Files
HellionChat/repo.json
T
JonKazama-Hellion fa9baa3929 docs(changelog): document v12 -> v13 tab reset and pre-v13 backup
Adds a "Default tab layout sharpened" block between the Safety and
Crash-class sections in both yaml and repo.json. Explains the new
five-tab structure, calls out that the reset is one-time, that all
non-tab settings are preserved, and that the live config is backed
up to pluginConfigs/HellionChat.json.pre-v13-backup before the wipe
so users can restore manually.

The actual code change shipped in the previous commit; this commit
is purely the user-facing communication so the in-game migration
notification has matching written context.
2026-05-03 22:51:06 +02:00

42 lines
13 KiB
JSON

[
{
"Author": "JonKazama-Hellion",
"Name": "Hellion Chat",
"InternalName": "HellionChat",
"AssemblyVersion": "1.0.0.0",
"Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.",
"ApplicableVersion": "any",
"RepoUrl": "https://github.com/JonKazama-Hellion/HellionChat",
"Tags": [
"Social",
"UI",
"Chat",
"Replacement",
"Privacy"
],
"DalamudApiLevel": 15,
"LoadRequiredState": 0,
"LoadSync": false,
"CanUnloadAsync": false,
"LoadPriority": 0,
"Punchline": "Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)",
"Changelog": "**Hellion Chat 1.0.0 — Standalone Major Release**\n\nFirst fully standalone release. Internal cleanup plus a sweep of\npre-existing correctness, security, threading and resource-leak\nfixes carried over from the upstream codebase. No user action\nrequired — auto-update applies cleanly, configuration and database\npaths unchanged.\n\nStandalone identity:\n\n- Code namespace consolidated from ChatTwo.* to HellionChat.* across\n all source files\n- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:\n Register, Available, Unregister, Invoke, GetChatInputState,\n ChatInputStateChanged) — third-party plugins that bound to the old\n channels need to be updated; none known at release time\n- ImGui popup ID renamed to hellionchat-context-popup\n- Repository folder restructured (ChatTwo/ → HellionChat/), all CI\n and build paths updated accordingly\n- Public-facing descriptions reworded from upstream-fork framing to\n standalone framing (Chat 2 attribution preserved per EUPL-1.2)\n- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'\n\nSafety:\n\n- Plugin now refuses to load when upstream Chat 2 is also active —\n bilingual conflict message in EN/DE, throw before any subsystem\n initialization, prevents the runtime crash that previously occurred\n when both plugins replaced the same chat window in parallel\n- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory\n corruption from aggregate-term overflow, CVE-2025-7709)\n- NuGet restore now honors packages.lock.json so transitive\n dependencies don't drift between machines or CI runs\n\nDefault tab layout sharpened (one-time tab reset on first start):\n\nThe first-run tab layout is reorganized into five thematic tabs\nbased on external tester feedback. General contains only Say,\nYell and Shout (immediate-surroundings public chat). System\nabsorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,\nGathering, PF recruitment pings) and announcement noise\n(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)\nthat previously lived in General. FreeCompany, Group and\nLinkshell each own their channel set. The static Tell tab is\ngone — Auto-Tell-Tabs spawns per-conversation tabs on demand.\nThe Beginner / Novice-Network preset is no longer added by\ndefault but is still available via Settings, Tabs.\n\nThis is a one-time tab-layout reset for users on config version\n12 or older. Privacy, Retention, Theme and every other setting\nis preserved. Your previous tab configuration is written to\npluginConfigs/HellionChat.json.pre-v13-backup so you can restore\nit manually if you prefer the old layout.\n\nCrash-class fixes (formerly latent in upstream):\n\n- MathUtil.HasOverlap now uses a correct AABB test; identical or\n edge-touching rectangles are no longer reported as non-overlapping\n- ChatCode.Equals compares fields directly instead of GetHashCode;\n removes the hash-collision anti-pattern\n- IpcManager.Dispose uses UnregisterAction to match the matching\n RegisterAction call; previous mismatch leaked the action\n subscription on every plugin reload\n- ExtraChat.Dispose now unsubscribes all three IPC subscriptions\n (was only the first); leaks closed\n- TellTarget.FromTarget guards against a zero IPlayerCharacter.Address\n before dereferencing the unsafe Character* cast\n- GameFunctions ResolveTextCommandPlaceholderDetour null-checks the\n Hook reference instead of using the null-forgiving operator\n- Popout.cs and SettingsTabs/Tabs.cs bounds-check list indexing so\n a tab drop or empty-worlds list no longer crashes the UI\n- Debugger.cs now declares IDisposable so the existing Dispose runs\n\nCorrectness fixes:\n\n- GlobalParametersCache.GetValue captures Cache into a local before\n the bounds check, so a concurrent Refresh can't slip a different\n array between check and read\n- IconUtil binary search bounds initialized to entries.Length-1 and\n reset on redirect-restart; entries.Length==0 short-circuits\n- Sheets.WorldsOnDatacenter now compares DataCenter.RowId (was\n Region.RowId) so it actually returns same-DC worlds\n- Message.cs back-reference loop iterates the processed Sender/Content\n properties so chunks added by CheckMessageContent get Message set\n- Language.zh-Hans Webinterface_Start_Success corrected to\n \"网页界面已启动\" (was \"网页界面已停止\")\n\nThreading and async:\n\n- AutoTranslate Entries/ValidEntries are now serialized behind a\n single lock; the preload worker thread and main thread no longer\n race on the underlying dictionary/hash set\n- Privacy retention and cleanup workers bound their framework-refresh\n waits to 5 seconds with a logged timeout; a hung framework tick can\n no longer deadlock the background worker\n\nResource handling:\n\n- EmoteCache reuses the static HttpClient instead of allocating a new\n one per call (closed socket leak)\n- FontManager wraps HttpClient/HttpResponseMessage in using-blocks\n and adds EnsureSuccessStatusCode; failed downloads no longer\n silently produce a zero-byte font file\n- SearchSelector mixes the row index into the ImGui ID stack so\n selectables don't collapse to a single ambiguous ID\n- SettingsTabs/Chat blocked-emote add-button now opens its selector\n popup on left-click\n\nPerformance:\n\n- DbViewer text export caches filteredHistory.Count once instead of\n re-enumerating the IEnumerable on every batch (O(N) instead of\n O(N²) on large histories)\n\nLicense attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md\nand the Credits section in README) is unchanged.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 0.6.1 — Pop-Out Discoverability & /tell Auto-Pop-Out**\n\n- Pop-out button now visible in the chat header (no more hunting through the right-click menu)\n- One-time hint banner explains pop-out tabs and the right-click shortcut\n- New setting: open new /tell tabs directly as pop-out windows (Settings → Chat → Auto-Tell-Tabs)\n- Pop-out input is now enabled by default — closing a pop-out still returns the tab to the sidebar\n- Bugfix: dropping or logging out with an LRU/popped auto-tell tab now also closes its pop-out window (no more ghost windows)\n- Bugfix: dead zone below the chat input bar when the v0.6.0 pop-out hint banner was visible (also fixed retroactively for the v0.6.0 banner inside pop-outs)\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 0.6.0 — UX Polish: Pop-Out Input + Colour Presets**\n\nTwo opt-in UX features land in the same release. Existing users see\nno change unless they enable the new toggles.\n\nPop-out input bar:\n\n- New global master switch in Settings → Window → Frame: \"Enable input\n in pop-outs\". Default OFF so existing behaviour is preserved\n- When enabled, every pop-out window grows a compact input bar at the\n bottom (channel-coloured icon button left, text input right). The\n auto-translate picker is intentionally not part of the compact bar\n in v0.6.0 — typical pop-out workflows (FC greeter, club hostess)\n rarely need it there\n- Each pop-out keeps an independent text buffer and history cursor;\n channel changes still apply globally because that is how the FFXIV\n channel API works\n- Up/Down navigates a shared input history singleton across the main\n window and every open pop-out\n- First pop-out opening after the upgrade shows a one-time hint\n banner pointing users to the new toggle\n\nChat colour presets:\n\n- Seven built-in presets above the per-channel colour list in\n Settings → Appearance → Colours: ChatTwo Default, High-Contrast,\n Pastell, Dark-Mode-Tuned, Hellion (brand-coloured, blue/orange\n Arctic Cyan + Ember Glow palette from the Hellion Online Media\n branding spec), plus two bonus mood presets — Night Blue (royal\n blue, classic-cool) and Indigo Violet (royal violet, glitter-mystic)\n- Apply is immediate and overwrites the channels covered by the\n preset; battle-channel colours are left alone so combat tuning\n stays intact\n\nConfiguration migrates from v10 to v11 with a diagnostic log entry;\nno data is reset. Bilingual (English/German) for both new sections.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 0.5.4 — WrapText hardening**\n\nReplaces the unsafe pointer-arithmetic in ImGuiUtil.WrapText with\nSpan- and index-based control flow. Closes the persistent CodeQL\nCritical alert \"unvalidated local pointer arithmetic\" that kept\nre-firing on every shape of the previous fix.\n\nHardening:\n\n- WrapText now allocates a buffer sized by Encoding.UTF8.GetMaxByteCount\n via ArrayPool, validates the actual encoded length against that\n ceiling, and threads the rest of the algorithm through int offsets\n instead of raw byte pointers\n- Pointer arithmetic only happens inside two small private helpers\n (CalcWordWrap and DrawText) that take the pinned base pointer plus\n int offsets sourced from the plugin's own logic, not from any\n virtual-method return\n- Added a 16 KiB upper bound on the buffer rent to prevent a\n pathological input from triggering an unbounded ArrayPool allocation\n\nNo user-visible behaviour change. Word-wrap output is byte-identical\nto v0.5.3.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 0.5.3 — Pointer arithmetic hardening**\n\nClosed CodeQL Critical alert in ImGuiUtil.WrapText by validating the\nencoded byte buffer length via GetByteCount before pointer\narithmetic. Single-fix patch on top of v0.5.2.\n\n---\n\nEarlier history: https://github.com/JonKazama-Hellion/HellionChat/releases",
"AcceptsFeedback": true,
"DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.0/latest.zip",
"DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.0/latest.zip",
"DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.0/latest.zip",
"TestingAssemblyVersion": "1.0.0.0",
"IconUrl": "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png",
"ImageUrls": [
"https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png",
"https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/withSimpleTweaks.png"
],
"DownloadCount": 0,
"IsHide": false,
"IsTestingExclusive": false,
"CategoryTags": [
"social"
]
}
]