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HellionChat/ipc.md
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JonKazama-Hellion 76a4de1192 docs(ipc): align IPC integration guide with HellionChat.* channel names
ipc.md guides third-party plugin authors who want to bind to our
context-menu IPC and our typing-state IPC. After the v1.0.0 channel
rename (ChatTwo.* → HellionChat.*) the example code in this file no
longer matched the channels the plugin actually exposes — third-party
authors who copy-pasted from the doc would see silent no-op subscriptions.

Updated:
- All 6 channel string literals in code samples (Register, Unregister,
  Invoke, Available, GetChatInputState, ChatInputStateChanged)
- Code-path references in the Typing State IPC explanation block
  (HellionChat.Code.ChatType, HellionChat/Configuration.cs etc.)
- Class/variable name in the example (ChatTwoIpc → HellionChatIpc)
- Prose references to the plugin name

Added a short migration note at the top so existing integrators see
the rename in one paragraph instead of having to diff the file.
2026-05-03 22:29:07 +02:00

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6.2 KiB
Markdown
Executable File

# Context Menu IPC Integration
If you want to display custom menu items in the chat context menu, you can use
Hellion Chat's IPC.
> **Migrating from Chat 2:** the channel-name prefix changed from `ChatTwo.*` to
> `HellionChat.*` in v1.0.0. If you previously bound to `ChatTwo.Register` etc.,
> rename to `HellionChat.Register` etc. Tuple shapes and call semantics are
> unchanged.
Here's an example.
```cs
public class ContextMenuIntegration {
// This is used to register your plugin with the IPC. It will return an ID
// that you should save for later.
private ICallGateSubscriber<string> Register { get; }
// This is used to unregister your plugin from the IPC. You should call this
// when your plugin is unloaded.
private ICallGateSubscriber<string, object?> Unregister { get; }
// You should subscribe to this event in order to receive a notification
// when Hellion Chat is loaded or updated, so you can re-register.
private ICallGateSubscriber<object?> Available { get; }
// Subscribe to this to draw your custom context menu items.
private ICallGateSubscriber<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?> Invoke { get; }
// The registration ID.
private string? _id;
public HellionChatIpc(DalamudPluginInterface @interface) {
this.Register = @interface.GetIpcSubscriber<string>("HellionChat.Register");
this.Unregister = @interface.GetIpcSubscriber<string, object?>("HellionChat.Unregister");
this.Invoke = @interface.GetIpcSubscriber<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?>("HellionChat.Invoke");
this.Available = @interface.GetIpcSubscriber<object?>("HellionChat.Available");
}
public void Enable() {
// When Hellion Chat becomes available (if it loads after this plugin) or
// when Hellion Chat is updated, register automatically.
this.Available.Subscribe(() => this.Register());
// Register if Hellion Chat is already loaded.
this.Register();
// Listen for context menu events.
this.Invoke.Subscribe(this.Integration);
}
private void Register() {
// Register and save the registration ID.
this._id = this.Register.InvokeFunc();
}
public void Disable() {
if (this._id != null) {
this.Unregister.InvokeAction(this._id);
this._id = null;
}
this.Invoke.Unsubscribe(this.Integration);
}
private void Integration(string id, PlayerPayload? sender, ulong contentId, Payload? payload, SeString? senderString, SeString? content) {
// Make sure the ID is the same as the saved registration ID.
if (id != this._id) {
return;
}
// Draw your custom menu items here.
// sender is the first PlayerPayload contained in the sender SeString
// contentId is the content ID of the message sender or 0 if not known
// payload is the payload that was right-clicked, if any (excluding text)
// senderString is the message sender SeString
// content is the message content SeString
if (ImGui.Selectable("Test plugin")) {
PluginLog.Log($"hi!\nsender: {sender}\ncontent id: {contentId:X}\npayload: {payload}\nsender string: {senderString}\ncontent string: {content}");
}
}
}
```
# Typing State IPC
If you need to know whether the player is currently interacting with Hellion
Chat's input box, subscribe to the typing IPC.
- `HellionChat.GetChatInputState`: call this function to retrieve the current state.
- `HellionChat.ChatInputStateChanged`: subscribe to this event to receive updates
whenever the state changes (and once immediately after subscribing).
Both IPC endpoints use the same tuple payload:
```
(bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType)
```
- `InputVisible`: `true` when Hellion Chat is not hidden by user/cutscene/battle
settings.
- `InputFocused`: `true` while the Hellion Chat input box currently has keyboard
focus.
- `HasText`: `true` when the input buffer contains more than whitespace.
- `IsTyping`: convenience flag (`InputFocused && HasText`).
- `TextLength`: length of the raw input buffer.
- `ChannelType`: the `HellionChat.Code.ChatType` representing the channel/mode
that will be used if the buffer is submitted. This value comes from the
current tab's `UsedChannel` (`HellionChat/Configuration.cs`) which the plugin
keeps in sync by hooking the in-game shell (`HellionChat/GameFunctions/Chat.cs`)
and by resolving temporary overrides inside the chat UI
(`HellionChat/Ui/ChatLogWindow.cs:597`). `InputChannel` values are converted
into the exported `ChatType` via `HellionChat/Code/InputChannelExt.ToChatType`.
Example usage:
```cs
public sealed class TypingIntegration {
private ICallGateSubscriber<(bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType)> GetChatInputState { get; }
private ICallGateSubscriber<(bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType)> ChatInputStateChanged { get; }
public TypingIntegration(DalamudPluginInterface @interface) {
this.GetChatInputState = @interface.GetIpcSubscriber<(bool, bool, bool, bool, int, ChatType)>("HellionChat.GetChatInputState");
this.ChatInputStateChanged = @interface.GetIpcSubscriber<(bool, bool, bool, bool, int, ChatType)>("HellionChat.ChatInputStateChanged");
}
public void Enable() {
this.ChatInputStateChanged.Subscribe(OnChatInputStateChanged);
// Optionally poll the current state on enable.
var state = this.GetChatInputState.InvokeFunc();
PluginLog.Information($"Initial typing state: {state}");
}
public void Disable() {
this.ChatInputStateChanged.Unsubscribe(OnChatInputStateChanged);
}
private void OnChatInputStateChanged((bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType) state) {
if (state.IsTyping) {
// Show typing indicator.
} else {
// Hide typing indicator.
}
}
}
```
All integrations are called inside of an ImGui `BeginMenu`.