699d4ede1d
Add .prettierrc.json, .markdownlint.json, .yamllint.yaml, .gitattributes Run CSharpier, Prettier and markdownlint across the entire codebase. No logic changes — formatting, using order and line endings only.
139 lines
6.9 KiB
Markdown
139 lines
6.9 KiB
Markdown
# Contributing to HellionChat
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Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork
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of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace,
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IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted
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under the EUPL-1.2.
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This document explains what I am looking for, what I am not, and how to make a contribution land smoothly.
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## Before You Open Anything
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- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that
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intentionally removes the upstream webinterface and ships privacy-first defaults.
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- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the
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v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution.
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New contributions stand on their own and do not need to be cherry-pick-compatible.
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- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue
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or PR.
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- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
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## What I Will Accept
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- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
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- Translation contributions for Hellion-specific strings via direct pull requests against
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`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not
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handled here; those go to the upstream Chat 2 project.
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- Documentation improvements (README, comments, this file).
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- Performance fixes with a measurable before/after.
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- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well.
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## What I Will Probably Decline
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- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README
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section "Was gegenüber Chat 2 fehlt".
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- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented
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opt-in.
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- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person
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project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the
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rule still holds on its own merits.)
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- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)
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for how I handle AI assistance on my side; I expect comparable transparency from contributors.
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If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather
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say "no" to a proposal than to a finished pull request.
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## Workflow
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1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial
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typos.
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2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or
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`feat/theme-export` is fine.
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3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically.
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4. Keep commits focused. Several small commits with clear messages are easier to review than one large one.
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Squash-on-merge happens at the PR level if needed.
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5. If your change touches user-visible behaviour, update the README and/or the changelog block in
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`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
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6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and
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any compatibility notes.
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## Build and Test
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The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
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- .NET 10 SDK
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- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest
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path)
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- VS Code with the C# Dev Kit, Rider, or Visual Studio
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```bash
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dotnet restore
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dotnet build HellionChat.sln -c Release
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```
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There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems
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(privacy filter, configuration migration, message store) and mention it in the PR.
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For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via
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`/xlplugins`.
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## Continuous Integration
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Every push and every pull request runs:
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| Workflow | What it checks |
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| ------------ | -------------------------------- |
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| `build.yml` | `dotnet build` and `dotnet test` |
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| `codeql.yml` | CodeQL security analysis |
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A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be
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addressed; pre-existing findings on untouched code are tracked separately.
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## Translations
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Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
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`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
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The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is
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from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream
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ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to
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those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original
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Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
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## Licensing
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By submitting a pull request you confirm that:
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- Your contribution is your own work, or you have the right to contribute it under the project licence.
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- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the
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project.
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There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed
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project.
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## Response Times
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| Channel | Address |
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| ------------- | --------------------------------------- |
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| GitHub Issues | Preferred for bugs and feature requests |
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| Discord DM | `@j.j_kazama` |
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| Email | `kontakt@hellion-media.de` |
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I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that
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sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily.
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## First-time setup
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After cloning, run once:
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```bash
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./scripts/setup-hooks.sh
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```
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This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build).
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### Test suite
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The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for
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development, contact the maintainer.
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