eaf3e79c96
The earlier wording could be read as "Claude wrote all Hellion- specific code." Pair-level assistance doesn't mean uniform AI authorship — some commits are mostly hand-written with the AI as a sounding board, others lean on it for API walkthroughs or drafts the maintainer then edits. Spell that out, and note that the share of hand-written work is expected to grow as the maintainer's plugin experience grows.
43 lines
1.9 KiB
Markdown
43 lines
1.9 KiB
Markdown
# AI assistance disclosure
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Per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/),
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this fork uses AI assistance at the **Pair** level. Pair means the maintainer
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plans the architecture, decides what gets built, reviews each change and
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tests against the running game; Claude (Anthropic) helps explain Dalamud
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APIs, suggests patterns, drafts code on request, and reviews approaches.
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Neither side acts autonomously: nothing ships without the maintainer's
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review, and Claude can't run the game.
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The level varies by area and over time. Some commits are mostly hand-written
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with the AI used as a sounding board, others lean more on Claude for an API
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walkthrough or a code draft that the maintainer then reads, edits and
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integrates. The maintainer's commitment is to be able to explain why every
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piece of Hellion code is the way it is — not "I typed every character."
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## What's where
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Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not
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produced with AI assistance. Hellion-specific code lives in
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`ChatTwo/Privacy/`, `ChatTwo/Export/`, `Resources/HellionStrings*`,
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`Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`,
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plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs`
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and `Plugin.cs`. These were developed with Pair-level assistance as
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described above; the share of human vs. AI authorship varies file by file
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and is expected to keep shifting toward more hand-written work as the
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maintainer's plugin-dev experience grows.
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## What AI is not used for
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- **Visual assets.** Logos, icons, banners, screenshots are human-drawn or
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taken from the running game.
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- **German translations.** Written by the maintainer (native speaker).
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## Tooling
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- Claude (Anthropic) via Claude Code CLI as the main pair partner.
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- Context7 / Microsoft Learn for current Dalamud and .NET documentation.
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## Contact
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Questions about this disclosure: <https://github.com/JonKazama-Hellion/HellionChat/issues>.
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