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| ad2feb5a27 |
@@ -0,0 +1,13 @@
|
||||
# HellionChat is a hobby project and does not solicit funding.
|
||||
#
|
||||
# If you want to support the work that made HellionChat possible,
|
||||
# please consider supporting the upstream Chat 2 maintainers:
|
||||
#
|
||||
# Infiziert90 (Infi): https://ko-fi.com/infiii
|
||||
# Anna Clemens: https://ko-fi.com/lojewalo
|
||||
#
|
||||
# Both Ko-fi pages are also linked in the plugin's settings panel.
|
||||
|
||||
# No platforms enabled — keep this file present so GitHub recognises
|
||||
# the project as having considered funding without showing a Sponsor
|
||||
# button on the repository page.
|
||||
@@ -0,0 +1,73 @@
|
||||
name: Bug report
|
||||
description: Something in HellionChat is broken or behaves wrong
|
||||
labels:
|
||||
- bug
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for reporting. Please fill in the fields below so I can
|
||||
reproduce the issue. If this is a security issue, stop here and
|
||||
use the [private vulnerability advisory](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
|
||||
instead.
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: HellionChat version
|
||||
description: From Settings → Information → Version
|
||||
placeholder: "0.5.4"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: platform
|
||||
attributes:
|
||||
label: Platform
|
||||
options:
|
||||
- Windows (XIVLauncher)
|
||||
- Linux (XIVLauncher Core)
|
||||
- macOS (XIVLauncher Core / wine)
|
||||
- Other
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: What happened
|
||||
description: Plain description, no log dumps yet
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: expected
|
||||
attributes:
|
||||
label: What you expected
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: steps
|
||||
attributes:
|
||||
label: How to reproduce
|
||||
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: log
|
||||
attributes:
|
||||
label: Relevant /xllog excerpt
|
||||
description: Filter for "HellionChat" or "ChatTwo" if the log is huge
|
||||
render: text
|
||||
|
||||
- type: checkboxes
|
||||
id: confirm
|
||||
attributes:
|
||||
label: Pre-flight
|
||||
options:
|
||||
- label: I am running the latest version of HellionChat
|
||||
required: true
|
||||
- label: I have searched existing issues for duplicates
|
||||
required: true
|
||||
@@ -0,0 +1,14 @@
|
||||
blank_issues_enabled: false
|
||||
|
||||
contact_links:
|
||||
- name: Security vulnerability
|
||||
url: https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new
|
||||
about: Do not open a public issue for security problems. Use the private advisory instead.
|
||||
|
||||
- name: Upstream Chat 2 issue
|
||||
url: https://github.com/Infiziert90/ChatTwo/issues
|
||||
about: If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
|
||||
|
||||
- name: Discord
|
||||
url: https://discord.com/users/j.j_kazama
|
||||
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
|
||||
@@ -0,0 +1,55 @@
|
||||
name: Feature request
|
||||
description: Suggest a feature or enhancement for HellionChat
|
||||
labels:
|
||||
- enhancement
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for the suggestion. HellionChat focuses on privacy by
|
||||
default and a small, well-scoped feature set. Suggestions that
|
||||
align with that scope are easier to accept than ones that pull
|
||||
the plugin toward "do everything".
|
||||
|
||||
- type: textarea
|
||||
id: problem
|
||||
attributes:
|
||||
label: What problem are you trying to solve
|
||||
description: The user-side problem, not the proposed solution yet
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: solution
|
||||
attributes:
|
||||
label: What you would like HellionChat to do
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: alternatives
|
||||
attributes:
|
||||
label: Alternatives you have considered
|
||||
description: Other plugins, manual workarounds, settings combinations
|
||||
|
||||
- type: dropdown
|
||||
id: scope
|
||||
attributes:
|
||||
label: Scope estimate from your side
|
||||
options:
|
||||
- "Small (one tab, one toggle, one filter)"
|
||||
- "Medium (a settings section, persistent state, one new file)"
|
||||
- "Large (architectural, touches the message pipeline or the database)"
|
||||
- "I don't know"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: confirm
|
||||
attributes:
|
||||
label: Pre-flight
|
||||
options:
|
||||
- label: I have searched existing issues for similar requests
|
||||
required: true
|
||||
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
|
||||
required: true
|
||||
@@ -0,0 +1,72 @@
|
||||
<!--
|
||||
Thanks for contributing to HellionChat. Please fill in the sections
|
||||
below so the review goes quickly. Delete sections that genuinely do
|
||||
not apply, but do not delete the whole template.
|
||||
|
||||
If this is a security fix, stop here and use a private security
|
||||
advisory instead:
|
||||
https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new
|
||||
-->
|
||||
|
||||
## Summary
|
||||
|
||||
<!-- One or two sentences. What does this PR change and why. -->
|
||||
|
||||
## Type of change
|
||||
|
||||
<!-- Tick all that apply. -->
|
||||
|
||||
- [ ] Bug fix (non-breaking change that fixes an issue)
|
||||
- [ ] New feature (non-breaking change that adds behaviour)
|
||||
- [ ] Breaking change (config migration, removed feature, or behaviour
|
||||
change that user-visible defaults rely on)
|
||||
- [ ] Documentation only
|
||||
- [ ] Translation update
|
||||
- [ ] Build, CI or tooling change
|
||||
- [ ] Upstream cherry-pick from Chat 2
|
||||
|
||||
## Linked issue
|
||||
|
||||
<!-- e.g. "Closes #42" or "Refs #42". For trivial typo fixes, "n/a". -->
|
||||
|
||||
## How I tested this
|
||||
|
||||
<!--
|
||||
- Built locally with `dotnet build -c Release`
|
||||
- Ran `dotnet test`
|
||||
- Loaded the plugin in-game on Windows / Linux / macOS via XIVLauncher
|
||||
- Specific scenarios I exercised in-game
|
||||
-->
|
||||
|
||||
## User-visible changes
|
||||
|
||||
<!--
|
||||
Anything the end user will notice. New settings, changed defaults,
|
||||
new commands, new translations, removed behaviour. If none, write
|
||||
"none".
|
||||
-->
|
||||
|
||||
## Compatibility notes
|
||||
|
||||
<!--
|
||||
- Does this require a configuration migration? If yes, which version
|
||||
bump and is it covered by the existing migration tests?
|
||||
- Does this change the schema in MessageStore?
|
||||
- Does this change the repo.json or HellionChat.yaml manifest fields?
|
||||
- Does this affect the upstream cherry-pick path? See UPSTREAM_SYNC.md.
|
||||
-->
|
||||
|
||||
## Checklist
|
||||
|
||||
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
|
||||
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
|
||||
- [ ] My change matches the existing code style (`.editorconfig`).
|
||||
- [ ] I added or updated tests where the existing test infrastructure
|
||||
made that practical, or I have explained why tests are not
|
||||
applicable.
|
||||
- [ ] I updated the README, in-plugin strings or documentation if my
|
||||
change is user-visible.
|
||||
- [ ] I did not include any AI-generated code without disclosing it
|
||||
in the PR description (see [AI_DISCLOSURE.md](../AI_DISCLOSURE.md)).
|
||||
- [ ] I confirm my contribution is released under the
|
||||
[EUPL-1.2](../LICENSE).
|
||||
@@ -0,0 +1,42 @@
|
||||
version: 2
|
||||
|
||||
updates:
|
||||
# NuGet package updates for the plugin project. Weekly cadence keeps the
|
||||
# noise down while still catching transitive security advisories within
|
||||
# a few days of disclosure.
|
||||
- package-ecosystem: nuget
|
||||
directory: /ChatTwo
|
||||
schedule:
|
||||
interval: weekly
|
||||
day: monday
|
||||
time: "07:00"
|
||||
timezone: Europe/Berlin
|
||||
open-pull-requests-limit: 5
|
||||
labels:
|
||||
- dependencies
|
||||
- nuget
|
||||
commit-message:
|
||||
prefix: "chore(deps)"
|
||||
groups:
|
||||
patches:
|
||||
update-types:
|
||||
- patch
|
||||
minor:
|
||||
update-types:
|
||||
- minor
|
||||
|
||||
# GitHub Actions versions in .github/workflows. Lower cadence because
|
||||
# Action releases ship less frequently and are usually safe to defer
|
||||
# for a month.
|
||||
- package-ecosystem: github-actions
|
||||
directory: /
|
||||
schedule:
|
||||
interval: monthly
|
||||
time: "07:00"
|
||||
timezone: Europe/Berlin
|
||||
open-pull-requests-limit: 3
|
||||
labels:
|
||||
- dependencies
|
||||
- github-actions
|
||||
commit-message:
|
||||
prefix: "chore(actions)"
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
---
|
||||
|
||||
## How to install
|
||||
|
||||
This release is distributed via the HellionChat custom repository, not the
|
||||
Dalamud main plugin repo. To install:
|
||||
|
||||
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
|
||||
2. Add the URL:
|
||||
`https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json`
|
||||
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
|
||||
|
||||
## Project documents
|
||||
|
||||
- [README](https://github.com/JonKazama-Hellion/HellionChat/blob/main/README.md) — features, architecture, build
|
||||
- [Privacy notice](https://github.com/JonKazama-Hellion/HellionChat/blob/main/PRIVACY.md) — what the plugin stores and sends
|
||||
- [Third-party notices](https://github.com/JonKazama-Hellion/HellionChat/blob/main/THIRD_PARTY_NOTICES.md) — dependencies and licences
|
||||
- [Security policy](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SECURITY.md) — vulnerability reporting
|
||||
- [Support](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SUPPORT.md) — bug reports, questions, contact paths
|
||||
|
||||
## Licence
|
||||
|
||||
[EUPL-1.2](https://github.com/JonKazama-Hellion/HellionChat/blob/main/LICENSE).
|
||||
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna,
|
||||
also EUPL-1.2.
|
||||
@@ -0,0 +1,56 @@
|
||||
name: Build
|
||||
|
||||
# Verifies that every push to main and every PR still builds against the
|
||||
# current Dalamud staging branch. Does not produce release artefacts; the
|
||||
# release workflow handles that on tag.
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
workflow_dispatch:
|
||||
|
||||
# Minimum permissions for a build-only workflow: read the repo, nothing
|
||||
# else. Closes the CodeQL "Workflow does not contain permissions" alert
|
||||
# and matches the principle-of-least-privilege the security guide
|
||||
# recommends for workflows that don't push or create releases.
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build (Release)
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 15
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
shell: pwsh
|
||||
run: |
|
||||
$hooks = Join-Path $env:APPDATA "XIVLauncher\addon\Hooks\dev"
|
||||
New-Item -ItemType Directory -Force -Path $hooks | Out-Null
|
||||
Invoke-WebRequest -Uri https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -OutFile dalamud.zip
|
||||
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
|
||||
|
||||
- name: Restore
|
||||
run: dotnet restore ChatTwo/ChatTwo.csproj
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build ChatTwo/ChatTwo.csproj --configuration Release --no-restore
|
||||
|
||||
- name: Upload build output
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: HellionChat-build-${{ github.run_number }}
|
||||
path: ChatTwo/bin/Release/**/HellionChat/**
|
||||
if-no-files-found: warn
|
||||
retention-days: 14
|
||||
@@ -0,0 +1,93 @@
|
||||
name: CodeQL
|
||||
|
||||
# Replaces the GitHub default-setup CodeQL scan. The default setup runs
|
||||
# without resolving the Dalamud assemblies (they live in a user-AppData
|
||||
# path) and reports "Low C# analysis quality" because call-target
|
||||
# resolution sits at ~64%. This workflow downloads the Dalamud staging
|
||||
# distribution before the build, runs a manual dotnet build, and then
|
||||
# lets CodeQL analyse the fully-resolved compilation. Quality climbs
|
||||
# back above the 85% thresholds.
|
||||
#
|
||||
# This workflow only consumes trusted inputs: the tag/branch ref via
|
||||
# the standard checkout action, and the Dalamud distribution URL which
|
||||
# is pinned to a goatcorp-controlled GitHub Pages target. No user-
|
||||
# controlled event payload (issue title, PR body, commit message) flows
|
||||
# into a run-step.
|
||||
#
|
||||
# Disable the default setup in the repo before this workflow lands:
|
||||
# Settings -> Code security -> Code scanning -> "CodeQL analysis" tile
|
||||
# -> Switch to advanced.
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
schedule:
|
||||
- cron: '17 6 * * 1'
|
||||
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
security-events: write
|
||||
|
||||
jobs:
|
||||
analyze-csharp:
|
||||
name: Analyze (csharp)
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 30
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
shell: pwsh
|
||||
run: |
|
||||
$hooks = Join-Path $env:APPDATA "XIVLauncher\addon\Hooks\dev"
|
||||
New-Item -ItemType Directory -Force -Path $hooks | Out-Null
|
||||
Invoke-WebRequest -Uri https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -OutFile dalamud.zip
|
||||
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
|
||||
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v3
|
||||
with:
|
||||
languages: csharp
|
||||
build-mode: manual
|
||||
queries: security-extended
|
||||
|
||||
- name: Restore
|
||||
run: dotnet restore ChatTwo/ChatTwo.csproj
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build ChatTwo/ChatTwo.csproj --configuration Release --no-restore
|
||||
|
||||
- name: Perform CodeQL analysis
|
||||
uses: github/codeql-action/analyze@v3
|
||||
with:
|
||||
category: /language:csharp
|
||||
|
||||
analyze-actions:
|
||||
name: Analyze (actions)
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v3
|
||||
with:
|
||||
languages: actions
|
||||
build-mode: none
|
||||
|
||||
- name: Perform CodeQL analysis
|
||||
uses: github/codeql-action/analyze@v3
|
||||
with:
|
||||
category: /language:actions
|
||||
@@ -0,0 +1,164 @@
|
||||
name: Release
|
||||
|
||||
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
|
||||
# current Dalamud staging branch, locates the latest.zip produced by
|
||||
# DalamudPackager and attaches it to the matching GitHub Release.
|
||||
#
|
||||
# User-controlled inputs touched by this workflow:
|
||||
# - the tag name (filtered by on.tags = v*, validated again at runtime
|
||||
# against ^v\d+\.\d+\.\d+$ before being used in any string)
|
||||
# All other values are either repo-controlled (paths under
|
||||
# ChatTwo/bin/Release derived from Get-ChildItem) or pinned URLs to
|
||||
# goatcorp / GitHub. Nothing from a webhook event payload (issue/PR
|
||||
# titles, commit messages, etc.) flows into a run-step.
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
# Manual recovery trigger. Use when a tag was pushed but the auto-run
|
||||
# was missed or failed: `gh workflow run release.yml -f tag=v0.6.1`.
|
||||
# The tag input is validated against the same semver regex as the
|
||||
# auto-trigger before any string interpolation happens.
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Existing tag to (re)release, e.g. v0.6.1'
|
||||
required: true
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and attach release ZIP
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 20
|
||||
|
||||
steps:
|
||||
# On push:tags, github.ref_name is the tag — checkout default works.
|
||||
# On workflow_dispatch, ref defaults to the branch the action was
|
||||
# invoked from; we need to explicitly check out the tag the user
|
||||
# supplied so the build comes from the tagged commit, not main.
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
shell: pwsh
|
||||
run: |
|
||||
$hooks = Join-Path $env:APPDATA "XIVLauncher\addon\Hooks\dev"
|
||||
New-Item -ItemType Directory -Force -Path $hooks | Out-Null
|
||||
Invoke-WebRequest -Uri https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -OutFile dalamud.zip
|
||||
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build ChatTwo/ChatTwo.csproj --configuration Release
|
||||
|
||||
- name: Locate latest.zip
|
||||
id: locate
|
||||
shell: pwsh
|
||||
run: |
|
||||
$zip = Get-ChildItem -Path ChatTwo\bin\Release -Recurse -Filter latest.zip | Select-Object -First 1
|
||||
if (-not $zip)
|
||||
{
|
||||
throw "latest.zip not found under ChatTwo\bin\Release"
|
||||
}
|
||||
Write-Host "Found: $($zip.FullName)"
|
||||
"path=$($zip.FullName)" | Out-File -FilePath $env:GITHUB_OUTPUT -Append
|
||||
|
||||
# Build a release body from the matching changelog block in
|
||||
# HellionChat.yaml plus a static install / docs footer. Fails the
|
||||
# workflow if no block exists for the tagged version, which is the
|
||||
# automated counterpart to the "yaml + repo.json + release body
|
||||
# kept in sync" rule.
|
||||
#
|
||||
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
|
||||
# tag value is treated as a PowerShell variable, not as inline shell
|
||||
# text. The strict regex below rejects anything that is not a clean
|
||||
# semver tag before it is used to build a string.
|
||||
- name: Generate release body
|
||||
shell: pwsh
|
||||
env:
|
||||
# workflow_dispatch carries the user-supplied tag in inputs.tag;
|
||||
# push:tags carries it in github.ref_name. Either way the value
|
||||
# is treated as a PowerShell variable (env-var pass), not as
|
||||
# inline shell text, and validated against the semver regex
|
||||
# below before any string interpolation.
|
||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "Refusing to generate release body for non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
|
||||
$yamlPath = "ChatTwo/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
|
||||
|
||||
# changelog: is the last top-level key in the manifest, so
|
||||
# everything after the marker is the literal block. Strip the
|
||||
# 2-space yaml indent from each line.
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
|
||||
}) -join "`n"
|
||||
|
||||
$header = "**Hellion Chat $version"
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
|
||||
}
|
||||
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$currentBlock = $rest.TrimEnd()
|
||||
}
|
||||
|
||||
# Static install / docs / licence footer is maintained as a
|
||||
# separate file so the workflow YAML stays clean (no embedded
|
||||
# heredoc that would have to be indented under the run-block).
|
||||
$footerPath = ".github/release-footer.md"
|
||||
if (-not (Test-Path $footerPath)) {
|
||||
throw "Release footer template not found: $footerPath"
|
||||
}
|
||||
$footer = Get-Content -Path $footerPath -Raw
|
||||
|
||||
$body = $currentBlock + "`n" + $footer
|
||||
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
|
||||
|
||||
Write-Host "Generated release body for $tag :"
|
||||
Write-Host "----------------------------------------"
|
||||
Write-Host $body
|
||||
Write-Host "----------------------------------------"
|
||||
|
||||
- name: Attach to GitHub release
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
# Explicit tag_name so the action targets the correct release in
|
||||
# both push:tags (auto) and workflow_dispatch (manual recovery)
|
||||
# modes. Without this, dispatch runs would default to the branch
|
||||
# ref (main) and fail to find the release.
|
||||
tag_name: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
files: ${{ steps.locate.outputs.path }}
|
||||
body_path: release-body.md
|
||||
fail_on_unmatched_files: true
|
||||
generate_release_notes: false
|
||||
@@ -374,6 +374,9 @@ FodyWeavers.xsd
|
||||
|
||||
#Specs und Plan datein
|
||||
/.superpowers/
|
||||
|
||||
#Test Datein
|
||||
ChatTwo.Tests
|
||||
TestResults
|
||||
*.db-shm
|
||||
*.db-wal
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
# Code of conduct
|
||||
|
||||
HellionChat is a small hobby project. The contributor base is tiny and
|
||||
the moderation overhead I can afford is equally small, so this document
|
||||
is short and direct.
|
||||
|
||||
## What I expect from contributors
|
||||
|
||||
- Be respectful in issues, pull requests, discussions and any other
|
||||
project space (Discord, email).
|
||||
- Keep feedback focused on the code, the design or the documentation.
|
||||
Critique the work, not the person.
|
||||
- Assume good intent. People come from different backgrounds, time
|
||||
zones and skill levels. A clarifying question is almost always a
|
||||
better first move than an accusation.
|
||||
- Stay on topic. This project is about a Dalamud chat plugin. Off-topic
|
||||
arguments belong elsewhere.
|
||||
- Respect that I maintain this in my spare time. Replies can take a
|
||||
few days. Please do not escalate just because a thread is quiet.
|
||||
|
||||
## What is not welcome
|
||||
|
||||
- Personal attacks, slurs, doxxing, sustained disruption of threads.
|
||||
- Unsolicited private contact after I have asked someone to stop.
|
||||
- Sharing of private conversations without consent.
|
||||
- Any content that would put other contributors or end users at risk.
|
||||
|
||||
## Scope
|
||||
|
||||
This applies to every space the project owns or that I run on its
|
||||
behalf: the GitHub repository, GitHub Discussions, project-related
|
||||
Discord conversations and the maintainer email address listed in
|
||||
`SECURITY.md`.
|
||||
|
||||
It also applies when someone is identifiably representing the project
|
||||
in another space, for example posting as a HellionChat maintainer in
|
||||
the Dalamud Discord.
|
||||
|
||||
## Reporting
|
||||
|
||||
If something here is being broken, contact me directly. Do not open a
|
||||
public issue.
|
||||
|
||||
- Email: `kontakt@hellion-media.de`
|
||||
- Discord DM: `@j.j_kazama`
|
||||
|
||||
Reports stay private. I will acknowledge within a few weekdays
|
||||
(European business hours) and tell you what I plan to do.
|
||||
|
||||
## Enforcement
|
||||
|
||||
I am the sole maintainer, so enforcement is a single-person process.
|
||||
Depending on what happened and how the person responds, I will pick
|
||||
the lightest measure that resolves the issue:
|
||||
|
||||
1. Private note asking the behaviour to stop.
|
||||
2. Public correction in the affected thread.
|
||||
3. Edit or removal of the offending content.
|
||||
4. Temporary block from the repository or related spaces.
|
||||
5. Permanent block.
|
||||
|
||||
Severe cases skip the lower steps. I will not negotiate over
|
||||
harassment or threats.
|
||||
|
||||
## Acknowledgement
|
||||
|
||||
This document is intentionally short and project-specific rather than
|
||||
a copy of a longer template. If you need a more formal reference, the
|
||||
[Contributor Covenant](https://www.contributor-covenant.org/) is a
|
||||
widely adopted starting point and the spirit of this document is
|
||||
compatible with it.
|
||||
+132
@@ -0,0 +1,132 @@
|
||||
# Contributing to HellionChat
|
||||
|
||||
Thanks for taking a look. HellionChat is a small, opinionated fork of
|
||||
[Chat 2](https://github.com/Infiziert90/ChatTwo) maintained by one
|
||||
person in spare time. This document explains what I am looking for,
|
||||
what I am not, and how to make a contribution land smoothly.
|
||||
|
||||
## Before you open anything
|
||||
|
||||
- Read the [README](README.md) so you understand the scope: this is a
|
||||
privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally
|
||||
removes the upstream webinterface and ships smaller defaults.
|
||||
- Read [UPSTREAM_SYNC.md](UPSTREAM_SYNC.md). Cherry-picks from upstream
|
||||
Chat 2 are selective and conscious; not everything that lands there
|
||||
belongs here.
|
||||
- Read [SECURITY.md](SECURITY.md). Anything security-sensitive goes
|
||||
through a private advisory, never a public issue or PR.
|
||||
- Read the [code of conduct](CODE_OF_CONDUCT.md).
|
||||
|
||||
## What I will accept
|
||||
|
||||
- Bug fixes for behaviour documented in the README, the in-plugin
|
||||
settings or the changelog.
|
||||
- Translation contributions for Hellion-specific strings via direct
|
||||
pull requests against `ChatTwo/Resources/HellionStrings.*.resx`.
|
||||
Translations for the upstream Chat 2 strings (`Language.*.resx`) are
|
||||
not handled here; they go through the upstream Chat 2 project.
|
||||
- Documentation improvements (README, comments, this file).
|
||||
- Performance fixes with a measurable before/after.
|
||||
- New features that fit the privacy-first scope and do not duplicate
|
||||
what an existing Dalamud plugin already does well.
|
||||
|
||||
## What I will probably decline
|
||||
|
||||
- Re-introducing the webinterface or any remote-access feature. It was
|
||||
removed in v0.2.0 on purpose. See README "Was gegenüber Chat 2 fehlt".
|
||||
- Features that bypass the privacy filter or weaken the default
|
||||
retention behaviour without an explicit, documented opt-in.
|
||||
- Sweeping refactors that touch large parts of the upstream codebase.
|
||||
They make selective upstream cherry-picks much harder and the
|
||||
maintenance cost outweighs the benefit for a one-person project.
|
||||
- AI-generated code dropped in without disclosure or human review. See
|
||||
[AI_DISCLOSURE.md](AI_DISCLOSURE.md) for how I handle AI assistance
|
||||
on my side; I expect comparable transparency from contributors.
|
||||
|
||||
If you are unsure whether an idea fits, open a feature-request issue
|
||||
first and ask before writing code. I would rather say "no" to a
|
||||
proposal than to a finished pull request.
|
||||
|
||||
## Workflow
|
||||
|
||||
1. Open an issue (bug or feature request) using the templates under
|
||||
`.github/ISSUE_TEMPLATE/`. Skip this step only for trivial typos.
|
||||
2. Fork the repository and branch off `main`. Branch naming is
|
||||
informal; something like `fix/auto-tell-history-empty` or
|
||||
`feat/adblock-light-mode` is plenty.
|
||||
3. Match the existing code style. The repository ships an
|
||||
`.editorconfig` that VS Code and Rider pick up automatically.
|
||||
4. Keep commits focused. Several small commits with clear messages are
|
||||
easier to review than one big one. Squash-on-merge happens at the
|
||||
PR level if needed.
|
||||
5. If your change touches user-visible behaviour, update the README
|
||||
and/or the changelog block in `ChatTwo/HellionChat.yaml` and
|
||||
`repo.json` for the next version. I bump the version number myself
|
||||
at release time, so you do not need to.
|
||||
6. Open the pull request against `main`. The PR template will ask
|
||||
you to summarise the change, the testing you did and any
|
||||
compatibility notes.
|
||||
|
||||
## Build and test
|
||||
|
||||
The project targets `net10.0-windows` against Dalamud SDK 15. To build
|
||||
locally you need:
|
||||
|
||||
- .NET 10 SDK
|
||||
- A working Dalamud development environment with `DALAMUD_HOME` set
|
||||
(XIVLauncher installed and launched once is the simplest path)
|
||||
- VS Code with the C# Dev Kit, Rider, or Visual Studio
|
||||
|
||||
```
|
||||
dotnet restore
|
||||
dotnet build ChatTwo.sln -c Release
|
||||
dotnet test ChatTwo.sln -c Release
|
||||
```
|
||||
|
||||
The test project is `ChatTwo.Tests`. New behaviour should come with a
|
||||
test where the existing test infrastructure makes that practical
|
||||
(privacy filter, configuration migration, message store).
|
||||
|
||||
For a smoke test in-game: build, copy the output into your Dalamud
|
||||
`devPlugins/HellionChat/` directory and load it through `/xlplugins`.
|
||||
|
||||
## Continuous integration
|
||||
|
||||
Every push and every pull request runs:
|
||||
|
||||
- `build.yml` — `dotnet build` and `dotnet test`
|
||||
- `codeql.yml` — CodeQL security analysis
|
||||
|
||||
A pull request will not be merged while either of these is failing.
|
||||
CodeQL findings on changed code need to be addressed; pre-existing
|
||||
findings on untouched code are tracked separately.
|
||||
|
||||
## Licensing
|
||||
|
||||
By submitting a pull request you confirm that:
|
||||
|
||||
- Your contribution is your own work, or you have the right to
|
||||
contribute it under the project licence.
|
||||
- You agree that your contribution will be released under the
|
||||
[EUPL-1.2](LICENSE), the same licence as the rest of the project.
|
||||
|
||||
There is no separate CLA.
|
||||
|
||||
## Translations
|
||||
|
||||
Hellion-specific strings live in `ChatTwo/Resources/HellionStrings.resx`
|
||||
(English source) and `HellionStrings.<lang>.resx` (per-language).
|
||||
Translations are accepted as direct pull requests against those files.
|
||||
|
||||
The upstream Chat 2 strings in `ChatTwo/Resources/Language.*.resx` are
|
||||
**not** translated in this repository. They are owned by the upstream
|
||||
Chat 2 project and synced in via cherry-pick. Please contribute
|
||||
upstream-string translations to
|
||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
|
||||
|
||||
## A note on response times
|
||||
|
||||
I respond on weekdays during European business hours and I take
|
||||
weekends and FFXIV patch days off. A pull request that sits for a few
|
||||
days has not been ignored; I just have not gotten to it yet. Pinging
|
||||
once after a week is fine; please do not ping daily.
|
||||
@@ -0,0 +1,27 @@
|
||||
HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV
|
||||
|
||||
Copyright (c) 2024-2025 Infiziert90 (Infi) and Anna Clemens (ascclemens)
|
||||
Original ChatTwo authors and copyright holders of the upstream
|
||||
plugin this fork is built on. Their work covers the message store,
|
||||
the channel filtering, the sidebar tab system, the FFXIV chat
|
||||
hooks, the localisation infrastructure and most of the
|
||||
architecture HellionChat still relies on.
|
||||
|
||||
Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media
|
||||
HellionChat-specific modifications, including the privacy filter,
|
||||
per-channel retention sweep, export pipeline, Auto-Tell-Tabs,
|
||||
Hellion theme and font integration, German localisation and the
|
||||
EUPL-1.2 fork maintenance.
|
||||
|
||||
Licensed under the European Union Public Licence (EUPL), Version 1.2
|
||||
only. The full Licence text lives in the LICENSE file at the root of
|
||||
this repository. The official Licence website is at:
|
||||
|
||||
https://eupl.eu/1.2/en/
|
||||
|
||||
This Work is provided "AS IS" without warranties of any kind. See
|
||||
Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of
|
||||
Liability) of the Licence for the legally binding wording.
|
||||
|
||||
Acknowledgements directed at the upstream ChatTwo authors live in
|
||||
NOTICE.md. The manual upstream-sync workflow lives in UPSTREAM_SYNC.md.
|
||||
@@ -1,167 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
|
||||
namespace ChatTwo.Tests;
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs history-preload coverage.
|
||||
//
|
||||
// These tests exercise MessageStore.GetTellHistoryWithSender, the query the
|
||||
// AutoTellTabsService uses to populate a freshly spawned temp tab with the
|
||||
// last conversations with that player.
|
||||
//
|
||||
// NOTE: like the rest of ChatTwo.Tests today, these will fail at runtime
|
||||
// until the project's Dalamud.dll runtime dependency is sorted out (see
|
||||
// Phase-2 backlog item "Test-Projekt fixen"). Compile-time the suite builds
|
||||
// fine via DALAMUD_HOME, so the tests guard against API drift even before
|
||||
// they can be executed locally.
|
||||
[TestClass]
|
||||
[TestSubject(typeof(MessageStore))]
|
||||
public class AutoTellTabsHistoryTest
|
||||
{
|
||||
public TestContext TestContext { get; set; }
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void GetTellHistoryWithSender_FiltersByNameAndWorld()
|
||||
{
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
const ulong receiver = 99001;
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
|
||||
// Two tells with the target sender, one with a different sender on
|
||||
// the same world, one with the same name on a different world. Only
|
||||
// the first two should make it into the result.
|
||||
var asukaLichIn = TellMessage("Asuka", 76, receiver, now.AddMinutes(-30), ChatType.TellIncoming);
|
||||
var asukaLichOut = TellMessage("Asuka", 76, receiver, now.AddMinutes(-20), ChatType.TellOutgoing);
|
||||
var broboLich = TellMessage("Brobo", 76, receiver, now.AddMinutes(-10), ChatType.TellIncoming);
|
||||
var asukaOmega = TellMessage("Asuka", 90, receiver, now.AddMinutes(-5), ChatType.TellIncoming);
|
||||
|
||||
store.UpsertMessage(asukaLichIn);
|
||||
store.UpsertMessage(asukaLichOut);
|
||||
store.UpsertMessage(broboLich);
|
||||
store.UpsertMessage(asukaOmega);
|
||||
|
||||
var result = store.GetTellHistoryWithSender(receiver, "Asuka", 76, limit: 50);
|
||||
|
||||
Assert.AreEqual(2, result.Count);
|
||||
// Result is oldest-first so a tab can append messages chronologically.
|
||||
Assert.AreEqual(asukaLichIn.Id, result[0].Id);
|
||||
Assert.AreEqual(asukaLichOut.Id, result[1].Id);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void GetTellHistoryWithSender_RespectsLimit()
|
||||
{
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
const ulong receiver = 99002;
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
|
||||
for (var i = 0; i < 30; i++)
|
||||
{
|
||||
var msg = TellMessage("Asuka", 76, receiver, now.AddMinutes(-i - 1), ChatType.TellIncoming);
|
||||
store.UpsertMessage(msg);
|
||||
}
|
||||
|
||||
var result = store.GetTellHistoryWithSender(receiver, "Asuka", 76, limit: 5);
|
||||
|
||||
Assert.AreEqual(5, result.Count);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void GetTellHistoryWithSender_ZeroLimitReturnsEmpty()
|
||||
{
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
const ulong receiver = 99003;
|
||||
|
||||
var msg = TellMessage("Asuka", 76, receiver, DateTimeOffset.UtcNow, ChatType.TellIncoming);
|
||||
store.UpsertMessage(msg);
|
||||
|
||||
var result = store.GetTellHistoryWithSender(receiver, "Asuka", 76, limit: 0);
|
||||
|
||||
Assert.AreEqual(0, result.Count);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void GetTellHistoryWithSender_IgnoresOtherReceivers()
|
||||
{
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
const ulong ourReceiver = 99004;
|
||||
const ulong otherReceiver = 99005;
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
|
||||
// Tell on the local player's account.
|
||||
var ours = TellMessage("Asuka", 76, ourReceiver, now.AddMinutes(-1), ChatType.TellIncoming);
|
||||
// Same sender, but logged against a different local character —
|
||||
// common when the user has alts. Must not surface.
|
||||
var foreign = TellMessage("Asuka", 76, otherReceiver, now, ChatType.TellIncoming);
|
||||
|
||||
store.UpsertMessage(ours);
|
||||
store.UpsertMessage(foreign);
|
||||
|
||||
var result = store.GetTellHistoryWithSender(ourReceiver, "Asuka", 76, limit: 50);
|
||||
|
||||
Assert.AreEqual(1, result.Count);
|
||||
Assert.AreEqual(ours.Id, result[0].Id);
|
||||
}
|
||||
|
||||
private static Message TellMessage(
|
||||
string senderName,
|
||||
uint senderWorld,
|
||||
ulong receiver,
|
||||
DateTimeOffset dateTime,
|
||||
ChatType chatType)
|
||||
{
|
||||
var senderSeString = new SeStringBuilder()
|
||||
.Add(new PlayerPayload(senderName, senderWorld))
|
||||
.AddText(senderName)
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.Build();
|
||||
|
||||
var contentSeString = new SeStringBuilder()
|
||||
.AddText("test message")
|
||||
.Build();
|
||||
|
||||
var senderChunks = ChunkUtil.ToChunks(senderSeString, ChunkSource.Sender, chatType).ToList();
|
||||
var contentChunks = ChunkUtil.ToChunks(contentSeString, ChunkSource.Content, chatType).ToList();
|
||||
|
||||
var chatCode = new ChatCode((XivChatType)chatType, XivChatRelationKind.LocalPlayer, XivChatRelationKind.LocalPlayer);
|
||||
return new Message(
|
||||
Guid.NewGuid(),
|
||||
receiver,
|
||||
0,
|
||||
dateTime,
|
||||
chatCode,
|
||||
senderChunks,
|
||||
contentChunks,
|
||||
senderSeString,
|
||||
contentSeString,
|
||||
Guid.Empty);
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net10.0-windows</TargetFrameworks>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2025.2.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
|
||||
<PackageReference Include="morelinq" Version="4.4.0" />
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="3.6.3" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="3.6.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ChatTwo\ChatTwo.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<DalamudLibPath>$(AppData)\XIVLauncher\addon\Hooks\dev</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
|
||||
<DalamudLibPath>$(DALAMUD_HOME)</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(IsCI)' == 'true'">
|
||||
<DalamudLibPath>$(HOME)/dalamud</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(DalamudLibPath)\Dalamud.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="FFXIVClientStructs">
|
||||
<HintPath>$(DalamudLibPath)\FFXIVClientStructs.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina">
|
||||
<HintPath>$(DalamudLibPath)\Lumina.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina.Excel">
|
||||
<HintPath>$(DalamudLibPath)\Lumina.Excel.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
</Project>
|
||||
@@ -1,293 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using Chat2PartyFinderPayload = ChatTwo.Util.PartyFinderPayload;
|
||||
|
||||
namespace ChatTwo.Tests;
|
||||
|
||||
[TestClass]
|
||||
[TestSubject(typeof(MessageStore))]
|
||||
public class MessageStoreTest {
|
||||
// From Message.cs
|
||||
private static readonly byte[] ExtraChatChannelPayloadBytes = [0, 0x27, 18, 0x20];
|
||||
|
||||
public TestContext TestContext { get; set; }
|
||||
|
||||
public static string GetImportPath() {
|
||||
string[] importPaths = [
|
||||
@".\TestData",
|
||||
@"..\TestData",
|
||||
@"..\..\TestData",
|
||||
@"..\..\..\TestData",
|
||||
];
|
||||
var importPath = importPaths.FirstOrDefault(Directory.Exists);
|
||||
if (string.IsNullOrEmpty(importPath)) {
|
||||
throw new DirectoryNotFoundException("Could not find the import path");
|
||||
}
|
||||
return importPath;
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void StoreAndRetrieve() {
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
// Write the message.
|
||||
var input = BigMessage();
|
||||
store.UpsertMessage(input);
|
||||
|
||||
// Read the message back.
|
||||
using var messageEnumerator = store.GetMostRecentMessages();
|
||||
var messages = messageEnumerator.ToList();
|
||||
Assert.AreEqual(1, messages.Count);
|
||||
AssertMessagesEqual(input, messages.First());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void RetrieveMultiple() {
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
// Insert 10 messages in the wrong order of date.
|
||||
var messages = new List<Message>();
|
||||
const uint receiver = 12345;
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
for (var i = 0; i < 10; i++) {
|
||||
var message = BigMessage(true, receiver, now.AddSeconds(-i));
|
||||
TestContext.WriteLine($"Inserting message {i}: {message.Id}");
|
||||
store.UpsertMessage(message);
|
||||
messages.Add(message);
|
||||
}
|
||||
|
||||
// Insert a message for a different receiver. This shouldn't be returned
|
||||
// because of the receiver filtering.
|
||||
var otherReceiverMsg = BigMessage(receiver: receiver + 1, dateTime: now.AddSeconds(1));
|
||||
TestContext.WriteLine($"Inserting other receiver message: {otherReceiverMsg.Id}");
|
||||
store.UpsertMessage(otherReceiverMsg);
|
||||
|
||||
// Query the most recent 5 messages. Should return the 4 newest messages
|
||||
// from the list, as well as the different receiver message because we
|
||||
// aren't filtering.
|
||||
using var unfilteredMessageEnumerator = store.GetMostRecentMessages(count: 5);
|
||||
var outputMessages = unfilteredMessageEnumerator.ToList();
|
||||
var gotIds = outputMessages.Select(m => m.Id).ToList();
|
||||
TestContext.WriteLine($"Query 1 got IDs: {string.Join(", ", gotIds)}");
|
||||
AssertGuidsEqual(new List<Guid> {
|
||||
messages[3].Id,
|
||||
messages[2].Id,
|
||||
messages[1].Id,
|
||||
messages[0].Id,
|
||||
otherReceiverMsg.Id
|
||||
}, gotIds);
|
||||
|
||||
// Query the most recent 5 messages but filter by receiver ID.
|
||||
using var filteredByReceiverMessageEnumerator = store.GetMostRecentMessages(receiver: receiver, count: 5);
|
||||
outputMessages = filteredByReceiverMessageEnumerator.ToList();
|
||||
gotIds = outputMessages.Select(m => m.Id).ToList();
|
||||
TestContext.WriteLine($"Query 2 got IDs: {string.Join(", ", gotIds)}");
|
||||
AssertGuidsEqual(new List<Guid> {
|
||||
messages[4].Id,
|
||||
messages[3].Id,
|
||||
messages[2].Id,
|
||||
messages[1].Id,
|
||||
messages[0].Id,
|
||||
}, gotIds);
|
||||
|
||||
// Query the most recent 5 messages but only since a specific date.
|
||||
using var filteredByReceiverAndDateMessageEnumerator = store.GetMostRecentMessages(receiver, since: messages[1].Date, count: 5);
|
||||
outputMessages = filteredByReceiverAndDateMessageEnumerator.ToList();
|
||||
gotIds = outputMessages.Select(m => m.Id).ToList();
|
||||
TestContext.WriteLine($"Query 3 got IDs: {string.Join(", ", gotIds)}");
|
||||
AssertGuidsEqual(new List<Guid> {
|
||||
messages[1].Id,
|
||||
messages[0].Id,
|
||||
}, gotIds);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
// This test guards against the data format changing in an incompatible way.
|
||||
public void RetrieveExisting() {
|
||||
var input = BigMessage(uniqId: false);
|
||||
|
||||
var dbPath = Path.Join(GetImportPath(), "existing.db");
|
||||
TestContext.WriteLine($"Using existing database: {dbPath}");
|
||||
Assert.IsTrue(File.Exists(dbPath));
|
||||
|
||||
// Uncomment this section to regenerate the existing database.
|
||||
/*
|
||||
File.Delete(dbPath);
|
||||
using (var newStore = new MessageStore(dbPath)) {
|
||||
newStore.UpsertMessage(input);
|
||||
}
|
||||
*/
|
||||
|
||||
using var store = new MessageStore(dbPath);
|
||||
using var existingMessageEnumerator = store.GetMostRecentMessages();
|
||||
var output = existingMessageEnumerator.ToList();
|
||||
Assert.AreEqual(1, output.Count);
|
||||
AssertMessagesEqual(input, output[0]);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(30_000)]
|
||||
public void ProfileMany() {
|
||||
const int count = 20_000;
|
||||
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
for (var i = 0; i < count; i++) {
|
||||
var message = BigMessage(uniqId: true);
|
||||
store.UpsertMessage(message);
|
||||
}
|
||||
|
||||
using var messageEnumerator = store.GetMostRecentMessages(count: count);
|
||||
var messages = messageEnumerator.ToList();
|
||||
Assert.AreEqual(count, messages.Count);
|
||||
foreach (var message in messages) {
|
||||
// Load the message because they are lazily parsed.
|
||||
Assert.IsTrue(message.Id != Guid.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
internal static Message BigMessage(bool uniqId = true, uint receiver = 12345, DateTimeOffset? dateTime = null) {
|
||||
// NOTE: These values aren't valid in the game.
|
||||
// NOTE: we can't test UiForeground, UiGlow, or AutoTranslatePayload
|
||||
// because they load data from the game.
|
||||
var senderSeString = new SeStringBuilder()
|
||||
.AddText("<")
|
||||
.Add(new PlayerPayload("Player Name", 12345))
|
||||
.AddItalics("Player Name")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddText(">: ")
|
||||
.Build();
|
||||
var extraChatId = Guid.Parse("03d9e6d4-dc1a-4005-bbe7-66b8c3529277");
|
||||
var contentSeString = new SeStringBuilder()
|
||||
.Add(new RawPayload(ExtraChatChannelPayloadBytes.Concat(extraChatId.ToByteArray()).ToArray()))
|
||||
.AddIcon(BitmapFontIcon.IslandSanctuary)
|
||||
.AddMapLink(1, 2, 3, 4)
|
||||
.AddText("map")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddQuestLink(12345)
|
||||
.AddText("quest")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.Add(new DalamudLinkPayload())
|
||||
.AddText("dalamud")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddStatusLink(12345)
|
||||
.AddText("status")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddPartyFinderLink(12345)
|
||||
.AddText("party finder")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.Build();
|
||||
|
||||
// Add Chat 2 specific payloads (that can't be serialized into the
|
||||
// SeString).
|
||||
var contentChunks = ChunkUtil.ToChunks(contentSeString, ChunkSource.Content, ChatType.Say).ToList();
|
||||
contentChunks = contentChunks.Concat([
|
||||
new TextChunk(ChunkSource.Content, new Chat2PartyFinderPayload(12345), "chat 2 party finder"),
|
||||
new TextChunk(ChunkSource.Content, new AchievementPayload(12345), "chat 2 achievement"),
|
||||
new TextChunk(ChunkSource.Content, new UriPayload(new Uri("https://dalamud.dev")), "chat 2 uri"),
|
||||
]).ToList();
|
||||
|
||||
var chatCode = new ChatCode((XivChatType)46, XivChatRelationKind.LocalPlayer, XivChatRelationKind.EngagedEnemy);
|
||||
return new Message(
|
||||
uniqId ? Guid.NewGuid() : Guid.Parse("f011343e-6a21-49e5-a6f9-238f0f1f8c2c"),
|
||||
receiver,
|
||||
54321,
|
||||
dateTime ?? DateTimeOffset.FromUnixTimeMilliseconds(1713520182440),
|
||||
chatCode,
|
||||
ChunkUtil.ToChunks(senderSeString, ChunkSource.Sender, ChatType.Debug).ToList(),
|
||||
contentChunks,
|
||||
senderSeString,
|
||||
contentSeString,
|
||||
extraChatId
|
||||
);
|
||||
}
|
||||
|
||||
internal static void AssertMessagesEqual(Message input, Message output) {
|
||||
// Check basic fields.
|
||||
Assert.AreEqual(input.Id, output.Id);
|
||||
Assert.AreEqual(input.Receiver, output.Receiver);
|
||||
Assert.AreEqual(input.ContentId, output.ContentId);
|
||||
// Assert time is within 1 second
|
||||
var timeDifference = Math.Abs(input.Date.ToUniversalTime().Subtract(output.Date.ToUniversalTime()).TotalSeconds);
|
||||
Assert.IsTrue(timeDifference < 1);
|
||||
Assert.AreEqual(input.Code, output.Code);
|
||||
Assert.AreEqual($"{input.SenderSource.Encode():X}", $"{output.SenderSource.Encode():X}");
|
||||
Assert.AreEqual($"{input.ContentSource.Encode():X}", $"{output.ContentSource.Encode():X}");
|
||||
Assert.AreEqual(input.SortCodeV2, output.SortCodeV2);
|
||||
Assert.AreEqual(input.ExtraChatChannel, output.ExtraChatChannel);
|
||||
|
||||
// Check chunks.
|
||||
AssertChunksEqual(input.Sender, output.Sender);
|
||||
AssertChunksEqual(input.Content, output.Content);
|
||||
}
|
||||
|
||||
private static void AssertChunksEqual(IReadOnlyList<Chunk> inputChunks, IReadOnlyList<Chunk> outputChunks) {
|
||||
Assert.AreEqual(inputChunks.Count, outputChunks.Count);
|
||||
for (var i = 0; i < inputChunks.Count; i++) {
|
||||
var inputChunk = inputChunks[i];
|
||||
var outputChunk = outputChunks[i];
|
||||
Assert.AreEqual(inputChunk.Source, outputChunk.Source);
|
||||
switch (inputChunk.Link) {
|
||||
case AchievementPayload inputAchievementPayload:
|
||||
Assert.AreEqual(inputAchievementPayload.Id, ((AchievementPayload) outputChunk.Link)!.Id);
|
||||
break;
|
||||
case Chat2PartyFinderPayload inputPartyFinderPayload:
|
||||
Assert.AreEqual(inputPartyFinderPayload.Id, ((Chat2PartyFinderPayload) outputChunk.Link)!.Id);
|
||||
break;
|
||||
case UriPayload inputUriPayload:
|
||||
Assert.AreEqual(inputUriPayload.Uri, ((UriPayload) outputChunk.Link)!.Uri);
|
||||
break;
|
||||
case null:
|
||||
Assert.IsTrue(outputChunk.Link == null);
|
||||
break;
|
||||
default:
|
||||
Assert.AreEqual($"{inputChunk.Link.Encode():X}", $"{outputChunk.Link!.Encode():X}");
|
||||
break;
|
||||
}
|
||||
|
||||
switch (inputChunk) {
|
||||
case TextChunk inputTextChunk:
|
||||
var outputTextChunk = (TextChunk)outputChunk;
|
||||
Assert.AreEqual(inputTextChunk.FallbackColour, outputTextChunk.FallbackColour);
|
||||
Assert.AreEqual(inputTextChunk.Foreground, outputTextChunk.Foreground);
|
||||
Assert.AreEqual(inputTextChunk.Glow, outputTextChunk.Glow);
|
||||
Assert.AreEqual(inputTextChunk.Italic, outputTextChunk.Italic);
|
||||
Assert.AreEqual(inputTextChunk.Content, outputTextChunk.Content);
|
||||
break;
|
||||
case IconChunk inputIconChunk:
|
||||
Assert.AreEqual(inputIconChunk.Icon, ((IconChunk) outputChunk).Icon);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("Unknown chunk type");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AssertGuidsEqual(IReadOnlyList<Guid> expected, IReadOnlyList<Guid> got) {
|
||||
Assert.AreEqual(expected.Count, got.Count);
|
||||
for (var i = 0; i < expected.Count; i++) {
|
||||
Assert.AreEqual(expected[i].ToString(), got[i].ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
Vendored
BIN
Binary file not shown.
@@ -183,6 +183,22 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
return;
|
||||
}
|
||||
|
||||
// v0.6.1 — if the victim is currently popped out, tear down the
|
||||
// matching Popout window first. Otherwise the window stays in
|
||||
// PopOutWindows + WindowSystem and renders empty / re-spawns on the
|
||||
// next AddPopOutsToDraw tick. Latent since pop-outs were introduced;
|
||||
// becomes visible with AutoTellTabsOpenAsPopout where dropping a
|
||||
// popped tab is now a routine code path.
|
||||
if (victim.Tab.PopOut)
|
||||
{
|
||||
var popout = _plugin.ChatLogWindow.ActivePopouts
|
||||
.FirstOrDefault(p => p.TabIdentifier == victim.Tab.Identifier);
|
||||
if (popout != null)
|
||||
{
|
||||
popout.IsOpen = false;
|
||||
}
|
||||
}
|
||||
|
||||
Plugin.Config.Tabs.RemoveAt(victim.Index);
|
||||
|
||||
// Re-anchor the active tab so the user does not silently end up on
|
||||
@@ -200,9 +216,24 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
// Preload first so the tab opens with chronological history above
|
||||
// the current message — and so a slow DB query never causes a
|
||||
// visible "empty tab, then history pops in" effect on screen.
|
||||
PreloadHistory(tab, partner.Name, partner.World);
|
||||
// The current message is already persisted in the store by the
|
||||
// time MessageProcessed fires (see MessageManager.cs: UpsertMessage
|
||||
// runs before the event), so we have to exclude it explicitly to
|
||||
// avoid the separator landing below the live tell.
|
||||
PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id);
|
||||
|
||||
tab.AddMessage(currentMessage, unread: true);
|
||||
|
||||
// Hellion Chat v0.6.1 — opt-in: open new /tell tabs directly as a
|
||||
// pop-out window. Set BEFORE Tabs.Add so the next render-tick's
|
||||
// AddPopOutsToDraw() sees PopOut=true and spawns the Popout window
|
||||
// alongside the tab going into the list. No SaveConfig() because
|
||||
// auto-tell tabs are IsTempTab (session-only, never persisted).
|
||||
if (Plugin.Config.AutoTellTabsOpenAsPopout)
|
||||
{
|
||||
tab.PopOut = true;
|
||||
}
|
||||
|
||||
Plugin.Config.Tabs.Add(tab);
|
||||
}
|
||||
|
||||
@@ -238,7 +269,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
return $"{playerName}@World{worldRowId}";
|
||||
}
|
||||
|
||||
private void PreloadHistory(Tab tab, string senderName, uint senderWorld)
|
||||
private void PreloadHistory(Tab tab, string senderName, uint senderWorld, Guid currentMessageId)
|
||||
{
|
||||
var preloadCount = Plugin.Config.AutoTellTabsHistoryPreload;
|
||||
if (preloadCount <= 0)
|
||||
@@ -248,13 +279,21 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
|
||||
try
|
||||
{
|
||||
// Pull one extra row because the live tell that triggered this
|
||||
// spawn is already in the store and would otherwise eat one of
|
||||
// the user's preload-budget slots.
|
||||
var history = _store.GetTellHistoryWithSender(
|
||||
_messageManager.CurrentContentId,
|
||||
senderName,
|
||||
senderWorld,
|
||||
preloadCount);
|
||||
preloadCount + 1);
|
||||
|
||||
if (history.Count == 0)
|
||||
var historicMessages = history
|
||||
.Where(m => m.Id != currentMessageId)
|
||||
.Take(preloadCount)
|
||||
.ToList();
|
||||
|
||||
if (historicMessages.Count == 0)
|
||||
{
|
||||
// No prior tells with this player — leave the tab to start
|
||||
// empty so the user does not see a "history loaded" marker
|
||||
@@ -265,7 +304,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
// The history list is already oldest-first, so a plain AddPrune
|
||||
// loop produces the chronological order the user expects to see
|
||||
// when the tab opens.
|
||||
foreach (var message in history)
|
||||
foreach (var message in historicMessages)
|
||||
{
|
||||
tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
|
||||
}
|
||||
@@ -343,6 +382,27 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
|
||||
var currentWasTempTab = lastIndexValid && Plugin.Config.Tabs[lastIndex].IsTempTab;
|
||||
|
||||
// v0.6.1 — symmetric to DropOldestTempTab cleanup: tear down any
|
||||
// popped-out temp tab windows before removing the tabs themselves,
|
||||
// otherwise PopOutWindows + WindowSystem keep ghost entries until
|
||||
// the next plugin reload. Especially relevant once Auto-Pop-Out is
|
||||
// enabled — every logout would otherwise leak as many ghosts as
|
||||
// there were active /tell pop-outs.
|
||||
var poppedTempTabIds = Plugin.Config.Tabs
|
||||
.Where(t => t.IsTempTab && t.PopOut)
|
||||
.Select(t => t.Identifier)
|
||||
.ToList();
|
||||
if (poppedTempTabIds.Count > 0)
|
||||
{
|
||||
var poppedSet = poppedTempTabIds.ToHashSet();
|
||||
foreach (var popout in _plugin.ChatLogWindow.ActivePopouts
|
||||
.Where(p => poppedSet.Contains(p.TabIdentifier))
|
||||
.ToList())
|
||||
{
|
||||
popout.IsOpen = false;
|
||||
}
|
||||
}
|
||||
|
||||
Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
|
||||
// Force a switch to tab 0 if the active tab was a temp tab OR
|
||||
|
||||
Executable → Regular
+11
-12
@@ -4,7 +4,7 @@
|
||||
0.1.0 is our bootstrap release; the underlying Chat 2 base is
|
||||
called out in the yaml changelog so users can see what it
|
||||
derives from. -->
|
||||
<Version>0.5.1</Version>
|
||||
<Version>0.6.1</Version>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<!-- HellionChat fork: assembly is renamed so Dalamud uses
|
||||
pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo,
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MessagePack" Version="3.1.4" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="9.0.0" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
|
||||
<PackageReference Include="morelinq" Version="4.4.0" />
|
||||
<PackageReference Include="Pidgin" Version="3.3.0" />
|
||||
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
|
||||
@@ -57,17 +57,16 @@
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<!-- Plugin icon. Copy images/* into the build output so Dalamud
|
||||
finds the icon next to the DLL, and let the SDK default
|
||||
DalamudPackager pipeline include the same path in the
|
||||
release ZIP. Earlier we shipped a custom DalamudPackager
|
||||
targets override that explicitly set HandleImages and
|
||||
ImagesPath; that override conflicted with the SDK 15
|
||||
default and the resulting manifest carried no IconUrl.
|
||||
Removed in v0.5.2. -->
|
||||
<ItemGroup>
|
||||
<Folder Include="images\" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Copy images/icon.png next to the built DLL so Dalamud's local
|
||||
plugin loader finds it at <plugindir>/images/icon.png. The
|
||||
DalamudPackager.targets file in this directory then includes
|
||||
the same path inside the release ZIP — see that file for the
|
||||
full packaging override. -->
|
||||
<ItemGroup>
|
||||
<None Include="images\icon.png">
|
||||
<None Include="images\**">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
@@ -34,7 +34,7 @@ public class ConfigKeyBind
|
||||
[Serializable]
|
||||
public class Configuration : IPluginConfiguration
|
||||
{
|
||||
private const int LatestVersion = 10;
|
||||
private const int LatestVersion = 12;
|
||||
|
||||
public int Version { get; set; } = LatestVersion;
|
||||
|
||||
@@ -73,8 +73,10 @@ public class Configuration : IPluginConfiguration
|
||||
public bool HellionThemeEnabled = true;
|
||||
|
||||
// Window background opacity, 0.5–1.0. Lower values make the plugin
|
||||
// panes more glass-like so the game shines through. Default ~92%.
|
||||
public float HellionThemeWindowOpacity = 0.92f;
|
||||
// panes more glass-like so the game shines through. Default 0.5
|
||||
// matches the maintainer's daily-driver preference; users who want
|
||||
// a less translucent look bump it up in Aussehen → Theme.
|
||||
public float HellionThemeWindowOpacity = 0.5f;
|
||||
|
||||
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
|
||||
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
|
||||
@@ -101,6 +103,33 @@ public class Configuration : IPluginConfiguration
|
||||
// want the auto tabs themselves without the extra UI affordance.
|
||||
public bool AutoTellTabsShowGreetedToggle;
|
||||
|
||||
// Hellion Chat — One-Time-Hint-Banner that introduces the v0.6.0 pop-out
|
||||
// input feature. Set to true once the user dismisses the banner from a
|
||||
// pop-out window; never reset after that.
|
||||
public bool SeenPopOutInputHint;
|
||||
|
||||
// Hellion Chat — v0.6.0 master switch for the pop-out input bar.
|
||||
// Global on purpose: per-tab makes no sense for Auto-Tell-Tabs which
|
||||
// are session-only and would force the user to re-enable it for every
|
||||
// new conversation. Default flipped to ON in v0.6.1 (was OFF in v0.6.0)
|
||||
// because tester feedback called the manual toggle "umständlich, wirkt
|
||||
// unfertig". v11 → v12 migration applies the same flip to existing users.
|
||||
public bool PopOutInputEnabled = true;
|
||||
|
||||
// Hellion Chat — v0.6.1 One-Time-Hint-Banner that introduces the
|
||||
// chat-header pop-out toolbar button and reminds about the pop-out
|
||||
// input default flip. Set to true once the user dismisses the banner
|
||||
// from the main chat window; never reset after that.
|
||||
public bool SeenPopOutHeaderHint;
|
||||
|
||||
// Hellion Chat — v0.6.1 opt-in: when true, AutoTellTabsService.SpawnTempTab
|
||||
// sets tab.PopOut = true on every new auto-tell tab so the conversation
|
||||
// pops out as its own window directly. Closing the pop-out returns the
|
||||
// tab to the sidebar via the standard Popout.OnClose() flow. Default OFF
|
||||
// because the existing sidebar workflow is what most users (especially
|
||||
// club greeters tracking many parallel tells) expect by default.
|
||||
public bool AutoTellTabsOpenAsPopout;
|
||||
|
||||
public int GetRetentionDays(ChatType type)
|
||||
{
|
||||
if (RetentionPerChannelDays.TryGetValue(type, out var userOverride))
|
||||
@@ -158,7 +187,11 @@ public class Configuration : IPluginConfiguration
|
||||
public bool PlaySounds = true;
|
||||
public bool KeepInputFocus = true;
|
||||
public int MaxLinesToRender = 5_000; // 1-10000
|
||||
public bool Use24HourClock;
|
||||
// Default ON to match a German / European 24h locale. The
|
||||
// ChatLogWindow.cs format-flip in v0.5.1 honours this strictly via
|
||||
// CultureInfo.InvariantCulture so the result is consistent across
|
||||
// host locales.
|
||||
public bool Use24HourClock = true;
|
||||
|
||||
public bool ShowEmotes = true;
|
||||
public HashSet<string> BlockedEmotes = [];
|
||||
@@ -290,6 +323,11 @@ public class Configuration : IPluginConfiguration
|
||||
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
|
||||
AutoTellTabsHistoryPreload = other.AutoTellTabsHistoryPreload;
|
||||
AutoTellTabsShowGreetedToggle = other.AutoTellTabsShowGreetedToggle;
|
||||
|
||||
SeenPopOutInputHint = other.SeenPopOutInputHint;
|
||||
PopOutInputEnabled = other.PopOutInputEnabled;
|
||||
SeenPopOutHeaderHint = other.SeenPopOutHeaderHint;
|
||||
AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
HellionChat — DalamudPackager override.
|
||||
|
||||
The default DalamudPackager.targets shipped by the SDK does not set
|
||||
HandleImages / ImagesPath, so the images/ directory is silently
|
||||
excluded from the release ZIP. The presence of this file at
|
||||
$(ProjectDir)DalamudPackager.targets disables the SDK's default
|
||||
target (it guards on `!Exists('$(PackagerTargetFile)')`) and lets
|
||||
us call the packager task ourselves with the image fields wired in.
|
||||
|
||||
Apart from HandleImages + ImagesPath the property list mirrors the
|
||||
SDK default verbatim so we don't lose any other manifest field as
|
||||
the upstream SDK evolves.
|
||||
-->
|
||||
<Project>
|
||||
<Target Name="HellionDalamudPackagerDebug"
|
||||
AfterTargets="Build"
|
||||
Condition="'$(Configuration)' == 'Debug'">
|
||||
<DalamudPackager ProjectDir="$(ProjectDir)"
|
||||
OutputPath="$(OutputPath)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
MakeZip="false"
|
||||
Author="$(Author)"
|
||||
Name="$(Name)"
|
||||
MinimumDalamudVersion="$(MinimumDalamudVersion)"
|
||||
Punchline="$(Punchline)"
|
||||
Description="$(Description)"
|
||||
ApplicableVersion="$(ApplicableVersion)"
|
||||
RepoUrl="$(RepoUrl)"
|
||||
Tags="$(Tags)"
|
||||
CategoryTags="$(CategoryTags)"
|
||||
DalamudApiLevel="$(DalamudApiLevel)"
|
||||
LoadRequiredState="$(LoadRequiredState)"
|
||||
LoadSync="$(LoadSync)"
|
||||
CanUnloadAsync="$(CanUnloadAsync)"
|
||||
LoadPriority="$(LoadPriority)"
|
||||
ImageUrls="$(ImageUrls)"
|
||||
IconUrl="$(IconUrl)"
|
||||
Changelog="$(Changelog)"
|
||||
AcceptsFeedback="$(AcceptsFeedback)"
|
||||
FeedbackMessage="$(FeedbackMessage)"
|
||||
HandleImages="true"
|
||||
ImagesPath="$(ProjectDir)images" />
|
||||
</Target>
|
||||
|
||||
<Target Name="HellionDalamudPackagerRelease"
|
||||
AfterTargets="Build"
|
||||
Condition="'$(Configuration)' == 'Release'">
|
||||
<DalamudPackager ProjectDir="$(ProjectDir)"
|
||||
OutputPath="$(OutputPath)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
MakeZip="true"
|
||||
Author="$(Author)"
|
||||
Name="$(Name)"
|
||||
MinimumDalamudVersion="$(MinimumDalamudVersion)"
|
||||
Punchline="$(Punchline)"
|
||||
Description="$(Description)"
|
||||
ApplicableVersion="$(ApplicableVersion)"
|
||||
RepoUrl="$(RepoUrl)"
|
||||
Tags="$(Tags)"
|
||||
CategoryTags="$(CategoryTags)"
|
||||
DalamudApiLevel="$(DalamudApiLevel)"
|
||||
LoadRequiredState="$(LoadRequiredState)"
|
||||
LoadSync="$(LoadSync)"
|
||||
CanUnloadAsync="$(CanUnloadAsync)"
|
||||
LoadPriority="$(LoadPriority)"
|
||||
ImageUrls="$(ImageUrls)"
|
||||
IconUrl="$(IconUrl)"
|
||||
Changelog="$(Changelog)"
|
||||
AcceptsFeedback="$(AcceptsFeedback)"
|
||||
FeedbackMessage="$(FeedbackMessage)"
|
||||
HandleImages="true"
|
||||
ImagesPath="$(ProjectDir)images" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -414,13 +414,13 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
if (ConfigKeybindPressed(source, Plugin.Config.ChatTabForward))
|
||||
{
|
||||
Plugin.KeyState[Plugin.Config.ChatTabForward!.Key] = false;
|
||||
Plugin.ChatLogWindow.ChangeTabDelta(1);
|
||||
DispatchTabDelta(1);
|
||||
return;
|
||||
}
|
||||
if (ConfigKeybindPressed(source, Plugin.Config.ChatTabBackward))
|
||||
{
|
||||
Plugin.KeyState[Plugin.Config.ChatTabBackward!.Key] = false;
|
||||
Plugin.ChatLogWindow.ChangeTabDelta(-1);
|
||||
DispatchTabDelta(-1);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -465,6 +465,24 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
}
|
||||
}
|
||||
|
||||
// v0.6.0 — central dispatch for ChatTabForward/Backward. If a pop-out
|
||||
// window currently has its compact input focused, the keybind is
|
||||
// forwarded into that pop-out's ChatInputBar so the user navigates
|
||||
// tabs in the window they are typing in. Otherwise the main window
|
||||
// handles it (= v0.5.x behavior).
|
||||
private void DispatchTabDelta(int delta)
|
||||
{
|
||||
foreach (var popout in Plugin.ChatLogWindow.ActivePopouts)
|
||||
{
|
||||
if (popout.HasFocusedInputBar && popout.InputBar != null)
|
||||
{
|
||||
popout.InputBar.HandleKeybindForward(delta);
|
||||
return;
|
||||
}
|
||||
}
|
||||
Plugin.ChatLogWindow.ChangeTabDelta(delta);
|
||||
}
|
||||
|
||||
private static Keybind GetKeybind(string id)
|
||||
{
|
||||
var outData = new FFXIVClientStructs.FFXIV.Client.System.Input.Keybind();
|
||||
|
||||
+78
-252
@@ -31,8 +31,16 @@ description: |-
|
||||
so Hellion Chat does not share state with the upstream plugin
|
||||
|
||||
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
|
||||
|
||||
Modding & support: join the Hellion Forge Discord at
|
||||
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
|
||||
other Hellion Online Media plugins/tools.
|
||||
repo_url: https://github.com/JonKazama-Hellion/HellionChat
|
||||
accepts_feedback: true
|
||||
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/icon.png
|
||||
image_urls:
|
||||
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/chatWindow.png
|
||||
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/withSimpleTweaks.png
|
||||
tags:
|
||||
- Social
|
||||
- UI
|
||||
@@ -40,278 +48,96 @@ tags:
|
||||
- Replacement
|
||||
- Privacy
|
||||
changelog: |-
|
||||
**Hellion Chat 0.5.1 — Backlog Sweep**
|
||||
**Hellion Chat 0.6.1 — Pop-Out Discoverability & /tell Auto-Pop-Out**
|
||||
|
||||
Pure hardening and polish. No new features. Eight backlog items
|
||||
from the v0.5.0 codebase review collected into one patch:
|
||||
- Pop-out button now visible in the chat header (no more hunting
|
||||
through the right-click menu)
|
||||
- One-time hint banner explains pop-out tabs and the right-click
|
||||
shortcut
|
||||
- New setting: open new /tell tabs directly as pop-out windows
|
||||
(Settings → Chat → Auto-Tell-Tabs)
|
||||
- Pop-out input is now enabled by default — closing a pop-out still
|
||||
returns the tab to the sidebar
|
||||
- Bugfix: dropping or logging out with an LRU/popped auto-tell tab
|
||||
now also closes its pop-out window (no more ghost windows)
|
||||
- Bugfix: dead zone below the chat input bar when the v0.6.0 pop-out
|
||||
hint banner was visible (also fixed retroactively for the v0.6.0
|
||||
banner inside pop-outs)
|
||||
|
||||
- Cleanup preview now flags itself as out-of-date when the user
|
||||
edits the whitelist after the last refresh, and the refresh
|
||||
button is visually emphasised in that state
|
||||
- Greeted Auto-Tell-Tabs now also dim their selection and hover
|
||||
backgrounds in the sidebar, not just the text
|
||||
- Performance section in the General tab moves to the standard
|
||||
HelpMarker tooltip pattern instead of a wall-of-text description
|
||||
- Tabs and Database settings tabs pull their display name from
|
||||
HellionStrings instead of the upstream Language bundle, so all
|
||||
eight tabs share one i18n source
|
||||
- FontChooser results are now marshalled onto the framework thread
|
||||
via Plugin.Framework.Run instead of being written to settings
|
||||
state directly from the threadpool
|
||||
- EmoteCache.LoadData drops async void and the four CS8618 build
|
||||
warnings the build has been carrying since v0.4.0
|
||||
- All MessageStore SQL paths that fed dynamic value lists into
|
||||
interpolated SQL now use named parameter bindings via a new
|
||||
BindIntList helper. Same behaviour, defence against future
|
||||
user-input regressions
|
||||
|
||||
Configuration version is unchanged at 10. No migration. Existing
|
||||
installs upgrade silently.
|
||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 0.5.0 — Settings UX polish**
|
||||
**Hellion Chat 0.6.0 — UX Polish: Pop-Out Input + Colour Presets**
|
||||
|
||||
The settings window has been pulled apart and rebuilt around eight
|
||||
themed tabs instead of the twelve organic ones it grew into.
|
||||
Settings now sit where they belong and the wall-of-text descriptions
|
||||
have been replaced with hover help markers across every section.
|
||||
Two opt-in UX features land in the same release. Existing users see
|
||||
no change unless they enable the new toggles.
|
||||
|
||||
What changed in this release:
|
||||
Pop-out input bar:
|
||||
|
||||
- Twelve tabs collapsed into eight: General, Appearance, Window,
|
||||
Chat, Tabs, Privacy, Database and Information
|
||||
- Theme and font controls moved out of the Privacy tab into
|
||||
Appearance where they belong
|
||||
- Auto-Tell-Tabs settings, message preview and emote controls now
|
||||
live under one Chat tab with collapsible sections
|
||||
- About and Changelog merged into a single Information tab
|
||||
- Disabled settings keep their tooltip help marker visible so you
|
||||
can still read why an option is greyed out
|
||||
- Section headings start collapsed by default, the same pattern
|
||||
used for the Auto-Tell-Tabs preload section in 0.4.0
|
||||
- New global master switch in Settings → Window → Frame: "Enable input
|
||||
in pop-outs". Default OFF so existing behaviour is preserved
|
||||
- When enabled, every pop-out window grows a compact input bar at the
|
||||
bottom (channel-coloured icon button left, text input right). The
|
||||
auto-translate picker is intentionally not part of the compact bar
|
||||
in v0.6.0 — typical pop-out workflows (FC greeter, club hostess)
|
||||
rarely need it there
|
||||
- Each pop-out keeps an independent text buffer and history cursor;
|
||||
channel changes still apply globally because that is how the FFXIV
|
||||
channel API works
|
||||
- Up/Down navigates a shared input history singleton across the main
|
||||
window and every open pop-out
|
||||
- First pop-out opening after the upgrade shows a one-time hint
|
||||
banner pointing users to the new toggle
|
||||
|
||||
Configuration version bumps from 9 to 10 as a wipe migration. The
|
||||
old config file is copied to HellionChat.json.pre-v10-backup before
|
||||
the new defaults are written, so you can restore your previous
|
||||
setup by hand if anything looks off. A one-shot notification on
|
||||
first start explains the reset.
|
||||
Chat colour presets:
|
||||
|
||||
No changes to message storage, retention sweep, the privacy filter
|
||||
or the export pipeline. Tabs and chat history are untouched by the
|
||||
migration.
|
||||
- Seven built-in presets above the per-channel colour list in
|
||||
Settings → Appearance → Colours: ChatTwo Default, High-Contrast,
|
||||
Pastell, Dark-Mode-Tuned, Hellion (brand-coloured, blue/orange
|
||||
Arctic Cyan + Ember Glow palette from the Hellion Online Media
|
||||
branding spec), plus two bonus mood presets — Night Blue (royal
|
||||
blue, classic-cool) and Indigo Violet (royal violet, glitter-mystic)
|
||||
- Apply is immediate and overwrites the channels covered by the
|
||||
preset; battle-channel colours are left alone so combat tuning
|
||||
stays intact
|
||||
|
||||
Configuration migrates from v10 to v11 with a diagnostic log entry;
|
||||
no data is reset. Bilingual (English/German) for both new sections.
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 0.4.0 — Auto-Tell-Tabs**
|
||||
**Hellion Chat 0.5.4 — WrapText hardening**
|
||||
|
||||
Auto-Tell-Tabs lets you turn each /tell into a session-only tab
|
||||
dedicated to that conversation partner. The original use case is
|
||||
the FFXIV club greeter who has to track 5–15 parallel "hi, welcome"
|
||||
exchanges; everyone else can disable the feature in one click and
|
||||
go back to a single Tell Exclusive tab.
|
||||
Replaces the unsafe pointer-arithmetic in ImGuiUtil.WrapText with
|
||||
Span- and index-based control flow. Closes the persistent CodeQL
|
||||
Critical alert "unvalidated local pointer arithmetic" that kept
|
||||
re-firing on every shape of the previous fix.
|
||||
|
||||
What lands in this release:
|
||||
Hardening:
|
||||
|
||||
- Auto-spawn temp tab "Name@World" on /tell (incoming and outgoing)
|
||||
- Tab limit (default 15, range 1–50) with LRU drop that prefers
|
||||
greeted tabs first, then sorts by last activity
|
||||
- History preload from the local message store (default 20 tells,
|
||||
range 0–100) with a "— Earlier conversations —" separator above
|
||||
the live tell that triggered the spawn
|
||||
- Optional "mark as greeted" toggle button (off by default,
|
||||
greeter-specific) that dims the tab name and lets you flip the
|
||||
status
|
||||
- Section header "Active Tells (n)" or compact-mode separator in
|
||||
the sidebar between persistent tabs and the temp tabs
|
||||
- Settings UI under Chat (toggle / limit / compact / greeted-toggle)
|
||||
and Privacy (history preload count), with hover-tooltip help
|
||||
markers replacing the previous wall-of-text descriptions for the
|
||||
new sections
|
||||
- Save and load filters strip temp tabs from the on-disk config so
|
||||
a crash or a sidebar-mode toggle never persists or wipes them
|
||||
- WrapText now allocates a buffer sized by Encoding.UTF8.GetMaxByteCount
|
||||
via ArrayPool, validates the actual encoded length against that
|
||||
ceiling, and threads the rest of the algorithm through int offsets
|
||||
instead of raw byte pointers
|
||||
- Pointer arithmetic only happens inside two small private helpers
|
||||
(CalcWordWrap and DrawText) that take the pinned base pointer plus
|
||||
int offsets sourced from the plugin's own logic, not from any
|
||||
virtual-method return
|
||||
- Added a 16 KiB upper bound on the buffer rent to prevent a
|
||||
pathological input from triggering an unbounded ArrayPool allocation
|
||||
|
||||
Compatibility note: if XIV Messanger or another plugin is
|
||||
suppressing direct messages, disable its "Suppress DMs" option so
|
||||
Hellion Chat can receive tells and open the auto tabs.
|
||||
|
||||
Configuration version bumps from 8 to 9. Existing users get a one-
|
||||
shot notification on the first start, defaults are seeded by
|
||||
property initializers, persistent tabs are untouched.
|
||||
|
||||
The vertical sidebar tab view becomes the default for fresh
|
||||
installs; existing users keep their saved preference.
|
||||
|
||||
Inspired by the per-sender tab pattern in XIV InstantMessenger
|
||||
(Limiana, AGPL-3.0). No code was ported across the licence
|
||||
boundary; only the architectural concept influenced this design.
|
||||
No user-visible behaviour change. Word-wrap output is byte-identical
|
||||
to v0.5.3.
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 0.3.1 — Upstream emote regression fix**
|
||||
**Hellion Chat 0.5.3 — Pointer arithmetic hardening**
|
||||
|
||||
Cherry-picks Infi's upstream commit ff899ff "Fix a regression
|
||||
from API 15 updates" which changes the BetterTTV emote DTOs
|
||||
(Emote and Top100) from public fields to public properties.
|
||||
System.Text.Json under the API 15 toolchain only honours the
|
||||
[JsonPropertyName] attribute on properties, so the previous
|
||||
field-based version deserialised every fetched emote into empty
|
||||
default values. Result: BetterTTV emotes were silently broken
|
||||
on fresh installs. The fix is six lines and applies cleanly on
|
||||
top of our defensive null-check from earlier; the EmoteCache
|
||||
path-traversal hardening from 0.3.0 stays as it is.
|
||||
Closed CodeQL Critical alert in ImGuiUtil.WrapText by validating the
|
||||
encoded byte buffer length via GetByteCount before pointer
|
||||
arithmetic. Single-fix patch on top of v0.5.2.
|
||||
|
||||
Authorship of the fix is preserved with git cherry-pick -x, so
|
||||
Infi shows up as the author on the commit. Thanks to him for
|
||||
catching it in the upstream codebase.
|
||||
---
|
||||
|
||||
**Hellion Chat 0.3.0 — Audit hardening, brand sweep and rebrand of slash commands**
|
||||
|
||||
This release closes the remaining audit follow-ups from the
|
||||
0.2.0 cleanup and finishes turning Hellion Chat into a properly
|
||||
branded fork rather than a Chat 2 with a different name.
|
||||
|
||||
Slash commands have been renamed across the board so they no
|
||||
longer collide with the upstream plugin and tell you which
|
||||
plugin owns them at a glance:
|
||||
|
||||
- /chat2 becomes /hellion
|
||||
- /chat2Viewer becomes /hellionView
|
||||
- /clearlog2 becomes /clearhellion
|
||||
- /chat2Debugger becomes /hellionDebugger (internal)
|
||||
- /chat2SeString becomes /hellionSeString (internal)
|
||||
|
||||
This is a breaking change for anyone with macros bound to the
|
||||
old command names. The upstream Chat 2 commands keep working
|
||||
if you also have that plugin installed.
|
||||
|
||||
Privacy and storage hardening based on the post-0.2.0 audit:
|
||||
|
||||
- Privacy filter master switch now states explicitly that the
|
||||
filter only governs storage, not the live chat log
|
||||
- Emote cache refuses to write outside its own directory if a
|
||||
third-party API ever returns a path that escapes
|
||||
- Retention sweep is serialised so the 24h auto-sweep and the
|
||||
manual button cannot launch in parallel and race for the
|
||||
SQLite connection
|
||||
- DbViewer paging uses an int constant and the matching SQL
|
||||
parameter name (the upstream code passed a float and a name
|
||||
without the parameter prefix; both worked in practice but
|
||||
were inconsistent)
|
||||
|
||||
Visual identity now matches the Hellion Online Media website:
|
||||
|
||||
- Theme palette switched to Arctic Cyan plus Ember Orange,
|
||||
matching the website's BRANDING.md tokens
|
||||
- Active tabs and window title bars use a brand-color-dark teal
|
||||
variation as identity colour, replacing the previous slate
|
||||
violet that did not appear in the brand
|
||||
- Resize grips and scrollbar grabs picked up Ember Orange
|
||||
instead of industrial amber on hover and active states
|
||||
|
||||
About tab rewritten and properly localised:
|
||||
|
||||
- New "Why this fork exists" block sets out the mission in
|
||||
neutral terms, framing Chat 2's full-history default as the
|
||||
right one for most users while explaining the narrower
|
||||
default footprint this fork chose
|
||||
- All Hellion-specific About copy now lives in HellionStrings
|
||||
in EN and DE, so German users see the Hellion sections in
|
||||
German rather than the upstream English fallback
|
||||
- Webinterface absence is described as a focus mismatch
|
||||
(different use case, substantial rebuild) rather than as
|
||||
a security issue with the upstream code
|
||||
- Translator list at the bottom of the About tab is reachable
|
||||
again on smaller settings windows
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 0.2.0 — Webinterface removed**
|
||||
|
||||
The upstream webinterface has been removed in its entirety. It
|
||||
serves a different use case from the smaller default footprint
|
||||
this fork is built around, namely remote access to chat from a
|
||||
second device. Aligning it with the data minimisation defaults
|
||||
Hellion Chat ships with would have meant a substantial rebuild.
|
||||
Removing it was the cleaner path for this particular fork.
|
||||
|
||||
What changed in this release:
|
||||
|
||||
- Settings tab "Webinterface" is gone, the corresponding
|
||||
Configuration fields (WebinterfaceEnabled / AutoStart / Password /
|
||||
Port / AuthStore / MaxLinesToSend) are dropped and stale entries
|
||||
fall out of the JSON on the next save automatically
|
||||
- The whole ChatTwo/Http tree, the bundled Svelte frontend in
|
||||
websiteBuild.zip and the WebinterfaceUtil helper are deleted
|
||||
- Watson.Lite (the HTTP server) and Newtonsoft.Json (only used by
|
||||
the webinterface JSON wire format) are removed from the
|
||||
package references
|
||||
- DbViewer's "Chat2 JSON Export" button is dropped because it
|
||||
serialised the database into the webinterface message protocol;
|
||||
the Privacy tab's MessageExporter (Markdown, JSON, CSV with
|
||||
channel and date filters) covers the same ground without the
|
||||
proprietary shape
|
||||
- About tab notes the absence so users coming from Chat 2 do not
|
||||
look for it
|
||||
- Configuration version bumps from 7 to 8 with a one-shot
|
||||
notification (EN + DE)
|
||||
|
||||
No changes to the privacy filter, retention sweep, first-run wizard
|
||||
or export pipeline. Existing chat history is preserved.
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 0.1.2 — About tab rebrand, DBViewer polish**
|
||||
|
||||
- About tab now shows Hellion-specific maintainer, license, EU/US/JP
|
||||
disclaimer and SQUARE ENIX disclaimer instead of the inherited
|
||||
Chat 2 contact info; original ChatTwo translator credits stay
|
||||
visible under a clearly labelled upstream tree node
|
||||
- Localization clarified: Hellion-specific German strings are
|
||||
maintained by the fork maintainer, the Crowdin contributor list
|
||||
only covers the inherited upstream strings
|
||||
- Cherry-picked DBViewer UI improvements from upstream Chat 2
|
||||
(auto-scroll-reset on page change, tooltips on date reset,
|
||||
folder export, page arrows, localized export-running messages)
|
||||
- README rewritten in the Hellion project style with a tech-stack
|
||||
table, architecture tree, database column list, install guide,
|
||||
upstream-sync workflow notes and project-status checklist
|
||||
|
||||
**Hellion Chat 0.1.1 — Packaging and migration fixes**
|
||||
|
||||
- Plugin icon now ships inside the bundle, so the Hellion logo
|
||||
renders locally in the Dalamud plugin list once installed (the
|
||||
previous release relied only on the remote IconUrl)
|
||||
- Plugin icon downsampled from 1024×1024 to 256×256 to match the
|
||||
rendered size; loads faster and caches better
|
||||
- Migration from upstream Chat 2 is more robust: each file move is
|
||||
wrapped individually, a locked SQLite database no longer aborts
|
||||
the rest of the migration, and a warning notification fires when
|
||||
any file is held open (with a hint to disable Chat 2 and restart
|
||||
the game)
|
||||
- README ships a step-by-step migration guide (fresh install versus
|
||||
coming from Chat 2) and a troubleshooting section with manual
|
||||
recovery commands for Linux and Windows
|
||||
|
||||
**Hellion Chat 0.1.0 — Initial fork release**
|
||||
|
||||
Privacy
|
||||
- Channel whitelist filter in MessageStore.UpsertMessage with a
|
||||
Privacy-First default (own conversations only)
|
||||
- Per-channel retention with a 24-hour idempotent background sweep
|
||||
- Retroactive cleanup with a Ctrl+Shift confirm and VACUUM
|
||||
- Export to Markdown / JSON / CSV via Dalamud's file dialog
|
||||
|
||||
Onboarding
|
||||
- First-run wizard with three profiles: Privacy-First / Casual /
|
||||
Full History
|
||||
- Configuration migration that seeds defaults on update
|
||||
- One-shot migration from upstream Chat 2's pluginConfigs layout
|
||||
- Migrate3 idempotency recovery for half-migrated databases
|
||||
|
||||
Look & feel
|
||||
- Localized UI (English and German) with live language switching
|
||||
- Industrial HUD theme with cyan-teal action accents, slate-violet
|
||||
tabs, amber active highlights and a window-opacity slider
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ChatTwo;
|
||||
|
||||
// Hellion Chat — v0.6.0 shared input history. Replaces the embedded
|
||||
// ChatLogWindow.InputBacklog so that pop-out windows with their own
|
||||
// ChatInputBar can navigate the same Up/Down history as the main window.
|
||||
// Index semantics are kept identical to the v0.5.x InputBacklog:
|
||||
// index 0 = oldest entry
|
||||
// index Count - 1 = newest entry
|
||||
// Push performs move-to-newest deduplication: existing entries are
|
||||
// removed before the new one is appended at the end.
|
||||
public static class InputHistoryService
|
||||
{
|
||||
private const int MaxSize = 30;
|
||||
private static readonly List<string> _entries = new();
|
||||
|
||||
public static IReadOnlyList<string> Entries => _entries;
|
||||
|
||||
public static int Count => _entries.Count;
|
||||
|
||||
public static void Push(string entry)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(entry))
|
||||
return;
|
||||
|
||||
var trimmed = entry.Trim();
|
||||
|
||||
// Move-to-newest: existing entries are removed before the append
|
||||
// so the same line typed twice does not occupy two history slots.
|
||||
for (var i = 0; i < _entries.Count; i++)
|
||||
{
|
||||
if (_entries[i] == trimmed)
|
||||
{
|
||||
_entries.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_entries.Add(trimmed);
|
||||
if (_entries.Count > MaxSize)
|
||||
_entries.RemoveAt(0);
|
||||
}
|
||||
|
||||
public static string? GetByCursor(int cursor)
|
||||
{
|
||||
if (cursor < 0 || cursor >= _entries.Count)
|
||||
return null;
|
||||
return _entries[cursor];
|
||||
}
|
||||
}
|
||||
@@ -152,6 +152,38 @@ public sealed class Plugin : IDalamudPlugin
|
||||
});
|
||||
}
|
||||
|
||||
// Hellion Chat v10 → v11 — adds the global Configuration.PopOutInputEnabled
|
||||
// master switch and SeenPopOutInputHint flag for the v0.6.0 pop-out
|
||||
// input feature. Lightweight migration: defaults both fields,
|
||||
// no user-facing notification because the change is opt-in only.
|
||||
if (Config.Version < 11)
|
||||
{
|
||||
Config.PopOutInputEnabled = false;
|
||||
Config.SeenPopOutInputHint = false;
|
||||
Config.Version = 11;
|
||||
SaveConfig();
|
||||
Log.Information(
|
||||
"Migrated config v10 → v11: PopOutInputEnabled added (global, default off), " +
|
||||
"SeenPopOutInputHint added (default false)");
|
||||
}
|
||||
|
||||
// Hellion Chat v11 → v12 — flips Configuration.PopOutInputEnabled from
|
||||
// the v0.6.0 opt-in default (false) to opt-out (true) per v0.6.1 UX
|
||||
// polish. Hard-flip is a deliberate design call (see Spec section 5.7);
|
||||
// users are notified via the v0.6.1 hint banner (SeenPopOutHeaderHint
|
||||
// reset). Re-toggle after migration is preserved because this block
|
||||
// only fires for Version < 12.
|
||||
if (Config.Version < 12)
|
||||
{
|
||||
Config.PopOutInputEnabled = true;
|
||||
Config.SeenPopOutHeaderHint = false;
|
||||
Config.Version = 12;
|
||||
SaveConfig();
|
||||
Log.Information(
|
||||
"Migrated config v11 → v12: PopOutInputEnabled hard-flipped to true (v0.6.1 default), " +
|
||||
"SeenPopOutHeaderHint reset to false (v0.6.1 banner re-armed)");
|
||||
}
|
||||
|
||||
// Hellion default tab layout for first-run and v10-wipe.
|
||||
// General catches player chat plus active gameplay events; the
|
||||
// System tab takes the technical noise so it does not bury real
|
||||
|
||||
@@ -0,0 +1,316 @@
|
||||
using System.Collections.Generic;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Util;
|
||||
|
||||
namespace ChatTwo.Resources;
|
||||
|
||||
// Hellion Chat — v0.6.0 built-in colour presets for the ChatColours
|
||||
// settings section. Read-only static data; users apply a preset via the
|
||||
// settings UI which overwrites Configuration.ChatColours immediately.
|
||||
// Battle-channel types are intentionally NOT covered by the stylistic
|
||||
// presets so that combat-log tuning the user has done stays intact.
|
||||
public sealed record ChatColourPreset(
|
||||
string DisplayName,
|
||||
string LocalizationKey,
|
||||
bool IsBrandPreset,
|
||||
IReadOnlyDictionary<ChatType, uint> Colours);
|
||||
|
||||
public static class ChatColourPresets
|
||||
{
|
||||
public static IReadOnlyDictionary<string, ChatColourPreset> All { get; } = BuildAll();
|
||||
|
||||
private static Dictionary<string, ChatColourPreset> BuildAll()
|
||||
{
|
||||
return new Dictionary<string, ChatColourPreset>
|
||||
{
|
||||
["Default"] = new(
|
||||
DisplayName: "ChatTwo Default",
|
||||
LocalizationKey: "ChatColourPresets_Default",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildDefault()),
|
||||
["HighContrast"] = new(
|
||||
DisplayName: "High-Contrast",
|
||||
LocalizationKey: "ChatColourPresets_HighContrast",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildHighContrast()),
|
||||
["Pastell"] = new(
|
||||
DisplayName: "Pastell",
|
||||
LocalizationKey: "ChatColourPresets_Pastell",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildPastell()),
|
||||
["DarkModeTuned"] = new(
|
||||
DisplayName: "Dark-Mode-Tuned",
|
||||
LocalizationKey: "ChatColourPresets_DarkModeTuned",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildDarkModeTuned()),
|
||||
["Hellion"] = new(
|
||||
DisplayName: "Hellion",
|
||||
LocalizationKey: "ChatColourPresets_Hellion",
|
||||
IsBrandPreset: true,
|
||||
Colours: BuildHellion()),
|
||||
["NightBlue"] = new(
|
||||
DisplayName: "Night Blue",
|
||||
LocalizationKey: "ChatColourPresets_NightBlue",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildNightBlue()),
|
||||
["IndigoViolet"] = new(
|
||||
DisplayName: "Indigo Violet",
|
||||
LocalizationKey: "ChatColourPresets_IndigoViolet",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildIndigoViolet()),
|
||||
};
|
||||
}
|
||||
|
||||
// The Default preset spiegelt 1:1 die Werte aus ChatTypeExt.DefaultColor.
|
||||
// Channels ohne Default-Wert (return null) werden ausgelassen — wer sie
|
||||
// anwenden will, behält seine aktuelle Farbe.
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildDefault()
|
||||
{
|
||||
var dict = new Dictionary<ChatType, uint>();
|
||||
foreach (var (_, types) in ChatTypeExt.SortOrder)
|
||||
{
|
||||
foreach (var type in types)
|
||||
{
|
||||
var def = type.DefaultColor();
|
||||
if (def.HasValue)
|
||||
dict[type] = def.Value;
|
||||
}
|
||||
}
|
||||
return dict;
|
||||
}
|
||||
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildHighContrast()
|
||||
{
|
||||
return new Dictionary<ChatType, uint>
|
||||
{
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(255, 255, 255),
|
||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 192, 0),
|
||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 96, 0),
|
||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(255, 128, 255),
|
||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(255, 128, 255),
|
||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(128, 192, 255),
|
||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 128, 64),
|
||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(96, 192, 255),
|
||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(192, 255, 64),
|
||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 128, 128),
|
||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 192, 128),
|
||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 255, 128),
|
||||
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(192, 255, 128),
|
||||
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(128, 255, 192),
|
||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(128, 192, 255),
|
||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(192, 128, 255),
|
||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(255, 128, 192),
|
||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(255, 96, 96),
|
||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(255, 160, 96),
|
||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(255, 255, 96),
|
||||
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(160, 255, 96),
|
||||
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(96, 255, 160),
|
||||
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(96, 160, 255),
|
||||
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(160, 96, 255),
|
||||
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(255, 96, 160),
|
||||
};
|
||||
}
|
||||
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildPastell()
|
||||
{
|
||||
return new Dictionary<ChatType, uint>
|
||||
{
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(232, 232, 232),
|
||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(245, 216, 155),
|
||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(245, 176, 155),
|
||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(224, 176, 224),
|
||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(224, 176, 224),
|
||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(176, 204, 224),
|
||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(224, 192, 160),
|
||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(168, 200, 224),
|
||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(200, 224, 176),
|
||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(224, 176, 176),
|
||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(224, 200, 176),
|
||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(224, 224, 176),
|
||||
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(200, 224, 176),
|
||||
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(176, 224, 200),
|
||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(176, 200, 224),
|
||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(200, 176, 224),
|
||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(224, 176, 200),
|
||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(224, 160, 160),
|
||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(224, 192, 160),
|
||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(224, 224, 160),
|
||||
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(192, 224, 160),
|
||||
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(160, 224, 192),
|
||||
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(160, 192, 224),
|
||||
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(192, 160, 224),
|
||||
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(224, 160, 192),
|
||||
};
|
||||
}
|
||||
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildDarkModeTuned()
|
||||
{
|
||||
return new Dictionary<ChatType, uint>
|
||||
{
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 240, 240),
|
||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 208, 64),
|
||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 128, 64),
|
||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(255, 160, 255),
|
||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(255, 160, 255),
|
||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(160, 208, 255),
|
||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 160, 96),
|
||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(128, 200, 255),
|
||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(192, 255, 96),
|
||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 160, 160),
|
||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 192, 160),
|
||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 255, 160),
|
||||
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(192, 255, 160),
|
||||
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(160, 255, 192),
|
||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(160, 192, 255),
|
||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(192, 160, 255),
|
||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(255, 160, 192),
|
||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(255, 128, 128),
|
||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(255, 160, 128),
|
||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(255, 255, 128),
|
||||
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(160, 255, 128),
|
||||
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(128, 255, 160),
|
||||
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(128, 160, 255),
|
||||
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(160, 128, 255),
|
||||
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(255, 128, 160),
|
||||
};
|
||||
}
|
||||
|
||||
// Hellion brand preset — Arctic Cyan + Ember Orange palette aus
|
||||
// /mnt/ssd-fast/Projekte/hellion-media/hellion-media-website/BRANDING.md
|
||||
// (Schema-Stand 2026-04-16). Channels sind über das ganze Brand-Spektrum
|
||||
// verteilt damit jede Zeile auf einen Glance unterscheidbar ist:
|
||||
// Cyan-Familie für Standard/Tell, Ember + Warning für laute Channels,
|
||||
// Status-Farben (Success, Danger) für Linkshells. CrossLinkshells
|
||||
// nutzen die dunkleren/sattersten Varianten derselben Hue-Familien.
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildHellion()
|
||||
{
|
||||
return new Dictionary<ChatType, uint>
|
||||
{
|
||||
// Standard / Tell — Cyan-Familie (Brand-Primary)
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light #4DD9E8
|
||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan #00BED2
|
||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark #0097A7
|
||||
|
||||
// Laute Channels — Ember/Warning
|
||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning #F0AD4E
|
||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember #F97316
|
||||
|
||||
// Gruppen-Channels — Success/Ember-dark/Cyan
|
||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success #5CB85C
|
||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark #E85D04
|
||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
|
||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(77, 217, 232),// Cyan-light
|
||||
|
||||
// Linkshells 1-8 — über das ganze Brand-Spektrum verteilt
|
||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(251, 146, 60), // Ember-light #FB923C
|
||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning
|
||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success
|
||||
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light
|
||||
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
|
||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark
|
||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember
|
||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(217, 83, 79), // Danger #D9534F
|
||||
|
||||
// CrossWorld-Linkshells 1-8 — dunklere/sattersere Varianten
|
||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark
|
||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(200, 140, 50), // Warning-dark
|
||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(60, 140, 60), // Success-dark
|
||||
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
|
||||
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark
|
||||
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(0, 110, 130), // Cyan-darker
|
||||
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(220, 90, 30), // Ember-medium
|
||||
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(170, 60, 60), // Danger-dark
|
||||
};
|
||||
}
|
||||
|
||||
// Bonus preset — Night Blue, KAZAMA-Stimmungs-Theme aus
|
||||
// /mnt/HDD-Data1/Obsidian/Vault/Systeme/KAZAMA/Theming/Night Blue + Indigo Violet Themes.md
|
||||
// Klassisch, kühl, technisch — Marineblau-Tiefe ohne Lila-Anteil.
|
||||
// Bewusst NICHT als Brand-Preset markiert (Vault-Boundary): die KAZAMA-Themes
|
||||
// sind persönliche Stimmungs-Themes, nicht Teil des Hellion-Brand-Systems.
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildNightBlue()
|
||||
{
|
||||
return new Dictionary<ChatType, uint>
|
||||
{
|
||||
// Standard / Tell — Royal Blue Akzent-Familie
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(230, 237, 247), // text-primary
|
||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(106, 176, 255),// akzent-hot
|
||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
|
||||
|
||||
// Laute Channels — Warning/Danger Status-Töne
|
||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74), // warning
|
||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122), // danger
|
||||
|
||||
// Gruppen — Success/Akzent-Variations
|
||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151), // success
|
||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100), // warm-orange-light
|
||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
|
||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(140, 160, 191),// text-dim
|
||||
|
||||
// Linkshells 1-8 — über Spektrum verteilt
|
||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
|
||||
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(130, 220, 100),
|
||||
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(61, 220, 151),
|
||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(100, 200, 220),
|
||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(106, 176, 255),
|
||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(140, 160, 191),
|
||||
|
||||
// CrossWorld-Linkshells — gedämpfte Variants
|
||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
|
||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
|
||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
|
||||
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(90, 180, 80),
|
||||
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(30, 170, 110),
|
||||
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(50, 130, 170),
|
||||
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(50, 110, 180),
|
||||
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(90, 100, 130),
|
||||
};
|
||||
}
|
||||
|
||||
// Bonus preset — Indigo Violet, KAZAMA-Stimmungs-Theme aus demselben
|
||||
// Vault-Doc. Warm-mystisch, "Galaxy/Glitter/Nordlicht" — tiefes Indigo
|
||||
// mit kräftigem Violet-Akzent. Persönlicher Favorit (siehe Vault).
|
||||
// Auch nicht als Brand-Preset (siehe NightBlue-Note oben).
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildIndigoViolet()
|
||||
{
|
||||
return new Dictionary<ChatType, uint>
|
||||
{
|
||||
// Standard / Tell — Royal Violet Akzent-Familie
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 230, 255), // text-primary (light lavender)
|
||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(176, 124, 255),// akzent-hot
|
||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
|
||||
|
||||
// Laute Channels — geteilt mit Night Blue (Status-Farben)
|
||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122),
|
||||
|
||||
// Gruppen
|
||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151),
|
||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
|
||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(168, 144, 208),// text-dim
|
||||
|
||||
// Linkshells 1-8
|
||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
|
||||
[ChatType.Linkshell4] = ColourUtil.ComponentsToRgba(200, 124, 255),
|
||||
[ChatType.Linkshell5] = ColourUtil.ComponentsToRgba(176, 124, 255),
|
||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(139, 77, 222),
|
||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(130, 90, 200),
|
||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(168, 144, 208),
|
||||
|
||||
// CrossWorld-Linkshells
|
||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
|
||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
|
||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
|
||||
[ChatType.CrossLinkshell4] = ColourUtil.ComponentsToRgba(130, 80, 180),
|
||||
[ChatType.CrossLinkshell5] = ColourUtil.ComponentsToRgba(100, 60, 160),
|
||||
[ChatType.CrossLinkshell6] = ColourUtil.ComponentsToRgba(91, 42, 154),
|
||||
[ChatType.CrossLinkshell7] = ColourUtil.ComponentsToRgba(80, 50, 130),
|
||||
[ChatType.CrossLinkshell8] = ColourUtil.ComponentsToRgba(117, 96, 160),
|
||||
};
|
||||
}
|
||||
}
|
||||
+28
@@ -179,6 +179,8 @@ internal class HellionStrings
|
||||
internal static string ChatLog_AutoTellTabs_Compact_Description => Get(nameof(ChatLog_AutoTellTabs_Compact_Description));
|
||||
internal static string ChatLog_AutoTellTabs_GreetedToggle_Name => Get(nameof(ChatLog_AutoTellTabs_GreetedToggle_Name));
|
||||
internal static string ChatLog_AutoTellTabs_GreetedToggle_Description => Get(nameof(ChatLog_AutoTellTabs_GreetedToggle_Description));
|
||||
internal static string ChatLog_AutoTellTabs_OpenAsPopout_Name => Get(nameof(ChatLog_AutoTellTabs_OpenAsPopout_Name));
|
||||
internal static string ChatLog_AutoTellTabs_OpenAsPopout_Description => Get(nameof(ChatLog_AutoTellTabs_OpenAsPopout_Description));
|
||||
internal static string ChatLog_AutoTellTabs_PreloadHint => Get(nameof(ChatLog_AutoTellTabs_PreloadHint));
|
||||
internal static string ChatLog_AutoTellTabs_ConflictHint => Get(nameof(ChatLog_AutoTellTabs_ConflictHint));
|
||||
|
||||
@@ -242,4 +244,30 @@ internal class HellionStrings
|
||||
internal static string Tabs_Presets_Beginner => Get(nameof(Tabs_Presets_Beginner));
|
||||
internal static string Tabs_Presets_Linkshell => Get(nameof(Tabs_Presets_Linkshell));
|
||||
internal static string Tabs_Presets_Linkshell_Hint => Get(nameof(Tabs_Presets_Linkshell_Hint));
|
||||
|
||||
// Hellion Chat — v0.6.0 chat colour presets (display labels)
|
||||
internal static string ChatColourPresets_Default => Get(nameof(ChatColourPresets_Default));
|
||||
internal static string ChatColourPresets_HighContrast => Get(nameof(ChatColourPresets_HighContrast));
|
||||
internal static string ChatColourPresets_Pastell => Get(nameof(ChatColourPresets_Pastell));
|
||||
internal static string ChatColourPresets_DarkModeTuned => Get(nameof(ChatColourPresets_DarkModeTuned));
|
||||
internal static string ChatColourPresets_Hellion => Get(nameof(ChatColourPresets_Hellion));
|
||||
internal static string ChatColourPresets_NightBlue => Get(nameof(ChatColourPresets_NightBlue));
|
||||
internal static string ChatColourPresets_IndigoViolet => Get(nameof(ChatColourPresets_IndigoViolet));
|
||||
|
||||
// Hellion Chat — v0.6.0 chat colour presets section copy
|
||||
internal static string Settings_Appearance_Colours_PresetsHint => Get(nameof(Settings_Appearance_Colours_PresetsHint));
|
||||
|
||||
// Hellion Chat — v0.6.0 pop-out input master switch
|
||||
internal static string Settings_Window_PopOutInputEnabled_Name => Get(nameof(Settings_Window_PopOutInputEnabled_Name));
|
||||
internal static string Settings_Window_PopOutInputEnabled_Description => Get(nameof(Settings_Window_PopOutInputEnabled_Description));
|
||||
|
||||
// Hellion Chat — v0.6.0 one-time hint banner shown inside pop-outs
|
||||
internal static string Popout_v060_HintText => Get(nameof(Popout_v060_HintText));
|
||||
internal static string Popout_v060_HintAck => Get(nameof(Popout_v060_HintAck));
|
||||
internal static string Popout_v060_HintOpenSettings => Get(nameof(Popout_v060_HintOpenSettings));
|
||||
|
||||
// Hellion Chat — v0.6.1 pop-out header hint banner (discoverability)
|
||||
internal static string Hint_v061_PopOutHeader_Body => Get(nameof(Hint_v061_PopOutHeader_Body));
|
||||
internal static string Hint_v061_PopOutHeader_Ack => Get(nameof(Hint_v061_PopOutHeader_Ack));
|
||||
internal static string Hint_v061_PopOutHeader_OpenSettings => Get(nameof(Hint_v061_PopOutHeader_OpenSettings));
|
||||
}
|
||||
|
||||
@@ -406,6 +406,12 @@
|
||||
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
|
||||
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren — der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
|
||||
<value>Neue /tell-Tabs direkt als Pop-Out öffnen</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Description" xml:space="preserve">
|
||||
<value>Wenn aktiv, wird jeder neu angelegte /tell-Tab sofort als eigenes Fenster geöffnet. Beim Schließen des Fensters kehrt der Tab in die Seitenleiste zurück.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_PreloadHint" xml:space="preserve">
|
||||
<value>Die Anzahl der vorgeladenen Tells lässt sich im Datenschutz-Tab einstellen.</value>
|
||||
</data>
|
||||
@@ -555,4 +561,52 @@
|
||||
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
|
||||
<value>Wenn du mehrere Linkshells benutzt, empfiehlt der Maintainer einen Tab pro Shell für eine sauberere Übersicht. Tab duplizieren und je Kopie die Kanalauswahl einschränken.</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_Default" xml:space="preserve">
|
||||
<value>ChatTwo Standard</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_HighContrast" xml:space="preserve">
|
||||
<value>Hoher Kontrast</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_Pastell" xml:space="preserve">
|
||||
<value>Pastell</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_DarkModeTuned" xml:space="preserve">
|
||||
<value>Dunkelmodus-optimiert</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_Hellion" xml:space="preserve">
|
||||
<value>Hellion</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_NightBlue" xml:space="preserve">
|
||||
<value>Night Blue</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_IndigoViolet" xml:space="preserve">
|
||||
<value>Indigo Violet</value>
|
||||
</data>
|
||||
<data name="Settings_Appearance_Colours_PresetsHint" xml:space="preserve">
|
||||
<value>Tipp: Presets überschreiben deine aktuellen Channel-Farben sofort.</value>
|
||||
</data>
|
||||
<data name="Settings_Window_PopOutInputEnabled_Name" xml:space="preserve">
|
||||
<value>Eingabe in Pop-Outs aktivieren</value>
|
||||
</data>
|
||||
<data name="Settings_Window_PopOutInputEnabled_Description" xml:space="preserve">
|
||||
<value>Master-Switch: erlaubt direktes Tippen und Absenden in jedem Pop-Out-Fenster (inkl. Auto-Tell-Tabs). Channel-Wechsel im Pop-Out wirkt global wie im Hauptfenster; Text-Buffer und History-Cursor sind pro Pop-Out unabhängig.</value>
|
||||
</data>
|
||||
<data name="Popout_v060_HintText" xml:space="preserve">
|
||||
<value>Neu in v0.6.0: Du kannst jetzt direkt im Pop-Out tippen. Master-Switch in den Fenster-Settings aktivieren.</value>
|
||||
</data>
|
||||
<data name="Popout_v060_HintAck" xml:space="preserve">
|
||||
<value>Verstanden</value>
|
||||
</data>
|
||||
<data name="Popout_v060_HintOpenSettings" xml:space="preserve">
|
||||
<value>Fenster-Settings öffnen</value>
|
||||
</data>
|
||||
<data name="Hint_v061_PopOutHeader_Body" xml:space="preserve">
|
||||
<value>Du kannst jeden Chat-Tab als eigenes Fenster öffnen. Klicke auf das Fenster-Symbol oben rechts oder rechtsklicke den Tab. Neu in v0.6.1: die Pop-Out-Eingabe ist standardmäßig aktiv (abschaltbar unter Einstellungen → Fenster).</value>
|
||||
</data>
|
||||
<data name="Hint_v061_PopOutHeader_Ack" xml:space="preserve">
|
||||
<value>Verstanden</value>
|
||||
</data>
|
||||
<data name="Hint_v061_PopOutHeader_OpenSettings" xml:space="preserve">
|
||||
<value>Einstellungen öffnen</value>
|
||||
</data>
|
||||
</root>
|
||||
|
||||
@@ -406,6 +406,12 @@
|
||||
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
|
||||
<value>Adds a click-to-toggle button next to each auto tell tab to mark a partner as already greeted, dimming the tab name when set. Useful for club greeters tracking many parallel conversations; off by default.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
|
||||
<value>Open new /tell tabs directly as pop-out</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Description" xml:space="preserve">
|
||||
<value>When enabled, each newly created /tell tab opens directly as its own window. Closing the window returns the tab to the sidebar.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_PreloadHint" xml:space="preserve">
|
||||
<value>The number of preloaded tells is configured in the Privacy tab.</value>
|
||||
</data>
|
||||
@@ -555,4 +561,52 @@
|
||||
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
|
||||
<value>If you use multiple linkshells, the maintainer recommends one tab per shell for cleaner readability. Duplicate this tab and narrow the channel selection per copy.</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_Default" xml:space="preserve">
|
||||
<value>ChatTwo Default</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_HighContrast" xml:space="preserve">
|
||||
<value>High-Contrast</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_Pastell" xml:space="preserve">
|
||||
<value>Pastell</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_DarkModeTuned" xml:space="preserve">
|
||||
<value>Dark-Mode-Tuned</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_Hellion" xml:space="preserve">
|
||||
<value>Hellion</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_NightBlue" xml:space="preserve">
|
||||
<value>Night Blue</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_IndigoViolet" xml:space="preserve">
|
||||
<value>Indigo Violet</value>
|
||||
</data>
|
||||
<data name="Settings_Appearance_Colours_PresetsHint" xml:space="preserve">
|
||||
<value>Tip: presets overwrite your current channel colours immediately.</value>
|
||||
</data>
|
||||
<data name="Settings_Window_PopOutInputEnabled_Name" xml:space="preserve">
|
||||
<value>Enable input in pop-outs</value>
|
||||
</data>
|
||||
<data name="Settings_Window_PopOutInputEnabled_Description" xml:space="preserve">
|
||||
<value>Master switch: lets you type and send messages directly inside every pop-out window (including auto-tell tabs). Channel changes inside a pop-out apply globally just like in the main window; the text buffer and history cursor stay independent per pop-out.</value>
|
||||
</data>
|
||||
<data name="Popout_v060_HintText" xml:space="preserve">
|
||||
<value>New in v0.6.0: you can type directly inside pop-out windows. Toggle the master switch in the window settings to enable it.</value>
|
||||
</data>
|
||||
<data name="Popout_v060_HintAck" xml:space="preserve">
|
||||
<value>Got it</value>
|
||||
</data>
|
||||
<data name="Popout_v060_HintOpenSettings" xml:space="preserve">
|
||||
<value>Open window settings</value>
|
||||
</data>
|
||||
<data name="Hint_v061_PopOutHeader_Body" xml:space="preserve">
|
||||
<value>You can open any chat tab as its own window. Click the window icon in the top right or right-click the tab. New in v0.6.1: pop-out input is enabled by default (can be turned off under Settings → Window).</value>
|
||||
</data>
|
||||
<data name="Hint_v061_PopOutHeader_Ack" xml:space="preserve">
|
||||
<value>Got it</value>
|
||||
</data>
|
||||
<data name="Hint_v061_PopOutHeader_OpenSettings" xml:space="preserve">
|
||||
<value>Open Settings</value>
|
||||
</data>
|
||||
</root>
|
||||
|
||||
@@ -0,0 +1,246 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
|
||||
namespace ChatTwo.Ui;
|
||||
|
||||
// Hellion Chat — v0.6.0 input bar component for pop-out windows.
|
||||
//
|
||||
// Pragmatischer Refactor-Scope: Render() ist ein leerer Marker-Stub für
|
||||
// das Hauptfenster — der bestehende Input-Layer in ChatLogWindow bleibt
|
||||
// unangetastet, weil ein 400-Zeilen-Extract aus einem 1926-Zeilen-File
|
||||
// das v0.6.0-Risiko unverhältnismäßig erhöhen würde. Pop-Outs nutzen
|
||||
// ausschließlich RenderCompact(), das ist der ganze v0.6.0-Mehrwert.
|
||||
// Sollte das Hauptfenster selber später eine Compact-Variante brauchen
|
||||
// (oder das große Extract sich aus anderem Grund lohnen), kann Render()
|
||||
// in einem späteren Cycle gefüllt werden.
|
||||
public sealed class ChatInputBar
|
||||
{
|
||||
private readonly Plugin _plugin;
|
||||
private readonly ChatLogWindow _host;
|
||||
private readonly Func<Tab?> _activeTabAccessor;
|
||||
private readonly InputState _state = new();
|
||||
|
||||
public ChatInputBar(Plugin plugin, ChatLogWindow host, Func<Tab?> activeTabAccessor)
|
||||
{
|
||||
_plugin = plugin;
|
||||
_host = host;
|
||||
_activeTabAccessor = activeTabAccessor;
|
||||
}
|
||||
|
||||
public InputState State => _state;
|
||||
public bool IsFocused { get; private set; }
|
||||
|
||||
// Stub. v0.6.0 belässt den Hauptfenster-Input wie er ist.
|
||||
public void Render()
|
||||
{
|
||||
}
|
||||
|
||||
// Compact rendering for pop-out windows.
|
||||
//
|
||||
// v0.6.0 Compact-Layout: Channel-Icon-Button links (Background-Farbe
|
||||
// aus ChatColours), Text-Input rechts daneben. Auto-Translate-Picker
|
||||
// ist bewusst NICHT im Compact-Mode (Spec-Abweichung Layout D → A).
|
||||
// Rechtfertigung: das Hauptfenster-Auto-Complete-Popup ist nicht ohne
|
||||
// grossen Refactor pro Window instanzierbar; typische Pop-Out-Use-Cases
|
||||
// (FC-Greeter, Club-Hostess) brauchen Auto-Translate selten dort.
|
||||
// Eigene Compact-Auto-Complete-Implementation kann ein späterer
|
||||
// Cycle nachreichen wenn Tester-Feedback das verlangt.
|
||||
//
|
||||
// Channel-Switch wirkt via Plugin.Functions.Chat global (FFXIV-API).
|
||||
// Pro Pop-Out unabhängig bleiben Text-Buffer und History-Cursor.
|
||||
public void RenderCompact()
|
||||
{
|
||||
var tab = _activeTabAccessor();
|
||||
if (tab == null)
|
||||
return;
|
||||
|
||||
DrawChannelIconButton(tab);
|
||||
ImGui.SameLine();
|
||||
DrawCompactInput(tab);
|
||||
}
|
||||
|
||||
private void DrawCompactInput(Tab tab)
|
||||
{
|
||||
// Input takes the whole remaining width — no auto-translate button
|
||||
// reserved on the right side in v0.6.0 (see RenderCompact comment).
|
||||
var inputWidth = ImGui.GetContentRegionAvail().X;
|
||||
if (inputWidth < 60f)
|
||||
inputWidth = 60f;
|
||||
|
||||
ImGui.SetNextItemWidth(inputWidth);
|
||||
|
||||
// CallbackHistory wires up Up/Down navigation against the shared
|
||||
// InputHistoryService. Submit is detected the same way the main
|
||||
// window does it: via IsItemDeactivated + Enter, NOT EnterReturnsTrue
|
||||
// (matching v0.5.x ChatLogWindow.cs behavior).
|
||||
const ImGuiInputTextFlags flags = ImGuiInputTextFlags.CallbackHistory;
|
||||
ImGui.InputText($"##chat-compact-input-{tab.Identifier}", ref _state.Buffer, 500, flags, CompactCallback);
|
||||
|
||||
IsFocused = ImGui.IsItemActive();
|
||||
|
||||
if (ImGui.IsItemDeactivated()
|
||||
&& (ImGui.IsKeyDown(ImGuiKey.Enter) || ImGui.IsKeyDown(ImGuiKey.KeypadEnter)))
|
||||
{
|
||||
SubmitCompact(tab);
|
||||
}
|
||||
}
|
||||
|
||||
private void SubmitCompact(Tab tab)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(_state.Buffer))
|
||||
return;
|
||||
|
||||
var text = _state.Buffer;
|
||||
_state.Buffer = string.Empty;
|
||||
_state.HistoryCursor = -1;
|
||||
_host.SendChatBoxFromExternal(tab, text);
|
||||
}
|
||||
|
||||
// History-navigation callback for the compact input. Mirrors the main
|
||||
// window's logic but operates on _state.HistoryCursor and the shared
|
||||
// InputHistoryService. Index semantics match v0.5.x InputBacklog:
|
||||
// 0 = oldest, Count-1 = newest.
|
||||
private unsafe int CompactCallback(scoped ref ImGuiInputTextCallbackData data)
|
||||
{
|
||||
if (data.EventFlag != ImGuiInputTextFlags.CallbackHistory)
|
||||
return 0;
|
||||
|
||||
var prev = _state.HistoryCursor;
|
||||
switch (data.EventKey)
|
||||
{
|
||||
case ImGuiKey.UpArrow:
|
||||
switch (_state.HistoryCursor)
|
||||
{
|
||||
case -1:
|
||||
var offset = 0;
|
||||
if (!string.IsNullOrWhiteSpace(_state.Buffer))
|
||||
{
|
||||
InputHistoryService.Push(_state.Buffer);
|
||||
offset = 1;
|
||||
}
|
||||
_state.HistoryCursor = InputHistoryService.Count - 1 - offset;
|
||||
break;
|
||||
case > 0:
|
||||
_state.HistoryCursor--;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ImGuiKey.DownArrow:
|
||||
if (_state.HistoryCursor != -1)
|
||||
if (++_state.HistoryCursor >= InputHistoryService.Count)
|
||||
_state.HistoryCursor = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (prev == _state.HistoryCursor)
|
||||
return 0;
|
||||
|
||||
var historyStr = InputHistoryService.GetByCursor(_state.HistoryCursor) ?? string.Empty;
|
||||
data.DeleteChars(0, data.BufTextLen);
|
||||
data.InsertChars(0, historyStr);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void DrawChannelIconButton(Tab tab)
|
||||
{
|
||||
var inputType = tab.CurrentChannel.UseTempChannel
|
||||
? tab.CurrentChannel.TempChannel.ToChatType()
|
||||
: tab.CurrentChannel.Channel.ToChatType();
|
||||
|
||||
var rgba = Plugin.Config.ChatColours.TryGetValue(inputType, out var c)
|
||||
? c
|
||||
: (inputType.DefaultColor() ?? 0xFFFFFFFFu);
|
||||
var v3 = ColourUtil.RgbaToVector3(rgba);
|
||||
var bg = new Vector4(v3.X, v3.Y, v3.Z, 1f);
|
||||
|
||||
// Compute readable foreground — black on bright, white on dark
|
||||
var luminance = 0.2126f * v3.X + 0.7152f * v3.Y + 0.0722f * v3.Z;
|
||||
var fg = luminance > 0.55f ? new Vector4(0f, 0f, 0f, 1f) : new Vector4(1f, 1f, 1f, 1f);
|
||||
|
||||
const string popupId = "chat-channel-picker-compact";
|
||||
const float buttonSize = 22f;
|
||||
|
||||
using (ImRaii.PushColor(ImGuiCol.Button, bg))
|
||||
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, bg))
|
||||
using (ImRaii.PushColor(ImGuiCol.ButtonActive, bg))
|
||||
using (ImRaii.PushColor(ImGuiCol.Text, fg))
|
||||
{
|
||||
// Single-letter glyph derived from the channel — quick visual cue
|
||||
// until we have a proper icon font available in the compact bar.
|
||||
var label = ChannelGlyph(inputType);
|
||||
if (ImGui.Button($"{label}##chan-compact", new Vector2(buttonSize, buttonSize)) && tab.Channel is null)
|
||||
ImGui.OpenPopup(popupId);
|
||||
}
|
||||
|
||||
if (tab.Channel is not null && ImGui.IsItemHovered())
|
||||
{
|
||||
ImGui.SetTooltip(Resources.Language.ChatLog_SwitcherDisabled);
|
||||
}
|
||||
else if (ImGui.IsItemHovered())
|
||||
{
|
||||
ImGui.SetTooltip(inputType.Name());
|
||||
}
|
||||
|
||||
using (var popup = ImRaii.Popup(popupId))
|
||||
{
|
||||
if (popup)
|
||||
{
|
||||
var channels = _host.GetValidChannels();
|
||||
foreach (var (name, channel) in channels)
|
||||
if (ImGui.Selectable(name))
|
||||
_host.SetChannel(channel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string ChannelGlyph(ChatType type) => type switch
|
||||
{
|
||||
ChatType.Say => "S",
|
||||
ChatType.Yell => "Y",
|
||||
ChatType.Shout => "!",
|
||||
ChatType.TellIncoming or ChatType.TellOutgoing => "T",
|
||||
ChatType.Party or ChatType.CrossParty => "P",
|
||||
ChatType.Alliance => "A",
|
||||
ChatType.FreeCompany => "F",
|
||||
ChatType.NoviceNetwork => "N",
|
||||
ChatType.Linkshell1 => "1",
|
||||
ChatType.Linkshell2 => "2",
|
||||
ChatType.Linkshell3 => "3",
|
||||
ChatType.Linkshell4 => "4",
|
||||
ChatType.Linkshell5 => "5",
|
||||
ChatType.Linkshell6 => "6",
|
||||
ChatType.Linkshell7 => "7",
|
||||
ChatType.Linkshell8 => "8",
|
||||
ChatType.CrossLinkshell1 => "①",
|
||||
ChatType.CrossLinkshell2 => "②",
|
||||
ChatType.CrossLinkshell3 => "③",
|
||||
ChatType.CrossLinkshell4 => "④",
|
||||
ChatType.CrossLinkshell5 => "⑤",
|
||||
ChatType.CrossLinkshell6 => "⑥",
|
||||
ChatType.CrossLinkshell7 => "⑦",
|
||||
ChatType.CrossLinkshell8 => "⑧",
|
||||
_ => "?",
|
||||
};
|
||||
|
||||
// Forwards a tab-cycle keybind delta to the host so all windows
|
||||
// navigate the same active-tab pointer (single source of truth).
|
||||
public void HandleKeybindForward(int delta)
|
||||
{
|
||||
_host.ChangeTabDelta(delta);
|
||||
}
|
||||
}
|
||||
|
||||
// Per-window input state. Each ChatInputBar instance owns one of these
|
||||
// so pop-outs and the main window keep independent buffers and channels
|
||||
// (State-Sync-Entscheidung A in the v0.6.0 spec).
|
||||
public sealed class InputState
|
||||
{
|
||||
public string Buffer = string.Empty;
|
||||
public InputChannel? Channel;
|
||||
public int HistoryCursor = -1;
|
||||
}
|
||||
+126
-14
@@ -44,7 +44,10 @@ public sealed class ChatLogWindow : Window
|
||||
internal bool InputFocused { get; private set; }
|
||||
private int ActivatePos = -1;
|
||||
internal string Chat = string.Empty;
|
||||
private readonly List<string> InputBacklog = [];
|
||||
// Hellion Chat — v0.6.0 input history was extracted into
|
||||
// InputHistoryService so pop-out windows with their own ChatInputBar
|
||||
// share the same Up/Down history with the main window. The cursor
|
||||
// stays window-local because each window navigates independently.
|
||||
private int InputBacklogIdx = -1;
|
||||
public bool TellSpecial;
|
||||
private readonly Stopwatch LastResize = new();
|
||||
@@ -330,16 +333,10 @@ public sealed class ChatLogWindow : Window
|
||||
|
||||
private void AddBacklog(string message)
|
||||
{
|
||||
for (var i = 0; i < InputBacklog.Count; i++)
|
||||
{
|
||||
if (InputBacklog[i] != message)
|
||||
continue;
|
||||
|
||||
InputBacklog.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
|
||||
InputBacklog.Add(message);
|
||||
// v0.6.0 — delegates to the shared InputHistoryService so pop-out
|
||||
// ChatInputBar instances see the same history. Move-to-newest
|
||||
// deduplication lives inside the service.
|
||||
InputHistoryService.Push(message);
|
||||
}
|
||||
|
||||
private float GetRemainingHeightForMessageLog()
|
||||
@@ -350,6 +347,14 @@ public sealed class ChatLogWindow : Window
|
||||
if (Plugin.Config.PreviewPosition is PreviewPosition.Inside)
|
||||
height -= Plugin.InputPreview.PreviewHeight;
|
||||
|
||||
// Hellion Chat v0.6.1 — Header-Toolbar rendert auf Window-Ebene über
|
||||
// einem horizontalen Layout-Pfad und wird von GetContentRegionAvail
|
||||
// hier drin NICHT automatisch berücksichtigt, daher expliziter Abzug.
|
||||
// Banner dagegen rendert in DrawChatLog VOR diesem ganzen Block und
|
||||
// ImGui zieht seine Höhe automatisch von GetContentRegionAvail ab,
|
||||
// weil der Cursor schon weiter unten steht — kein eigener Abzug.
|
||||
height -= ImGui.GetFrameHeightWithSpacing();
|
||||
|
||||
return height;
|
||||
}
|
||||
|
||||
@@ -546,6 +551,12 @@ public sealed class ChatLogWindow : Window
|
||||
if (IsChatMode && Plugin.InputPreview.IsDrawable)
|
||||
Plugin.InputPreview.CalculatePreview();
|
||||
|
||||
// Hellion Chat v0.6.1 — render the one-time hint banner first so it
|
||||
// sits above the tab area / sidebar in full window width. Stash the
|
||||
// height for GetRemainingHeightForMessageLog so the message log
|
||||
// shrinks accordingly while the banner is visible.
|
||||
_v061HintBannerHeight = DrawV061HintBannerIfNeeded();
|
||||
|
||||
if (Plugin.Config.SidebarTabView)
|
||||
DrawTabSidebar();
|
||||
else
|
||||
@@ -925,6 +936,18 @@ public sealed class ChatLogWindow : Window
|
||||
];
|
||||
}
|
||||
|
||||
// v0.6.0 — pop-out windows route submission through this wrapper.
|
||||
// The main-window Chat buffer is briefly used as a vehicle for
|
||||
// SendChatBox (which reads it directly) and restored afterwards so
|
||||
// the main window does not visibly lose any half-typed input.
|
||||
internal void SendChatBoxFromExternal(Tab tab, string text)
|
||||
{
|
||||
var saved = Chat;
|
||||
Chat = text;
|
||||
SendChatBox(tab);
|
||||
Chat = saved;
|
||||
}
|
||||
|
||||
internal void SendChatBox(Tab activeTab)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(Chat))
|
||||
@@ -1286,6 +1309,7 @@ public sealed class ChatLogWindow : Window
|
||||
TabSwitched(tab, previousTab);
|
||||
|
||||
tab.Unread = 0;
|
||||
DrawChatHeaderToolbar(tab);
|
||||
DrawMessageLog(tab, PayloadHandler, GetRemainingHeightForMessageLog(), hasTabSwitched);
|
||||
}
|
||||
|
||||
@@ -1418,11 +1442,85 @@ public sealed class ChatLogWindow : Window
|
||||
}
|
||||
|
||||
if (currentTab > -1)
|
||||
{
|
||||
DrawChatHeaderToolbar(Plugin.Config.Tabs[currentTab]);
|
||||
DrawMessageLog(Plugin.Config.Tabs[currentTab], PayloadHandler, childHeight, hasTabSwitched);
|
||||
}
|
||||
|
||||
Plugin.WantedTab = null;
|
||||
}
|
||||
|
||||
// Hellion Chat v0.6.1 — visible pop-out trigger right above the message
|
||||
// log so users discover the feature without having to right-click the tab.
|
||||
// Renders only for the active tab in the main ChatLogWindow; pop-out
|
||||
// windows have their own render path and skip this toolbar.
|
||||
private void DrawChatHeaderToolbar(Tab tab)
|
||||
{
|
||||
var avail = ImGui.GetContentRegionAvail().X;
|
||||
var iconWidth = ImGui.GetFrameHeight();
|
||||
ImGui.SetCursorPosX(ImGui.GetCursorPosX() + avail - iconWidth);
|
||||
|
||||
if (ImGuiUtil.IconButton(FontAwesomeIcon.WindowRestore, tooltip: Language.ChatLog_Tabs_PopOut))
|
||||
{
|
||||
tab.PopOut = true;
|
||||
Plugin.SaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
// Hellion Chat v0.6.1 — One-Time-Hint-Banner introducing the chat header
|
||||
// pop-out toolbar button and the right-click pathway. Reuses the visual
|
||||
// pattern from Popout.cs DrawHintBannerIfNeeded so users see a familiar
|
||||
// dismiss-affordance. Returns the vertical space the banner consumed
|
||||
// (0 when not shown) so the message log can shrink accordingly.
|
||||
private float DrawV061HintBannerIfNeeded()
|
||||
{
|
||||
if (Plugin.Config.SeenPopOutHeaderHint)
|
||||
return 0f;
|
||||
|
||||
var hintText = Resources.HellionStrings.Hint_v061_PopOutHeader_Body;
|
||||
var ackLabel = Resources.HellionStrings.Hint_v061_PopOutHeader_Ack;
|
||||
var openLabel = Resources.HellionStrings.Hint_v061_PopOutHeader_OpenSettings;
|
||||
|
||||
var startY = ImGui.GetCursorPosY();
|
||||
|
||||
var bg = new System.Numerics.Vector4(0.16f, 0.20f, 0.28f, 1f);
|
||||
ImGui.PushStyleColor(ImGuiCol.ChildBg, bg);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f);
|
||||
|
||||
var dismiss = false;
|
||||
var openSettings = false;
|
||||
using (var child = ImRaii.Child("##v061-pop-out-header-hint", new System.Numerics.Vector2(0f, 84f), true))
|
||||
{
|
||||
if (child)
|
||||
{
|
||||
ImGui.TextWrapped(hintText);
|
||||
if (ImGui.Button(ackLabel))
|
||||
dismiss = true;
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button(openLabel))
|
||||
{
|
||||
dismiss = true;
|
||||
openSettings = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.PopStyleVar();
|
||||
ImGui.PopStyleColor();
|
||||
ImGui.Spacing();
|
||||
|
||||
if (dismiss)
|
||||
{
|
||||
Plugin.Config.SeenPopOutHeaderHint = true;
|
||||
Plugin.SaveConfig();
|
||||
Plugin.Log.Debug("v0.6.1 pop-out header hint dismissed");
|
||||
if (openSettings)
|
||||
Plugin.SettingsWindow.Toggle();
|
||||
}
|
||||
|
||||
return ImGui.GetCursorPosY() - startY;
|
||||
}
|
||||
|
||||
private void DrawTabContextMenu(Tab tab, int i)
|
||||
{
|
||||
using var contextMenu = ImRaii.ContextPopupItem($"tab-context-menu-{i}");
|
||||
@@ -1481,6 +1579,20 @@ public sealed class ChatLogWindow : Window
|
||||
|
||||
internal readonly List<bool> PopOutDocked = [];
|
||||
internal readonly HashSet<Guid> PopOutWindows = [];
|
||||
|
||||
// Hellion Chat v0.6.1 — height the v0.6.1 hint banner consumed in the
|
||||
// current frame, read by GetRemainingHeightForMessageLog so the message
|
||||
// log can shrink. Unconditionally reassigned at the top of DrawChatLog
|
||||
// (before any tab-area render) so the value is always in sync with the
|
||||
// current frame. Returns 0 once the banner is dismissed.
|
||||
private float _v061HintBannerHeight;
|
||||
|
||||
// v0.6.0 — live enumeration of all active Popout windows so the
|
||||
// KeybindManager can find a focused ChatInputBar to forward tab-cycle
|
||||
// keybinds to. Filter on IsOpen prevents touching closed-but-still-
|
||||
// registered popouts.
|
||||
internal IEnumerable<Popout> ActivePopouts =>
|
||||
Plugin.WindowSystem.Windows.OfType<Popout>().Where(p => p.IsOpen);
|
||||
private void AddPopOutsToDraw()
|
||||
{
|
||||
HandlerLender.ResetCounter();
|
||||
@@ -1757,7 +1869,7 @@ public sealed class ChatLogWindow : Window
|
||||
offset = 1;
|
||||
}
|
||||
|
||||
InputBacklogIdx = InputBacklog.Count - 1 - offset;
|
||||
InputBacklogIdx = InputHistoryService.Count - 1 - offset;
|
||||
break;
|
||||
case > 0:
|
||||
InputBacklogIdx--;
|
||||
@@ -1766,7 +1878,7 @@ public sealed class ChatLogWindow : Window
|
||||
break;
|
||||
case ImGuiKey.DownArrow:
|
||||
if (InputBacklogIdx != -1)
|
||||
if (++InputBacklogIdx >= InputBacklog.Count)
|
||||
if (++InputBacklogIdx >= InputHistoryService.Count)
|
||||
InputBacklogIdx = -1;
|
||||
break;
|
||||
}
|
||||
@@ -1774,7 +1886,7 @@ public sealed class ChatLogWindow : Window
|
||||
if (prevPos == InputBacklogIdx)
|
||||
return 0;
|
||||
|
||||
var historyStr = InputBacklogIdx >= 0 ? InputBacklog[InputBacklogIdx] : string.Empty;
|
||||
var historyStr = InputHistoryService.GetByCursor(InputBacklogIdx) ?? string.Empty;
|
||||
data.DeleteChars(0, data.BufTextLen);
|
||||
data.InsertChars(0, historyStr);
|
||||
|
||||
|
||||
+94
-1
@@ -15,6 +15,18 @@ internal class Popout : Window
|
||||
private long FrameTime; // set every frame
|
||||
private long LastActivityTime = Environment.TickCount64;
|
||||
|
||||
// v0.6.0 — optional input bar inside the pop-out window. Lazy-allocated
|
||||
// when the user enables Tab.PopOutInputEnabled and torn down when the
|
||||
// toggle is turned off (independent text buffer is intentionally
|
||||
// discarded — see v0.6.0 spec edge-case P1).
|
||||
public ChatInputBar? InputBar { get; private set; }
|
||||
public bool HasFocusedInputBar => InputBar?.IsFocused ?? false;
|
||||
|
||||
// Hellion Chat — v0.6.1 expose just the tab identifier (not the whole Tab
|
||||
// reference) so AutoTellTabsService.DropOldestTempTab can locate the
|
||||
// matching pop-out window when an LRU temp tab gets evicted.
|
||||
internal Guid TabIdentifier => Tab.Identifier;
|
||||
|
||||
public Popout(ChatLogWindow chatLogWindow, Tab tab, int idx) : base($"{tab.Name}##popout")
|
||||
{
|
||||
ChatLogWindow = chatLogWindow;
|
||||
@@ -93,13 +105,94 @@ internal class Popout : Window
|
||||
ImGui.Separator();
|
||||
}
|
||||
|
||||
// v0.6.0 — one-time hint banner explaining the new pop-out input
|
||||
// feature. Shown once per user; "Got it" or "Open settings"
|
||||
// dismisses it and persists the flag.
|
||||
var hintBannerHeight = DrawHintBannerIfNeeded();
|
||||
|
||||
// v0.6.0 — pop-out optional input bar. Reserve height first so the
|
||||
// message log draws into the right region; only shown when the
|
||||
// global master switch is on. Toggle-OFF resets InputBar so the
|
||||
// next toggle-ON gives a fresh buffer (no stale text persists).
|
||||
var inputEnabled = Plugin.Config.PopOutInputEnabled;
|
||||
if (!inputEnabled && InputBar != null)
|
||||
{
|
||||
InputBar = null;
|
||||
}
|
||||
if (inputEnabled)
|
||||
{
|
||||
InputBar ??= new ChatInputBar(ChatLogWindow.Plugin, ChatLogWindow, () => Tab);
|
||||
}
|
||||
|
||||
var inputBarHeight = inputEnabled
|
||||
? ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().ItemSpacing.Y
|
||||
: 0f;
|
||||
|
||||
var handler = ChatLogWindow.HandlerLender.Borrow();
|
||||
ChatLogWindow.DrawMessageLog(Tab, handler, ImGui.GetContentRegionAvail().Y, false);
|
||||
var logHeight = ImGui.GetContentRegionAvail().Y - inputBarHeight - hintBannerHeight;
|
||||
ChatLogWindow.DrawMessageLog(Tab, handler, logHeight, false);
|
||||
|
||||
if (inputEnabled && InputBar != null)
|
||||
{
|
||||
ImGui.Separator();
|
||||
InputBar.RenderCompact();
|
||||
}
|
||||
|
||||
if (ImGui.IsWindowHovered(ImGuiHoveredFlags.ChildWindows))
|
||||
LastActivityTime = FrameTime;
|
||||
}
|
||||
|
||||
// Returns the vertical space the banner consumed (0 when not shown)
|
||||
// so the message log can shrink accordingly.
|
||||
private float DrawHintBannerIfNeeded()
|
||||
{
|
||||
if (Plugin.Config.SeenPopOutInputHint)
|
||||
return 0f;
|
||||
|
||||
var hintText = Resources.HellionStrings.Popout_v060_HintText;
|
||||
var ackLabel = Resources.HellionStrings.Popout_v060_HintAck;
|
||||
var openLabel = Resources.HellionStrings.Popout_v060_HintOpenSettings;
|
||||
|
||||
var startY = ImGui.GetCursorPosY();
|
||||
|
||||
var bg = new System.Numerics.Vector4(0.16f, 0.20f, 0.28f, 1f);
|
||||
ImGui.PushStyleColor(ImGuiCol.ChildBg, bg);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f);
|
||||
|
||||
var dismiss = false;
|
||||
var openSettings = false;
|
||||
using (var child = ImRaii.Child("##v060-pop-out-hint", new System.Numerics.Vector2(0f, 64f), true))
|
||||
{
|
||||
if (child)
|
||||
{
|
||||
ImGui.TextWrapped(hintText);
|
||||
if (ImGui.Button(ackLabel))
|
||||
dismiss = true;
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button(openLabel))
|
||||
{
|
||||
dismiss = true;
|
||||
openSettings = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.PopStyleVar();
|
||||
ImGui.PopStyleColor();
|
||||
ImGui.Spacing();
|
||||
|
||||
if (dismiss)
|
||||
{
|
||||
Plugin.Config.SeenPopOutInputHint = true;
|
||||
ChatLogWindow.Plugin.SaveConfig();
|
||||
Plugin.Log.Debug("Pop-Out input hint dismissed");
|
||||
if (openSettings)
|
||||
ChatLogWindow.Plugin.SettingsWindow.Toggle();
|
||||
}
|
||||
|
||||
return ImGui.GetCursorPosY() - startY;
|
||||
}
|
||||
|
||||
public override void PostDraw()
|
||||
{
|
||||
ChatLogWindow.PopOutDocked[Idx] = ImGui.IsWindowDocked();
|
||||
|
||||
@@ -230,6 +230,12 @@ internal sealed class Appearance : ISettingsTab
|
||||
|
||||
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
|
||||
{
|
||||
DrawColourPresetButtons();
|
||||
ImGui.TextDisabled(HellionStrings.Settings_Appearance_Colours_PresetsHint);
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
foreach (var (_, types) in ChatTypeExt.SortOrder)
|
||||
{
|
||||
foreach (var type in types)
|
||||
@@ -263,6 +269,63 @@ internal sealed class Appearance : ISettingsTab
|
||||
}
|
||||
}
|
||||
|
||||
// Hellion Chat — v0.6.0 preset-buttons row above the per-channel colour
|
||||
// editors. Apply is immediate and overwrites every channel covered by
|
||||
// the preset; channels not in the preset keep their current colour.
|
||||
private void DrawColourPresetButtons()
|
||||
{
|
||||
var first = true;
|
||||
foreach (var (_, preset) in ChatColourPresets.All)
|
||||
{
|
||||
if (!first)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
}
|
||||
first = false;
|
||||
|
||||
if (preset.IsBrandPreset)
|
||||
{
|
||||
// Hellion-Brand visuell hervorheben — blau-violetter Frame-Akzent
|
||||
var border = ColourUtil.RgbaToVector3(ColourUtil.ComponentsToRgba(255, 128, 200));
|
||||
var btn = ColourUtil.RgbaToVector3(ColourUtil.ComponentsToRgba(74, 42, 106));
|
||||
ImGui.PushStyleColor(ImGuiCol.Border, new System.Numerics.Vector4(border.X, border.Y, border.Z, 1f));
|
||||
ImGui.PushStyleColor(ImGuiCol.Button, new System.Numerics.Vector4(btn.X, btn.Y, btn.Z, 1f));
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1.5f);
|
||||
}
|
||||
|
||||
if (ImGui.Button(GetPresetLabel(preset)))
|
||||
{
|
||||
ApplyPreset(preset);
|
||||
}
|
||||
|
||||
if (preset.IsBrandPreset)
|
||||
{
|
||||
ImGui.PopStyleVar();
|
||||
ImGui.PopStyleColor(2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Localized label for a preset; falls back to DisplayName if the i18n
|
||||
// key is missing (defensive — the resource manager returns the key
|
||||
// string itself when a lookup fails).
|
||||
private static string GetPresetLabel(ChatColourPreset preset)
|
||||
{
|
||||
var localized = HellionStrings.ResourceManager.GetString(preset.LocalizationKey, HellionStrings.Culture);
|
||||
return string.IsNullOrEmpty(localized) ? preset.DisplayName : localized;
|
||||
}
|
||||
|
||||
private void ApplyPreset(ChatColourPreset preset)
|
||||
{
|
||||
foreach (var (channel, colour) in preset.Colours)
|
||||
{
|
||||
Mutable.ChatColours[channel] = colour;
|
||||
}
|
||||
Plugin.SaveConfig();
|
||||
GlobalParametersCache.Refresh();
|
||||
Plugin.Log.Debug($"Applied chat colour preset: {preset.DisplayName}");
|
||||
}
|
||||
|
||||
private void DrawTimestampsSection()
|
||||
{
|
||||
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Appearance_Timestamps_Heading);
|
||||
|
||||
@@ -73,6 +73,9 @@ internal sealed class Chat : ISettingsTab
|
||||
ImGui.Checkbox(HellionStrings.ChatLog_AutoTellTabs_Compact_Name, ref Mutable.AutoTellTabsCompactDisplay);
|
||||
ImGuiUtil.HelpMarker(HellionStrings.ChatLog_AutoTellTabs_Compact_Description);
|
||||
|
||||
ImGui.Checkbox(HellionStrings.ChatLog_AutoTellTabs_OpenAsPopout_Name, ref Mutable.AutoTellTabsOpenAsPopout);
|
||||
ImGuiUtil.HelpMarker(HellionStrings.ChatLog_AutoTellTabs_OpenAsPopout_Description);
|
||||
|
||||
ImGui.Checkbox(HellionStrings.ChatLog_AutoTellTabs_GreetedToggle_Name, ref Mutable.AutoTellTabsShowGreetedToggle);
|
||||
ImGuiUtil.HelpMarker(HellionStrings.ChatLog_AutoTellTabs_GreetedToggle_Description);
|
||||
|
||||
|
||||
@@ -133,6 +133,10 @@ internal sealed class Window : ISettingsTab
|
||||
|
||||
ImGui.Checkbox(Language.Options_ShowPopOutTitleBar_Name, ref Mutable.ShowPopOutTitleBar);
|
||||
|
||||
// v0.6.0 — global master switch for the pop-out input bar.
|
||||
ImGui.Checkbox(HellionStrings.Settings_Window_PopOutInputEnabled_Name, ref Mutable.PopOutInputEnabled);
|
||||
ImGuiUtil.HelpMarker(HellionStrings.Settings_Window_PopOutInputEnabled_Description);
|
||||
|
||||
ImGui.Checkbox(Language.Options_ShowHideButton_Name, ref Mutable.ShowHideButton);
|
||||
ImGuiUtil.HelpMarker(Language.Options_ShowHideButton_Description);
|
||||
|
||||
|
||||
+143
-90
@@ -1,3 +1,4 @@
|
||||
using System.Buffers;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using ChatTwo.Code;
|
||||
@@ -58,123 +59,175 @@ internal static class ImGuiUtil
|
||||
handler.Click(chunk, payload, button);
|
||||
}
|
||||
|
||||
internal static unsafe void WrapText(string csText, Chunk chunk, PayloadHandler? handler, Vector4 defaultText, float lineWidth)
|
||||
// Ceiling on the byte buffer for a single rendered line. UTF-8 takes at
|
||||
// most 4 bytes per char; ImGui's internal ImString limit is well below
|
||||
// this and FFXIV's chat lines top out around a few hundred chars in
|
||||
// practice. The cap prevents an unbounded ArrayPool rent if a caller
|
||||
// ever feeds in a degenerate input.
|
||||
private const int MaxLineByteCount = 16 * 1024;
|
||||
|
||||
internal static void WrapText(string csText, Chunk chunk, PayloadHandler? handler, Vector4 defaultText, float lineWidth)
|
||||
{
|
||||
void Text(byte* text, byte* textEnd)
|
||||
{
|
||||
var oldPos = ImGui.GetCursorScreenPos();
|
||||
|
||||
ImGuiNative.TextUnformatted(text, textEnd);
|
||||
PostPayload(chunk, handler);
|
||||
|
||||
if (!ReferenceEquals(LastLink, chunk.Link))
|
||||
PayloadBounds.Clear();
|
||||
|
||||
LastLink = chunk.Link;
|
||||
|
||||
if (Hovered != null && ReferenceEquals(Hovered, chunk.Link))
|
||||
{
|
||||
defaultText.W = 0.25f;
|
||||
var actualCol = ColourUtil.Vector4ToAbgr(defaultText);
|
||||
ImGui.GetWindowDrawList().AddRectFilled(oldPos, oldPos + ImGui.GetItemRectSize(), actualCol);
|
||||
|
||||
foreach (var (start, size) in PayloadBounds)
|
||||
ImGui.GetWindowDrawList().AddRectFilled(start, start + size, actualCol);
|
||||
|
||||
PayloadBounds.Clear();
|
||||
}
|
||||
|
||||
if (Hovered == null && chunk.Link != null)
|
||||
PayloadBounds.Add((oldPos, ImGui.GetItemRectSize()));
|
||||
}
|
||||
|
||||
if (csText.Length == 0)
|
||||
return;
|
||||
|
||||
foreach (var part in csText.Split(["\r\n", "\r", "\n"], StringSplitOptions.None))
|
||||
{
|
||||
var bytes = Encoding.UTF8.GetBytes(part);
|
||||
fixed (byte* rawText = bytes)
|
||||
if (part.Length == 0)
|
||||
{
|
||||
var text = rawText;
|
||||
var textEnd = text + bytes.Length;
|
||||
ImGui.TextUnformatted("");
|
||||
continue;
|
||||
}
|
||||
|
||||
// empty string
|
||||
if (text == null)
|
||||
// Allocate against the encoder's own MaxByteCount so the buffer
|
||||
// we hand to ImGui is sized by us. The actual byte count
|
||||
// returned by GetBytes is then validated against that ceiling
|
||||
// before any pointer arithmetic touches it; CodeQL recognises
|
||||
// that comparison as a sanitiser for the
|
||||
// cs/unvalidated-local-pointer-arithmetic taint flow.
|
||||
var maxBytes = Encoding.UTF8.GetMaxByteCount(part.Length);
|
||||
if (maxBytes <= 0 || maxBytes > MaxLineByteCount)
|
||||
{
|
||||
ImGui.TextUnformatted("");
|
||||
continue;
|
||||
}
|
||||
|
||||
var buffer = ArrayPool<byte>.Shared.Rent(maxBytes);
|
||||
try
|
||||
{
|
||||
var written = Encoding.UTF8.GetBytes(part, 0, part.Length, buffer, 0);
|
||||
if (written <= 0 || written > maxBytes)
|
||||
{
|
||||
ImGui.TextUnformatted("");
|
||||
continue;
|
||||
}
|
||||
|
||||
var widthLeft = ImGui.GetContentRegionAvail().X;
|
||||
var endPrevLine = ImGuiNative.CalcWordWrapPositionA(ImGui.GetFont().Handle, ImGuiHelpers.GlobalScale, text, textEnd, widthLeft);
|
||||
if (endPrevLine == null)
|
||||
continue;
|
||||
WrapEncodedLine(buffer.AsSpan(0, written), chunk, handler, defaultText, lineWidth);
|
||||
}
|
||||
finally
|
||||
{
|
||||
ArrayPool<byte>.Shared.Return(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var firstSpace = FindFirstSpace(text, textEnd);
|
||||
var properBreak = firstSpace <= endPrevLine;
|
||||
private static unsafe void WrapEncodedLine(ReadOnlySpan<byte> bytes, Chunk chunk, PayloadHandler? handler, Vector4 defaultText, float lineWidth)
|
||||
{
|
||||
var byteCount = bytes.Length;
|
||||
if (byteCount == 0)
|
||||
{
|
||||
ImGui.TextUnformatted("");
|
||||
return;
|
||||
}
|
||||
|
||||
fixed (byte* basePtr = bytes)
|
||||
{
|
||||
var widthLeft = ImGui.GetContentRegionAvail().X;
|
||||
var endPrev = CalcWordWrap(basePtr, 0, byteCount, widthLeft);
|
||||
if (endPrev < 0)
|
||||
return;
|
||||
|
||||
var firstSpace = FindFirstSpace(bytes, 0, byteCount);
|
||||
var properBreak = firstSpace <= endPrev;
|
||||
if (properBreak)
|
||||
{
|
||||
DrawText(basePtr, 0, endPrev, chunk, handler, defaultText);
|
||||
}
|
||||
else if (lineWidth == 0f)
|
||||
{
|
||||
ImGui.TextUnformatted("");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check whether the next chunk would wrap at or past the
|
||||
// first space. If yes, force a line break.
|
||||
var wrapPos = CalcWordWrap(basePtr, 0, firstSpace, lineWidth);
|
||||
if (wrapPos >= firstSpace)
|
||||
ImGui.TextUnformatted("");
|
||||
}
|
||||
|
||||
widthLeft = ImGui.GetContentRegionAvail().X;
|
||||
var lineStart = 0;
|
||||
while (endPrev < byteCount)
|
||||
{
|
||||
if (properBreak)
|
||||
{
|
||||
Text(text, endPrevLine);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lineWidth == 0f)
|
||||
{
|
||||
ImGui.TextUnformatted("");
|
||||
}
|
||||
else
|
||||
{
|
||||
// check if the next bit is longer than the entire line width
|
||||
var wrapPos = ImGuiNative.CalcWordWrapPositionA(ImGui.GetFont().Handle, ImGuiHelpers.GlobalScale, text, firstSpace, lineWidth);
|
||||
lineStart = endPrev;
|
||||
|
||||
// only go to next line is it's going to wrap at the space
|
||||
if (wrapPos >= firstSpace)
|
||||
ImGui.TextUnformatted("");
|
||||
}
|
||||
// Skip a leading space at the start of a wrapped line.
|
||||
if (lineStart < byteCount && bytes[lineStart] == (byte)' ')
|
||||
lineStart++;
|
||||
|
||||
var newEnd = CalcWordWrap(basePtr, lineStart, byteCount, widthLeft);
|
||||
if (properBreak && newEnd == endPrev)
|
||||
break;
|
||||
|
||||
if (newEnd < 0)
|
||||
{
|
||||
ImGui.TextUnformatted("");
|
||||
ImGui.TextUnformatted("");
|
||||
break;
|
||||
}
|
||||
|
||||
widthLeft = ImGui.GetContentRegionAvail().X;
|
||||
while (endPrevLine < textEnd)
|
||||
endPrev = newEnd;
|
||||
DrawText(basePtr, lineStart, endPrev, chunk, handler, defaultText);
|
||||
|
||||
if (!properBreak)
|
||||
{
|
||||
if (properBreak)
|
||||
text = endPrevLine;
|
||||
|
||||
// skip a space at start of line
|
||||
if (*text == ' ')
|
||||
++text;
|
||||
|
||||
var newEnd = ImGuiNative.CalcWordWrapPositionA(ImGui.GetFont().Handle, ImGuiHelpers.GlobalScale, text, textEnd, widthLeft);
|
||||
if (properBreak && newEnd == endPrevLine)
|
||||
break;
|
||||
|
||||
endPrevLine = newEnd;
|
||||
if (endPrevLine == null)
|
||||
{
|
||||
ImGui.TextUnformatted("");
|
||||
ImGui.TextUnformatted("");
|
||||
break;
|
||||
}
|
||||
|
||||
Text(text, endPrevLine);
|
||||
|
||||
if (!properBreak)
|
||||
{
|
||||
properBreak = true;
|
||||
widthLeft = ImGui.GetContentRegionAvail().X;
|
||||
}
|
||||
properBreak = true;
|
||||
widthLeft = ImGui.GetContentRegionAvail().X;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe byte* FindFirstSpace(byte* text, byte* textEnd)
|
||||
private static unsafe int CalcWordWrap(byte* basePtr, int start, int end, float width)
|
||||
{
|
||||
for (var i = text; i < textEnd; i++)
|
||||
if (char.IsWhiteSpace((char) *i))
|
||||
var result = ImGuiNative.CalcWordWrapPositionA(
|
||||
ImGui.GetFont().Handle,
|
||||
ImGuiHelpers.GlobalScale,
|
||||
basePtr + start,
|
||||
basePtr + end,
|
||||
width);
|
||||
if (result == null)
|
||||
return -1;
|
||||
return (int)(result - basePtr);
|
||||
}
|
||||
|
||||
private static unsafe void DrawText(byte* basePtr, int start, int end, Chunk chunk, PayloadHandler? handler, Vector4 defaultText)
|
||||
{
|
||||
var oldPos = ImGui.GetCursorScreenPos();
|
||||
|
||||
ImGuiNative.TextUnformatted(basePtr + start, basePtr + end);
|
||||
PostPayload(chunk, handler);
|
||||
|
||||
if (!ReferenceEquals(LastLink, chunk.Link))
|
||||
PayloadBounds.Clear();
|
||||
|
||||
LastLink = chunk.Link;
|
||||
|
||||
if (Hovered != null && ReferenceEquals(Hovered, chunk.Link))
|
||||
{
|
||||
defaultText.W = 0.25f;
|
||||
var actualCol = ColourUtil.Vector4ToAbgr(defaultText);
|
||||
ImGui.GetWindowDrawList().AddRectFilled(oldPos, oldPos + ImGui.GetItemRectSize(), actualCol);
|
||||
|
||||
foreach (var (boundsStart, boundsSize) in PayloadBounds)
|
||||
ImGui.GetWindowDrawList().AddRectFilled(boundsStart, boundsStart + boundsSize, actualCol);
|
||||
|
||||
PayloadBounds.Clear();
|
||||
}
|
||||
|
||||
if (Hovered == null && chunk.Link != null)
|
||||
PayloadBounds.Add((oldPos, ImGui.GetItemRectSize()));
|
||||
}
|
||||
|
||||
private static int FindFirstSpace(ReadOnlySpan<byte> bytes, int start, int end)
|
||||
{
|
||||
for (var i = start; i < end; i++)
|
||||
if (char.IsWhiteSpace((char)bytes[i]))
|
||||
return i;
|
||||
|
||||
return textEnd;
|
||||
return end;
|
||||
}
|
||||
|
||||
internal static bool IconButton(FontAwesomeIcon icon, string? id = null, string? tooltip = null, int width = 0)
|
||||
|
||||
@@ -108,7 +108,10 @@ public static class TabsUtil
|
||||
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
|
||||
},
|
||||
Channel = InputChannel.Party,
|
||||
// No automatic input-channel switch; the Gruppe tab is a read
|
||||
// surface that pulls in Party, CrossParty, Alliance and PvpTeam
|
||||
// together. Auto-routing /party into this tab would surprise the
|
||||
// user when they actually wanted /alliance or /pvpteam.
|
||||
};
|
||||
|
||||
public static Tab HellionBeginner => new()
|
||||
|
||||
+20
-20
@@ -27,13 +27,13 @@
|
||||
},
|
||||
"Microsoft.Data.Sqlite": {
|
||||
"type": "Direct",
|
||||
"requested": "[9.0.0, )",
|
||||
"resolved": "9.0.0",
|
||||
"contentHash": "lw6wthgXGx3r/U775k1UkUAWIn0kAT0wj4ZRq0WlhPx4WAOiBsIjgDKgWkXcNTGT0KfHiClkM+tyPVFDvxeObw==",
|
||||
"requested": "[10.0.7, )",
|
||||
"resolved": "10.0.7",
|
||||
"contentHash": "DZ6G2QuyPrsh5VS+wfiZbNBtYT6p+CkxXjD0aZHF04xso7QsG/uk0JpG30hzYlK6u/wtTzta1Dqfgbc/Sl2sDA==",
|
||||
"dependencies": {
|
||||
"Microsoft.Data.Sqlite.Core": "9.0.0",
|
||||
"SQLitePCLRaw.bundle_e_sqlite3": "2.1.10",
|
||||
"SQLitePCLRaw.core": "2.1.10"
|
||||
"Microsoft.Data.Sqlite.Core": "10.0.7",
|
||||
"SQLitePCLRaw.bundle_e_sqlite3": "2.1.11",
|
||||
"SQLitePCLRaw.core": "2.1.11"
|
||||
}
|
||||
},
|
||||
"morelinq": {
|
||||
@@ -66,10 +66,10 @@
|
||||
},
|
||||
"Microsoft.Data.Sqlite.Core": {
|
||||
"type": "Transitive",
|
||||
"resolved": "9.0.0",
|
||||
"contentHash": "cFfZjFL+tqzGYw9lB31EkV1IWF5xRQNk2k+MQd+Cf86Gl6zTeAoiZIFw5sRB1Z8OxpEC7nu+nTDsLSjieBAPTw==",
|
||||
"resolved": "10.0.7",
|
||||
"contentHash": "xVrtBg3M1wJlBDkoT0dXEYB/wSc8bIHJPYtw/bu1AqpWgF79uPSs87DAhERR/Ilumre6TKZa1cjMg3VUUObVLA==",
|
||||
"dependencies": {
|
||||
"SQLitePCLRaw.core": "2.1.10"
|
||||
"SQLitePCLRaw.core": "2.1.11"
|
||||
}
|
||||
},
|
||||
"Microsoft.NET.StringTools": {
|
||||
@@ -79,29 +79,29 @@
|
||||
},
|
||||
"SQLitePCLRaw.bundle_e_sqlite3": {
|
||||
"type": "Transitive",
|
||||
"resolved": "2.1.10",
|
||||
"contentHash": "UxWuisvZ3uVcVOLJQv7urM/JiQH+v3TmaJc1BLKl5Dxfm/nTzTUrqswCqg/INiYLi61AXnHo1M1JPmPqqLnAdg==",
|
||||
"resolved": "2.1.11",
|
||||
"contentHash": "DC4nA7yWnf4UZdgJDF+9Mus4/cb0Y3Sfgi3gDnAoKNAIBwzkskNAbNbyu+u4atT0ruVlZNJfwZmwiEwE5oz9LQ==",
|
||||
"dependencies": {
|
||||
"SQLitePCLRaw.lib.e_sqlite3": "2.1.10",
|
||||
"SQLitePCLRaw.provider.e_sqlite3": "2.1.10"
|
||||
"SQLitePCLRaw.lib.e_sqlite3": "2.1.11",
|
||||
"SQLitePCLRaw.provider.e_sqlite3": "2.1.11"
|
||||
}
|
||||
},
|
||||
"SQLitePCLRaw.core": {
|
||||
"type": "Transitive",
|
||||
"resolved": "2.1.10",
|
||||
"contentHash": "Ii8JCbC7oiVclaE/mbDEK000EFIJ+ShRPwAvvV89GOZhQ+ZLtlnSWl6ksCNMKu/VGXA4Nfi2B7LhN/QFN9oBcw=="
|
||||
"resolved": "2.1.11",
|
||||
"contentHash": "PK0GLFkfhZzLQeR3PJf71FmhtHox+U3vcY6ZtswoMjrefkB9k6ErNJEnwXqc5KgXDSjige2XXrezqS39gkpQKA=="
|
||||
},
|
||||
"SQLitePCLRaw.lib.e_sqlite3": {
|
||||
"type": "Transitive",
|
||||
"resolved": "2.1.10",
|
||||
"contentHash": "mAr69tDbnf3QJpRy2nJz8Qdpebdil00fvycyByR58Cn9eARvR+UiG2Vzsp+4q1tV3ikwiYIjlXCQFc12GfebbA=="
|
||||
"resolved": "2.1.11",
|
||||
"contentHash": "Ev2ytaXiOlWZ4b3R67GZBsemTINslLD1DCJr2xiacpn4tbapu0Q4dHEzSvZSMnVWeE5nlObU3VZN2p81q3XOYQ=="
|
||||
},
|
||||
"SQLitePCLRaw.provider.e_sqlite3": {
|
||||
"type": "Transitive",
|
||||
"resolved": "2.1.10",
|
||||
"contentHash": "uZVTi02C1SxqzgT0HqTWatIbWGb40iIkfc3FpFCpE/r7g6K0PqzDUeefL6P6HPhDtc6BacN3yQysfzP7ks+wSQ==",
|
||||
"resolved": "2.1.11",
|
||||
"contentHash": "Y/0ZkR+r0Cg3DQFuCl1RBnv/tmxpIZRU3HUvelPw6MVaKHwYYR8YNvgs0vuNuXCMvlyJ+Fh88U1D4tah1tt6qw==",
|
||||
"dependencies": {
|
||||
"SQLitePCLRaw.core": "2.1.10"
|
||||
"SQLitePCLRaw.core": "2.1.11"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,287 +0,0 @@
|
||||
EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
||||
EUPL © the European Union 2007, 2016
|
||||
|
||||
This European Union Public Licence (the ‘EUPL’) applies to the Work (as defined
|
||||
below) which is provided under the terms of this Licence. Any use of the Work,
|
||||
other than as authorised under this Licence is prohibited (to the extent such
|
||||
use is covered by a right of the copyright holder of the Work).
|
||||
|
||||
The Work is provided under the terms of this Licence when the Licensor (as
|
||||
defined below) has placed the following notice immediately following the
|
||||
copyright notice for the Work:
|
||||
|
||||
Licensed under the EUPL
|
||||
|
||||
or has expressed by any other means his willingness to license under the EUPL.
|
||||
|
||||
1. Definitions
|
||||
|
||||
In this Licence, the following terms have the following meaning:
|
||||
|
||||
- ‘The Licence’: this Licence.
|
||||
|
||||
- ‘The Original Work’: the work or software distributed or communicated by the
|
||||
Licensor under this Licence, available as Source Code and also as Executable
|
||||
Code as the case may be.
|
||||
|
||||
- ‘Derivative Works’: the works or software that could be created by the
|
||||
Licensee, based upon the Original Work or modifications thereof. This Licence
|
||||
does not define the extent of modification or dependence on the Original Work
|
||||
required in order to classify a work as a Derivative Work; this extent is
|
||||
determined by copyright law applicable in the country mentioned in Article 15.
|
||||
|
||||
- ‘The Work’: the Original Work or its Derivative Works.
|
||||
|
||||
- ‘The Source Code’: the human-readable form of the Work which is the most
|
||||
convenient for people to study and modify.
|
||||
|
||||
- ‘The Executable Code’: any code which has generally been compiled and which is
|
||||
meant to be interpreted by a computer as a program.
|
||||
|
||||
- ‘The Licensor’: the natural or legal person that distributes or communicates
|
||||
the Work under the Licence.
|
||||
|
||||
- ‘Contributor(s)’: any natural or legal person who modifies the Work under the
|
||||
Licence, or otherwise contributes to the creation of a Derivative Work.
|
||||
|
||||
- ‘The Licensee’ or ‘You’: any natural or legal person who makes any usage of
|
||||
the Work under the terms of the Licence.
|
||||
|
||||
- ‘Distribution’ or ‘Communication’: any act of selling, giving, lending,
|
||||
renting, distributing, communicating, transmitting, or otherwise making
|
||||
available, online or offline, copies of the Work or providing access to its
|
||||
essential functionalities at the disposal of any other natural or legal
|
||||
person.
|
||||
|
||||
2. Scope of the rights granted by the Licence
|
||||
|
||||
The Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
|
||||
sublicensable licence to do the following, for the duration of copyright vested
|
||||
in the Original Work:
|
||||
|
||||
- use the Work in any circumstance and for all usage,
|
||||
- reproduce the Work,
|
||||
- modify the Work, and make Derivative Works based upon the Work,
|
||||
- communicate to the public, including the right to make available or display
|
||||
the Work or copies thereof to the public and perform publicly, as the case may
|
||||
be, the Work,
|
||||
- distribute the Work or copies thereof,
|
||||
- lend and rent the Work or copies thereof,
|
||||
- sublicense rights in the Work or copies thereof.
|
||||
|
||||
Those rights can be exercised on any media, supports and formats, whether now
|
||||
known or later invented, as far as the applicable law permits so.
|
||||
|
||||
In the countries where moral rights apply, the Licensor waives his right to
|
||||
exercise his moral right to the extent allowed by law in order to make effective
|
||||
the licence of the economic rights here above listed.
|
||||
|
||||
The Licensor grants to the Licensee royalty-free, non-exclusive usage rights to
|
||||
any patents held by the Licensor, to the extent necessary to make use of the
|
||||
rights granted on the Work under this Licence.
|
||||
|
||||
3. Communication of the Source Code
|
||||
|
||||
The Licensor may provide the Work either in its Source Code form, or as
|
||||
Executable Code. If the Work is provided as Executable Code, the Licensor
|
||||
provides in addition a machine-readable copy of the Source Code of the Work
|
||||
along with each copy of the Work that the Licensor distributes or indicates, in
|
||||
a notice following the copyright notice attached to the Work, a repository where
|
||||
the Source Code is easily and freely accessible for as long as the Licensor
|
||||
continues to distribute or communicate the Work.
|
||||
|
||||
4. Limitations on copyright
|
||||
|
||||
Nothing in this Licence is intended to deprive the Licensee of the benefits from
|
||||
any exception or limitation to the exclusive rights of the rights owners in the
|
||||
Work, of the exhaustion of those rights or of other applicable limitations
|
||||
thereto.
|
||||
|
||||
5. Obligations of the Licensee
|
||||
|
||||
The grant of the rights mentioned above is subject to some restrictions and
|
||||
obligations imposed on the Licensee. Those obligations are the following:
|
||||
|
||||
Attribution right: The Licensee shall keep intact all copyright, patent or
|
||||
trademarks notices and all notices that refer to the Licence and to the
|
||||
disclaimer of warranties. The Licensee must include a copy of such notices and a
|
||||
copy of the Licence with every copy of the Work he/she distributes or
|
||||
communicates. The Licensee must cause any Derivative Work to carry prominent
|
||||
notices stating that the Work has been modified and the date of modification.
|
||||
|
||||
Copyleft clause: If the Licensee distributes or communicates copies of the
|
||||
Original Works or Derivative Works, this Distribution or Communication will be
|
||||
done under the terms of this Licence or of a later version of this Licence
|
||||
unless the Original Work is expressly distributed only under this version of the
|
||||
Licence — for example by communicating ‘EUPL v. 1.2 only’. The Licensee
|
||||
(becoming Licensor) cannot offer or impose any additional terms or conditions on
|
||||
the Work or Derivative Work that alter or restrict the terms of the Licence.
|
||||
|
||||
Compatibility clause: If the Licensee Distributes or Communicates Derivative
|
||||
Works or copies thereof based upon both the Work and another work licensed under
|
||||
a Compatible Licence, this Distribution or Communication can be done under the
|
||||
terms of this Compatible Licence. For the sake of this clause, ‘Compatible
|
||||
Licence’ refers to the licences listed in the appendix attached to this Licence.
|
||||
Should the Licensee's obligations under the Compatible Licence conflict with
|
||||
his/her obligations under this Licence, the obligations of the Compatible
|
||||
Licence shall prevail.
|
||||
|
||||
Provision of Source Code: When distributing or communicating copies of the Work,
|
||||
the Licensee will provide a machine-readable copy of the Source Code or indicate
|
||||
a repository where this Source will be easily and freely available for as long
|
||||
as the Licensee continues to distribute or communicate the Work.
|
||||
|
||||
Legal Protection: This Licence does not grant permission to use the trade names,
|
||||
trademarks, service marks, or names of the Licensor, except as required for
|
||||
reasonable and customary use in describing the origin of the Work and
|
||||
reproducing the content of the copyright notice.
|
||||
|
||||
6. Chain of Authorship
|
||||
|
||||
The original Licensor warrants that the copyright in the Original Work granted
|
||||
hereunder is owned by him/her or licensed to him/her and that he/she has the
|
||||
power and authority to grant the Licence.
|
||||
|
||||
Each Contributor warrants that the copyright in the modifications he/she brings
|
||||
to the Work are owned by him/her or licensed to him/her and that he/she has the
|
||||
power and authority to grant the Licence.
|
||||
|
||||
Each time You accept the Licence, the original Licensor and subsequent
|
||||
Contributors grant You a licence to their contributions to the Work, under the
|
||||
terms of this Licence.
|
||||
|
||||
7. Disclaimer of Warranty
|
||||
|
||||
The Work is a work in progress, which is continuously improved by numerous
|
||||
Contributors. It is not a finished work and may therefore contain defects or
|
||||
‘bugs’ inherent to this type of development.
|
||||
|
||||
For the above reason, the Work is provided under the Licence on an ‘as is’ basis
|
||||
and without warranties of any kind concerning the Work, including without
|
||||
limitation merchantability, fitness for a particular purpose, absence of defects
|
||||
or errors, accuracy, non-infringement of intellectual property rights other than
|
||||
copyright as stated in Article 6 of this Licence.
|
||||
|
||||
This disclaimer of warranty is an essential part of the Licence and a condition
|
||||
for the grant of any rights to the Work.
|
||||
|
||||
8. Disclaimer of Liability
|
||||
|
||||
Except in the cases of wilful misconduct or damages directly caused to natural
|
||||
persons, the Licensor will in no event be liable for any direct or indirect,
|
||||
material or moral, damages of any kind, arising out of the Licence or of the use
|
||||
of the Work, including without limitation, damages for loss of goodwill, work
|
||||
stoppage, computer failure or malfunction, loss of data or any commercial
|
||||
damage, even if the Licensor has been advised of the possibility of such damage.
|
||||
However, the Licensor will be liable under statutory product liability laws as
|
||||
far such laws apply to the Work.
|
||||
|
||||
9. Additional agreements
|
||||
|
||||
While distributing the Work, You may choose to conclude an additional agreement,
|
||||
defining obligations or services consistent with this Licence. However, if
|
||||
accepting obligations, You may act only on your own behalf and on your sole
|
||||
responsibility, not on behalf of the original Licensor or any other Contributor,
|
||||
and only if You agree to indemnify, defend, and hold each Contributor harmless
|
||||
for any liability incurred by, or claims asserted against such Contributor by
|
||||
the fact You have accepted any warranty or additional liability.
|
||||
|
||||
10. Acceptance of the Licence
|
||||
|
||||
The provisions of this Licence can be accepted by clicking on an icon ‘I agree’
|
||||
placed under the bottom of a window displaying the text of this Licence or by
|
||||
affirming consent in any other similar way, in accordance with the rules of
|
||||
applicable law. Clicking on that icon indicates your clear and irrevocable
|
||||
acceptance of this Licence and all of its terms and conditions.
|
||||
|
||||
Similarly, you irrevocably accept this Licence and all of its terms and
|
||||
conditions by exercising any rights granted to You by Article 2 of this Licence,
|
||||
such as the use of the Work, the creation by You of a Derivative Work or the
|
||||
Distribution or Communication by You of the Work or copies thereof.
|
||||
|
||||
11. Information to the public
|
||||
|
||||
In case of any Distribution or Communication of the Work by means of electronic
|
||||
communication by You (for example, by offering to download the Work from a
|
||||
remote location) the distribution channel or media (for example, a website) must
|
||||
at least provide to the public the information requested by the applicable law
|
||||
regarding the Licensor, the Licence and the way it may be accessible, concluded,
|
||||
stored and reproduced by the Licensee.
|
||||
|
||||
12. Termination of the Licence
|
||||
|
||||
The Licence and the rights granted hereunder will terminate automatically upon
|
||||
any breach by the Licensee of the terms of the Licence.
|
||||
|
||||
Such a termination will not terminate the licences of any person who has
|
||||
received the Work from the Licensee under the Licence, provided such persons
|
||||
remain in full compliance with the Licence.
|
||||
|
||||
13. Miscellaneous
|
||||
|
||||
Without prejudice of Article 9 above, the Licence represents the complete
|
||||
agreement between the Parties as to the Work.
|
||||
|
||||
If any provision of the Licence is invalid or unenforceable under applicable
|
||||
law, this will not affect the validity or enforceability of the Licence as a
|
||||
whole. Such provision will be construed or reformed so as necessary to make it
|
||||
valid and enforceable.
|
||||
|
||||
The European Commission may publish other linguistic versions or new versions of
|
||||
this Licence or updated versions of the Appendix, so far this is required and
|
||||
reasonable, without reducing the scope of the rights granted by the Licence. New
|
||||
versions of the Licence will be published with a unique version number.
|
||||
|
||||
All linguistic versions of this Licence, approved by the European Commission,
|
||||
have identical value. Parties can take advantage of the linguistic version of
|
||||
their choice.
|
||||
|
||||
14. Jurisdiction
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- any litigation resulting from the interpretation of this License, arising
|
||||
between the European Union institutions, bodies, offices or agencies, as a
|
||||
Licensor, and any Licensee, will be subject to the jurisdiction of the Court
|
||||
of Justice of the European Union, as laid down in article 272 of the Treaty on
|
||||
the Functioning of the European Union,
|
||||
|
||||
- any litigation arising between other parties and resulting from the
|
||||
interpretation of this License, will be subject to the exclusive jurisdiction
|
||||
of the competent court where the Licensor resides or conducts its primary
|
||||
business.
|
||||
|
||||
15. Applicable Law
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- this Licence shall be governed by the law of the European Union Member State
|
||||
where the Licensor has his seat, resides or has his registered office,
|
||||
|
||||
- this licence shall be governed by Belgian law if the Licensor has no seat,
|
||||
residence or registered office inside a European Union Member State.
|
||||
|
||||
Appendix
|
||||
|
||||
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||
|
||||
- GNU General Public License (GPL) v. 2, v. 3
|
||||
- GNU Affero General Public License (AGPL) v. 3
|
||||
- Open Software License (OSL) v. 2.1, v. 3.0
|
||||
- Eclipse Public License (EPL) v. 1.0
|
||||
- CeCILL v. 2.0, v. 2.1
|
||||
- Mozilla Public Licence (MPL) v. 2
|
||||
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
|
||||
works other than software
|
||||
- European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||
- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
|
||||
Reciprocity (LiLiQ-R+).
|
||||
|
||||
The European Commission may update this Appendix to later versions of the above
|
||||
licences without producing a new version of the EUPL, as long as they provide
|
||||
the rights granted in Article 2 of this Licence and protect the covered Source
|
||||
Code from exclusive appropriation.
|
||||
|
||||
All other changes or additions to this Appendix require the production of a new
|
||||
EUPL version.
|
||||
@@ -0,0 +1,306 @@
|
||||
EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
||||
EUPL (c) the European Union 2007, 2016
|
||||
|
||||
This European Union Public Licence (the 'EUPL') applies to the Work (as
|
||||
defined below) which is provided under the terms of this Licence. Any use
|
||||
of the Work, other than as authorised under this Licence is prohibited (to
|
||||
the extent such use is covered by a right of the copyright holder of the
|
||||
Work).
|
||||
|
||||
The Work is provided under the terms of this Licence when the Licensor (as
|
||||
defined below) has placed the following notice immediately following the
|
||||
copyright notice for the Work:
|
||||
|
||||
Licensed under the EUPL
|
||||
|
||||
or has expressed by any other means his willingness to license under the
|
||||
EUPL.
|
||||
|
||||
1. Definitions
|
||||
|
||||
In this Licence, the following terms have the following meaning:
|
||||
|
||||
- 'The Licence': this Licence.
|
||||
|
||||
- 'The Original Work': the work or software distributed or communicated by
|
||||
the Licensor under this Licence, available as Source Code and also as
|
||||
Executable Code as the case may be.
|
||||
|
||||
- 'Derivative Works': the works or software that could be created by the
|
||||
Licensee, based upon the Original Work or modifications thereof. This
|
||||
Licence does not define the extent of modification or dependence on the
|
||||
Original Work required in order to classify a work as a Derivative Work;
|
||||
this extent is determined by copyright law applicable in the country
|
||||
mentioned in Article 15.
|
||||
|
||||
- 'The Work': the Original Work or its Derivative Works.
|
||||
|
||||
- 'The Source Code': the human-readable form of the Work which is the most
|
||||
convenient for people to study and modify.
|
||||
|
||||
- 'The Executable Code': any code which has generally been compiled and
|
||||
which is meant to be interpreted by a computer as a program.
|
||||
|
||||
- 'The Licensor': the natural or legal person that distributes or
|
||||
communicates the Work under the Licence.
|
||||
|
||||
- 'Contributor(s)': any natural or legal person who modifies the Work under
|
||||
the Licence, or otherwise contributes to the creation of a Derivative
|
||||
Work.
|
||||
|
||||
- 'The Licensee' or 'You': any natural or legal person who makes any usage
|
||||
of the Work under the terms of the Licence.
|
||||
|
||||
- 'Distribution' or 'Communication': any act of selling, giving, lending,
|
||||
renting, distributing, communicating, transmitting, or otherwise making
|
||||
available, online or offline, copies of the Work or providing access to
|
||||
its essential functionalities at the disposal of any other natural or
|
||||
legal person.
|
||||
|
||||
2. Scope of the rights granted by the Licence
|
||||
|
||||
The Licensor hereby grants You a worldwide, royalty-free, non-exclusive,
|
||||
sublicensable licence to do the following, for the duration of copyright
|
||||
vested in the Original Work:
|
||||
|
||||
- use the Work in any circumstance and for all usage,
|
||||
- reproduce the Work,
|
||||
- modify the Work, and make Derivative Works based upon the Work,
|
||||
- communicate to the public, including the right to make available or
|
||||
display the Work or copies thereof to the public and perform publicly,
|
||||
as the case may be, the Work,
|
||||
- distribute the Work or copies thereof,
|
||||
- lend and rent the Work or copies thereof,
|
||||
- sublicense rights in the Work or copies thereof.
|
||||
|
||||
Those rights can be exercised on any media, supports and formats, whether
|
||||
now known or later invented, as far as the applicable law permits so.
|
||||
|
||||
In the countries where moral rights apply, the Licensor waives his right
|
||||
to exercise his moral right to the extent allowed by law in order to make
|
||||
effective the licence of the economic rights here above listed.
|
||||
|
||||
The Licensor grants to the Licensee royalty-free, non-exclusive usage
|
||||
rights to any patents held by the Licensor, to the extent necessary to
|
||||
make use of the rights granted on the Work under this Licence.
|
||||
|
||||
3. Communication of the Source Code
|
||||
|
||||
The Licensor may provide the Work either in its Source Code form, or as
|
||||
Executable Code. If the Work is provided as Executable Code, the Licensor
|
||||
provides in addition a machine-readable copy of the Source Code of the
|
||||
Work along with each copy of the Work that the Licensor distributes or
|
||||
indicates, in a notice following the copyright notice attached to the
|
||||
Work, a repository where the Source Code is easily and freely accessible
|
||||
for as long as the Licensor continues to distribute or communicate the
|
||||
Work.
|
||||
|
||||
4. Limitations on copyright
|
||||
|
||||
Nothing in this Licence is intended to deprive the Licensee of the
|
||||
benefits from any exception or limitation to the exclusive rights of the
|
||||
rights owners in the Work, of the exhaustion of those rights or of other
|
||||
applicable limitations thereto.
|
||||
|
||||
5. Obligations of the Licensee
|
||||
|
||||
The grant of the rights mentioned above is subject to some restrictions
|
||||
and obligations imposed on the Licensee. Those obligations are the
|
||||
following:
|
||||
|
||||
Attribution right: The Licensee shall keep intact all copyright, patent or
|
||||
trademarks notices and all notices that refer to the Licence and to the
|
||||
disclaimer of warranties. The Licensee must include a copy of such notices
|
||||
and a copy of the Licence with every copy of the Work he/she distributes
|
||||
or communicates. The Licensee must cause any Derivative Work to carry
|
||||
prominent notices stating that the Work has been modified and the date of
|
||||
modification.
|
||||
|
||||
Copyleft clause: If the Licensee distributes or communicates copies of the
|
||||
Original Works or Derivative Works, this Distribution or Communication
|
||||
will be done under the terms of this Licence or of a later version of
|
||||
this Licence unless the Original Work is expressly distributed only under
|
||||
this version of the Licence. The Licensee (becoming Licensor) cannot
|
||||
offer or impose any additional terms or conditions on the Work or
|
||||
Derivative Work that alter or restrict the terms of the Licence.
|
||||
|
||||
Compatibility clause: If the Licensee Distributes or Communicates
|
||||
Derivative Works or copies thereof based upon both the Work and another
|
||||
work licensed under a Compatible Licence, this Distribution or
|
||||
Communication can be done under the terms of this Compatible Licence. For
|
||||
the sake of this clause, 'Compatible Licence' refers to the licences
|
||||
listed in the appendix attached to this Licence. Should the Licensee's
|
||||
obligations under the Compatible Licence conflict with his/her obligations
|
||||
under this Licence, the obligations of the Compatible Licence shall
|
||||
prevail.
|
||||
|
||||
Provision of Source Code: When distributing or communicating copies of
|
||||
the Work, the Licensee will provide a machine-readable copy of the Source
|
||||
Code or indicate a repository where this Source will be easily and freely
|
||||
available for as long as the Licensee continues to distribute or
|
||||
communicate the Work.
|
||||
|
||||
Legal Protection: This Licence does not grant permission to use the trade
|
||||
names, trademarks, service marks, or names of the Licensor, except as
|
||||
required for reasonable and customary use in describing the origin of the
|
||||
Work and reproducing the content of the copyright notice.
|
||||
|
||||
6. Chain of Authorship
|
||||
|
||||
The original Licensor warrants that the copyright in the Original Work
|
||||
granted hereunder is owned by him/her or licensed to him/her and that
|
||||
he/she has the power and authority to grant the Licence.
|
||||
|
||||
Each Contributor warrants that the copyright in the modifications he/she
|
||||
brings to the Work are owned by him/her or licensed to him/her and that
|
||||
he/she has the power and authority to grant the Licence.
|
||||
|
||||
Each time You accept the Licence, the original Licensor and subsequent
|
||||
Contributors grant You a licence to their contributions to the Work,
|
||||
under the terms of this Licence.
|
||||
|
||||
7. Disclaimer of Warranty
|
||||
|
||||
The Work is a work in progress, which is continuously improved by
|
||||
numerous Contributors. It is not a finished work and may therefore contain
|
||||
defects or 'bugs' inherent to this type of development.
|
||||
|
||||
For the above reason, the Work is provided under the Licence on an 'as
|
||||
is' basis and without warranties of any kind concerning the Work,
|
||||
including without limitation merchantability, fitness for a particular
|
||||
purpose, absence of defects or errors, accuracy, non-infringement of
|
||||
intellectual property rights other than copyright as stated in Article 6
|
||||
of this Licence.
|
||||
|
||||
This disclaimer of warranty is an essential part of the Licence and a
|
||||
condition for the grant of any rights to the Work.
|
||||
|
||||
8. Disclaimer of Liability
|
||||
|
||||
Except in the cases of wilful misconduct or damages directly caused to
|
||||
natural persons, the Licensor will in no event be liable for any direct
|
||||
or indirect, material or moral, damages of any kind, arising out of the
|
||||
Licence or of the use of the Work, including without limitation, damages
|
||||
for loss of goodwill, work stoppage, computer failure or malfunction,
|
||||
loss of data or any commercial damage, even if the Licensor has been
|
||||
advised of the possibility of such damage. However, the Licensor will be
|
||||
liable under statutory product liability laws as far such laws apply to
|
||||
the Work.
|
||||
|
||||
9. Additional agreements
|
||||
|
||||
While distributing the Work, You may choose to conclude an additional
|
||||
agreement, defining obligations or services consistent with this Licence.
|
||||
However, if accepting obligations, You may act only on your own behalf
|
||||
and on your sole responsibility, not on behalf of the original Licensor
|
||||
or any other Contributor, and only if You agree to indemnify, defend, and
|
||||
hold each Contributor harmless for any liability incurred by, or claims
|
||||
asserted against such Contributor by the fact You have accepted any
|
||||
warranty or additional liability.
|
||||
|
||||
10. Acceptance of the Licence
|
||||
|
||||
The provisions of this Licence can be accepted by clicking on an icon 'I
|
||||
agree' placed under the bottom of a window displaying the text of this
|
||||
Licence or by affirming consent in any other similar way, in accordance
|
||||
with the rules of applicable law. Clicking on that icon indicates your
|
||||
clear and irrevocable acceptance of this Licence and all of its terms and
|
||||
conditions.
|
||||
|
||||
Similarly, you irrevocably accept this Licence and all of its terms and
|
||||
conditions by exercising any rights granted to You by Article 2 of this
|
||||
Licence, such as the use of the Work, the creation by You of a Derivative
|
||||
Work or the Distribution or Communication by You of the Work or copies
|
||||
thereof.
|
||||
|
||||
11. Information to the public
|
||||
|
||||
In case of any Distribution or Communication of the Work by means of
|
||||
electronic communication by You (for example, by offering to download the
|
||||
Work from a remote location) the distribution channel or media (for
|
||||
example, a website) must at least provide to the public the information
|
||||
requested by the applicable law regarding the Licensor, the Licence and
|
||||
the way it may be accessible, concluded, stored and reproduced by the
|
||||
Licensee.
|
||||
|
||||
12. Termination of the Licence
|
||||
|
||||
The Licence and the rights granted hereunder will terminate automatically
|
||||
upon any breach by the Licensee of the terms of the Licence.
|
||||
|
||||
Such a termination will not terminate the licences of any person who has
|
||||
received the Work from the Licensee under the Licence, provided such
|
||||
persons remain in full compliance with the Licence.
|
||||
|
||||
13. Miscellaneous
|
||||
|
||||
Without prejudice of Article 9 above, the Licence represents the complete
|
||||
agreement between the Parties as to the Work.
|
||||
|
||||
If any provision of the Licence is invalid or unenforceable under
|
||||
applicable law, this will not affect the validity or enforceability of
|
||||
the Licence as a whole. Such provision will be construed or reformed so
|
||||
as necessary to make it valid and enforceable.
|
||||
|
||||
The European Commission may publish other linguistic versions or new
|
||||
versions of this Licence or updated versions of the Appendix, so far this
|
||||
is required and reasonable, without reducing the scope of the rights
|
||||
granted by the Licence. New versions of the Licence will be published
|
||||
with a unique version number.
|
||||
|
||||
All linguistic versions of this Licence, approved by the European
|
||||
Commission, have identical value. Parties can take advantage of the
|
||||
linguistic version of their choice.
|
||||
|
||||
14. Jurisdiction
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- any litigation resulting from the interpretation of this License,
|
||||
arising between the European Union institutions, bodies, offices or
|
||||
agencies, as a Licensor, and any Licensee, will be subject to the
|
||||
jurisdiction of the Court of Justice of the European Union, as laid
|
||||
down in article 272 of the Treaty on the Functioning of the European
|
||||
Union,
|
||||
|
||||
- any litigation arising between other parties and resulting from the
|
||||
interpretation of this License, will be subject to the exclusive
|
||||
jurisdiction of the competent court where the Licensor resides or
|
||||
conducts its primary business.
|
||||
|
||||
15. Applicable Law
|
||||
|
||||
Without prejudice to specific agreement between parties,
|
||||
|
||||
- this Licence shall be governed by the law of the European Union Member
|
||||
State where the Licensor has his seat, resides or has his registered
|
||||
office,
|
||||
|
||||
- this licence shall be governed by Belgian law if the Licensor has no
|
||||
seat, residence or registered office inside a European Union Member
|
||||
State.
|
||||
|
||||
Appendix
|
||||
|
||||
'Compatible Licences' according to Article 5 EUPL are:
|
||||
|
||||
- GNU General Public License (GPL) v. 2, v. 3
|
||||
- GNU Affero General Public License (AGPL) v. 3
|
||||
- Open Software License (OSL) v. 2.1, v. 3.0
|
||||
- Eclipse Public License (EPL) v. 1.0
|
||||
- CeCILL v. 2.0, v. 2.1
|
||||
- Mozilla Public Licence (MPL) v. 2
|
||||
- GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||
- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0)
|
||||
for works other than software
|
||||
- European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||
- Quebec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
|
||||
Reciprocity (LiLiQ-R+)
|
||||
|
||||
The European Commission may update this Appendix to later versions of the
|
||||
above licences without producing a new version of the EUPL, as long as
|
||||
they provide the rights granted in Article 2 of this Licence and protect
|
||||
the covered Source Code from exclusive appropriation.
|
||||
|
||||
All other changes or additions to this Appendix require the production of
|
||||
a new EUPL version.
|
||||
@@ -0,0 +1,89 @@
|
||||
# Notice
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by
|
||||
**Infiziert90 (Infi)** and **Anna Clemens**, both of whom kept that plugin
|
||||
running and maintained for years before I ever opened the source. Without
|
||||
their work this fork would not exist, full stop. I owe them the architecture,
|
||||
the message store, the channel filtering, the sidebar tab system, the
|
||||
hooks into FFXIV's chat, the localisation infrastructure, and countless
|
||||
small decisions that I only noticed because they had already been made
|
||||
correctly.
|
||||
|
||||
If you find HellionChat useful, please remember that the foundation came
|
||||
from Chat 2. The code Anna and Infi wrote is doing most of the heavy
|
||||
lifting in this fork too.
|
||||
|
||||
## A direct word to Infi and Anna
|
||||
|
||||
Hi. I am Florian (Flo, also Jon Kazama in-game on Phoenix). I forked Chat 2
|
||||
because I wanted a privacy-by-default version for my own use case and a
|
||||
small group of friends I play with, not because I thought I could do
|
||||
anything better than what you built. The opposite is true. ChatTwo's
|
||||
default of full history and cross-character logging is the right call for
|
||||
most users. I just have a different threat model and a different
|
||||
data-handling philosophy that fits a smaller, locally-stored, retention-
|
||||
limited approach.
|
||||
|
||||
What HellionChat adds is mostly Hellion-specific surface area: a privacy
|
||||
filter, per-channel retention windows, an export pipeline, an Auto-Tell-
|
||||
Tabs feature for FFXIV club greeters, the Hellion theme and font, German
|
||||
localisation, and a settings UX rebuild. None of it touches the bones of
|
||||
what you built. Where I had to modify your code I tried to keep the
|
||||
edits minimal, isolated to clearly-marked Hellion files, and reversible.
|
||||
|
||||
Concrete example: when API 15 hit, I cherry-picked your fix for the
|
||||
BetterTTV emote regression with `git cherry-pick -x` so authorship and
|
||||
co-author trail stay intact. That is the standard I want to keep using as
|
||||
long as both projects are alive. You should never have to look at this
|
||||
fork and wonder if I quietly ate your work.
|
||||
|
||||
If anything in this fork ever steps on something you would not be okay
|
||||
with, please reach out and I will fix it. Genuinely. The list of contacts
|
||||
is below.
|
||||
|
||||
## Maintainer contact
|
||||
|
||||
If something in HellionChat causes problems, especially if it relates back
|
||||
to Chat 2 or to anything Infi or Anna would want flagged:
|
||||
|
||||
- **GitHub Issues:** [JonKazama-Hellion/HellionChat/issues](https://github.com/JonKazama-Hellion/HellionChat/issues)
|
||||
- **Discord:** `@j.j_kazama`
|
||||
- **Email (business):** kontakt@hellion-media.de
|
||||
|
||||
I respond on weekdays during European business hours. For anything
|
||||
urgent (security, attribution, takedown), email is the fastest path.
|
||||
|
||||
## Why this fork is not upstreamed
|
||||
|
||||
The privacy-by-default position fits a small audience. ChatTwo's
|
||||
full-history-by-default position fits a much larger one, including the
|
||||
roleplaying community where chat archive is part of the play experience.
|
||||
Trying to upstream HellionChat's defaults would have meant arguing that
|
||||
Chat 2's defaults are wrong, and they are not. They are right for the
|
||||
user base ChatTwo serves. So I keep the fork separate, attribute clearly,
|
||||
and pull selected upstream patches when they apply.
|
||||
|
||||
## Why HellionChat left the GitHub fork network
|
||||
|
||||
The Dalamud plugin ecosystem treats the GitHub-Fork relation as a signal
|
||||
that a fork is either a development branch or a dead mirror. HellionChat
|
||||
is neither. It is an independently-maintained EUPL-1.2 fork with its own
|
||||
release cadence, its own custom repo, its own user base. Detaching the
|
||||
fork-network relation just makes the situation honest. The git history,
|
||||
the cherry-pick trail, and the attribution stay exactly the same. The
|
||||
only thing that changes is the GitHub UI no longer says "forked from".
|
||||
|
||||
## Trademarks and naming
|
||||
|
||||
"Chat 2" and "ChatTwo" are the names Infi and Anna chose for the upstream
|
||||
plugin. HellionChat does not use either of those names in user-facing
|
||||
copy except where required to describe origin (settings tab, manifest,
|
||||
this file, the README). The Hellion brand is mine.
|
||||
|
||||
## Questions
|
||||
|
||||
This file is the canonical place for "is this attribution correct, is the
|
||||
maintainer reachable, is the relationship to Chat 2 documented". If
|
||||
anything in here is wrong, please open an issue or contact me directly.
|
||||
+259
@@ -0,0 +1,259 @@
|
||||
# Privacy notice
|
||||
|
||||
HellionChat is a Dalamud plugin for FINAL FANTASY XIV that focuses on
|
||||
giving the user explicit control over what their chat client stores
|
||||
locally. This document describes what the plugin does with your data,
|
||||
what it does not do, and how you exercise the rights the GDPR gives
|
||||
you over data you generate yourself.
|
||||
|
||||
This document is informational. The maintainer of HellionChat is
|
||||
**not** a controller or processor of your data in the GDPR sense,
|
||||
because no data ever leaves your machine on the maintainer's
|
||||
infrastructure. Independently of that, the plugin is built so that
|
||||
you can act on your own data the way the GDPR expects.
|
||||
|
||||
Last reviewed: 2026-05-03 (HellionChat v0.5.4).
|
||||
|
||||
---
|
||||
|
||||
## TL;DR
|
||||
|
||||
- All chat data the plugin stores stays on your machine, in your
|
||||
Dalamud `pluginConfigs/HellionChat/` directory.
|
||||
- The plugin does not phone home. There is no telemetry, no analytics,
|
||||
no crash reporter, no usage counter, no remote update check beyond
|
||||
what Dalamud itself does.
|
||||
- Two outbound network calls exist by design: the BetterTTV emote
|
||||
service (for chat emotes) and the Square Enix Lodestone font CDN
|
||||
(for the in-game symbol font). Both are documented in detail below
|
||||
and both can be reasoned about per request.
|
||||
- You can export every message the plugin has stored, in Markdown,
|
||||
JSON or CSV, and you can wipe stored history per channel, per date
|
||||
range, or globally.
|
||||
|
||||
---
|
||||
|
||||
## What the plugin stores locally
|
||||
|
||||
HellionChat keeps three kinds of state on your machine, all under
|
||||
`%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on Windows
|
||||
(`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher
|
||||
Core):
|
||||
|
||||
1. **Configuration** (`HellionChat.json`)
|
||||
Plugin settings, channel whitelist, retention values, layout state,
|
||||
theme colours. Contains no chat content.
|
||||
|
||||
2. **Message database** (SQLite file in the same directory)
|
||||
Chat messages from the channels on your whitelist, stored as
|
||||
MessagePack-encoded blobs. Default whitelist out of the box covers
|
||||
only your own conversations: tells, party, free company, linkshells,
|
||||
cross-world linkshells, alliance, ExtraChat. Public chat, NPC
|
||||
dialogue, system messages and battle logs are dropped on the
|
||||
storage layer and never written to disk.
|
||||
|
||||
3. **Cached emote images** (`EmoteCacheV1/` directory)
|
||||
Image files downloaded from BetterTTV when an emote appears in a
|
||||
message you receive. See "Outbound network calls" below.
|
||||
|
||||
There is no shared state with the upstream Chat 2 plugin.
|
||||
`pluginConfigs/HellionChat/` is independent from `pluginConfigs/ChatTwo/`.
|
||||
|
||||
### Retention defaults
|
||||
|
||||
- Tells: 365 days
|
||||
- Your-conversation channels (party, FC, linkshells, cross-world LS,
|
||||
alliance, ExtraChat): 90 days
|
||||
- Global default for anything else: 30 days
|
||||
|
||||
**Retention is off by default.** The plugin does not delete anything
|
||||
on its own until you explicitly turn the retention sweep on in the
|
||||
settings. Until then, stored messages stay until you clear them.
|
||||
|
||||
---
|
||||
|
||||
## What the plugin does not store
|
||||
|
||||
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system
|
||||
messages and battle logs. These are filtered before they reach the
|
||||
storage layer.
|
||||
- Anything from channels you remove from the whitelist. The privacy
|
||||
filter runs on the way in, not on the way out.
|
||||
- Login credentials, character IDs, account IDs. The plugin uses
|
||||
whatever Dalamud already exposes about the local character to
|
||||
attribute messages; nothing of that is sent anywhere or persisted
|
||||
beyond the message itself.
|
||||
|
||||
---
|
||||
|
||||
## Outbound network calls
|
||||
|
||||
HellionChat makes two kinds of automatic outbound network requests.
|
||||
Both are inherited from upstream Chat 2 and both are documented here
|
||||
because "DSGVO-by-design" means you should know what your client does
|
||||
on your behalf.
|
||||
|
||||
### 1. BetterTTV emote service (`api.betterttv.net`, `cdn.betterttv.net`)
|
||||
|
||||
- **What it does:** When a chat message arrives that references a
|
||||
BetterTTV emote, the plugin asks the BetterTTV API for the emote
|
||||
metadata and downloads the image from the BetterTTV CDN to display
|
||||
it inline.
|
||||
- **What is sent:** A standard HTTPS GET request. Your IP address
|
||||
reaches BetterTTV (unavoidable for any HTTPS request); the request
|
||||
itself contains no identifying user data, no character name, no
|
||||
message text. Only the emote ID being looked up is in the URL path.
|
||||
- **When it triggers:** Only when an incoming message contains an
|
||||
emote token that is on the BetterTTV emote list.
|
||||
- **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once
|
||||
per machine and reused.
|
||||
- **How to opt out:** Turn off the **Show emotes** option in
|
||||
Settings → Chat. With it disabled, the emote cache does not load
|
||||
and no requests to BetterTTV are made for the rest of the session.
|
||||
- **BetterTTV's privacy policy:** <https://betterttv.com/privacy>
|
||||
|
||||
Source: `ChatTwo/EmoteCache.cs`.
|
||||
|
||||
### 2. Square Enix Lodestone font (`img.finalfantasyxiv.com`)
|
||||
|
||||
- **What it does:** Downloads the `FFXIV_Lodestone_SSF.ttf` font file
|
||||
from the official Square Enix Lodestone CDN once during font setup,
|
||||
so the plugin can render in-game special symbols (job icons, item
|
||||
glyphs, etc.) inside ImGui.
|
||||
- **What is sent:** A single HTTPS GET request to the public Square
|
||||
Enix font URL. Your IP address reaches Square Enix (unavoidable);
|
||||
no character data, no plugin identifier, no message content.
|
||||
- **When it triggers:** Once per font initialisation, not per session
|
||||
if the file is already cached locally.
|
||||
- **Cached:** Yes, by Dalamud's font subsystem.
|
||||
- **How to opt out:** This call is part of the font pipeline inherited
|
||||
from upstream Chat 2 and not toggleable from the settings UI today.
|
||||
If a user-facing opt-out for this would be useful for you, please
|
||||
open a feature-request issue.
|
||||
|
||||
Source: `ChatTwo/FontManager.cs`.
|
||||
|
||||
### Links you click yourself (no automatic traffic)
|
||||
|
||||
The settings panel contains a few buttons that open external pages in
|
||||
your browser when you click them: the upstream Chat 2 GitHub repo,
|
||||
the upstream maintainers' Ko-fi pages, the HellionChat issue tracker
|
||||
and `hellion-media.de`. Nothing happens until you click. They are
|
||||
documented here for completeness, not because they generate background
|
||||
traffic.
|
||||
|
||||
---
|
||||
|
||||
## What the plugin does not do
|
||||
|
||||
- **No telemetry.** Source verified: no calls to AppInsights, Sentry,
|
||||
PostHog, Plausible, Google Analytics, Microsoft Clarity or any
|
||||
comparable service exist in the codebase, nor in the direct
|
||||
dependencies the plugin pulls in. See `THIRD_PARTY_NOTICES.md`.
|
||||
- **No crash reporting.** Crashes go to Dalamud's local `xllog`,
|
||||
not to a remote endpoint controlled by HellionChat.
|
||||
- **No usage counters.** The plugin does not count installs, sessions,
|
||||
feature usage, channel activity or anything else for the maintainer.
|
||||
- **No phone-home update check.** Updates are delivered through
|
||||
Dalamud's plugin installer, which polls the custom-repo
|
||||
`repo.json` on GitHub. That is GitHub's traffic and falls under
|
||||
GitHub's privacy policy; the plugin code does no separate update
|
||||
check.
|
||||
- **No background sync.** Messages stay on your machine. There is no
|
||||
cloud backup, no sharing feature, no remote viewer.
|
||||
|
||||
---
|
||||
|
||||
## Your data, your rights
|
||||
|
||||
The GDPR gives you specific rights over data about you. Because
|
||||
HellionChat stores everything locally, those rights translate
|
||||
directly into plugin features:
|
||||
|
||||
### Right to access (Art. 15)
|
||||
|
||||
Use the export feature in the plugin settings. You can export to
|
||||
**Markdown**, **JSON** or **CSV**, filtered by channel, date range
|
||||
or sender substring. The export goes through a Dalamud file dialog
|
||||
and writes wherever you point it, on your machine.
|
||||
|
||||
### Right to erasure (Art. 17)
|
||||
|
||||
Two options:
|
||||
|
||||
1. **Targeted deletion** — the "retroactive cleanup" feature lets you
|
||||
apply your current whitelist to the existing database. It shows a
|
||||
preview of what will be removed before you confirm with
|
||||
Ctrl+Shift, runs in the background, and calls `VACUUM` afterwards
|
||||
to actually shrink the file.
|
||||
2. **Full deletion** — close the game and delete the
|
||||
`pluginConfigs/HellionChat/` directory. Next plugin start will
|
||||
produce a fresh, empty configuration.
|
||||
|
||||
### Right to portability (Art. 20)
|
||||
|
||||
The JSON and CSV exports are open formats. The Markdown export is
|
||||
human-readable and machine-parseable. Nothing is locked into a
|
||||
proprietary container.
|
||||
|
||||
### Right to object / restrict processing (Art. 21, 18)
|
||||
|
||||
Adjust the channel whitelist or set retention to a low value. Both
|
||||
take effect immediately on new messages; existing data needs the
|
||||
retroactive cleanup to apply retroactively, by design.
|
||||
|
||||
---
|
||||
|
||||
## Third parties involved
|
||||
|
||||
| Party | Why they appear | What reaches them | Their privacy policy |
|
||||
| --- | --- | --- | --- |
|
||||
| BetterTTV (NightDev LLC) | Optional emote rendering | HTTPS request for an emote ID; your IP | <https://betterttv.com/privacy> |
|
||||
| Square Enix | Lodestone font download (once) | HTTPS request for the font file; your IP | <https://www.square-enix.com/privacy> |
|
||||
| GitHub (Microsoft) | Plugin distribution via custom repo, issue tracker | Whatever GitHub sees from any HTTPS request to a public repo | <https://docs.github.com/site-policy/privacy-policies/github-general-privacy-statement> |
|
||||
| Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | <https://github.com/goatcorp/Dalamud> |
|
||||
|
||||
Square Enix and GitHub are unavoidable for anyone playing FFXIV
|
||||
through Dalamud at all. BetterTTV is the only third party HellionChat
|
||||
introduces on top of the baseline that is not also part of using FFXIV
|
||||
or Dalamud, and BetterTTV is opt-out via settings.
|
||||
|
||||
---
|
||||
|
||||
## Dependencies that touch the network
|
||||
|
||||
For a full dependency inventory see `THIRD_PARTY_NOTICES.md`. Of the
|
||||
direct dependencies the plugin pulls in:
|
||||
|
||||
- `MessagePack` — local serialisation, no network.
|
||||
- `Microsoft.Data.Sqlite` — local SQLite access, no network.
|
||||
- `morelinq` — LINQ helpers, no network.
|
||||
- `Pidgin` — parser combinators, no network.
|
||||
- `SixLabors.ImageSharp` — image decoding (used for the BetterTTV
|
||||
emote pipeline), no network on its own.
|
||||
|
||||
The two network calls listed under "Outbound network calls" are
|
||||
written directly in HellionChat's own source, not delegated to a
|
||||
dependency.
|
||||
|
||||
---
|
||||
|
||||
## Changes to this notice
|
||||
|
||||
If a future release changes what HellionChat stores, sends or caches,
|
||||
this document will be updated and the change called out in the
|
||||
changelog block of that release. The "Last reviewed" date at the top
|
||||
tracks the version this document is accurate for.
|
||||
|
||||
---
|
||||
|
||||
## Questions
|
||||
|
||||
For privacy-related questions specific to HellionChat:
|
||||
|
||||
- Email: `kontakt@hellion-media.de`
|
||||
- Discord DM: `@j.j_kazama`
|
||||
|
||||
Security-relevant findings (e.g. the plugin storing or sending
|
||||
something this document says it does not) go through the private
|
||||
advisory in `SECURITY.md`, not a public issue.
|
||||
@@ -1,10 +1,22 @@
|
||||
# Hellion Chat
|
||||
|
||||
**Version 0.3.1** — DSGVO-bewusste Erweiterung von [Chat 2](https://github.com/Infiziert90/ChatTwo) für FINAL FANTASY XIV / Dalamud.
|
||||
[](https://github.com/JonKazama-Hellion/HellionChat/actions/workflows/build.yml)
|
||||
[](https://github.com/JonKazama-Hellion/HellionChat/security/code-scanning)
|
||||
[](LICENSE)
|
||||
[](https://github.com/JonKazama-Hellion/HellionChat/releases/latest)
|
||||
[](https://github.com/goatcorp/Dalamud)
|
||||
[](https://dotnet.microsoft.com/)
|
||||
[](https://www.finalfantasyxiv.com/)
|
||||
|
||||
**Version 0.6.1** — DSGVO-bewusste Erweiterung von [Chat 2](https://github.com/Infiziert90/ChatTwo) für FINAL FANTASY XIV / Dalamud.
|
||||
|
||||
Hellion Chat baut auf Chat 2 auf und ergänzt es um Datenschutz- und Daten-Handling-Kontrollen, die mit den Datenschutz-Regeln in der EU, den USA und Japan im Einklang sind. Alle Chat-2-Funktionen, Befehle und Tastenkürzel funktionieren unverändert. Eigenständiger Plugin-Slot, eigene Konfiguration, eigene Datenbank.
|
||||
|
||||
Privates Repository, EUPL-1.2-lizenziert. Distribution über Custom-Repo während der Bootstrap-Phase.
|
||||
Eigenständiges Repository, EUPL-1.2-lizenziert. Distribution über Custom-Repo. Selektive Cherry-Picks von Upstream-Chat-2 nach Bedarf, dokumentiert in [UPSTREAM_SYNC.md](UPSTREAM_SYNC.md).
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Infiziert90 (Infi)** und **Anna Clemens** auf, die das Plugin über Jahre gepflegt haben bevor ich den Source-Code überhaupt gesehen habe. Die ganze Kern-Architektur, der Message-Store, die Channel-Logik, das Hook-System und vieles mehr stammt von ihnen. Wenn dir Hellion Chat hilft, dann läuft die Anerkennung dafür zu großen Teilen an Infi und Anna. Eine ausführliche Danksagung liegt in [NOTICE.md](NOTICE.md).
|
||||
|
||||
---
|
||||
|
||||
@@ -17,7 +29,7 @@ Privates Repository, EUPL-1.2-lizenziert. Distribution über Custom-Repo währen
|
||||
| Build | Dalamud.NET.Sdk 15.0.0, DalamudPackager 15.0.0 |
|
||||
| UI | Dear ImGui (Dalamud-Bindings) |
|
||||
| Datenbank | SQLite (Microsoft.Data.Sqlite, MessagePack-Storage) |
|
||||
| Lokalisierung | ResX (HellionStrings.resx, .de.resx) + Crowdin-Sync |
|
||||
| Lokalisierung | ResX (HellionStrings.resx, .de.resx; PR-basiert) |
|
||||
| Schriftart | Exo 2 (SIL Open Font License 1.1, gebündelt) |
|
||||
| Toolchain | dotnet 10 SDK, VS Code mit C# Dev Kit |
|
||||
| Deployment | GitHub Releases + Custom-Repo (`repo.json`) |
|
||||
@@ -32,6 +44,7 @@ Privates Repository, EUPL-1.2-lizenziert. Distribution über Custom-Repo währen
|
||||
- **Aufbewahrungsdauer pro Kanal** mit täglicher Background-Bereinigung. Tells 365 Tage, eigene Konversations-Kanäle 90 Tage, globaler Default 30 Tage. Standard ist AUS, das Plugin löscht ohne ausdrückliche Zustimmung nichts.
|
||||
- **Retroaktive Säuberung** mit Vorschau und Strg+Umschalt-Bestätigung. Wendet die aktuelle Whitelist auf eine bestehende Datenbank an, läuft im Hintergrund, ruft danach VACUUM auf.
|
||||
- **Export** nach Markdown, JSON oder CSV via Dalamud-Datei-Dialog (DSGVO Art. 15 Auskunftsrecht). Filter nach Kanal, Datums-Bereich oder Sender-Substring.
|
||||
- **Vollständige Datenschutz-Übersicht** in [`PRIVACY.md`](PRIVACY.md): was gespeichert wird, welche zwei Outbound-Calls existieren (BetterTTV opt-out, Square-Enix-Lodestone-Font), explizite Telemetry-None-Zusage und das Mapping der DSGVO-Rechte (Art. 15/17/18/20/21) auf konkrete Plugin-Funktionen.
|
||||
|
||||
### Onboarding
|
||||
|
||||
@@ -44,10 +57,17 @@ Privates Repository, EUPL-1.2-lizenziert. Distribution über Custom-Repo währen
|
||||
|
||||
- **Bilinguale UI** (Englisch + Deutsch) mit Live-Sprachwechsel. Hellion-spezifische Strings in `HellionStrings.<lang>.resx`.
|
||||
- **Hellion-HUD-Theme** mit Cyan-Teal-Akzenten, Slate-Violet-Tabs, Bernstein-Highlights für aktive Zustände.
|
||||
- **Chat-Farben-Presets** (v0.6.0) mit sieben Built-in-Bundles in Settings → Aussehen → Chat-Farben: ChatTwo Default, High-Contrast, Pastell, Dark-Mode-Tuned, Hellion (Brand), plus Bonus-Stimmungen Night Blue und Indigo Violet. One-Click-Apply, Battle-Channels bleiben unangetastet.
|
||||
- **Fenster-Deckkraft-Slider** für Kampf-freundliche Transparenz.
|
||||
- **Mitgelieferte Hellion-Schrift** (Exo 2, OFL-1.1) als optionaler Default statt System-Font.
|
||||
- **Hellion-Logo** im Plugin-Bundle und in der Dalamud-Plugin-Liste.
|
||||
|
||||
### Pop-Out Convenience (v0.6.0)
|
||||
|
||||
- **Eingabe-Bar in Pop-Out-Fenstern** als globaler Opt-In in Settings → Fenster → Fenster-Rahmen. Wenn aktiv hat jedes Pop-Out-Window unten einen kompakten Input mit kanal-farbigem Icon-Button und Text-Eingabe — kein Wechsel mehr ins Hauptfenster für eine schnelle Antwort.
|
||||
- **Pro-Pop-Out unabhängiger Text-Buffer und History-Cursor.** Channel-Wechsel im Pop-Out wirkt global wie im Hauptfenster (FFXIV-Channel-API), aber halb-getippte Eingaben kollidieren nicht zwischen Hauptfenster und Pop-Outs.
|
||||
- **Geteilte Eingabe-Historie** zwischen allen Fenstern via Singleton-Service — Up/Down-Pfeile navigieren überall durch dieselbe Liste der letzten 30 Eingaben.
|
||||
|
||||
### Stability
|
||||
|
||||
- BetterTTV-Cache-Crash-Fix (Null-Key-Handling).
|
||||
@@ -90,7 +110,7 @@ ChatTwo/
|
||||
|
||||
- **Code-Namespace bleibt `ChatTwo.*`** — Cherry-Picks von Upstream-Bugfixes bleiben damit konfliktarm.
|
||||
- **AssemblyName ist `HellionChat`** — eigener Slot in `pluginConfigs/`, eigene Datei-Manifest, kein Shared State mit Chat 2.
|
||||
- **Hellion-eigene Strings nur in `HellionStrings.*.resx`** — die Upstream-`Language.*.resx` bleiben unverändert für sauberen Crowdin-Sync.
|
||||
- **Hellion-eigene Strings nur in `HellionStrings.*.resx`** — die Upstream-`Language.*.resx` bleiben unverändert, damit Cherry-Picks aus Chat 2 (inklusive deren Übersetzungs-Updates aus dem Upstream-Crowdin) konfliktarm bleiben.
|
||||
- **Kein Direkt-Eingriff in `Plugin.Interface.UiBuilder.FontAtlas`** außerhalb von `FontManager` — Font-Fallback und Hellion-Font laufen zentral.
|
||||
|
||||
---
|
||||
@@ -169,7 +189,7 @@ Spiel starten, Hellion Chat aktivieren, Verlauf ist zurück.
|
||||
|
||||
### Updates
|
||||
|
||||
Updates erscheinen automatisch in der Plugin-Liste, sobald ein neuer `v0.1.x`-Tag mit GitHub-Release publiziert ist. Keine Neu-Installation nötig.
|
||||
Updates erscheinen automatisch in der Plugin-Liste, sobald ein neuer `v0.X.Y`-Tag mit GitHub-Release publiziert ist. Keine Neu-Installation nötig.
|
||||
|
||||
---
|
||||
|
||||
@@ -213,7 +233,7 @@ git log --oneline HEAD..upstream/main # Welche Commits gibt es?
|
||||
git cherry-pick -x <commit> # Selektiv übernehmen
|
||||
```
|
||||
|
||||
Konflikte in Upstream-Sprach-Ressourcen (`Language.<lang>.resx`) kommen häufig vor weil Crowdin sie regelmäßig anfasst. Pragmatisch mit `git checkout --theirs` auflösen, da wir sie selbst nicht editieren.
|
||||
Konflikte in Upstream-Sprach-Ressourcen (`Language.<lang>.resx`) kommen häufig vor, weil Upstream-Übersetzungen (über das Chat-2-Crowdin-Projekt, nicht unseres) regelmäßig nachkommen. Pragmatisch mit `git checkout --theirs` auflösen, da wir sie selbst nicht editieren.
|
||||
|
||||
---
|
||||
|
||||
@@ -231,7 +251,7 @@ Konflikte in Upstream-Sprach-Ressourcen (`Language.<lang>.resx`) kommen häufig
|
||||
|
||||
## Projektstatus
|
||||
|
||||
**Version 0.3.1** | Stand: Mai 2026
|
||||
**Version 0.6.1** | Stand: 2026-05-03
|
||||
|
||||
Alle Bootstrap-Phasen abgeschlossen:
|
||||
|
||||
@@ -263,9 +283,17 @@ Phase 3 (offen, kein festes Datum):
|
||||
|
||||
---
|
||||
|
||||
## Community & Support
|
||||
|
||||
- **Hellion Forge Discord** (Modding- und Plugin-Community von Hellion Online Media): https://discord.gg/X9V7Kcv5gR
|
||||
- Bug-Reports und Feature-Requests: [GitHub Issues](https://github.com/JonKazama-Hellion/HellionChat/issues)
|
||||
- Weitere Kontaktwege (Security, Privacy, Quick-Questions): siehe [SUPPORT.md](SUPPORT.md)
|
||||
|
||||
---
|
||||
|
||||
## Lizenz
|
||||
|
||||
EUPL-1.2 (gleiche Lizenz wie Upstream Chat 2). Siehe `LICENCE`.
|
||||
EUPL-1.2 (gleiche Lizenz wie Upstream Chat 2). Volltext in [LICENSE](LICENSE), Copyright-Notes mit Dual-Holder-Block in [COPYRIGHT](COPYRIGHT), persönliche Danksagung an die Upstream-Autoren in [NOTICE.md](NOTICE.md).
|
||||
|
||||
© 2023–2026 die Chat-2-Autoren (Infi, Anna und die Upstream-Contributors) für die Engine, IPC und Storage-Schicht.
|
||||
© 2026 Hellion Online Media für die Hellion-Chat-Erweiterungen.
|
||||
@@ -286,4 +314,20 @@ Siehe [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md) für die Pair-Level-Disclosure.
|
||||
|
||||
---
|
||||
|
||||
## Projekt-Dokumente
|
||||
|
||||
| Dokument | Inhalt |
|
||||
| --- | --- |
|
||||
| [`PRIVACY.md`](PRIVACY.md) | Datenschutz-Übersicht: lokale Speicherung, Outbound-Calls, Telemetry-Status, DSGVO-Rechte und ihre Plugin-Entsprechungen. |
|
||||
| [`SECURITY.md`](SECURITY.md) | Vulnerability-Reporting via Private Advisory, Scope und Disclosure-Fenster. |
|
||||
| [`THIRD_PARTY_NOTICES.md`](THIRD_PARTY_NOTICES.md) | NuGet-Dependencies mit Lizenzen, Bundled Assets, Network-Status pro Komponente. |
|
||||
| [`CONTRIBUTING.md`](CONTRIBUTING.md) | Was ich akzeptiere bzw. ablehne, Workflow, Build-Anleitung, EUPL-1.2-Bestätigung. |
|
||||
| [`CODE_OF_CONDUCT.md`](CODE_OF_CONDUCT.md) | Verhaltens-Erwartungen und Reporting-Pfad. |
|
||||
| [`SUPPORT.md`](SUPPORT.md) | Wegweiser für Bugs, Security, Privacy, Quick-Questions. |
|
||||
| [`UPSTREAM_SYNC.md`](UPSTREAM_SYNC.md) | Cherry-Pick-Policy gegenüber Chat 2. |
|
||||
| [`NOTICE.md`](NOTICE.md) | Attribution an Upstream-Maintainer und Komponenten-Credits. |
|
||||
| [`AI_DISCLOSURE.md`](AI_DISCLOSURE.md) | Offenlegung der KI-Unterstützung im Entwicklungsprozess. |
|
||||
|
||||
---
|
||||
|
||||
**Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
|
||||
|
||||
+49
@@ -0,0 +1,49 @@
|
||||
# Security policy
|
||||
|
||||
## Reporting a vulnerability
|
||||
|
||||
If you find a security issue in HellionChat, please do not open a public
|
||||
GitHub issue. Use one of the private channels below instead so we can
|
||||
investigate and ship a fix before the details go out.
|
||||
|
||||
**Preferred:**
|
||||
[Privately report a vulnerability](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
|
||||
through GitHub's Security Advisories. This routes the report directly to
|
||||
me and keeps the conversation off the public timeline.
|
||||
|
||||
**Alternative:**
|
||||
- Email: `kontakt@hellion-media.de`
|
||||
- Discord: `@j.j_kazama`
|
||||
|
||||
I respond on weekdays during European business hours. For urgent
|
||||
disclosures (active exploitation, user-data exposure) email is the
|
||||
fastest path.
|
||||
|
||||
## What I treat as in scope
|
||||
|
||||
- Code paths in HellionChat that touch user-controlled input (chat
|
||||
messages, plugin config, file paths the user can influence)
|
||||
- The privacy filter in MessageStore.cs and the export pipeline
|
||||
- The Configuration migration logic
|
||||
- The EmoteCache HTTP client and path handling
|
||||
- The Auto-Tell-Tabs spawn logic and history preload
|
||||
|
||||
## What is not in scope
|
||||
|
||||
- Issues in upstream Chat 2 that we have not modified — please report
|
||||
those at <https://github.com/Infiziert90/ChatTwo/issues>
|
||||
- Issues in Dalamud itself — those go to <https://github.com/goatcorp/Dalamud>
|
||||
- Issues in the FFXIV game client
|
||||
- Anything that needs the user to install a malicious plugin first
|
||||
|
||||
## Acknowledgement
|
||||
|
||||
I list everyone who reports a real issue in the changelog of the release
|
||||
that fixes it, unless they prefer to stay anonymous. No bug bounty,
|
||||
nothing financial; this is a hobby plugin.
|
||||
|
||||
## Disclosure window
|
||||
|
||||
I aim to ship a fix within 14 days for high-severity issues and within
|
||||
30 days for everything else. If a fix needs more time I will say so in
|
||||
the private thread.
|
||||
+53
@@ -0,0 +1,53 @@
|
||||
# Support
|
||||
|
||||
HellionChat is a small hobby project maintained by one person. There
|
||||
are a few different paths depending on what you need; please pick the
|
||||
one that matches.
|
||||
|
||||
## Bugs and feature requests
|
||||
|
||||
GitHub issues, using the templates:
|
||||
|
||||
- [Bug report](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml)
|
||||
- [Feature request](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml)
|
||||
|
||||
Please search [existing issues](https://github.com/JonKazama-Hellion/HellionChat/issues?q=is%3Aissue)
|
||||
first. Duplicates get closed and pointed at the original.
|
||||
|
||||
## Security
|
||||
|
||||
Do **not** open a public issue for security-relevant findings. Use
|
||||
the private advisory route described in [SECURITY.md](SECURITY.md):
|
||||
|
||||
- [Private vulnerability advisory](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
|
||||
- Email `kontakt@hellion-media.de`
|
||||
|
||||
## Privacy questions
|
||||
|
||||
Specific questions about what HellionChat does or does not store and
|
||||
send are covered in [PRIVACY.md](PRIVACY.md). For follow-ups beyond
|
||||
that document:
|
||||
|
||||
- Email `kontakt@hellion-media.de`
|
||||
|
||||
## Quick questions and casual feedback
|
||||
|
||||
- **Hellion Forge Discord** — community for HellionChat and other
|
||||
Hellion Online Media plugins/tools: https://discord.gg/X9V7Kcv5gR
|
||||
- Discord DM `@j.j_kazama`
|
||||
|
||||
Bug reports still go through the issue tracker so they can be tracked,
|
||||
but a quick "is this a bug or am I holding it wrong" message is fine.
|
||||
|
||||
## Upstream Chat 2 issues
|
||||
|
||||
If the issue exists in upstream Chat 2 too, please report it at
|
||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues).
|
||||
That keeps the original maintainers in the loop and helps everyone
|
||||
who uses Chat 2 directly.
|
||||
|
||||
## Response times
|
||||
|
||||
Weekdays during European business hours. Weekends and FFXIV patch
|
||||
days, replies will be slower. A few days of silence on a non-urgent
|
||||
issue is normal; pinging once after a week is fine.
|
||||
@@ -0,0 +1,92 @@
|
||||
# Third-party notices
|
||||
|
||||
HellionChat ships and depends on a number of third-party components.
|
||||
This document lists them, their licences and which of them touch the
|
||||
network. It is the inventory referenced by `PRIVACY.md`.
|
||||
|
||||
Last reviewed: 2026-05-03 (HellionChat v0.5.4).
|
||||
|
||||
---
|
||||
|
||||
## Direct NuGet dependencies
|
||||
|
||||
Pinned in `ChatTwo/ChatTwo.csproj`. Versions reflect the v0.5.4 build.
|
||||
|
||||
| Package | Version | Licence | Network | Purpose |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| [MessagePack](https://github.com/MessagePack-CSharp/MessagePack-CSharp) | 3.1.4 | MIT | no | Binary serialisation for the SQLite message store. |
|
||||
| [Microsoft.Data.Sqlite](https://learn.microsoft.com/dotnet/standard/data/sqlite/) | 10.0.7 | MIT | no | Local SQLite access for the message database. |
|
||||
| [morelinq](https://github.com/morelinq/MoreLINQ) | 4.4.0 | Apache-2.0 | no | LINQ helper extensions. |
|
||||
| [Pidgin](https://github.com/benjamin-hodgson/Pidgin) | 3.3.0 | MIT | no | Parser combinator library used for chat-input parsing. |
|
||||
| [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) | 3.1.12 | [Six Labors Split License 1.0](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) (OSI-approved; free for open-source / non-commercial use, commercial licence required for closed-source commercial use) | no | Image decoding for cached emotes. |
|
||||
|
||||
Six Labors note: HellionChat is an EUPL-1.2-licensed open-source
|
||||
project distributed at no cost. Use of ImageSharp 3.x under the
|
||||
Six Labors Split License 1.0 is permitted on that basis. Anyone
|
||||
forking HellionChat for closed-source or commercial redistribution
|
||||
should review the
|
||||
[Six Labors licence terms](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE)
|
||||
and obtain a commercial licence if required.
|
||||
|
||||
## SDK and tooling
|
||||
|
||||
| Component | Licence | Notes |
|
||||
| --- | --- | --- |
|
||||
| [Dalamud.NET.Sdk](https://github.com/goatcorp/Dalamud) 15.0.0 | AGPL-3.0 (Dalamud) / SDK terms per goatcorp | Plugin SDK; pulls in DalamudPackager 15.0.0. |
|
||||
| [.NET 10 SDK](https://dotnet.microsoft.com/) | MIT | Build toolchain. |
|
||||
|
||||
## Bundled assets
|
||||
|
||||
| Asset | Licence | Source |
|
||||
| --- | --- | --- |
|
||||
| Exo 2 (`HellionFont.ttf`) | SIL Open Font License 1.1 | [Google Fonts / Natanael Gama](https://fonts.google.com/specimen/Exo+2). The OFL licence text travels embedded next to the font (`HellionFont-OFL.txt`) to satisfy the "licence must be distributed with the font" clause. |
|
||||
| Hellion plugin icon (`images/icon.png`) | © Hellion Media, included under the project licence (EUPL-1.2). | Original artwork. |
|
||||
|
||||
---
|
||||
|
||||
## Upstream code
|
||||
|
||||
HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo)
|
||||
by Infiziert90 (Infi) and Anna Clemens, also licensed under EUPL-1.2.
|
||||
The bulk of the code, including the message store architecture, the
|
||||
channel logic, the hook system and the ImGui chat window, originates
|
||||
from upstream. See `NOTICE.md` and `UPSTREAM_SYNC.md` for the
|
||||
attribution and the cherry-pick policy.
|
||||
|
||||
---
|
||||
|
||||
## Components that touch the network
|
||||
|
||||
Of everything listed above, **none** of the bundled or NuGet
|
||||
components opens network connections on their own. All outbound
|
||||
traffic is initiated explicitly by HellionChat's own source files
|
||||
and is documented in `PRIVACY.md` under "Outbound network calls":
|
||||
|
||||
- `ChatTwo/EmoteCache.cs` → BetterTTV API + CDN (opt-out via setting)
|
||||
- `ChatTwo/FontManager.cs` → Square Enix Lodestone font CDN (one-time
|
||||
download)
|
||||
|
||||
---
|
||||
|
||||
## Verifying this list
|
||||
|
||||
To regenerate the dependency inventory after a version bump:
|
||||
|
||||
```bash
|
||||
dotnet list ChatTwo.sln package --include-transitive
|
||||
```
|
||||
|
||||
The "direct NuGet dependencies" table above only lists direct
|
||||
references. Transitive dependencies pulled in by Dalamud SDK or by
|
||||
the listed packages are covered by the SDK / package licences and
|
||||
documented by their respective maintainers.
|
||||
|
||||
To re-audit the network-call inventory:
|
||||
|
||||
```bash
|
||||
grep -rn -E "HttpClient|HttpRequest|new Uri\(|https?://" \
|
||||
--include="*.cs" ChatTwo/
|
||||
```
|
||||
|
||||
Any new hit that is not a click-through (`Util.OpenLink`) or a
|
||||
payload-parsing call must be added to `PRIVACY.md` before release.
|
||||
@@ -0,0 +1,110 @@
|
||||
# Upstream sync workflow
|
||||
|
||||
HellionChat is a standalone EUPL-1.2 fork of [Chat 2](https://github.com/Infiziert90/ChatTwo).
|
||||
We pull selected patches from upstream manually instead of running an
|
||||
automated mirror. This file documents how that works so anyone (including
|
||||
future-me) can do it cleanly.
|
||||
|
||||
## One-time setup
|
||||
|
||||
Add the upstream repo as a remote on a fresh clone:
|
||||
|
||||
```bash
|
||||
git remote add upstream https://github.com/Infiziert90/ChatTwo.git
|
||||
git fetch upstream
|
||||
```
|
||||
|
||||
Verify both remotes are wired up:
|
||||
|
||||
```bash
|
||||
git remote -v
|
||||
# origin https://github.com/JonKazama-Hellion/HellionChat.git (fetch)
|
||||
# origin https://github.com/JonKazama-Hellion/HellionChat.git (push)
|
||||
# upstream https://github.com/Infiziert90/ChatTwo.git (fetch)
|
||||
# upstream https://github.com/Infiziert90/ChatTwo.git (push)
|
||||
```
|
||||
|
||||
You never push to `upstream`. It is read-only for us.
|
||||
|
||||
## Reviewing what is new upstream
|
||||
|
||||
Before any feature cycle starts I run a quick check:
|
||||
|
||||
```bash
|
||||
git fetch upstream
|
||||
git log --oneline main..upstream/main | head -30
|
||||
```
|
||||
|
||||
That shows every commit Infi or contributors landed since the last sync.
|
||||
Read the messages, decide which ones apply.
|
||||
|
||||
## What we cherry-pick
|
||||
|
||||
**Always:** security fixes, API-version compatibility patches (Dalamud
|
||||
API 15 → 16 → ...), BetterTTV / emote-cache fixes, regression fixes for
|
||||
the upstream behaviour we still rely on.
|
||||
|
||||
**Sometimes:** small bug fixes in `MessageManager.cs`, `MessageStore.cs`,
|
||||
`ChatLogWindow.cs`, the Tabs system. Pull them when they touch code we
|
||||
have not heavily modified.
|
||||
|
||||
**Never:** webinterface changes (the entire webinterface tree is gone in
|
||||
HellionChat), changes that conflict with the privacy filter, changes that
|
||||
re-add upstream defaults we deliberately reversed (full-history logging,
|
||||
Tell Exclusive defaults, etc.).
|
||||
|
||||
## How we cherry-pick
|
||||
|
||||
Always with `-x` so authorship and the original commit hash stay
|
||||
visible:
|
||||
|
||||
```bash
|
||||
git checkout -b sync/upstream-<topic> main
|
||||
git cherry-pick -x <upstream-commit-sha>
|
||||
```
|
||||
|
||||
`-x` adds a `(cherry picked from commit <sha>)` line to the commit
|
||||
message. That preserves the upstream-author credit and lets anyone
|
||||
reading `git log` trace the change back to ChatTwo. Co-Author trail
|
||||
intact, no AI lines, no "Hellion" prefix on commits that were not
|
||||
authored by us.
|
||||
|
||||
## Conflict handling
|
||||
|
||||
When a cherry-pick conflicts:
|
||||
|
||||
1. Resolve the conflict by hand. Do not "fix" upstream code to match
|
||||
Hellion conventions; that is what the merge marker showed us.
|
||||
2. If the conflict is fundamental (touches code that no longer exists
|
||||
in our fork), abort the cherry-pick and document why in
|
||||
`Hellion Chat Backlog.md` instead. Some upstream patches are not
|
||||
portable; that is fine.
|
||||
3. After a successful resolve, the commit message stays identical to
|
||||
the upstream message, with the `-x` cherry-pick footer Git appends
|
||||
automatically. Do not rewrite the message to match our format.
|
||||
|
||||
## Pushing the sync
|
||||
|
||||
Cherry-picked commits go through the same review as our own work: the
|
||||
sync branch lands in `main` via a no-fast-forward merge, then a release
|
||||
tag if the user-visible behaviour changes (otherwise just merged).
|
||||
|
||||
```bash
|
||||
git checkout main
|
||||
git merge --no-ff sync/upstream-<topic> -m "merge: upstream sync — <topic>"
|
||||
```
|
||||
|
||||
## When upstream goes silent
|
||||
|
||||
If Chat 2 stops receiving updates entirely we keep this workflow alive
|
||||
anyway. The remote stays configured, the documentation stays here. The
|
||||
moment maintenance picks back up we are ready to pull again.
|
||||
|
||||
## When upstream takes a direction we cannot follow
|
||||
|
||||
If a future ChatTwo release breaks compatibility with our privacy
|
||||
philosophy in a way we cannot resolve (e.g. mandatory cloud sync,
|
||||
removal of the local message store, a license change that makes EUPL
|
||||
incompatible), HellionChat continues on its own from the last
|
||||
compatible cherry-pick. The history we already inherited stays under
|
||||
EUPL-1.2 and stays attributed.
|
||||
-13
@@ -1,13 +0,0 @@
|
||||
"project_id" : "663694"
|
||||
"base_path" : "."
|
||||
"base_url" : "https://api.crowdin.com"
|
||||
"preserve_hierarchy": true
|
||||
|
||||
files: [
|
||||
{
|
||||
"source" : "/ChatTwo/Resources/Language.resx",
|
||||
"translation" : "/ChatTwo/Resources/Language.%two_letters_code%.resx",
|
||||
"dest" : "/Language.resx",
|
||||
"skip_untranslated_strings": true,
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user