Files
HellionChat/ChatTwo/GameFunctions/Chat.cs
T
2024-06-17 19:21:17 +02:00

649 lines
25 KiB
C#
Executable File

using System.Numerics;
using System.Text;
using ChatTwo.Code;
using ChatTwo.GameFunctions.Types;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Game.ClientState.Keys;
using Dalamud.Game.Config;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
using Dalamud.Memory;
using Dalamud.Plugin.Services;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Network;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Client.UI.Info;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using FFXIVClientStructs.FFXIV.Client.UI.Shell;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Lumina.Text.ReadOnly;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
namespace ChatTwo.GameFunctions;
internal sealed unsafe class Chat : IDisposable
{
// Functions
[Signature("E8 ?? ?? ?? ?? 48 8D 4D A0 8B F8")]
private readonly delegate* unmanaged<nint, Utf8String*, nint, uint> GetKeybindNative = null!;
[Signature("E8 ?? ?? ?? ?? 48 8D 4D 50 E8 ?? ?? ?? ?? 48 8B 17")]
private readonly delegate* unmanaged<RaptureLogModule*, ushort, Utf8String*, Utf8String*, ulong, ushort, byte, int, byte, void> PrintTellNative = null!;
[Signature("E8 ?? ?? ?? ?? 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? B0 01")]
private readonly delegate* unmanaged<NetworkModule*, ulong, ushort, Utf8String*, Utf8String*, byte, ulong, bool> SendTellNative = null!;
// TODO Replace with CS version after https://github.com/aers/FFXIVClientStructs/pull/911
[Signature("E8 ?? ?? ?? ?? EB 0A 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8D 8D")]
private readonly delegate* unmanaged<Utf8String*, int, nint, void> SanitiseString = null!;
// Client::UI::AddonChatLog.OnRefresh
[Signature("40 53 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 49 8B F0 8B FA", DetourName = nameof(ChatLogRefreshDetour))]
private Hook<ChatLogRefreshDelegate>? ChatLogRefreshHook { get; init; }
private delegate byte ChatLogRefreshDelegate(nint log, ushort eventId, AtkValue* value);
// TODO Replace all with delegate hooks in API X
private Hook<ChangeChannelNameDelegate>? ChangeChannelNameHook { get; init; }
private delegate nint ChangeChannelNameDelegate(nint agent);
private Hook<ReplyInSelectedChatModeDelegate>? ReplyInSelectedChatModeHook { get; init; }
private delegate void ReplyInSelectedChatModeDelegate(AgentInterface* agent);
private Hook<SetChatLogTellTarget>? SetChatLogTellTargetHook { get; init; }
private delegate byte SetChatLogTellTarget(nint a1, Utf8String* name, Utf8String* a3, ushort world, ulong contentId, ushort a6, byte a7);
private Hook<EurekaContextMenuTellDelegate>? EurekaContextMenuTellHook { get; init; }
private delegate void EurekaContextMenuTellDelegate(RaptureShellModule* param1, Utf8String* playerName, Utf8String* worldName, ushort world, ulong contentId, ushort param6);
// Pointers
[Signature("48 8D 15 ?? ?? ?? ?? 0F B6 C8 48 8D 05", ScanType = ScanType.StaticAddress)]
private readonly char* CurrentCharacter = null!;
// Events
internal event ChatActivatedEventDelegate? Activated;
internal delegate void ChatActivatedEventDelegate(ChatActivatedArgs args);
private Plugin Plugin { get; }
/// <summary>
/// Holds the current game channel details.
/// `TellPlayerName` and `TellWorldId` are only set when the channel is `InputChannel.Tell`.
/// </summary>
internal (InputChannel Channel, List<Chunk> Name, string? TellPlayerName, ushort TellWorldId) Channel { get; private set; }
internal bool UsesTellTempChannel { get; set; }
internal InputChannel? PreviousChannel { get; private set; }
private bool DirectChat;
private long LastRefresh;
internal Chat(Plugin plugin)
{
Plugin = plugin;
Plugin.GameInteropProvider.InitializeFromAttributes(this);
ChatLogRefreshHook?.Enable();
ChangeChannelNameHook = Plugin.GameInteropProvider.HookFromAddress<ChangeChannelNameDelegate>(AgentChatLog.Addresses.ChangeChannelName.Value, ChangeChannelNameDetour);
ChangeChannelNameHook.Enable();
ReplyInSelectedChatModeHook = Plugin.GameInteropProvider.HookFromAddress<ReplyInSelectedChatModeDelegate>(RaptureShellModule.Addresses.ReplyInSelectedChatMode.Value, ReplyInSelectedChatModeDetour);
ReplyInSelectedChatModeHook.Enable();
SetChatLogTellTargetHook = Plugin.GameInteropProvider.HookFromAddress<SetChatLogTellTarget>(RaptureShellModule.Addresses.SetContextTellTarget.Value, SetChatLogTellTargetDetour);
SetChatLogTellTargetHook.Enable();
EurekaContextMenuTellHook = Plugin.GameInteropProvider.HookFromAddress<EurekaContextMenuTellDelegate>(RaptureShellModule.Addresses.SetContextTellTargetInForay.Value, EurekaContextMenuTell);
EurekaContextMenuTellHook.Enable();
Plugin.Framework.Update += InterceptKeybinds;
Plugin.ClientState.Login += Login;
Login();
}
public void Dispose()
{
Plugin.ClientState.Login -= Login;
Plugin.Framework.Update -= InterceptKeybinds;
SetChatLogTellTargetHook?.Dispose();
ReplyInSelectedChatModeHook?.Dispose();
ChangeChannelNameHook?.Dispose();
ChatLogRefreshHook?.Dispose();
EurekaContextMenuTellHook?.Dispose();
Activated = null;
}
internal string? GetLinkshellName(uint idx)
{
var instance = InfoProxyLinkShell.Instance();
var lsInfo = instance->GetLinkshellInfo(idx);
if (lsInfo == null)
return null;
// TODO APIX: use infoproxychat
var utf = instance->GetLinkshellName(*(ulong**)lsInfo);
return utf == null ? null : MemoryHelper.ReadStringNullTerminated((nint) utf);
}
internal string? GetCrossLinkshellName(uint idx)
{
var utf = InfoProxyCrossWorldLinkShell.Instance()->GetCrossworldLinkshellName(idx);
return utf == null ? null : utf->ToString();
}
private static int GetRotateIdx(RotateMode mode) => mode switch
{
RotateMode.Forward => 1,
RotateMode.Reverse => -1,
_ => 0,
};
internal static int RotateLinkshellHistory(RotateMode mode)
{
var uiModule = UIModule.Instance();
if (mode == RotateMode.None)
uiModule->LinkshellCycle = -1;
return uiModule->RotateLinkshellHistory(GetRotateIdx(mode));
}
internal static int RotateCrossLinkshellHistory(RotateMode mode) =>
UIModule.Instance()->RotateCrossLinkshellHistory(GetRotateIdx(mode));
// This function looks up a channel's user-defined color.
// If this function ever returns 0, it returns null instead.
internal uint? GetChannelColor(ChatType type)
{
var parent = new ChatCode((ushort) type).Parent();
switch (parent)
{
case ChatType.Debug:
case ChatType.Urgent:
case ChatType.Notice:
return type.DefaultColor();
}
Plugin.GameConfig.TryGet(parent.ToConfigEntry(), out uint color);
var rgb = color & 0xFFFFFF;
if (rgb == 0)
return null;
return 0xFF | (rgb << 8);
}
private readonly Dictionary<string, Keybind> _keybinds = new();
internal IReadOnlyDictionary<string, Keybind> Keybinds => _keybinds;
internal static readonly IReadOnlyDictionary<string, ChannelSwitchInfo> KeybindsToIntercept = new Dictionary<string, ChannelSwitchInfo>
{
["CMD_CHAT"] = new(null),
["CMD_COMMAND"] = new(null, text: "/"),
["CMD_REPLY"] = new(InputChannel.Tell, rotate: RotateMode.Forward),
["CMD_REPLY_REV"] = new(InputChannel.Tell, rotate: RotateMode.Reverse),
["CMD_SAY"] = new(InputChannel.Say),
["CMD_YELL"] = new(InputChannel.Yell),
["CMD_SHOUT"] = new(InputChannel.Shout),
["CMD_PARTY"] = new(InputChannel.Party),
["CMD_ALLIANCE"] = new(InputChannel.Alliance),
["CMD_FREECOM"] = new(InputChannel.FreeCompany),
["PVPTEAM_CHAT"] = new(InputChannel.PvpTeam),
["CMD_CWLINKSHELL"] = new(InputChannel.CrossLinkshell1, rotate: RotateMode.Forward),
["CMD_CWLINKSHELL_REV"] = new(InputChannel.CrossLinkshell1, rotate: RotateMode.Reverse),
["CMD_CWLINKSHELL_1"] = new(InputChannel.CrossLinkshell1),
["CMD_CWLINKSHELL_2"] = new(InputChannel.CrossLinkshell2),
["CMD_CWLINKSHELL_3"] = new(InputChannel.CrossLinkshell3),
["CMD_CWLINKSHELL_4"] = new(InputChannel.CrossLinkshell4),
["CMD_CWLINKSHELL_5"] = new(InputChannel.CrossLinkshell5),
["CMD_CWLINKSHELL_6"] = new(InputChannel.CrossLinkshell6),
["CMD_CWLINKSHELL_7"] = new(InputChannel.CrossLinkshell7),
["CMD_CWLINKSHELL_8"] = new(InputChannel.CrossLinkshell8),
["CMD_LINKSHELL"] = new(InputChannel.Linkshell1, rotate: RotateMode.Forward),
["CMD_LINKSHELL_REV"] = new(InputChannel.Linkshell1, rotate: RotateMode.Reverse),
["CMD_LINKSHELL_1"] = new(InputChannel.Linkshell1),
["CMD_LINKSHELL_2"] = new(InputChannel.Linkshell2),
["CMD_LINKSHELL_3"] = new(InputChannel.Linkshell3),
["CMD_LINKSHELL_4"] = new(InputChannel.Linkshell4),
["CMD_LINKSHELL_5"] = new(InputChannel.Linkshell5),
["CMD_LINKSHELL_6"] = new(InputChannel.Linkshell6),
["CMD_LINKSHELL_7"] = new(InputChannel.Linkshell7),
["CMD_LINKSHELL_8"] = new(InputChannel.Linkshell8),
["CMD_BEGINNER"] = new(InputChannel.NoviceNetwork),
["CMD_REPLY_ALWAYS"] = new(InputChannel.Tell, true, RotateMode.Forward),
["CMD_REPLY_REV_ALWAYS"] = new(InputChannel.Tell, true, RotateMode.Reverse),
["CMD_SAY_ALWAYS"] = new(InputChannel.Say, true),
["CMD_YELL_ALWAYS"] = new(InputChannel.Yell, true),
["CMD_PARTY_ALWAYS"] = new(InputChannel.Party, true),
["CMD_ALLIANCE_ALWAYS"] = new(InputChannel.Alliance, true),
["CMD_FREECOM_ALWAYS"] = new(InputChannel.FreeCompany, true),
["PVPTEAM_CHAT_ALWAYS"] = new(InputChannel.PvpTeam, true),
["CMD_CWLINKSHELL_ALWAYS"] = new(InputChannel.CrossLinkshell1, true, RotateMode.Forward),
["CMD_CWLINKSHELL_ALWAYS_REV"] = new(InputChannel.CrossLinkshell1, true, RotateMode.Reverse),
["CMD_CWLINKSHELL_1_ALWAYS"] = new(InputChannel.CrossLinkshell1, true),
["CMD_CWLINKSHELL_2_ALWAYS"] = new(InputChannel.CrossLinkshell2, true),
["CMD_CWLINKSHELL_3_ALWAYS"] = new(InputChannel.CrossLinkshell3, true),
["CMD_CWLINKSHELL_4_ALWAYS"] = new(InputChannel.CrossLinkshell4, true),
["CMD_CWLINKSHELL_5_ALWAYS"] = new(InputChannel.CrossLinkshell5, true),
["CMD_CWLINKSHELL_6_ALWAYS"] = new(InputChannel.CrossLinkshell6, true),
["CMD_CWLINKSHELL_7_ALWAYS"] = new(InputChannel.CrossLinkshell7, true),
["CMD_CWLINKSHELL_8_ALWAYS"] = new(InputChannel.CrossLinkshell8, true),
["CMD_LINKSHELL_ALWAYS"] = new(InputChannel.Linkshell1, true, RotateMode.Forward),
["CMD_LINKSHELL_REV_ALWAYS"] = new(InputChannel.Linkshell1, true, RotateMode.Reverse),
["CMD_LINKSHELL_1_ALWAYS"] = new(InputChannel.Linkshell1, true),
["CMD_LINKSHELL_2_ALWAYS"] = new(InputChannel.Linkshell2, true),
["CMD_LINKSHELL_3_ALWAYS"] = new(InputChannel.Linkshell3, true),
["CMD_LINKSHELL_4_ALWAYS"] = new(InputChannel.Linkshell4, true),
["CMD_LINKSHELL_5_ALWAYS"] = new(InputChannel.Linkshell5, true),
["CMD_LINKSHELL_6_ALWAYS"] = new(InputChannel.Linkshell6, true),
["CMD_LINKSHELL_7_ALWAYS"] = new(InputChannel.Linkshell7, true),
["CMD_LINKSHELL_8_ALWAYS"] = new(InputChannel.Linkshell8, true),
["CMD_BEGINNER_ALWAYS"] = new(InputChannel.NoviceNetwork, true),
};
private void UpdateKeybinds()
{
foreach (var name in KeybindsToIntercept.Keys)
{
var keybind = GetKeybind(name);
if (keybind is null)
continue;
_keybinds[name] = keybind;
}
}
private void InterceptKeybinds(IFramework framework1)
{
// Refresh current keybinds every 5s
if (LastRefresh + 5 * 1000 < Environment.TickCount64)
{
UpdateKeybinds();
DirectChat = Plugin.GameConfig.TryGet(UiControlOption.DirectChat, out bool option) && option;
LastRefresh = Environment.TickCount64;
}
if (Plugin.ChatLogWindow is { CurrentTab.InputDisabled: true, IsHidden: false })
return;
var modifierState = (ModifierFlag) 0;
foreach (var modifier in Enum.GetValues<ModifierFlag>())
{
var modifierKey = GetKeyForModifier(modifier);
if (modifierKey != VirtualKey.NO_KEY && Plugin.KeyState[modifierKey])
modifierState |= modifier;
}
var turnedOff = new Dictionary<VirtualKey, (uint, string)>();
foreach (var toIntercept in KeybindsToIntercept.Keys)
{
if (!Keybinds.TryGetValue(toIntercept, out var keybind))
continue;
// Vanilla input has focus, so we ignore Ready Chat and Ready Command keybind
if (toIntercept is "CMD_CHAT" or "CMD_COMMAND")
{
// Vanilla text input has focus
if (RaptureAtkModule.Instance()->AtkModule.IsTextInputActive())
continue;
// Direct chat option is selected
if (DirectChat)
continue;
}
void Intercept(VirtualKey key, ModifierFlag modifier)
{
if (!Plugin.KeyState.IsVirtualKeyValid(key))
return;
var modifierPressed = Plugin.Config.KeybindMode switch
{
KeybindMode.Strict => modifier == modifierState,
KeybindMode.Flexible => modifierState.HasFlag(modifier),
_ => false,
};
if (!modifierPressed)
return;
if (!Plugin.KeyState[key])
return;
var bits = BitOperations.PopCount((uint) modifier);
if (!turnedOff.TryGetValue(key, out var previousBits) || previousBits.Item1 < bits)
turnedOff[key] = ((uint) bits, toIntercept);
}
Intercept(keybind.Key1, keybind.Modifier1);
Intercept(keybind.Key2, keybind.Modifier2);
}
foreach (var (key, (_, keybind)) in turnedOff)
{
Plugin.KeyState[key] = false;
if (!KeybindsToIntercept.TryGetValue(keybind, out var info))
continue;
try
{
Activated?.Invoke(new ChatActivatedArgs(info) { TellReason = TellReason.Reply, });
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
}
}
}
private void Login()
{
if (ChangeChannelNameHook == null)
return;
var agent = Framework.Instance()->GetUiModule()->GetAgentModule()->GetAgentByInternalId(AgentId.ChatLog);
if (agent == null)
return;
ChangeChannelNameDetour((nint) agent);
}
private byte ChatLogRefreshDetour(nint log, ushort eventId, AtkValue* value)
{
if (Plugin is { ChatLogWindow.CurrentTab.InputDisabled: true })
return ChatLogRefreshHook!.Original(log, eventId, value);
if (eventId != 0x31 || value == null || value->UInt is not (0x05 or 0x0C))
return ChatLogRefreshHook!.Original(log, eventId, value);
if (DirectChat && CurrentCharacter != null)
{
// FIXME: this whole system sucks
// FIXME v2: I hate everything about this, but it works
Plugin.Framework.RunOnTick(() =>
{
string? input = null;
var utf8Bytes = MemoryHelper.ReadRaw((nint) CurrentCharacter, 2);
var chars = Encoding.UTF8.GetString(utf8Bytes).ToCharArray();
if (chars.Length == 0)
return;
var c = chars[0];
if (c != '\0' && !char.IsControl(c))
input = c.ToString();
try
{
Activated?.Invoke(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { Input = input, });
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
}
});
}
string? addIfNotPresent = null;
var str = value + 2;
if (str != null && ((int) str->Type & 0xF) == (int) ValueType.String && str->String != null)
{
var add = MemoryHelper.ReadStringNullTerminated((nint) str->String);
if (add.Length > 0)
addIfNotPresent = add;
}
try
{
Activated?.Invoke(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { AddIfNotPresent = addIfNotPresent, });
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
}
// prevent the game from focusing the chat log
return 1;
}
private nint ChangeChannelNameDetour(nint agent)
{
// Last ShB patch
// +0x40 = chat channel (byte or uint?)
// channel is 17 (maybe 18?) for tells
// +0x48 = pointer to channel name string
// +0xDA = player name string for tells
// +0x120 = player world id for tells
var ret = ChangeChannelNameHook!.Original(agent);
if (agent == nint.Zero)
return ret;
var channel = (uint) RaptureShellModule.Instance()->ChatType;
if (channel is 17 or 18)
channel = (uint) InputChannel.Tell;
SeString? name = null;
var namePtrPtr = (byte**) (agent + 0x48);
if (namePtrPtr != null)
{
var namePtr = *namePtrPtr;
name = MemoryHelper.ReadSeStringNullTerminated((nint) namePtr);
if (name.Payloads.Count == 0)
name = null;
}
if (name == null)
return ret;
var nameChunks = ChunkUtil.ToChunks(name, ChunkSource.None, null).ToList();
if (nameChunks.Count > 0 && nameChunks[0] is TextChunk text)
text.Content = text.Content.TrimStart('\uE01E').TrimStart();
string? playerName = null;
ushort worldId = 0;
if (channel == (uint) InputChannel.Tell)
{
playerName = MemoryHelper.ReadStringNullTerminated(agent + 0xDA);
worldId = *(ushort*) (agent + 0x120);
Plugin.Log.Debug($"Detected tell target '{playerName}'@{worldId}");
}
Channel = ((InputChannel) channel, nameChunks, playerName, worldId);
return ret;
}
private void ReplyInSelectedChatModeDetour(AgentInterface* agent)
{
var replyMode = AgentChatLog.Instance()->ReplyChannel;
if (replyMode == -2)
{
ReplyInSelectedChatModeHook!.Original(agent);
return;
}
SetChannel((InputChannel) replyMode);
ReplyInSelectedChatModeHook!.Original(agent);
}
private byte SetChatLogTellTargetDetour(nint a1, Utf8String* name, Utf8String* a3, ushort world, ulong contentId, ushort reason, byte a7)
{
if (name != null)
{
try
{
var target = new TellTarget(name->ToString(), world, contentId, (TellReason) reason);
Activated?.Invoke(new ChatActivatedArgs(new ChannelSwitchInfo(InputChannel.Tell))
{
TellReason = (TellReason) reason,
TellTarget = target,
});
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
}
}
return SetChatLogTellTargetHook!.Original(a1, name, a3, world, contentId, reason, a7);
}
private void EurekaContextMenuTell(RaptureShellModule* param1, Utf8String* playerName, Utf8String* worldName, ushort world, ulong id, ushort param6)
{
if (!UsesTellTempChannel)
{
UsesTellTempChannel = true;
PreviousChannel = Channel.Channel;
}
RaptureShellModule.Instance()->SetTellTargetInForay(playerName, worldName, world, id, param6, false);
EurekaContextMenuTellHook!.Original(param1, playerName, worldName, world, id, param6);
}
internal static void SetChannel(InputChannel channel, string? tellTarget = null)
{
// ExtraChat linkshells aren't supported in game so we never want to
// call the ChangeChatChannel function with them.
//
// Callers should call ChatLogWindow.SetChannel() which handles
// ExtraChat channels
if (channel.IsExtraChatLinkshell())
return;
var target = Utf8String.FromString(tellTarget ?? "");
var idx = channel.LinkshellIndex();
if (idx == uint.MaxValue)
idx = 0;
RaptureShellModule.Instance()->ChangeChatChannel((int) channel, idx, target, true);
target->Dtor(true);
}
internal void SetEurekaTellChannel(string name, string worldName, ushort worldId, ulong objectId, ushort param6, bool param7)
{
// param6 is 0 for contentId and 1 for objectId
// param7 is always 0 ?
if (!UsesTellTempChannel)
{
UsesTellTempChannel = true;
PreviousChannel = Channel.Channel;
}
var utfName = Utf8String.FromString(name);
var utfWorld = Utf8String.FromString(worldName);
RaptureShellModule.Instance()->SetTellTargetInForay(utfName, utfWorld, worldId, objectId, param6, param7);
utfName->Dtor(true);
utfWorld->Dtor(true);
}
private static VirtualKey GetKeyForModifier(ModifierFlag modifierFlag) => modifierFlag switch
{
ModifierFlag.Shift => VirtualKey.SHIFT,
ModifierFlag.Ctrl => VirtualKey.CONTROL,
ModifierFlag.Alt => VirtualKey.MENU,
_ => VirtualKey.NO_KEY,
};
private Keybind? GetKeybind(string id)
{
var agent = (nint) Framework.Instance()->GetUiModule()->GetAgentModule()->GetAgentByInternalId(AgentId.Configkey);
if (agent == nint.Zero)
return null;
var a1 = *(void**) (agent + 0x78);
if (a1 == null)
return null;
var outData = stackalloc byte[32];
var idString = Utf8String.FromString(id);
GetKeybindNative((nint) a1, idString, (nint) outData);
idString->Dtor(true);
var key1 = (VirtualKey) outData[0];
if (key1 is VirtualKey.F23)
key1 = VirtualKey.OEM_2;
var key2 = (VirtualKey) outData[2];
if (key2 is VirtualKey.F23)
key2 = VirtualKey.OEM_2;
return new Keybind
{
Key1 = key1,
Modifier1 = (ModifierFlag) outData[1],
Key2 = key2,
Modifier2 = (ModifierFlag) outData[3],
};
}
internal TellHistoryInfo? GetTellHistoryInfo(int index)
{
var acquaintance = AcquaintanceModule.Instance()->GetTellHistory(index);
if (acquaintance->ContentId == 0)
return null;
var name = new ReadOnlySeStringSpan(acquaintance->Name.AsSpan()).ExtractText();
var world = acquaintance->WorldId;
var contentId = acquaintance->ContentId;
return new TellHistoryInfo(name, world, contentId);
}
internal void SendTell(TellReason reason, ulong contentId, string name, ushort homeWorld, byte[] message, string rawText)
{
var uName = Utf8String.FromString(name);
var uMessage = Utf8String.FromSequence(message);
var encoded = Utf8String.FromUtf8String(PronounModule.Instance()->ProcessString(uMessage, true));
var decoded = EncodeMessage(rawText);
AutoTranslate.ReplaceWithPayload(ref decoded);
using var decodedUtf8String = new Utf8String(decoded);
var networkModule = Framework.Instance()->GetNetworkModuleProxy()->NetworkModule;
var logModule = Framework.Instance()->GetUiModule()->GetRaptureLogModule();
var ok = SendTellNative(networkModule, contentId, homeWorld, uName, encoded, (byte) reason, homeWorld);
if (ok)
PrintTellNative(logModule, 33, uName, &decodedUtf8String, contentId, homeWorld, 255, 0, 0);
else
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
encoded->Dtor(true);
uName->Dtor(true);
uMessage->Dtor(true);
}
private byte[] EncodeMessage(string str) {
using var input = new Utf8String(str);
using var ouput = new Utf8String();
input.Copy(PronounModule.Instance()->ProcessString(&input, true));
ouput.Copy(PronounModule.Instance()->ProcessString(&input, false));
return ouput.AsSpan().ToArray();
}
internal bool IsCharValid(char c)
{
var uC = Utf8String.FromString(c.ToString());
SanitiseString(uC, 0x27F, nint.Zero);
var wasValid = uC->ToString().Length > 0;
uC->Dtor(true);
return wasValid;
}
}