-
v2.0.5
StableForge Announce / Post changelog to Hellion Forge (push) Successful in 10sSecurity Scan (reusable) / Security Scan (push) Successful in 25sSecurity / scan (push) Successful in 25sBuild / Build (Release) (push) Successful in 35sRelease / Build and attach release ZIP (push) Successful in 30sreleased this
2026-08-23 00:18:06 +00:00 | 4 commits to main since this releasev2.0.5 — Focus, and a way out (2026-08-23)
Two tester reports, both about the same corner: what a tell does to what you were doing, and what you can do about a tab once it exists.
- A tell arriving while you were typing took the keyboard. The tab switched under you, and in this game that means the next thing you type walks your character around. It could also send your sentence to the wrong person: what you have typed belongs to the window, while the recipient is read off whichever tab is active when you press Enter — so a line meant for one person could leave addressed to whoever had just written. Nothing is revealed now while you are mid-sentence, in any mode. The tab still appears with its unread mark and waits for you.
- A tell tab could not be closed. The entry was lost in the 2.0.0 window rebuild: it lived in the old menu, and the rebuilt one restored renaming, sounds, pop-outs and pinning but not this. Tell tabs are kept out of the settings editor on purpose, with a note pointing at the context menu — which could not close them either. Right-click any tab to close it. A pinned tell tab asks you to unpin it first, so one misclick cannot end a conversation you meant to keep.
- Two settings decided where a tell opens, and the older one always won. "Open new /tell tabs as a pop-out" fired when the tab was created, a tick before the mode below it was ever asked — which is why that mode looked like it did nothing. They are one setting now and your existing choice carries over. "Off" went with them: it never stopped tell tabs from being created, that is the switch further up, it only stopped the jump to them, which is what the switch below it does.
- Closing a tab could break a pop-out you were using. Re-anchoring always jumped to the first tab in the list, even when that tab was open in its own window, and stripped its tell binding on the way there.
- Smaller things. "Pop Out" in the context menu was English on every client, as were the tell-open modes. The pinned-tab limit still pointed at a feature removed in May. Spanish had a word that does not exist, Greek had an untranslated one, Portuguese contradicted its own button. Segmented settings rows cut long labels in half. The last compiler warning in the project is gone.
How to install
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo.
To install:- In XIVLauncher: Settings → Experimental → Custom Plugin Repositories
- Add the URL:
https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json - Enable, save, then
/xlplugins→ search Hellion Chat → install
Project documents
- README
— features, architecture, build - Privacy notice
— what the plugin stores and sends - Third-party notices
— dependencies and licences - Security policy
— vulnerability reporting - Support
— bug reports, questions, contact paths
Licence
Downloads