278 lines
8.1 KiB
C#
278 lines
8.1 KiB
C#
using System.Numerics;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Dalamud.Interface.Internal;
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using Dalamud.Utility;
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using ImGuiNET;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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namespace ChatTwo;
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public static class EmoteCache
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{
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private struct Top100
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{
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[JsonPropertyName("emote")]
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public Emote Emote { get; set; }
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[JsonPropertyName("id")]
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public string Id { get; set; }
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}
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public struct Emote
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{
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[JsonPropertyName("id")]
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public string Id { get; set; }
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[JsonPropertyName("code")]
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public string Code { get; set; }
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[JsonPropertyName("imageType")]
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public string ImageType { get; set; }
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};
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public enum LoadingState
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{
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Unloaded,
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Loading,
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Done
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}
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private const string BetterTTV = "https://api.betterttv.net/3";
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private const string GlobalEmotes = $"{BetterTTV}/cached/emotes/global";
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private const string Top100Emotes = "{0}/emotes/shared/top?before={1}&limit=100";
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private const string EmotePath = "https://cdn.betterttv.net/emote/{0}/1x";
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private static readonly HttpClient Client = new();
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// All of this data is uninitalized while State is not `LoadingState.Done`
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public static LoadingState State = LoadingState.Unloaded;
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private static Dictionary<string, IEmote> EmoteImages = new();
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private static Dictionary<string, Emote> Cache = new();
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public static string[] SortedCodeArray = [];
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public static async void LoadData()
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{
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if (State is not LoadingState.Unloaded)
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return;
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State = LoadingState.Loading;
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try
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{
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var global = await Client.GetAsync(GlobalEmotes);
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var globalList = await global.Content.ReadAsStringAsync();
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foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!)
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Cache.TryAdd(emote.Code, emote);
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var lastId = string.Empty;
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for (var i = 0; i < 15; i++)
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{
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var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId));
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var topList = await top.Content.ReadAsStringAsync();
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var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
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foreach (var emote in jsonList)
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Cache.TryAdd(emote.Emote.Code, emote.Emote);
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lastId = jsonList.Last().Id;
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}
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SortedCodeArray = Cache.Keys.Order().ToArray();
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State = LoadingState.Done;
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}
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catch (Exception ex)
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{
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Plugin.Log.Error(ex, "BetterTTV cache wasn't initialized");
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}
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}
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internal static bool Exists(string code)
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{
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return State is LoadingState.Done && SortedCodeArray.Contains(code);
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}
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internal static IEmote? GetEmote(string code)
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{
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if (State is not LoadingState.Done)
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return null;
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if (!Cache.TryGetValue(code, out var emoteDetail))
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return null;
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if (EmoteImages.TryGetValue(emoteDetail.Id, out var emote))
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return emote;
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try
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{
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if (emoteDetail.ImageType == "gif")
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{
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var animatedEmote = new ImGuiGif().Prepare(emoteDetail);
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EmoteImages.Add(emoteDetail.Id, animatedEmote);
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return animatedEmote;
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}
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var staticEmote = new ImGuiEmote().Prepare(emoteDetail);
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EmoteImages.Add(emoteDetail.Id, staticEmote);
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return staticEmote;
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}
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catch
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{
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Plugin.Log.Error("Failed to convert");
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return null;
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}
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}
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public class IEmote
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{
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public bool IsLoaded;
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public bool IsAnimated = false;
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public IDalamudTextureWrap Texture;
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public virtual void Draw(Vector2 size)
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{
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ImGui.Image(Texture.ImGuiHandle, size);
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}
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internal static async Task<byte[]> LoadAsync(Emote emote)
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{
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var dir = Path.Join(Plugin.Interface.ConfigDirectory.FullName, "emotes");
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Directory.CreateDirectory(dir);
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byte[] image;
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var filePath = Path.Join(dir, $"{emote.Id}.{emote.ImageType}");
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if (File.Exists(filePath))
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{
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image = await File.ReadAllBytesAsync(filePath);
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}
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else
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{
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var content = await new HttpClient().GetAsync(EmotePath.Format(emote.Id));
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image = await content.Content.ReadAsByteArrayAsync();
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await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read);
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stream.Write(image, 0, image.Length);
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}
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return image;
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}
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}
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public sealed class ImGuiEmote : IEmote
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{
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public ImGuiEmote Prepare(Emote emote)
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{
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Task.Run(() => Load(emote));
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return this;
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}
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private async void Load(Emote emote)
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{
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try
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{
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var image = await LoadAsync(emote);
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if (image.Length <= 0)
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return;
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Texture = await Plugin.Interface.UiBuilder.LoadImageAsync(image);
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IsLoaded = true;
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}
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catch (Exception ex)
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{
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Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
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}
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}
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}
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public sealed class ImGuiGif : IEmote
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{
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private List<(IDalamudTextureWrap Texture, float Delay)> Frames = [];
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private float FrameTimer;
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private int CurrentFrame;
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private ulong GlobalFrameCount;
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public bool IsPaused;
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public override void Draw(Vector2 size)
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{
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if (Frames.Count == 0)
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return;
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if (CurrentFrame >= Frames.Count)
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{
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CurrentFrame = 0;
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FrameTimer = -1f;
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}
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var frame = Frames[CurrentFrame];
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if (FrameTimer <= 0.0f)
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FrameTimer = frame.Delay;
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ImGui.Image(frame.Texture.ImGuiHandle, size);
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if (IsPaused)
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return;
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if (GlobalFrameCount != Plugin.Interface.UiBuilder.FrameCount)
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{
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GlobalFrameCount = Plugin.Interface.UiBuilder.FrameCount;
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FrameTimer -= ImGui.GetIO().DeltaTime;
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if (FrameTimer <= 0f)
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CurrentFrame++;
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}
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}
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public void Dispose()
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{
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Frames.ForEach(f => f.Texture.Dispose());
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Frames.Clear();
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}
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public ImGuiGif Prepare(Emote emote)
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{
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Task.Run(() => Load(emote));
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return this;
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}
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private async void Load(Emote emote)
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{
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try
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{
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var image = await LoadAsync(emote);
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if (image.Length <= 0)
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return;
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using var ms = new MemoryStream(image);
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using var img = Image.Load<Rgba32>(ms);
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if (img.Frames.Count == 0)
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return;
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var frames = new List<(IDalamudTextureWrap Tex, float Delay)>();
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foreach (var frame in img.Frames)
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{
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var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
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// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
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if (delay < 0.02f)
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delay = 0.1f;
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var buffer = new byte[4 * frame.Width * frame.Height];
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frame.CopyPixelDataTo(buffer);
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var tex = await Plugin.Interface.UiBuilder.LoadImageRawAsync(buffer, frame.Width, frame.Height, 4);
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frames.Add((tex, delay));
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}
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Frames = frames;
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IsLoaded = true;
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}
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catch (Exception ex)
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{
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Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
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}
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}
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}
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} |