyConfigDir);
Log.Information($"HellionChat: removed empty legacy dir {legacyConfigDir}");
}
}
catch (Exception e)
{
Log.Error(e, "HellionChat: layout migration failed, continuing with whatever exists");
}
if (lockedBlocker)
{
// Surface the most common cause to the user as a notification
// so they don't think Hellion Chat lost their history when in
// fact upstream Chat 2 was still holding the database file.
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
{
Title = "Hellion Chat",
Content = "Could not migrate the Chat 2 database — the file appears to be in use. " +
"Disable Chat 2, fully close the game, then start it again. " +
"See the README troubleshooting section if the issue persists.",
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Warning,
InitialDuration = TimeSpan.FromSeconds(30),
});
}
}
private void OpenMainUi()
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+54 -6
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@@ -43,7 +43,9 @@ custom-repo / dev-plugin while the architecture stabilises.
## Install (testers)
Hellion Chat is shipped via a Dalamud **custom repository** during the
bootstrap phase. To install:
bootstrap phase.
### If you have never used Chat 2
1. Open Dalamud settings (`/xlsettings`) → **Experimental**.
2. Add a new entry under **Custom Plugin Repositories**:
@@ -51,13 +53,59 @@ bootstrap phase. To install:
https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json
```
3. Click **Save**, then back in `/xlplugins` hit **All Plugins** and refresh.
4. **Hellion Chat** now appears in the list — install it from there.
5. If you previously had **Chat 2** installed, disable it first. The two
share their database and config dir until Hellion Chat's first launch
migrates everything into `pluginConfigs/HellionChat/`.
4. **Hellion Chat** now appears in the list — install it.
### If you are migrating from Chat 2 (and want to keep your history)
The two plugins share `pluginConfigs/ChatTwo/` (database) and
`pluginConfigs/ChatTwo.json` (settings). Hellion Chat moves both into
`pluginConfigs/HellionChat/` on first start, but only if the upstream
plugin isn't holding the database file open. Order matters:
1. **Disable Chat 2** in `/xlplugins` (don't uninstall, just disable).
2. **Close FFXIV completely** so SQLite releases its file lock — a plain
plugin reload is not enough.
3. Re-launch the game.
4. Add the custom repo URL as in the previous section.
5. Install Hellion Chat. On its first start it migrates the Chat 2 config
file and the entire database directory into the HellionChat layout
without losing data.
6. Verify in **Settings → Privacy → Apply filter to existing database →
Refresh preview** that the message count is what you expect (millions
of rows if you used Chat 2 for a while).
If the message count comes back as zero, the migration was blocked
(usually because Chat 2 was still active or the previous game session
hadn't fully closed). See the troubleshooting section below.
### Troubleshooting
**Hellion Chat shows zero messages but I had Chat 2 history:**
The migration either didn't run or hit a locked file. Close the game,
then move the data manually:
Linux / XIVLauncher Core:
```bash
mv ~/.xlcore/pluginConfigs/ChatTwo/chat-sqlite.db \
~/.xlcore/pluginConfigs/HellionChat/chat-sqlite.db
[ -d ~/.xlcore/pluginConfigs/ChatTwo/EmoteCacheV1 ] && \
mv ~/.xlcore/pluginConfigs/ChatTwo/EmoteCacheV1 \
~/.xlcore/pluginConfigs/HellionChat/
```
Windows / standard XIVLauncher:
```powershell
Move-Item "$env:AppData\XIVLauncher\pluginConfigs\ChatTwo\chat-sqlite.db" `
"$env:AppData\XIVLauncher\pluginConfigs\HellionChat\chat-sqlite.db" -Force
```
Then start the game and Hellion Chat — your full history is back.
### Updates
Updates land in the same plugin list once the maintainer pushes a new
`v0.1.x` tag.
`v0.1.x` tag and re-publishes the GitHub release. No re-installation
needed.
## Why a fork
+8 -8
View File
@@ -3,8 +3,8 @@
"Author": "JonKazama-Hellion",
"Name": "Hellion Chat",
"InternalName": "HellionChat",
"AssemblyVersion": "0.1.0.0",
"Description": "Hellion Chat is a privacy-focused, Linux-aware fork of Chat 2.\n\nSame chat replacement you know from upstream, with extra controls\nfor what actually gets stored:\n\n- Channel whitelist for database persistence (GDPR Art. 25)\n- Privacy-First defaults: only your own conversations are kept\n- Failsafe for unknown ChatTypes (default OFF)\n- Independent plugin state (own config + database directory)\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.",
"AssemblyVersion": "0.1.1.0",
"Description": "Hellion Chat is built on top of Chat 2 — every Chat 2 feature, command\nand shortcut you already know works the same. The /chat2 command, tabs,\nchannel filters, RGB colours, emotes, screenshot mode, IPC integration\nand the chat replacement window itself are all unchanged.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls\ndesigned to align with the modern data protection rules that apply\nacross the EU, the United States and Japan. By default only your own\nconversations are stored; messages from strangers, NPCs and system\nspam stay out of the database. Retention windows are configurable per\nchannel, history can be wiped retroactively, and stored data can be\nexported on demand.\n\nKey additions on top of Chat 2:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual,\n Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state own config file and database directory,\n so Hellion Chat does not share state with the upstream plugin\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.",
"ApplicableVersion": "any",
"RepoUrl": "https://github.com/JonKazama-Hellion/HellionChat",
"Tags": [
@@ -19,13 +19,13 @@
"LoadSync": false,
"CanUnloadAsync": false,
"LoadPriority": 0,
"Punchline": "GDPR-compliant, Linux-aware fork of Chat 2",
"Changelog": "**Hellion Chat 0.1.0 — Initial fork release**\n\nPrivacy\n- Channel whitelist filter in MessageStore.UpsertMessage with a\n Privacy-First default (own conversations only)\n- Per-channel retention with a 24-hour idempotent background sweep\n (default OFF; spec defaults of 365 / 90 / 30 days)\n- Retroactive cleanup with a Ctrl+Shift confirm and VACUUM\n- Export to Markdown / JSON / CSV via Dalamud's file dialog\n (GDPR Art. 15 right of access)\n\nOnboarding\n- First-run wizard with three profiles: Privacy-First / Casual /\n Full History\n- Configuration v6 → v7 migration that seeds defaults and shows a\n notification once on update\n- One-shot migration from upstream Chat 2's pluginConfigs layout\n so the fork uses pluginConfigs/HellionChat without losing state\n- Migrate3 idempotency recovery for half-migrated databases\n\nLook & feel\n- Localized UI (English and German) with live language switching\n- Hellion industrial HUD theme with cyan-teal action accents,\n slate-violet tabs, amber active highlights and a window-opacity\n slider for combat-friendly transparency\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).",
"Punchline": "Chat 2 with privacy controls aligned to EU, US and JP rules",
"Changelog": "**Hellion Chat 0.1.1 — Packaging and migration fixes**\n\n- Plugin icon now ships inside the bundle, so the Hellion logo\n renders locally in the Dalamud plugin list once installed (the\n previous release relied only on the remote IconUrl)\n- Plugin icon downsampled from 1024×1024 to 256×256 to match the\n rendered size; loads faster and caches better\n- Migration from upstream Chat 2 is more robust: each file move is\n wrapped individually, a locked SQLite database no longer aborts\n the rest of the migration, and a warning notification fires when\n any file is held open (with a hint to disable Chat 2 and restart\n the game)\n- README ships a step-by-step migration guide (fresh install versus\n coming from Chat 2) and a troubleshooting section with manual\n recovery commands for Linux and Windows\n\n**Hellion Chat 0.1.0 — Initial fork release**\n\nPrivacy\n- Channel whitelist filter in MessageStore.UpsertMessage with a\n Privacy-First default (own conversations only)\n- Per-channel retention with a 24-hour idempotent background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm and VACUUM\n- Export to Markdown / JSON / CSV via Dalamud's file dialog\n\nOnboarding\n- First-run wizard with three profiles: Privacy-First / Casual /\n Full History\n- Configuration migration that seeds defaults on update\n- One-shot migration from upstream Chat 2's pluginConfigs layout\n- Migrate3 idempotency recovery for half-migrated databases\n\nLook & feel\n- Localized UI (English and German) with live language switching\n- Industrial HUD theme with cyan-teal action accents, slate-violet\n tabs, amber active highlights and a window-opacity slider\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).",
"AcceptsFeedback": true,
"DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v0.1.0/latest.zip",
"DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v0.1.0/latest.zip",
"DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v0.1.0/latest.zip",
"TestingAssemblyVersion": "0.1.0.0",
"DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v0.1.1/latest.zip",
"DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v0.1.1/latest.zip",
"DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v0.1.1/latest.zip",
"TestingAssemblyVersion": "0.1.1.0",
"IconUrl": "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/icon.png",
"ImageUrls": [],
"DownloadCount": 0,