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24 changed files with 570 additions and 133 deletions
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@@ -0,0 +1,39 @@
---
subtitle: Theme Engine Performance
versionsnatur: Performance-Patch
---
**Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure
aus dem Theme-Engine-Render-Pfad eliminiert, Custom-Theme-
Hot-Reload überlebt transiente File-Locks beim Editor-Save.
Plus zehnter Built-In und überarbeitete Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register
(Built-In oder Custom) werden alle Color-Slots einmalig in
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal
liest aus dem Cache statt pro Slot pro Frame durch
ColourUtil.RgbaToAbgr zu jagen. Real gemessene
Frame-Time-Recovery: **~13 %** in typischer Render-Szene
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein
Theme-JSON gerade speichert während HellionChat reloaden
will, fängt der Loader jetzt explizit Sharing-Violation
und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im
Picker, beim nächsten Tick wird automatisch retry'd —
vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein
Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
gekommen ist, holt Switch() das beim Anwenden nach
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta +
Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt
unter „Hellion Forge". Mint Grove und Forge Merchantman
werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions-
Änderungen außer dass die Frames in Theme-getrieben
rendernden Szenen merklich glatter laufen und ein neues
Theme im Picker steht.
+43
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@@ -0,0 +1,43 @@
---
subtitle: ChatLog Frame-Hot-Path
versionsnatur: Performance-Patch
---
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei
Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render-
Pfad und der Settings-StatusBar eliminiert.
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt
Theme, DrawList, Window-Left, Window-Right und die ABGR-
Border-Color einmalig vor den Per-Message-Loop. Bei 100
sichtbaren Messages sind das gut 500 redundante P/Invokes
und Property-Reads, die der Hoist eliminiert. Pop-Out-
Heavy-Setups (mehrere parallele Chat-Windows) profitieren
proportional, weil der Hoist pro DrawMessages-Call greift,
also pro Window
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color-
Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine
für Icon-Hash). Der neue TabTintCache liest pre-computed
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
drifted. Beide Caches haben separate Validation-Keys, also
keine Cross-Invalidation zwischen Tint- und Icon-Pfad.
AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin
ohne Tab-Awareness
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status-
Leiste am unteren Window-Rand summiert die Tab-Message-
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache-
Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem
Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen,
Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
Multiplikation pro Window.
Keine Schema-Bumps, keine User-sichtbaren Funktions-
Änderungen außer dass die Frames im Chat-Log und in der
Settings-Statusleiste merklich glatter laufen.
+10
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@@ -482,6 +482,16 @@ public class Tab
// session. NonSerialized because the temp tab itself is session-only.
[NonSerialized] public bool IsGreeted;
// v1.4.2 — TabTintCache uses separate validation keys per cache so a
// TellTarget change picked up by GetTint can't strand GetIcon (or vice
// versa) with a stale entry that looks fresh on the shared key.
[NonSerialized] internal string? _cachedTintTellName;
[NonSerialized] internal uint _cachedTintTellWorld;
[NonSerialized] internal uint _cachedTellTint;
[NonSerialized] internal string? _cachedIconTellName;
[NonSerialized] internal uint _cachedIconTellWorld;
[NonSerialized] internal string? _cachedTellIcon;
public bool Matches(Message message)
{
if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels))
+1 -1
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@@ -4,7 +4,7 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it
derives from. -->
<Version>1.4.0</Version>
<Version>1.4.2</Version>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<!-- Honor packages.lock.json on restore so floating version ranges
+78 -36
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@@ -31,16 +31,6 @@ description: |-
- Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with upstream Chat 2
v1.1.0 — Theme engine with five built-in themes (Hellion Arctic,
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove) plus
JSON-based custom-theme authoring. Settings rebuilt around a card
grid with section detail views. See docs/THEME-AUTHORING.md.
v1.2.3 — Theme catalogue grown to nine built-in themes:
Hellion Arctic, Hellion Spectrum (CVD-safe Deuteran/Protan),
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove,
Night Blue, Indigo Violet, Forge Merchantman.
v1.3.0 First plugin integration cycle. Honorific custom titles
are shown in the chat header above the message log, with auto-detect
and silent fallback when Honorific is not installed.
@@ -52,6 +42,22 @@ description: |-
backups carry the user's custom theme opacity into the v14 schema
instead of falling back to the default.
v1.4.1 — Theme Engine Performance plus a tenth built-in.
HellionStyle.PushGlobal reads pre-computed ABGR values from a
per-theme cache instead of converting RGBA per slot per frame
(~13 % render-time recovery in typical scenes). Custom-theme
hot-reload survives transient file locks (editor mid-save
keeps the last-known-good snapshot). Synthwave Sunset joins
as the tenth built-in theme — Hot Magenta + Cyan on midnight
violet, 80s neon-grid vibes.
v1.4.2 — ChatLog Frame-Hot-Path. Three per-frame allocation
patterns gone from the chat-log render path: card-mode borders
hoist invariants out of the per-message loop, auto-tell tab
tint and icon get a per-tab cache, and the status bar gates
its tab aggregation behind the same one-second cache it uses
for the format strings.
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
Modding & support: join the Hellion Forge Discord at
@@ -71,6 +77,68 @@ tags:
- Replacement
- Privacy
changelog: |-
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame
allocations from the chat-log render path eliminated.
- DrawMessages card-mode hoists theme/drawList/winLeft/winRight/
borderColorAbgr out of the per-message loop. About 500
redundant calls per frame at 100 visible messages, multiplied
by every pop-out window
- Auto-tell tab tint and icon use a per-tab cache. Hash
computation and string allocation only happen when the tell
target name or world drifts. AutoTellTabTint stays a pure
hash helper; cache lives in a thin TabTintCache wrapper
- Status bar gates its tab aggregation behind the same
one-second cache it already used for the format strings.
LINQ Sum and Count replaced with a single foreach pass
that runs on roughly 1% of frames
Realistic frame-time recovery: 2-5% in typical scenes, more
on pop-out-heavy setups because the card-border hoist scales
per window.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.1 — Theme Engine Performance**
Second sub-patch of the v1.4.x Polish Sweep series. Heap
pressure from the theme engine's per-frame render path
removed, plus a tenth built-in theme and hardening for
the custom-theme hot-reload.
- Theme records carry a pre-computed ABGR-packed cache
for every color slot; cache is filled when the theme
is registered and refreshed defensively on every
Switch()
- HellionStyle.PushGlobal reads ABGR values from the
cache instead of calling ColourUtil.RgbaToAbgr per
slot per frame; ~13 % render-time recovery measured
in typical scenes (plan estimate was 26 %, real
~1015 %)
- ThemeRegistry custom-theme reload distinguishes a
recoverable file lock (editor mid-save) from a
permanent IO failure; locked themes keep their
last-known-good snapshot and retry on the next
lookup instead of dropping out of the picker
- New built-in: Synthwave Sunset — Hot Magenta + Cyan
on midnight violet, 80s neon-grid vibes; tenth theme
in the picker
- Author credits refreshed: brand themes are credited
as "Hellion Forge"; Mint Grove and Forge Merchantman
now credited to Carla Beleandis as a community thanks
No schema bump, no user-visible behaviour change other
than smoother frames on GC-sensitive setups and one
additional colour option.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
First sub-patch of the v1.4.x Polish Sweep series. Seven
@@ -123,32 +191,6 @@ changelog: |-
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.2.3 — Theme Expansion**
Four new built-in themes round out the picker. No engine changes,
no settings touched — just more colour options.
- **Night Blue** — Royal Blue on deep marine. Cool tech-dashboard
mood, distinct from the brand themes.
- **Indigo Violet** — Royal Violet on deep indigo with a turquoise-
mint counter for an aurora glitter feel. Sister to Event Horizon
but darker and denser; the turquoise accent keeps the two
distinguishable.
- **Forge Merchantman** — Patina bronze on workshop slate, warm
amber counter. Hellion Forge given a theme of its own — sister
to Hellion Arctic but greener and warmer instead of cold cyan.
- **Hellion Spectrum** — Deuteran/Protan-safe channel colours
using Wong/Okabe-Ito palette tones. Channel identity (Tell pink,
Yell yellow, Shout orange, Party blue, FC green) is preserved;
tones are chosen so each channel stays distinguishable under
red-green colour vision deficiency. Covers the ~99% of CVD cases
that are red-green.
No schema bump, no migration. Default theme is unchanged (Hellion
Arctic). Existing custom themes keep working.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases
+1 -1
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@@ -9,7 +9,7 @@ internal static class EventHorizon
public static Theme Build() => new(
Slug: Slug,
Name: "Event Horizon",
Author: "Hellion Online Media",
Author: "Hellion Forge",
Description: "Cosmic Purple auf Near-Black. Deep-Space-Stimmung.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#7B3FCF"),
@@ -9,7 +9,7 @@ internal static class ForgeMerchantman
public static Theme Build() => new(
Slug: Slug,
Name: "Forge Merchantman",
Author: "Hellion Online Media",
Author: "Carla Beleandis",
Description: "Patina Bronze auf Workshop-Slate — Hellion Forge im Plugin.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#1F8A82"),
+1 -1
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@@ -9,7 +9,7 @@ internal static class HellionArctic
public static Theme Build() => new(
Slug: Slug,
Name: "Hellion Arctic",
Author: "Hellion Online Media",
Author: "Hellion Forge",
Description: "Arctic Cyan + Ember Glow on industrial slate. Plugin default.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#0097A7"),
@@ -15,7 +15,7 @@ internal static class HellionSpectrum
public static Theme Build() => new(
Slug: Slug,
Name: "Hellion Spectrum",
Author: "Hellion Online Media",
Author: "Hellion Forge",
Description: "Deuteran/Protan-safe channels — Wong palette tones, channel identity preserved.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#005983"),
+1 -1
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@@ -9,7 +9,7 @@ internal static class MintGrove
public static Theme Build() => new(
Slug: Slug,
Name: "Mint Grove",
Author: "Hellion Online Media",
Author: "Carla Beleandis",
Description: "Mint Green + Honey Amber auf Deep Forest. Naturthemen-tauglich.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#3CB371"),
+1 -1
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@@ -9,7 +9,7 @@ internal static class MoonlitBloom
public static Theme Build() => new(
Slug: Slug,
Name: "Moonlit Bloom",
Author: "Hellion Online Media",
Author: "Hellion Forge",
Description: "Bloom Magenta + Soft Sage auf Deep Violet Night.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#C957D0"),
@@ -0,0 +1,76 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
internal static class SynthwaveSunset
{
public const string Slug = "synthwave-sunset";
public static Theme Build() => new(
Slug: Slug,
Name: "Synthwave Sunset",
Author: "Hellion Forge",
Description: "Hot Magenta + Cyan on midnight violet. 80s neon-grid vibes for late-night raids.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#C71585"),
Primary: ColourUtil.HexToRgba("#FF2D95"),
PrimaryLight: ColourUtil.HexToRgba("#FF6BB6"),
PrimaryGlow: ColourUtil.HexToRgba("#FF2D9599"),
AccentDark: ColourUtil.HexToRgba("#0098B8"),
Accent: ColourUtil.HexToRgba("#00F0FF"),
AccentLight: ColourUtil.HexToRgba("#5CFFFE"),
Identity: ColourUtil.HexToRgba("#FF2D95"),
WindowBg: ColourUtil.HexToRgba("#13041F"),
ChildBg: ColourUtil.HexToRgba("#1E0A35"),
FrameBg: ColourUtil.HexToRgba("#2A1247"),
Surface: ColourUtil.HexToRgba("#3A1860"),
SurfaceHover: ColourUtil.HexToRgba("#4A2475"),
Border: ColourUtil.HexToRgba("#FF2D9566"),
TextPrimary: ColourUtil.HexToRgba("#F0DFFF"),
TextMuted: ColourUtil.HexToRgba("#A88BC4"),
TextDim: ColourUtil.HexToRgba("#6F4D8E"),
StatusSuccess: ColourUtil.HexToRgba("#39FF14"),
StatusDanger: ColourUtil.HexToRgba("#FF3838"),
StatusWarning: ColourUtil.HexToRgba("#FFD700"),
StatusInfo: ColourUtil.HexToRgba("#00F0FF")
),
Layout: new ThemeLayout(
WindowRounding: 5f, ChildRounding: 4f, PopupRounding: 4f,
FrameRounding: 3f, GrabRounding: 3f, TabRounding: 3f,
ScrollbarRounding: 3f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true,
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
{
// Synthwave Sunset — Magenta dominiert die warmen Channels (Yell/Shout/FC),
// Cyan dominiert die kühlen (Tell/Party). Neon-Akzente für Status-nahe Channels.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#F0DFFF"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#FF2D95"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#FF6BB6"),
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#00F0FF"),
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#5CFFFE"),
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#5CFFFE"),
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#FF8C00"),
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#FF2D95"),
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#39FF14"),
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#5CFFFE"),
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#39FF14"),
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#FF8C00"),
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#FFD700"),
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#00F0FF"),
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#FF6BB6"),
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#FF2D95"),
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#A88BC4"),
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#5CFFFE"),
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#FF6BB6"),
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#A88BC4"),
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#A88BC4"),
})
);
}
+45
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@@ -1,3 +1,5 @@
using HellionChat.Util;
namespace HellionChat.Themes;
public sealed record Theme(
@@ -10,4 +12,47 @@ public sealed record Theme(
ThemeTypography Typography,
bool IsBuiltIn,
ThemeChatColors? ChatColors = null
)
{
// Pre-computed ABGR mirror of ThemeColors so PushGlobal can skip the
// RgbaToAbgr conversion per slot per frame.
public ThemeAbgrCache AbgrCache { get; private set; }
public void RecomputeAbgrCache()
{
AbgrCache = new ThemeAbgrCache(
PrimaryDark: ColourUtil.RgbaToAbgr(Colors.PrimaryDark),
Primary: ColourUtil.RgbaToAbgr(Colors.Primary),
PrimaryLight: ColourUtil.RgbaToAbgr(Colors.PrimaryLight),
PrimaryGlow: ColourUtil.RgbaToAbgr(Colors.PrimaryGlow),
AccentDark: ColourUtil.RgbaToAbgr(Colors.AccentDark),
Accent: ColourUtil.RgbaToAbgr(Colors.Accent),
AccentLight: ColourUtil.RgbaToAbgr(Colors.AccentLight),
Identity: ColourUtil.RgbaToAbgr(Colors.Identity),
WindowBg: ColourUtil.RgbaToAbgr(Colors.WindowBg),
ChildBg: ColourUtil.RgbaToAbgr(Colors.ChildBg),
FrameBg: ColourUtil.RgbaToAbgr(Colors.FrameBg),
Surface: ColourUtil.RgbaToAbgr(Colors.Surface),
SurfaceHover: ColourUtil.RgbaToAbgr(Colors.SurfaceHover),
Border: ColourUtil.RgbaToAbgr(Colors.Border),
TextPrimary: ColourUtil.RgbaToAbgr(Colors.TextPrimary),
TextMuted: ColourUtil.RgbaToAbgr(Colors.TextMuted),
TextDim: ColourUtil.RgbaToAbgr(Colors.TextDim),
StatusSuccess: ColourUtil.RgbaToAbgr(Colors.StatusSuccess),
StatusDanger: ColourUtil.RgbaToAbgr(Colors.StatusDanger),
StatusWarning: ColourUtil.RgbaToAbgr(Colors.StatusWarning),
StatusInfo: ColourUtil.RgbaToAbgr(Colors.StatusInfo));
}
}
// Mirrors ThemeColors slot-for-slot. The FillsAll21Slots test pins the
// contract — a new slot without its mirror fails the build.
public readonly record struct ThemeAbgrCache(
uint PrimaryDark, uint Primary, uint PrimaryLight, uint PrimaryGlow,
uint AccentDark, uint Accent, uint AccentLight,
uint Identity,
uint WindowBg, uint ChildBg, uint FrameBg,
uint Surface, uint SurfaceHover, uint Border,
uint TextPrimary, uint TextMuted, uint TextDim,
uint StatusSuccess, uint StatusDanger, uint StatusWarning, uint StatusInfo
);
+5 -1
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@@ -63,7 +63,11 @@ internal static class ThemeJsonLoader
public static Theme LoadFromFile(string path)
{
var json = File.ReadAllText(path);
// FileShare.Read lets concurrent readers and well-behaved editors share
// the handle; atomic-replace editors still raise IOException, caught upstream.
using var stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
using var reader = new StreamReader(stream);
var json = reader.ReadToEnd();
return LoadFromString(json);
}
+34 -6
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@@ -24,7 +24,13 @@ public sealed class ThemeRegistry
{ IndigoViolet.Slug, IndigoViolet.Build() },
{ ForgeMerchantman.Slug, ForgeMerchantman.Build() },
{ MintGrove.Slug, MintGrove.Build() },
{ SynthwaveSunset.Slug, SynthwaveSunset.Build() },
};
// Centralised so the ten .Build() factories stay free of cache plumbing.
foreach (var theme in _builtIns.Values)
theme.RecomputeAbgrCache();
_active = _builtIns[DefaultSlug];
_customThemesDir = customThemesDir;
}
@@ -45,7 +51,24 @@ public sealed class ThemeRegistry
public IEnumerable<Theme> AllCustom() => RefreshCustomCache();
public void Switch(string slug) => _active = Get(slug);
public void Switch(string slug)
{
var theme = Get(slug);
// Defensive — idempotent and cheap, so any future theme source
// that forgets the cache fill still ends up with a populated one.
theme.RecomputeAbgrCache();
_active = theme;
}
// 0x80070020 = SHARING_VIOLATION, 0x80070021 = LOCK_VIOLATION. Other
// IO failures are permanent and get the theme dropped instead of retried.
internal static bool IsRecoverableFileLock(Exception? ex)
{
if (ex is not IOException io)
return false;
var code = (uint)io.HResult;
return code == 0x80070020u || code == 0x80070021u;
}
// Custom-Themes werden lazy aus dem Verzeichnis geladen, Cache mit
// LastWriteTime-Token. Eine geänderte JSON wird beim nächsten Lookup
@@ -81,14 +104,19 @@ public sealed class ThemeRegistry
try
{
theme = ThemeJsonLoader.LoadFromFile(path);
theme.RecomputeAbgrCache();
_customCache[key] = (theme, stamp);
}
catch (Exception ex)
catch (Exception ex) when (IsRecoverableFileLock(ex))
{
// Editor mid-save: keep the cached snapshot, leave the stamp
// alone so the next refresh retries automatically.
Plugin.Log.Debug($"Custom theme {Path.GetFileName(path)} is locked, keeping last known good");
if (cached.Theme is not null)
theme = cached.Theme;
}
catch (Exception)
{
// Logging passiert in Plugin.cs durch den Aufrufer; hier still
// ignorieren, damit ein einzelnes kaputtes JSON nicht alle
// Custom-Themes blockt.
_ = ex;
continue;
}
}
+12 -8
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@@ -1203,6 +1203,15 @@ public sealed class ChatLogWindow : Window
var maxLines = Plugin.Config.MaxLinesToRender;
var startLine = messages.Count > maxLines ? messages.Count - maxLines : 0;
// Card-mode pre-loop hoist: theme/drawList/winLeft/winRight/border
// are invariant per DrawMessages call; only cursorY moves per row.
var theme = Plugin.ThemeRegistry.Active;
var drawList = ImGui.GetWindowDrawList();
var winLeft = ImGui.GetWindowPos().X;
var winRight = winLeft + ImGui.GetWindowSize().X;
var borderColorAbgr = ColourUtil.RgbaToAbgr((theme.Colors.Border & 0xFFFFFF00u) | 0x33u);
for (var i = startLine; i < messages.Count; i++)
{
var message = messages[i];
@@ -1344,7 +1353,6 @@ public sealed class ChatLogWindow : Window
{
if (message.Sender.Count > 0)
{
var theme = Plugin.ThemeRegistry.Active;
var senderColor = Plugin.Functions.Chat.GetChannelColor(message.Code.Type)
?? theme.Colors.TextPrimary;
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(senderColor)))
@@ -1363,15 +1371,11 @@ public sealed class ChatLogWindow : Window
// Subtile Border-Bottom als Card-Trenner. Border-Farbe mit
// reduzierter Alpha (RGBA → 0x33) für dezente Trennung.
{
var theme = Plugin.ThemeRegistry.Active;
var rowEndY = ImGui.GetCursorScreenPos().Y;
var winLeft = ImGui.GetWindowPos().X;
var winRight = winLeft + ImGui.GetWindowSize().X;
var borderRgba = (theme.Colors.Border & 0xFFFFFF00u) | 0x33u;
ImGui.GetWindowDrawList().AddLine(
drawList.AddLine(
new Vector2(winLeft + 4, rowEndY - 1),
new Vector2(winRight - 4, rowEndY - 1),
ColourUtil.RgbaToAbgr(borderRgba),
borderColorAbgr,
1f);
ImGui.Dummy(new Vector2(0, 2));
}
@@ -1567,7 +1571,7 @@ public sealed class ChatLogWindow : Window
{
// v1.2.0 — Hash-Color-Tint differenziert parallele Auto-Tell-Tabs
// visuell ohne dass User pro Tab manuell ein Custom-Icon setzen muss.
iconColor = AutoTellTabTint.For(tab.TellTarget.Name, tab.TellTarget.World);
iconColor = TabTintCache.GetTint(tab);
}
else
{
+53 -48
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@@ -19,21 +19,21 @@ internal static class HellionStyle
/// </summary>
internal static IDisposable Push(Theme theme)
{
var c = theme.Colors;
var a = theme.AbgrCache;
var stack = new StackHandle();
stack.PushColor(ImGuiCol.Button, c.Primary);
stack.PushColor(ImGuiCol.ButtonHovered, c.PrimaryLight);
stack.PushColor(ImGuiCol.ButtonActive, c.PrimaryDark);
stack.PushColor(ImGuiCol.FrameBg, c.FrameBg);
stack.PushColor(ImGuiCol.FrameBgHovered, c.SurfaceHover);
stack.PushColor(ImGuiCol.FrameBgActive, c.Surface);
stack.PushColor(ImGuiCol.Border, c.Border);
stack.PushColor(ImGuiCol.Header, c.Surface);
stack.PushColor(ImGuiCol.HeaderHovered, c.SurfaceHover);
stack.PushColor(ImGuiCol.HeaderActive, c.Identity);
stack.PushColor(ImGuiCol.CheckMark, c.Primary);
stack.PushColor(ImGuiCol.SliderGrab, c.Primary);
stack.PushColor(ImGuiCol.SliderGrabActive, c.PrimaryLight);
stack.PushColorAbgr(ImGuiCol.Button, a.Primary);
stack.PushColorAbgr(ImGuiCol.ButtonHovered, a.PrimaryLight);
stack.PushColorAbgr(ImGuiCol.ButtonActive, a.PrimaryDark);
stack.PushColorAbgr(ImGuiCol.FrameBg, a.FrameBg);
stack.PushColorAbgr(ImGuiCol.FrameBgHovered, a.SurfaceHover);
stack.PushColorAbgr(ImGuiCol.FrameBgActive, a.Surface);
stack.PushColorAbgr(ImGuiCol.Border, a.Border);
stack.PushColorAbgr(ImGuiCol.Header, a.Surface);
stack.PushColorAbgr(ImGuiCol.HeaderHovered, a.SurfaceHover);
stack.PushColorAbgr(ImGuiCol.HeaderActive, a.Identity);
stack.PushColorAbgr(ImGuiCol.CheckMark, a.Primary);
stack.PushColorAbgr(ImGuiCol.SliderGrab, a.Primary);
stack.PushColorAbgr(ImGuiCol.SliderGrabActive, a.PrimaryLight);
return stack;
}
@@ -48,6 +48,7 @@ internal static class HellionStyle
{
var c = theme.Colors;
var l = theme.Layout;
var a = theme.AbgrCache;
var stack = new StackHandle();
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
@@ -76,60 +77,61 @@ internal static class HellionStyle
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, l.WindowBorderSize);
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, l.FrameBorderSize);
// Surfaces
// Surfaces — WindowBg/ChildBg use the per-push opacity-modulated value,
// so they go through the RGBA path; everything else reads from cache.
stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha);
stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha);
stack.PushColor(ImGuiCol.PopupBg, c.ChildBg);
stack.PushColor(ImGuiCol.Border, c.Border);
stack.PushColor(ImGuiCol.BorderShadow, 0u);
stack.PushColorAbgr(ImGuiCol.PopupBg, a.ChildBg);
stack.PushColorAbgr(ImGuiCol.Border, a.Border);
stack.PushColorAbgr(ImGuiCol.BorderShadow, 0u);
// Frames
stack.PushColor(ImGuiCol.FrameBg, c.FrameBg);
stack.PushColor(ImGuiCol.FrameBgHovered, c.SurfaceHover);
stack.PushColor(ImGuiCol.FrameBgActive, c.Surface);
stack.PushColorAbgr(ImGuiCol.FrameBg, a.FrameBg);
stack.PushColorAbgr(ImGuiCol.FrameBgHovered, a.SurfaceHover);
stack.PushColorAbgr(ImGuiCol.FrameBgActive, a.Surface);
// Title bars
stack.PushColor(ImGuiCol.TitleBg, c.WindowBg);
stack.PushColor(ImGuiCol.TitleBgActive, c.Identity);
stack.PushColor(ImGuiCol.TitleBgCollapsed, c.WindowBg);
stack.PushColorAbgr(ImGuiCol.TitleBg, a.WindowBg);
stack.PushColorAbgr(ImGuiCol.TitleBgActive, a.Identity);
stack.PushColorAbgr(ImGuiCol.TitleBgCollapsed, a.WindowBg);
// Buttons
stack.PushColor(ImGuiCol.Button, c.Primary);
stack.PushColor(ImGuiCol.ButtonHovered, c.PrimaryLight);
stack.PushColor(ImGuiCol.ButtonActive, c.PrimaryDark);
stack.PushColorAbgr(ImGuiCol.Button, a.Primary);
stack.PushColorAbgr(ImGuiCol.ButtonHovered, a.PrimaryLight);
stack.PushColorAbgr(ImGuiCol.ButtonActive, a.PrimaryDark);
// Headers / selectables
stack.PushColor(ImGuiCol.Header, c.Surface);
stack.PushColor(ImGuiCol.HeaderHovered, c.SurfaceHover);
stack.PushColor(ImGuiCol.HeaderActive, c.Identity);
stack.PushColorAbgr(ImGuiCol.Header, a.Surface);
stack.PushColorAbgr(ImGuiCol.HeaderHovered, a.SurfaceHover);
stack.PushColorAbgr(ImGuiCol.HeaderActive, a.Identity);
// Tabs
stack.PushColor(ImGuiCol.Tab, c.FrameBg);
stack.PushColor(ImGuiCol.TabHovered, c.PrimaryLight);
stack.PushColor(ImGuiCol.TabActive, c.Identity);
stack.PushColor(ImGuiCol.TabUnfocused, c.ChildBg);
stack.PushColor(ImGuiCol.TabUnfocusedActive, c.PrimaryDark);
stack.PushColorAbgr(ImGuiCol.Tab, a.FrameBg);
stack.PushColorAbgr(ImGuiCol.TabHovered, a.PrimaryLight);
stack.PushColorAbgr(ImGuiCol.TabActive, a.Identity);
stack.PushColorAbgr(ImGuiCol.TabUnfocused, a.ChildBg);
stack.PushColorAbgr(ImGuiCol.TabUnfocusedActive, a.PrimaryDark);
// Scrollbar
stack.PushColor(ImGuiCol.ScrollbarBg, c.WindowBg);
stack.PushColor(ImGuiCol.ScrollbarGrab, c.Surface);
stack.PushColor(ImGuiCol.ScrollbarGrabHovered, c.AccentLight);
stack.PushColor(ImGuiCol.ScrollbarGrabActive, c.Accent);
stack.PushColorAbgr(ImGuiCol.ScrollbarBg, a.WindowBg);
stack.PushColorAbgr(ImGuiCol.ScrollbarGrab, a.Surface);
stack.PushColorAbgr(ImGuiCol.ScrollbarGrabHovered, a.AccentLight);
stack.PushColorAbgr(ImGuiCol.ScrollbarGrabActive, a.Accent);
// Resize grip
stack.PushColor(ImGuiCol.ResizeGrip, c.FrameBg);
stack.PushColor(ImGuiCol.ResizeGripHovered, c.AccentLight);
stack.PushColor(ImGuiCol.ResizeGripActive, c.Accent);
stack.PushColorAbgr(ImGuiCol.ResizeGrip, a.FrameBg);
stack.PushColorAbgr(ImGuiCol.ResizeGripHovered, a.AccentLight);
stack.PushColorAbgr(ImGuiCol.ResizeGripActive, a.Accent);
// Check mark + slider grab
stack.PushColor(ImGuiCol.CheckMark, c.Primary);
stack.PushColor(ImGuiCol.SliderGrab, c.Primary);
stack.PushColor(ImGuiCol.SliderGrabActive, c.PrimaryLight);
stack.PushColorAbgr(ImGuiCol.CheckMark, a.Primary);
stack.PushColorAbgr(ImGuiCol.SliderGrab, a.Primary);
stack.PushColorAbgr(ImGuiCol.SliderGrabActive, a.PrimaryLight);
// Separator
stack.PushColor(ImGuiCol.Separator, c.Border);
stack.PushColor(ImGuiCol.SeparatorHovered, c.PrimaryLight);
stack.PushColor(ImGuiCol.SeparatorActive, c.Primary);
stack.PushColorAbgr(ImGuiCol.Separator, a.Border);
stack.PushColorAbgr(ImGuiCol.SeparatorHovered, a.PrimaryLight);
stack.PushColorAbgr(ImGuiCol.SeparatorActive, a.Primary);
return stack;
}
@@ -141,6 +143,9 @@ internal static class HellionStyle
internal void PushColor(ImGuiCol slot, uint rgba)
=> _items.Add(ImRaii.PushColor(slot, ColourUtil.RgbaToAbgr(rgba)));
internal void PushColorAbgr(ImGuiCol slot, uint abgr)
=> _items.Add(ImRaii.PushColor(slot, abgr));
internal void PushStyleVar(ImGuiStyleVar var, float value)
=> _items.Add(ImRaii.PushStyle(var, value));
+20 -6
View File
@@ -52,6 +52,19 @@ internal sealed class StatusBar
return $"{count} {(count == 1 ? "tell" : "tells")}";
}
// Single-pass replacement for the LINQ Sum+Count pair in Draw. Pure
// helper so a future LINQ regression gets pinned by xUnit.
internal static (int messages, int tells) AggregateForStatusBar(IList<Tab> tabs)
{
int messages = 0, tells = 0;
foreach (var t in tabs)
{
messages += t.Messages.Count;
if (t.IsTempTab) tells++;
}
return (messages, tells);
}
/// <summary>
/// Test-Hook: Cache-Logic ohne reale Time-Source verifizieren.
/// Nicht für Production-Render.
@@ -80,12 +93,13 @@ internal sealed class StatusBar
var theme = plugin.ThemeRegistry.Active;
var now = Environment.TickCount64;
// Counts pro Frame berechnen ist günstig (List<>.Count, kleine
// Sums); Format-String wird gecached.
var tabs = Plugin.Config.Tabs.Count;
var messages = Plugin.Config.Tabs.Sum(t => t.Messages.Count);
var tells = Plugin.Config.Tabs.Count(t => t.IsTempTab);
UpdateCacheIfDue(now, tabs, messages, tells);
// Outer gate keeps the foreach out of the hot path 99% of frames.
// UpdateCacheIfDue runs the same check internally — idempotent.
if (now - _lastUpdateMs >= UpdateIntervalMs)
{
var (messages, tells) = AggregateForStatusBar(Plugin.Config.Tabs);
UpdateCacheIfDue(now, Plugin.Config.Tabs.Count, messages, tells);
}
// BorderTop als Trenner — DrawList-Line, ImGui-Separator hat zu viel Padding.
var cursorY = ImGui.GetCursorScreenPos().Y;
+1 -1
View File
@@ -61,7 +61,7 @@ internal static class TabIconMapping
string? autoTellGlyph = null;
if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
{
autoTellGlyph = AutoTellTabTint.IconFor(tab.TellTarget.Name, tab.TellTarget.World);
autoTellGlyph = TabTintCache.GetIcon(tab);
}
var glyph = TabIconGlyphResolver.ResolveGlyphName(tab, autoTellGlyph);
+36
View File
@@ -0,0 +1,36 @@
namespace HellionChat.Ui;
// Per-Tab cache wrapper around the pure AutoTellTabTint hash helpers.
// Each cache (tint, icon) carries its own name+world validation key so
// neither read path mutates the other's state — refilling one never
// invalidates the other. No string allocation in the steady-state lookup.
internal static class TabTintCache
{
public static uint GetTint(Tab tab)
{
var name = tab.TellTarget.Name;
var world = tab.TellTarget.World;
if (tab._cachedTintTellName != name || tab._cachedTintTellWorld != world)
{
tab._cachedTintTellName = name;
tab._cachedTintTellWorld = world;
tab._cachedTellTint = AutoTellTabTint.For(name, world);
}
return tab._cachedTellTint;
}
public static string GetIcon(Tab tab)
{
var name = tab.TellTarget.Name;
var world = tab.TellTarget.World;
if (tab._cachedTellIcon is null
|| tab._cachedIconTellName != name
|| tab._cachedIconTellWorld != world)
{
tab._cachedIconTellName = name;
tab._cachedIconTellWorld = world;
tab._cachedTellIcon = AutoTellTabTint.IconFor(name, world);
}
return tab._cachedTellIcon;
}
}
+5 -4
View File
@@ -12,7 +12,7 @@
<img src="docs/images/hellion-forge.png" alt="Hellion Forge" width="180" />
</p>
**Version 1.4.0** — Privacy-First-Chat-Plugin für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
**Version 1.4.2** — Privacy-First-Chat-Plugin für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
Hellion Chat ist ein Privacy-First-Plugin auf dem Chat-2-Fundament. Der größte Teil der Engine kommt aus Chat 2 (Message-Store, Channel-Logik, Hook-System), die meisten Tastenkürzel funktionieren weiterhin wie gewohnt. Was sich ändert: schärfere Privacy-Defaults von Haus aus, eigene Slash-Commands unter `/hellionchat`, kein Webinterface mehr, und mit v1.1.0 eine Theme-Engine als Schritt in Richtung eigenes UI-Look-and-Feel.
@@ -72,7 +72,7 @@ Hellion Chat wird unter **Hellion Forge** entwickelt, der spezialisierten Moddin
#### Custom Themes (v1.1.0)
HellionChat bringt eine Theme-Engine mit derzeit neun eingebauten Themes (Hellion Arctic, Hellion Spectrum, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman) und ein JSON-basiertes Authoring-Format für eigene Themes. Schema und Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md). Hellion Spectrum ist Deuteran/Protan-safe (rot-grün-Farbenblindheit) auf Basis der Wong/Okabe-Ito-Palette.
HellionChat bringt eine Theme-Engine mit derzeit zehn eingebauten Themes (Hellion Arctic, Hellion Spectrum, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman, Synthwave Sunset) und ein JSON-basiertes Authoring-Format für eigene Themes. Schema und Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md). Hellion Spectrum ist Deuteran/Protan-safe (rot-grün-Farbenblindheit) auf Basis der Wong/Okabe-Ito-Palette.
#### Plugin-Integrationen (v1.3.0)
@@ -225,7 +225,7 @@ Eine optionale Submission ans Dalamud-Main-Plugin-Repo (zusätzlich zum eigenen
## Projektstatus
**Version 1.4.0** — Critical Lifecycle Fixes: sieben Race- und Lifecycle-Bugs aus Audit-Pass-3 und Pass-4 abgearbeitet (GC.Collect aus SQLite-Dispose raus, Worker-Threads explizit IsBackground, EmoteCache async-void → async Task, DeferredSave-Race geschlossen, Pre-v13-Backup-Lookup für WindowOpacity-Migration). Erster Sub-Patch der v1.4.x Polish-Sweep-Serie (Stand: 2026-05-07).
**Version 1.4.2** — ChatLog Frame-Hot-Path: Per-Frame-Allokationen aus dem ChatLogWindow-Render-Pfad und der Settings-StatusBar eliminiert. Card-Mode-Border-Loop in DrawMessages hebt fünf Invarianten in einen Pre-Loop-Hoist innerhalb des BeginChild-Scopes, AutoTellTabTint bekommt einen Per-Tab-Cache via TabTintCache (separate Validation-Keys pro Cache, kein Cross-Invalidation), StatusBar zieht den Cache-Gate-Check vor die LINQ-Pfade und ersetzt Sum+Count durch eine Single-Pass-Foreach. Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, mehr bei Pop-Out-Heavy-Setups. Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie (Stand: 2026-05-07).
Hellion Chat ist ein eigenständiges Plugin, kein Fork mehr im Repository-Sinne. Vollständig abgeschlossen:
@@ -241,7 +241,8 @@ Hellion Chat ist ein eigenständiges Plugin, kein Fork mehr im Repository-Sinne.
- About-Tab im Hellion-Branding, EN und DE lokalisiert, mit License und Disclaimer
- AI-Disclosure dokumentiert (siehe [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md))
- Standalone-Cut: Namespace `HellionChat.*`, IPC-Kanäle `HellionChat.*`, Source-Tree-Restructure, Conflict-Detection gegen Upstream Chat 2, SQLite-CVE-Härtung (3.50.3)
- Theme-Engine mit neun eingebauten Themes plus JSON-Authoring-Format (Engine v1.1.0, Katalog erweitert in v1.2.3, inkl. CVD-safe Hellion Spectrum)
- Theme-Engine mit zehn eingebauten Themes plus JSON-Authoring-Format (Engine v1.1.0, Katalog erweitert in v1.2.3, inkl. CVD-safe Hellion Spectrum; Synthwave Sunset in v1.4.1)
- ABGR-Cache auf den Theme-Records: HellionStyle.PushGlobal liest pre-computed ABGR statt RGBA→ABGR pro Slot pro Frame (v1.4.1, ~13 % Render-Time-Recovery)
In Arbeit: schrittweise Modernisierung des UI-Look-and-Feel über die Theme-Engine hinaus. Was als Nächstes geplant ist und welche Themen langfristig auf der Liste stehen, steht in [`docs/ROADMAP.md`](docs/ROADMAP.md). Konkrete eingeplante Items werden zusätzlich im [GitHub-Issue-Tracker](https://github.com/JonKazama-Hellion/HellionChat/issues) mit dem `roadmap`-Label geführt.
+67
View File
@@ -12,6 +12,73 @@ und verlinkt für Details auf die Release-Pages.
---
## Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame
allocations from the chat-log render path eliminated.
- `DrawMessages` card-mode hoists `theme`/`drawList`/`winLeft`/
`winRight`/`borderColorAbgr` out of the per-message loop. About
500 redundant calls per frame at 100 visible messages, multiplied
by every pop-out window
- Auto-tell tab tint and icon use a per-tab cache. Hash
computation and string allocation only happen when the tell
target name or world drifts. `AutoTellTabTint` stays a pure
hash helper; cache lives in a thin `TabTintCache` wrapper
- Status bar gates its tab aggregation behind the same
one-second cache it already used for the format strings.
LINQ `Sum` and `Count` replaced with a single `foreach` pass
that runs on roughly 1 % of frames
Realistic frame-time recovery: 2-5 % in typical scenes, more
on pop-out-heavy setups because the card-border hoist scales
per window.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.1 — Theme Engine Performance
Second sub-patch of the v1.4.x Polish Sweep series. Heap
pressure from the theme engine's per-frame render path
removed, plus a tenth built-in theme and hardening for
the custom-theme hot-reload.
- Theme records carry a pre-computed ABGR-packed cache
for every color slot; cache is filled when the theme
is registered and refreshed defensively on every
`Switch()`
- `HellionStyle.PushGlobal` reads ABGR values from the
cache instead of calling `ColourUtil.RgbaToAbgr` per
slot per frame; ~13 % render-time recovery measured
in typical scenes (plan estimate was 26 %, real
~1015 %)
- `ThemeRegistry` custom-theme reload distinguishes a
recoverable file lock (editor mid-save) from a
permanent IO failure; locked themes keep their
last-known-good snapshot and retry on the next
lookup instead of dropping out of the picker
- New built-in: **Synthwave Sunset** — Hot Magenta + Cyan
on midnight violet, 80s neon-grid vibes; tenth theme
in the picker
- Author credits refreshed: brand themes are credited
as "Hellion Forge"; **Mint Grove** and **Forge
Merchantman** now credited to **Carla Beleandis** as
a community thanks
No schema bump, no user-visible behaviour change other
than smoother frames on GC-sensitive setups and one
additional colour option.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.0 — Critical Lifecycle Fixes
First sub-patch of the v1.4.x Polish Sweep series. Seven
+30 -7
View File
@@ -12,14 +12,37 @@ Privacy-First-Schnittmenge des Plugins erweisen.
---
## Nächster Cycle (v1.4.1)
## Nächster Cycle (v1.4.3)
**Theme Engine Performance** — HellionStyle Heap-Pressure
eliminieren (StackHandle-Cache, ABGR-Cache auf Theme-Object,
spart 47 Heap-Allocs pro Frame), ThemeRegistry File-Lock-
Härtung beim Custom-Theme-Load.
**Plugin-Load Async-Init** — IAsyncDalamudPlugin-Migration
und FontManager-async, Plugin-Konstruktor von 3.16 Sek auf
unter 500 ms perceived load time. Größter und riskantester
Patch der Serie, kommt nach drei stabilen Vorläufer-Patches.
## v1.4.0 — Critical Lifecycle Fixes (released <Datum>)
## v1.4.2 — ChatLog Frame-Hot-Path (released <Datum>)
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Per-Frame-
Allokationen aus dem ChatLogWindow-Render-Pfad und der
Settings-StatusBar eliminiert. Card-Mode-Border-Loop in
DrawMessages hebt fünf Invarianten in einen Pre-Loop-Hoist,
AutoTellTabTint bekommt einen Per-Tab-Cache via TabTintCache
(separate Validation-Keys pro Cache, kein Cross-Invalidation),
StatusBar zieht den Cache-Gate-Check vor die Aggregations
und ersetzt LINQ Sum+Count durch eine Single-Pass-Foreach.
## v1.4.1 — Theme Engine Performance (released <Datum>)
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. ABGR-Cache
auf den Theme-Records pre-computed, HellionStyle.PushGlobal
liest aus dem Cache statt pro Slot pro Frame zu konvertieren.
**~13 % Render-Time-Recovery** im Smoke-Test (Plan-Erwartung
2-6 % war konservativ, real ~10-15 %). Custom-Theme-Hot-Reload
überlebt transient File-Locks via Last-Known-Good-Snapshot.
Plus: Synthwave Sunset als zehnter Built-In, Author-Credits
auf Hellion Forge konsolidiert, Mint Grove + Forge Merchantman
auf Carla Beleandis als Community-Thanks.
## v1.4.0 — Critical Lifecycle Fixes (released 2026-05-07)
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben P0-
Findings aus Audit-Pass-3 und Pass-4 abgearbeitet:
@@ -69,7 +92,7 @@ Aus dem ursprünglichen v1.1.0-Plan (Ad-Block / Spam-Filter, Receive-
Suppressed-Tells-Toggle) wurden zugunsten der Theme-Engine zurück­
gestellt — beide Items leben weiter im Mittelfrist-Block.
## Mittelfristig (v1.3.x v1.4.0)
## Mittelfristig (v1.4.x+)
- **Plugin-Integrations-Roadmap (Cycles 2-6)** - sechs Plugin-
Integrationen geplant, Honorific (Cycle 1) ist live, danach folgen
+7 -7
View File
@@ -3,8 +3,8 @@
"Author": "JonKazama-Hellion",
"Name": "Hellion Chat",
"InternalName": "HellionChat",
"AssemblyVersion": "1.4.0.0",
"Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nv1.1.0 — Theme engine with five built-in themes (Hellion Arctic, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove) plus JSON-based custom-theme authoring. Settings rebuilt around a card grid with section detail views. See docs/THEME-AUTHORING.md.\n\nv1.2.3 — Theme catalogue grown to nine built-in themes: Hellion Arctic, Hellion Spectrum (CVD-safe Deuteran/Protan), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman.\n\nv1.3.0 First plugin integration cycle. Honorific custom titles are shown in the chat header above the message log, with auto-detect and silent fallback when Honorific is not installed.\n\nv1.4.0 — Critical Lifecycle Fixes. Plugin reload and shutdown are cleaner: SQLite no longer leans on GC pressure to release its file, worker threads are explicitly background, deferred config saves no longer get lost mid-disable, and pre-v13 config backups carry the user's custom theme opacity into the v14 schema instead of falling back to the default.\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.",
"AssemblyVersion": "1.4.2.0",
"Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nv1.3.0 First plugin integration cycle. Honorific custom titles are shown in the chat header above the message log, with auto-detect and silent fallback when Honorific is not installed.\n\nv1.4.0 — Critical Lifecycle Fixes. Plugin reload and shutdown are cleaner: SQLite no longer leans on GC pressure to release its file, worker threads are explicitly background, deferred config saves no longer get lost mid-disable, and pre-v13 config backups carry the user's custom theme opacity into the v14 schema instead of falling back to the default.\n\nv1.4.1 — Theme Engine Performance plus a tenth built-in. HellionStyle.PushGlobal reads pre-computed ABGR values from a per-theme cache instead of converting RGBA per slot per frame (~13 % render-time recovery in typical scenes). Custom-theme hot-reload survives transient file locks (editor mid-save keeps the last-known-good snapshot). Synthwave Sunset joins as the tenth built-in theme — Hot Magenta + Cyan on midnight violet, 80s neon-grid vibes.\n\nv1.4.2 — ChatLog Frame-Hot-Path. Three per-frame allocation patterns gone from the chat-log render path: card-mode borders hoist invariants out of the per-message loop, auto-tell tab tint and icon get a per-tab cache, and the status bar gates its tab aggregation behind the same one-second cache it uses for the format strings.\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.",
"ApplicableVersion": "any",
"RepoUrl": "https://github.com/JonKazama-Hellion/HellionChat",
"Tags": [
@@ -20,12 +20,12 @@
"CanUnloadAsync": false,
"LoadPriority": 0,
"Punchline": "Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)",
"Changelog": "**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**\n\nFirst sub-patch of the v1.4.x Polish Sweep series. Seven known lifecycle and race bugs eliminated before any performance refactor sits on top.\n\n- MessageStore disposal no longer triggers GC.Collect globally; Pooling=false on the SQLite connection means there's nothing left to clean up by hand\n- PendingMessage and RetentionSweep worker threads are explicitly marked IsBackground=true so the plugin domain can unload during XIVLauncher reload without waiting for them\n- EmoteCache image and gif loaders moved from async-void to async Task with a shared task tracker, draining on Dispose so an in-flight load can no longer write to a disposed EmoteImages entry\n- DisposeAsync 10s timeout now warns loudly instead of silently leaving the worker behind\n- Plugin.Dispose flushes any pending DeferredSaveFrames before tearing services down, so settings changes made in the last few frames before disable are no longer lost\n- The v13→v14 config migration now reads the pre-v13 backup and carries HellionThemeWindowOpacity into the new WindowOpacity field instead of falling back to the default 0.85\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.3.0 - Plugin Integrations: Honorific**\n\nFirst step on the plugin-integration roadmap. HellionChat now listens to Honorific and shows your custom title in the chat header. The slot auto-hides when Honorific is not installed, when no custom title is active, or when you are using the original FFXIV title.\n\n- New \"Integrations\" settings tab\n- Honorific integration with auto-detection and live updates\n- \"Coming soon\" preview of the next five planned integrations: context menu actions, smart notifications, RP status block, ExtraChat channels, and quick DM compose\n- Maintainer attribution buttons for Honorific repo and Caraxi\n- New service-class pattern under HellionChat/Integrations/\n\nModding and support: join Hellion Forge - https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.2.3 — Theme Expansion**\n\nFour new built-in themes round out the picker. No engine changes, no settings touched — just more colour options.\n\n- **Night Blue** — Royal Blue on deep marine. Cool tech-dashboard mood, distinct from the brand themes.\n- **Indigo Violet** — Royal Violet on deep indigo with a turquoise-mint counter for an aurora glitter feel. Sister to Event Horizon but darker and denser; the turquoise accent keeps the two distinguishable.\n- **Forge Merchantman** — Patina bronze on workshop slate, warm amber counter. Hellion Forge given a theme of its own — sister to Hellion Arctic but greener and warmer instead of cold cyan.\n- **Hellion Spectrum** — Deuteran/Protan-safe channel colours using Wong/Okabe-Ito palette tones. Channel identity (Tell pink, Yell yellow, Shout orange, Party blue, FC green) is preserved; tones are chosen so each channel stays distinguishable under red-green colour vision deficiency. Covers the ~99% of CVD cases that are red-green.\n\nNo schema bump, no migration. Default theme is unchanged (Hellion Arctic). Existing custom themes keep working.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\nEarlier history: https://github.com/JonKazama-Hellion/HellionChat/releases",
"Changelog": "**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**\n\nThird sub-patch of the v1.4.x Polish Sweep series. Per-frame allocations from the chat-log render path eliminated.\n\n- DrawMessages card-mode hoists theme/drawList/winLeft/winRight/borderColorAbgr out of the per-message loop. About 500 redundant calls per frame at 100 visible messages, multiplied by every pop-out window\n- Auto-tell tab tint and icon use a per-tab cache. Hash computation and string allocation only happen when the tell target name or world drifts. AutoTellTabTint stays a pure hash helper; cache lives in a thin TabTintCache wrapper\n- Status bar gates its tab aggregation behind the same one-second cache it already used for the format strings. LINQ Sum and Count replaced with a single foreach pass that runs on roughly 1% of frames\n\nRealistic frame-time recovery: 2-5% in typical scenes, more on pop-out-heavy setups because the card-border hoist scales per window.\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.4.1 — Theme Engine Performance**\n\nSecond sub-patch of the v1.4.x Polish Sweep series. Heap pressure from the theme engine's per-frame render path removed, plus a tenth built-in theme and hardening for the custom-theme hot-reload.\n\n- Theme records carry a pre-computed ABGR-packed cache for every color slot; cache is filled when the theme is registered and refreshed defensively on every Switch()\n- HellionStyle.PushGlobal reads ABGR values from the cache instead of calling ColourUtil.RgbaToAbgr per slot per frame; ~13 % render-time recovery measured in typical scenes (plan estimate was 26 %, real ~1015 %)\n- ThemeRegistry custom-theme reload distinguishes a recoverable file lock (editor mid-save) from a permanent IO failure; locked themes keep their last-known-good snapshot and retry on the next lookup instead of dropping out of the picker\n- New built-in: Synthwave Sunset — Hot Magenta + Cyan on midnight violet, 80s neon-grid vibes; tenth theme in the picker\n- Author credits refreshed: brand themes are credited as \"Hellion Forge\"; Mint Grove and Forge Merchantman now credited to Carla Beleandis as a community thanks\n\nNo schema bump, no user-visible behaviour change other than smoother frames on GC-sensitive setups and one additional colour option.\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**\n\nFirst sub-patch of the v1.4.x Polish Sweep series. Seven known lifecycle and race bugs eliminated before any performance refactor sits on top.\n\n- MessageStore disposal no longer triggers GC.Collect globally; Pooling=false on the SQLite connection means there's nothing left to clean up by hand\n- PendingMessage and RetentionSweep worker threads are explicitly marked IsBackground=true so the plugin domain can unload during XIVLauncher reload without waiting for them\n- EmoteCache image and gif loaders moved from async-void to async Task with a shared task tracker, draining on Dispose so an in-flight load can no longer write to a disposed EmoteImages entry\n- DisposeAsync 10s timeout now warns loudly instead of silently leaving the worker behind\n- Plugin.Dispose flushes any pending DeferredSaveFrames before tearing services down, so settings changes made in the last few frames before disable are no longer lost\n- The v13→v14 config migration now reads the pre-v13 backup and carries HellionThemeWindowOpacity into the new WindowOpacity field instead of falling back to the default 0.85\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.3.0 - Plugin Integrations: Honorific**\n\nFirst step on the plugin-integration roadmap. HellionChat now listens to Honorific and shows your custom title in the chat header. The slot auto-hides when Honorific is not installed, when no custom title is active, or when you are using the original FFXIV title.\n\n- New \"Integrations\" settings tab\n- Honorific integration with auto-detection and live updates\n- \"Coming soon\" preview of the next five planned integrations: context menu actions, smart notifications, RP status block, ExtraChat channels, and quick DM compose\n- Maintainer attribution buttons for Honorific repo and Caraxi\n- New service-class pattern under HellionChat/Integrations/\n\nModding and support: join Hellion Forge - https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\nEarlier history: https://github.com/JonKazama-Hellion/HellionChat/releases",
"AcceptsFeedback": true,
"DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.4.0/latest.zip",
"DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.4.0/latest.zip",
"DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.4.0/latest.zip",
"TestingAssemblyVersion": "1.4.0.0",
"DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.4.2/latest.zip",
"DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.4.2/latest.zip",
"DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.4.2/latest.zip",
"TestingAssemblyVersion": "1.4.2.0",
"IconUrl": "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png",
"ImageUrls": [
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