9c86619c9f
Phase 2 of the audit follow-ups, the Hellion Online Media brand sweep and the rename of the slash commands all land in one release. The slash command rename is breaking for users who had macros bound to /chat2, /chat2Viewer or /clearlog2, which is the main reason this is a 0.3.0 rather than a 0.2.1. csproj, plugin manifest yaml, custom-repo repo.json (assembly version, testing assembly version and the three download links) and the README version banner are all moved over together so the Dalamud plugin list, the manifest and the install instructions agree. The README project status checklist is updated to reflect that Phase 2 is closed; Phase 3 holds the remaining backlog (MySQL backend, encryption, libnotify, etc). The yaml and repo.json changelogs gain a 0.3.0 block that walks through the four substantial groups of changes (slash command rename, audit hardening, brand sweep, About tab) in plain prose. The 0.2.0 block stays underneath in chronological order. Build (Release) verified — ChatTwo/bin/Release/HellionChat/latest.zip (~17.5 MB) and HellionChat.json regenerate cleanly with no warnings. The tag itself is created by hand alongside the GitHub release.
76 lines
3.1 KiB
XML
Executable File
76 lines
3.1 KiB
XML
Executable File
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
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<PropertyGroup>
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<!-- Hellion Chat versioning runs separately from upstream Chat 2.
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0.1.0 is our bootstrap release; the underlying Chat 2 base is
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called out in the yaml changelog so users can see what it
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derives from. -->
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<Version>0.3.0</Version>
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<ImplicitUsings>enable</ImplicitUsings>
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<!-- HellionChat fork: assembly is renamed so Dalamud uses
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pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo,
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keeping our state independent from the upstream plugin.
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Code namespace stays ChatTwo.* so upstream cherry-picks
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apply cleanly. -->
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<AssemblyName>HellionChat</AssemblyName>
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<RootNamespace>ChatTwo</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MessagePack" Version="3.1.4" />
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<PackageReference Include="Microsoft.Data.Sqlite" Version="9.0.0" />
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<PackageReference Include="morelinq" Version="4.4.0" />
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<PackageReference Include="Pidgin" Version="3.3.0" />
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<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Resources\Language.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Language.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Resources\Language.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Language.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<!-- HellionChat — Hellion-specific resource bundle (HellionStrings.resx
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+ HellionStrings.<lang>.resx) is picked up automatically by the SDK
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default include. Designer.cs is hand-maintained, no auto-gen needed. -->
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<!-- Bundled Hellion font (Exo 2, OFL-1.1). Embedded as a manifest
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resource with a fixed LogicalName so FontManager can pull the
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bytes back at runtime via AddFontFromMemory. The OFL license
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text travels with it inside the assembly to satisfy the
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"license must be distributed with the font" clause. -->
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<ItemGroup>
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<EmbeddedResource Include="Resources\HellionFont.ttf">
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<LogicalName>HellionFont.ttf</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
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<LogicalName>HellionFont-OFL.txt</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="images\" />
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</ItemGroup>
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<!-- Copy images/icon.png next to the built DLL so Dalamud's local
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plugin loader finds it at <plugindir>/images/icon.png. The
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DalamudPackager.targets file in this directory then includes
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the same path inside the release ZIP — see that file for the
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full packaging override. -->
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<ItemGroup>
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<None Include="images\icon.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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