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HellionChat/docs/AI_DISCLOSURE.md
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JonKazama-Hellion c4c85cf4b8 docs: unify documentation and streamline code comments
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# AI Assistance Disclosure
HellionChat uses AI assistance per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
at the **Pair** level.
A note up front: HellionChat is currently not submitted to the official Dalamud plugin repository and technically has no
obligation to disclose this. I would rather be upfront about how it is built.
HellionChat is my entry point into game modding and plugin development. I have never written a plugin for a game before.
I work alone, so I get help where I need it. That is not something I want to hide.
## How I Actually Work
I plan the architecture, decide what gets built, and own every design decision. For each change I:
- Read the code Claude drafts before I integrate it
- Test with my own tooling and in the running game
- Read the Dalamud log output to verify behaviour
- Run security and privacy audits on anything that touches user data
One of the main reasons I use AI is consistency. I want the HellionChat code to match the style of the upstream Chat 2
codebase and stay readable for anyone who opens the repo, not just for me. Claude helps me catch when I am drifting from
upstream conventions or writing something that only makes sense in my own head.
The balance is shifting toward more hand-written work as I get more comfortable with Dalamud and plugin development in
general.
## What AI Is Used For
- API explanations (Dalamud, ImGui, .NET specifics I have not worked with before)
- Code drafts that I read, edit, and integrate
- Pattern suggestions and code review
- Keeping style aligned with the upstream Chat 2 codebase
## What AI Is Not Used For
- **Visual assets.** Logos, icons, banners, and screenshots are human-drawn or taken from the running game.
- **German translations.** Written by me as a native speaker.
## What Is Where
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not produced with AI assistance.
HellionChat-specific code lives in `HellionChat/Privacy/`, `HellionChat/Export/`,
`HellionChat/Resources/HellionStrings*`, `Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`,
plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs` and `Plugin.cs`. These were developed with
Pair-level assistance as described above.
## If AI-Assisted Development Is a Dealbreaker for You
Fair enough. There are solid alternatives:
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the upstream project HellionChat is built on
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger), a different approach to FFXIV chat
Both are good projects. Use what fits you best.
## Tooling
| Tool | Purpose |
| ----------------------------------------------------- | ------------------------------------------------------------------- |
| [Claude](https://claude.ai) (Anthropic) | Pair-level AI assistance via Claude Code CLI |
| [VS Code](https://code.visualstudio.com) + C# Dev Kit | Primary IDE |
| Dedicated Windows 11 VM | Build and in-game test environment (Dalamud requires Windows) |
| [dalamud.dev](https://dalamud.dev) | Dalamud API reference |
| [Microsoft Learn](https://learn.microsoft.com) | .NET and C# documentation |
| [Context7](https://context7.com) | Up-to-date library docs for Claude context |
| [Stack Overflow](https://stackoverflow.com) | General C# and .NET problem-solving |
| Custom build test suite | Pattern-based integration tests written from scratch, drawing on |
| | conventions from Lightless, Umbra and other standard FFXIV plugins. |
| | Not publicly available. Yet. |
## Contact
Questions about this disclosure: <https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues>