Files
HellionChat/ChatTwo/Resources/Language.Designer.cs
T
Dean Sheather 56f6855da2 feat: autohide improvements
- Adds new setting "Enable inactivity hide during battle" (default:
  true) which determines whether autohide should apply during battle
  (thanks @aurieh)
- Adds new setting "Chat channels considered for activity" which allows
  customizing which channels incoming messages must match to "bump" the
  inactivity timer
- Adds new per-tab setting "Unhide the chat window on activity" to
  configure whether it will be considered for "bumping" the inactivity
  timer when receiving messages that match the new channel filter. Note
  that the foreground tab is currently always considered.
- Extends autohide code to apply to poped-out tabs as well. Each popout
  window has its own inactivity timer, but focusing the main window will
  restore all popped out windows.

Co-authored-by: Auri <me@aurieh.me>
2024-07-21 15:09:45 +10:00

3492 lines
125 KiB
C#
Executable File

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ChatTwo.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Language {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Language() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChatTwo.Resources.Language", typeof(Language).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Ctrl + {0}.
/// </summary>
internal static string AutoTranslate_Completion_Key {
get {
return ResourceManager.GetString("AutoTranslate_Completion_Key", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search Auto Translate....
/// </summary>
internal static string AutoTranslate_Search_Hint {
get {
return ResourceManager.GetString("AutoTranslate_Search_Hint", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to An error occured while sending this tell message.
/// </summary>
internal static string Chat_SendTell_Error {
get {
return ResourceManager.GetString("Chat_SendTell_Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Input is disabled for this tab.
/// </summary>
internal static string ChatLog_DisabledInput {
get {
return ResourceManager.GetString("ChatLog_DisabledInput", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide chat.
/// </summary>
internal static string ChatLog_HideChat {
get {
return ResourceManager.GetString("ChatLog_HideChat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disabled for this tab..
/// </summary>
internal static string ChatLog_SwitcherDisabled {
get {
return ResourceManager.GetString("ChatLog_SwitcherDisabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete tab.
/// </summary>
internal static string ChatLog_Tabs_Delete {
get {
return ResourceManager.GetString("ChatLog_Tabs_Delete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move down.
/// </summary>
internal static string ChatLog_Tabs_MoveDown {
get {
return ResourceManager.GetString("ChatLog_Tabs_MoveDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move left.
/// </summary>
internal static string ChatLog_Tabs_MoveLeft {
get {
return ResourceManager.GetString("ChatLog_Tabs_MoveLeft", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move right.
/// </summary>
internal static string ChatLog_Tabs_MoveRight {
get {
return ResourceManager.GetString("ChatLog_Tabs_MoveRight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move up.
/// </summary>
internal static string ChatLog_Tabs_MoveUp {
get {
return ResourceManager.GetString("ChatLog_Tabs_MoveUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pop out.
/// </summary>
internal static string ChatLog_Tabs_PopOut {
get {
return ResourceManager.GetString("ChatLog_Tabs_PopOut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Alliance Member.
/// </summary>
internal static string ChatSource_AllianceMember {
get {
return ResourceManager.GetString("ChatSource_AllianceMember", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pet (Alliance member).
/// </summary>
internal static string ChatSource_AlliancePet {
get {
return ResourceManager.GetString("ChatSource_AlliancePet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Engaged Enemy.
/// </summary>
internal static string ChatSource_EngagedEnemy {
get {
return ResourceManager.GetString("ChatSource_EngagedEnemy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Friendly NPC.
/// </summary>
internal static string ChatSource_FriendlyNpc {
get {
return ResourceManager.GetString("ChatSource_FriendlyNpc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Other.
/// </summary>
internal static string ChatSource_Other {
get {
return ResourceManager.GetString("ChatSource_Other", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pet (Other).
/// </summary>
internal static string ChatSource_OtherPet {
get {
return ResourceManager.GetString("ChatSource_OtherPet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Party Member.
/// </summary>
internal static string ChatSource_PartyMember {
get {
return ResourceManager.GetString("ChatSource_PartyMember", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pet (Party).
/// </summary>
internal static string ChatSource_PartyPet {
get {
return ResourceManager.GetString("ChatSource_PartyPet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Self.
/// </summary>
internal static string ChatSource_Self {
get {
return ResourceManager.GetString("ChatSource_Self", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pet (Self).
/// </summary>
internal static string ChatSource_SelfPet {
get {
return ResourceManager.GetString("ChatSource_SelfPet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unengaged Enemy.
/// </summary>
internal static string ChatSource_UnengagedEnemy {
get {
return ResourceManager.GetString("ChatSource_UnengagedEnemy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Actions used.
/// </summary>
internal static string ChatType_Action {
get {
return ResourceManager.GetString("ChatType_Action", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Alarm Notifications.
/// </summary>
internal static string ChatType_Alarm {
get {
return ResourceManager.GetString("ChatType_Alarm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Alliance.
/// </summary>
internal static string ChatType_Alliance {
get {
return ResourceManager.GetString("ChatType_Alliance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Battle System Messages.
/// </summary>
internal static string ChatType_BattleSystem {
get {
return ResourceManager.GetString("ChatType_BattleSystem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Synthesis Messages.
/// </summary>
internal static string ChatType_Crafting {
get {
return ResourceManager.GetString("ChatType_Crafting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cross-world Linkshell [1].
/// </summary>
internal static string ChatType_CrossLinkshell1 {
get {
return ResourceManager.GetString("ChatType_CrossLinkshell1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cross-world Linkshell [2].
/// </summary>
internal static string ChatType_CrossLinkshell2 {
get {
return ResourceManager.GetString("ChatType_CrossLinkshell2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cross-world Linkshell [3].
/// </summary>
internal static string ChatType_CrossLinkshell3 {
get {
return ResourceManager.GetString("ChatType_CrossLinkshell3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cross-world Linkshell [4].
/// </summary>
internal static string ChatType_CrossLinkshell4 {
get {
return ResourceManager.GetString("ChatType_CrossLinkshell4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cross-world Linkshell [5].
/// </summary>
internal static string ChatType_CrossLinkshell5 {
get {
return ResourceManager.GetString("ChatType_CrossLinkshell5", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cross-world Linkshell [6].
/// </summary>
internal static string ChatType_CrossLinkshell6 {
get {
return ResourceManager.GetString("ChatType_CrossLinkshell6", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cross-world Linkshell [7].
/// </summary>
internal static string ChatType_CrossLinkshell7 {
get {
return ResourceManager.GetString("ChatType_CrossLinkshell7", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cross-world Linkshell [8].
/// </summary>
internal static string ChatType_CrossLinkshell8 {
get {
return ResourceManager.GetString("ChatType_CrossLinkshell8", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cross-world Party.
/// </summary>
internal static string ChatType_CrossWorldParty {
get {
return ResourceManager.GetString("ChatType_CrossWorldParty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom Emotes.
/// </summary>
internal static string ChatType_CustomEmotes {
get {
return ResourceManager.GetString("ChatType_CustomEmotes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Damage dealt.
/// </summary>
internal static string ChatType_Damage {
get {
return ResourceManager.GetString("ChatType_Damage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Debug.
/// </summary>
internal static string ChatType_Debug {
get {
return ResourceManager.GetString("ChatType_Debug", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Echo.
/// </summary>
internal static string ChatType_Echo {
get {
return ResourceManager.GetString("ChatType_Echo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error Messages.
/// </summary>
internal static string ChatType_Error {
get {
return ResourceManager.GetString("ChatType_Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ExtraChat Linkshell [1].
/// </summary>
internal static string ChatType_ExtraChatLinkshell1 {
get {
return ResourceManager.GetString("ChatType_ExtraChatLinkshell1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ExtraChat Linkshell [2].
/// </summary>
internal static string ChatType_ExtraChatLinkshell2 {
get {
return ResourceManager.GetString("ChatType_ExtraChatLinkshell2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ExtraChat Linkshell [3].
/// </summary>
internal static string ChatType_ExtraChatLinkshell3 {
get {
return ResourceManager.GetString("ChatType_ExtraChatLinkshell3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ExtraChat Linkshell [4].
/// </summary>
internal static string ChatType_ExtraChatLinkshell4 {
get {
return ResourceManager.GetString("ChatType_ExtraChatLinkshell4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ExtraChat Linkshell [5].
/// </summary>
internal static string ChatType_ExtraChatLinkshell5 {
get {
return ResourceManager.GetString("ChatType_ExtraChatLinkshell5", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ExtraChat Linkshell [6].
/// </summary>
internal static string ChatType_ExtraChatLinkshell6 {
get {
return ResourceManager.GetString("ChatType_ExtraChatLinkshell6", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ExtraChat Linkshell [7].
/// </summary>
internal static string ChatType_ExtraChatLinkshell7 {
get {
return ResourceManager.GetString("ChatType_ExtraChatLinkshell7", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ExtraChat Linkshell [8].
/// </summary>
internal static string ChatType_ExtraChatLinkshell8 {
get {
return ResourceManager.GetString("ChatType_ExtraChatLinkshell8", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Free Company.
/// </summary>
internal static string ChatType_FreeCompany {
get {
return ResourceManager.GetString("ChatType_FreeCompany", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Free Company Announcements.
/// </summary>
internal static string ChatType_FreeCompanyAnnouncement {
get {
return ResourceManager.GetString("ChatType_FreeCompanyAnnouncement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Free Company Member Login Notifications.
/// </summary>
internal static string ChatType_FreeCompanyLoginLogout {
get {
return ResourceManager.GetString("ChatType_FreeCompanyLoginLogout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Beneficial effects granted.
/// </summary>
internal static string ChatType_GainBuff {
get {
return ResourceManager.GetString("ChatType_GainBuff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Detrimental effects inflicted.
/// </summary>
internal static string ChatType_GainDebuff {
get {
return ResourceManager.GetString("ChatType_GainDebuff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Gathering Messages.
/// </summary>
internal static string ChatType_Gathering {
get {
return ResourceManager.GetString("ChatType_Gathering", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Gathering System Messages.
/// </summary>
internal static string ChatType_GatheringSystem {
get {
return ResourceManager.GetString("ChatType_GatheringSystem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Free Company (GM).
/// </summary>
internal static string ChatType_GmFreeCompany {
get {
return ResourceManager.GetString("ChatType_GmFreeCompany", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [1] (GM).
/// </summary>
internal static string ChatType_GmLinkshell1 {
get {
return ResourceManager.GetString("ChatType_GmLinkshell1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [2] (GM).
/// </summary>
internal static string ChatType_GmLinkshell2 {
get {
return ResourceManager.GetString("ChatType_GmLinkshell2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [3] (GM).
/// </summary>
internal static string ChatType_GmLinkshell3 {
get {
return ResourceManager.GetString("ChatType_GmLinkshell3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [4] (GM).
/// </summary>
internal static string ChatType_GmLinkshell4 {
get {
return ResourceManager.GetString("ChatType_GmLinkshell4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [5] (GM).
/// </summary>
internal static string ChatType_GmLinkshell5 {
get {
return ResourceManager.GetString("ChatType_GmLinkshell5", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [6] (GM).
/// </summary>
internal static string ChatType_GmLinkshell6 {
get {
return ResourceManager.GetString("ChatType_GmLinkshell6", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [7] (GM).
/// </summary>
internal static string ChatType_GmLinkshell7 {
get {
return ResourceManager.GetString("ChatType_GmLinkshell7", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [8] (GM).
/// </summary>
internal static string ChatType_GmLinkshell8 {
get {
return ResourceManager.GetString("ChatType_GmLinkshell8", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Novice Network (GM).
/// </summary>
internal static string ChatType_GmNoviceNetwork {
get {
return ResourceManager.GetString("ChatType_GmNoviceNetwork", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Party (GM).
/// </summary>
internal static string ChatType_GmParty {
get {
return ResourceManager.GetString("ChatType_GmParty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Say (GM).
/// </summary>
internal static string ChatType_GmSay {
get {
return ResourceManager.GetString("ChatType_GmSay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shout (GM).
/// </summary>
internal static string ChatType_GmShout {
get {
return ResourceManager.GetString("ChatType_GmShout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tell (GM).
/// </summary>
internal static string ChatType_GmTell {
get {
return ResourceManager.GetString("ChatType_GmTell", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Yell (GM).
/// </summary>
internal static string ChatType_GmYell {
get {
return ResourceManager.GetString("ChatType_GmYell", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Healing.
/// </summary>
internal static string ChatType_Healing {
get {
return ResourceManager.GetString("ChatType_Healing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Items used.
/// </summary>
internal static string ChatType_Item {
get {
return ResourceManager.GetString("ChatType_Item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [1].
/// </summary>
internal static string ChatType_Linkshell1 {
get {
return ResourceManager.GetString("ChatType_Linkshell1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [2].
/// </summary>
internal static string ChatType_Linkshell2 {
get {
return ResourceManager.GetString("ChatType_Linkshell2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [3].
/// </summary>
internal static string ChatType_Linkshell3 {
get {
return ResourceManager.GetString("ChatType_Linkshell3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [4].
/// </summary>
internal static string ChatType_Linkshell4 {
get {
return ResourceManager.GetString("ChatType_Linkshell4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [5].
/// </summary>
internal static string ChatType_Linkshell5 {
get {
return ResourceManager.GetString("ChatType_Linkshell5", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [6].
/// </summary>
internal static string ChatType_Linkshell6 {
get {
return ResourceManager.GetString("ChatType_Linkshell6", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [7].
/// </summary>
internal static string ChatType_Linkshell7 {
get {
return ResourceManager.GetString("ChatType_Linkshell7", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Linkshell [8].
/// </summary>
internal static string ChatType_Linkshell8 {
get {
return ResourceManager.GetString("ChatType_Linkshell8", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loot Notices.
/// </summary>
internal static string ChatType_LootNotice {
get {
return ResourceManager.GetString("ChatType_LootNotice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loot Messages.
/// </summary>
internal static string ChatType_LootRoll {
get {
return ResourceManager.GetString("ChatType_LootRoll", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Beneficial effects lost.
/// </summary>
internal static string ChatType_LoseBuff {
get {
return ResourceManager.GetString("ChatType_LoseBuff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Detrimental effects cured.
/// </summary>
internal static string ChatType_LoseDebuff {
get {
return ResourceManager.GetString("ChatType_LoseDebuff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Message Book Alert.
/// </summary>
internal static string ChatType_MessageBook {
get {
return ResourceManager.GetString("ChatType_MessageBook", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed attacks.
/// </summary>
internal static string ChatType_Miss {
get {
return ResourceManager.GetString("ChatType_Miss", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Notice.
/// </summary>
internal static string ChatType_Notice {
get {
return ResourceManager.GetString("ChatType_Notice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Novice Network.
/// </summary>
internal static string ChatType_NoviceNetwork {
get {
return ResourceManager.GetString("ChatType_NoviceNetwork", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Novice Network Announcements.
/// </summary>
internal static string ChatType_NoviceNetworkSystem {
get {
return ResourceManager.GetString("ChatType_NoviceNetworkSystem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NPC Dialogue (Announcements).
/// </summary>
internal static string ChatType_NpcAnnouncement {
get {
return ResourceManager.GetString("ChatType_NpcAnnouncement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NPC Dialogue.
/// </summary>
internal static string ChatType_NpcDialogue {
get {
return ResourceManager.GetString("ChatType_NpcDialogue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Current Orchestrion Track Messages.
/// </summary>
internal static string ChatType_Orchestrion {
get {
return ResourceManager.GetString("ChatType_Orchestrion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Party.
/// </summary>
internal static string ChatType_Party {
get {
return ResourceManager.GetString("ChatType_Party", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Periodic Recruitment Notifications.
/// </summary>
internal static string ChatType_PeriodicRecruitmentNotification {
get {
return ResourceManager.GetString("ChatType_PeriodicRecruitmentNotification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Progression Messages.
/// </summary>
internal static string ChatType_Progress {
get {
return ResourceManager.GetString("ChatType_Progress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PvP Team.
/// </summary>
internal static string ChatType_PvpTeam {
get {
return ResourceManager.GetString("ChatType_PvpTeam", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PvP Team Announcements.
/// </summary>
internal static string ChatType_PvpTeamAnnouncement {
get {
return ResourceManager.GetString("ChatType_PvpTeamAnnouncement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PvP Team Member Login Notifications.
/// </summary>
internal static string ChatType_PvpTeamLoginLogout {
get {
return ResourceManager.GetString("ChatType_PvpTeamLoginLogout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Random Number Messages.
/// </summary>
internal static string ChatType_RandomNumber {
get {
return ResourceManager.GetString("ChatType_RandomNumber", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Retainer Sale Notifications.
/// </summary>
internal static string ChatType_RetainerSale {
get {
return ResourceManager.GetString("ChatType_RetainerSale", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Say.
/// </summary>
internal static string ChatType_Say {
get {
return ResourceManager.GetString("ChatType_Say", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shout.
/// </summary>
internal static string ChatType_Shout {
get {
return ResourceManager.GetString("ChatType_Shout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sign Messages for PC Targets.
/// </summary>
internal static string ChatType_Sign {
get {
return ResourceManager.GetString("ChatType_Sign", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Standard Emotes.
/// </summary>
internal static string ChatType_StandardEmotes {
get {
return ResourceManager.GetString("ChatType_StandardEmotes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to System Messages.
/// </summary>
internal static string ChatType_System {
get {
return ResourceManager.GetString("ChatType_System", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tell (Incoming).
/// </summary>
internal static string ChatType_TellIncoming {
get {
return ResourceManager.GetString("ChatType_TellIncoming", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tell (Outgoing).
/// </summary>
internal static string ChatType_TellOutgoing {
get {
return ResourceManager.GetString("ChatType_TellOutgoing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Urgent.
/// </summary>
internal static string ChatType_Urgent {
get {
return ResourceManager.GetString("ChatType_Urgent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Yell.
/// </summary>
internal static string ChatType_Yell {
get {
return ResourceManager.GetString("ChatType_Yell", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Left.
/// </summary>
internal static string CommandHelpSide_Left {
get {
return ResourceManager.GetString("CommandHelpSide_Left", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to None.
/// </summary>
internal static string CommandHelpSide_None {
get {
return ResourceManager.GetString("CommandHelpSide_None", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Right.
/// </summary>
internal static string CommandHelpSide_Right {
get {
return ResourceManager.GetString("CommandHelpSide_Right", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add to Blacklist.
/// </summary>
internal static string Context_AddToBlacklist {
get {
return ResourceManager.GetString("Context_AddToBlacklist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to View Adventurer Plate.
/// </summary>
internal static string Context_AdventurerPlate {
get {
return ResourceManager.GetString("Context_AdventurerPlate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to open adventurer plate at this moment.
/// </summary>
internal static string Context_AdventurerPlateError {
get {
return ResourceManager.GetString("Context_AdventurerPlateError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy.
/// </summary>
internal static string Context_Copy {
get {
return ResourceManager.GetString("Context_Copy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy content.
/// </summary>
internal static string Context_CopyContent {
get {
return ResourceManager.GetString("Context_CopyContent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copied message content to clipboard.
/// </summary>
internal static string Context_CopyContentSuccess {
get {
return ResourceManager.GetString("Context_CopyContentSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy Item Name.
/// </summary>
internal static string Context_CopyItemName {
get {
return ResourceManager.GetString("Context_CopyItemName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy link to clipboard.
/// </summary>
internal static string Context_CopyLink {
get {
return ResourceManager.GetString("Context_CopyLink", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copied link to clipboard.
/// </summary>
internal static string Context_CopyLinkNotification {
get {
return ResourceManager.GetString("Context_CopyLinkNotification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copied message to clipboard.
/// </summary>
internal static string Context_CopySuccess {
get {
return ResourceManager.GetString("Context_CopySuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide chat.
/// </summary>
internal static string Context_HideChat {
get {
return ResourceManager.GetString("Context_HideChat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Integrations.
/// </summary>
internal static string Context_Integrations {
get {
return ResourceManager.GetString("Context_Integrations", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invite to Novice Network.
/// </summary>
internal static string Context_InviteToNoviceNetwork {
get {
return ResourceManager.GetString("Context_InviteToNoviceNetwork", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invite to Party.
/// </summary>
internal static string Context_InviteToParty {
get {
return ResourceManager.GetString("Context_InviteToParty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Different world.
/// </summary>
internal static string Context_InviteToParty_DifferentWorld {
get {
return ResourceManager.GetString("Context_InviteToParty_DifferentWorld", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Same world.
/// </summary>
internal static string Context_InviteToParty_SameWorld {
get {
return ResourceManager.GetString("Context_InviteToParty_SameWorld", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Item Comparison.
/// </summary>
internal static string Context_ItemComparison {
get {
return ResourceManager.GetString("Context_ItemComparison", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Kick from Party.
/// </summary>
internal static string Context_KickFromParty {
get {
return ResourceManager.GetString("Context_KickFromParty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Link.
/// </summary>
internal static string Context_Link {
get {
return ResourceManager.GetString("Context_Link", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open link in browser.
/// </summary>
internal static string Context_OpenInBrowser {
get {
return ResourceManager.GetString("Context_OpenInBrowser", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to open the link in the browser, please report this issue.
/// </summary>
internal static string Context_OpenInBrowserError {
get {
return ResourceManager.GetString("Context_OpenInBrowserError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Promote.
/// </summary>
internal static string Context_Promote {
get {
return ResourceManager.GetString("Context_Promote", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reply in Selected Chat Mode.
/// </summary>
internal static string Context_ReplyInSelectedChatMode {
get {
return ResourceManager.GetString("Context_ReplyInSelectedChatMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Screenshot mode.
/// </summary>
internal static string Context_ScreenshotMode {
get {
return ResourceManager.GetString("Context_ScreenshotMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search for Item.
/// </summary>
internal static string Context_SearchForItem {
get {
return ResourceManager.GetString("Context_SearchForItem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search Recipes Using This Material.
/// </summary>
internal static string Context_SearchRecipes {
get {
return ResourceManager.GetString("Context_SearchRecipes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Send Friend Request.
/// </summary>
internal static string Context_SendFriendRequest {
get {
return ResourceManager.GetString("Context_SendFriendRequest", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Send Tell.
/// </summary>
internal static string Context_SendTell {
get {
return ResourceManager.GetString("Context_SendTell", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target.
/// </summary>
internal static string Context_Target {
get {
return ResourceManager.GetString("Context_Target", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Try On.
/// </summary>
internal static string Context_TryOn {
get {
return ResourceManager.GetString("Context_TryOn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to URL at {0}.
/// </summary>
internal static string Context_URLDomain {
get {
return ResourceManager.GetString("Context_URLDomain", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Only open URLs from websites you trust.
/// </summary>
internal static string Context_URLWarning {
get {
return ResourceManager.GetString("Context_URLWarning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fri.
/// </summary>
internal static string DateWidget_Day_Fri {
get {
return ResourceManager.GetString("DateWidget_Day_Fri", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mon.
/// </summary>
internal static string DateWidget_Day_Mon {
get {
return ResourceManager.GetString("DateWidget_Day_Mon", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sat.
/// </summary>
internal static string DateWidget_Day_Sat {
get {
return ResourceManager.GetString("DateWidget_Day_Sat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sun.
/// </summary>
internal static string DateWidget_Day_Sun {
get {
return ResourceManager.GetString("DateWidget_Day_Sun", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Thu.
/// </summary>
internal static string DateWidget_Day_Thu {
get {
return ResourceManager.GetString("DateWidget_Day_Thu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tue.
/// </summary>
internal static string DateWidget_Day_Tue {
get {
return ResourceManager.GetString("DateWidget_Day_Tue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Wed.
/// </summary>
internal static string DateWidget_Day_Wed {
get {
return ResourceManager.GetString("DateWidget_Day_Wed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Date before {0} is not possible.
/// </summary>
internal static string DateWidget_InvalidDate {
get {
return ResourceManager.GetString("DateWidget_InvalidDate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to April.
/// </summary>
internal static string DateWidget_Month_April {
get {
return ResourceManager.GetString("DateWidget_Month_April", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to August.
/// </summary>
internal static string DateWidget_Month_August {
get {
return ResourceManager.GetString("DateWidget_Month_August", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to December.
/// </summary>
internal static string DateWidget_Month_December {
get {
return ResourceManager.GetString("DateWidget_Month_December", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to February.
/// </summary>
internal static string DateWidget_Month_February {
get {
return ResourceManager.GetString("DateWidget_Month_February", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to January.
/// </summary>
internal static string DateWidget_Month_January {
get {
return ResourceManager.GetString("DateWidget_Month_January", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to July.
/// </summary>
internal static string DateWidget_Month_July {
get {
return ResourceManager.GetString("DateWidget_Month_July", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to June.
/// </summary>
internal static string DateWidget_Month_June {
get {
return ResourceManager.GetString("DateWidget_Month_June", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to March.
/// </summary>
internal static string DateWidget_Month_March {
get {
return ResourceManager.GetString("DateWidget_Month_March", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to May.
/// </summary>
internal static string DateWidget_Month_May {
get {
return ResourceManager.GetString("DateWidget_Month_May", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to November.
/// </summary>
internal static string DateWidget_Month_November {
get {
return ResourceManager.GetString("DateWidget_Month_November", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to October.
/// </summary>
internal static string DateWidget_Month_October {
get {
return ResourceManager.GetString("DateWidget_Month_October", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to September.
/// </summary>
internal static string DateWidget_Month_September {
get {
return ResourceManager.GetString("DateWidget_Month_September", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Only current character.
/// </summary>
internal static string DbViewer_CharacterOption {
get {
return ResourceManager.GetString("DbViewer_CharacterOption", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FromTo:.
/// </summary>
internal static string DbViewer_DatePicker_FromTo {
get {
return ResourceManager.GetString("DbViewer_DatePicker_FromTo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Loading...].
/// </summary>
internal static string DbViewer_LoadingIndicator {
get {
return ResourceManager.GetString("DbViewer_LoadingIndicator", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Page: {0} / {1} ({2} Rows) {3}.
/// </summary>
internal static string DbViewer_Page {
get {
return ResourceManager.GetString("DbViewer_Page", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Simple Sender/Content Search.
/// </summary>
internal static string DbViewer_SearcHint {
get {
return ResourceManager.GetString("DbViewer_SearcHint", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search had no match on this page..
/// </summary>
internal static string DbViewer_Status_NoSearchResult {
get {
return ResourceManager.GetString("DbViewer_Status_NoSearchResult", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Nothing Found..
/// </summary>
internal static string DbViewer_Status_NothingFound {
get {
return ResourceManager.GetString("DbViewer_Status_NothingFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Content.
/// </summary>
internal static string DbViewer_TableField_Content {
get {
return ResourceManager.GetString("DbViewer_TableField_Content", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Date.
/// </summary>
internal static string DbViewer_TableField_Date {
get {
return ResourceManager.GetString("DbViewer_TableField_Date", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sender.
/// </summary>
internal static string DbViewer_TableField_Sender {
get {
return ResourceManager.GetString("DbViewer_TableField_Sender", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chat Type.
/// </summary>
internal static string DbViewer_TableField_Type {
get {
return ResourceManager.GetString("DbViewer_TableField_Type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chinese (full).
/// </summary>
internal static string ExtraGlyphRanges_ChineseFull_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_ChineseFull_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chinese (common simplified).
/// </summary>
internal static string ExtraGlyphRanges_ChineseSimplifiedCommon_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_ChineseSimplifiedCommon_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cyrillic.
/// </summary>
internal static string ExtraGlyphRanges_Cyrillic_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_Cyrillic_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Japanese.
/// </summary>
internal static string ExtraGlyphRanges_Japanese_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_Japanese_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Korean.
/// </summary>
internal static string ExtraGlyphRanges_Korean_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_Korean_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Thai.
/// </summary>
internal static string ExtraGlyphRanges_Thai_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_Thai_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vietnamese.
/// </summary>
internal static string ExtraGlyphRanges_Vietnamese_Name {
get {
return ResourceManager.GetString("ExtraGlyphRanges_Vietnamese_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ESC to clear.
/// </summary>
internal static string Keybind_EscToClear {
get {
return ResourceManager.GetString("Keybind_EscToClear", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Alt.
/// </summary>
internal static string Keybind_Modifier_Alt {
get {
return ResourceManager.GetString("Keybind_Modifier_Alt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ctrl.
/// </summary>
internal static string Keybind_Modifier_Ctrl {
get {
return ResourceManager.GetString("Keybind_Modifier_Ctrl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shift.
/// </summary>
internal static string Keybind_Modifier_Shift {
get {
return ResourceManager.GetString("Keybind_Modifier_Shift", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to none set.
/// </summary>
internal static string Keybind_None {
get {
return ResourceManager.GetString("Keybind_None", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flexible.
/// </summary>
internal static string KeybindMode_Flexible_Name {
get {
return ResourceManager.GetString("KeybindMode_Flexible_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Process keybinds with modifiers even if other modifiers are pressed..
/// </summary>
internal static string KeybindMode_Flexible_Tooltip {
get {
return ResourceManager.GetString("KeybindMode_Flexible_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Strict.
/// </summary>
internal static string KeybindMode_Strict_Name {
get {
return ResourceManager.GetString("KeybindMode_Strict_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Only process keybinds with modifiers if no other modifiers are pressed..
/// </summary>
internal static string KeybindMode_Strict_Tooltip {
get {
return ResourceManager.GetString("KeybindMode_Strict_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use Dalamud&apos;s default language.
/// </summary>
internal static string LanguageOverride_None {
get {
return ResourceManager.GetString("LanguageOverride_None", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to An error occurred while loading chat history. Please see plugin logs for more information to report this issue..
/// </summary>
internal static string LoadMessages_Error {
get {
return ResourceManager.GetString("LoadMessages_Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Authors: .
/// </summary>
internal static string Options_About_Authors {
get {
return ResourceManager.GetString("Options_About_Authors", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Help to translate: .
/// </summary>
internal static string Options_About_CrowdIn {
get {
return ResourceManager.GetString("Options_About_CrowdIn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Discord: .
/// </summary>
internal static string Options_About_Discord {
get {
return ResourceManager.GetString("Options_About_Discord", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get help in the discord thread: .
/// </summary>
internal static string Options_About_Discord_Thread {
get {
return ResourceManager.GetString("Options_About_Discord_Thread", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get help through github issues: .
/// </summary>
internal static string Options_About_Github_Issues {
get {
return ResourceManager.GetString("Options_About_Github_Issues", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} is a project to completely recreate the in-game chat and make it even better..
/// </summary>
internal static string Options_About_Opening {
get {
return ResourceManager.GetString("Options_About_Opening", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About.
/// </summary>
internal static string Options_About_Tab {
get {
return ResourceManager.GetString("Options_About_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Translators.
/// </summary>
internal static string Options_About_Translators {
get {
return ResourceManager.GetString("Options_About_Translators", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version: .
/// </summary>
internal static string Options_About_Version {
get {
return ResourceManager.GetString("Options_About_Version", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adjust chat log position.
/// </summary>
internal static string Options_AdjustPosition_Name {
get {
return ResourceManager.GetString("Options_AdjustPosition_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Attention, this change applies immediately and is not discardable!.
/// </summary>
internal static string Options_AdjustPosition_Warning {
get {
return ResourceManager.GetString("Options_AdjustPosition_Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Allow moving chat.
/// </summary>
internal static string Options_CanMove_Name {
get {
return ResourceManager.GetString("Options_CanMove_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Allow resizing chat.
/// </summary>
internal static string Options_CanResize_Name {
get {
return ResourceManager.GetString("Options_CanResize_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Changelog:.
/// </summary>
internal static string Options_Changelog_Header {
get {
return ResourceManager.GetString("Options_Changelog_Header", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Changelog.
/// </summary>
internal static string Options_Changelog_Tab {
get {
return ResourceManager.GetString("Options_Changelog_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Import from game.
/// </summary>
internal static string Options_ChatColours_Import {
get {
return ResourceManager.GetString("Options_ChatColours_Import", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset to default.
/// </summary>
internal static string Options_ChatColours_Reset {
get {
return ResourceManager.GetString("Options_ChatColours_Reset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chat colours.
/// </summary>
internal static string Options_ChatColours_Tab {
get {
return ResourceManager.GetString("Options_ChatColours_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chat log.
/// </summary>
internal static string Options_ChatLog_Tab {
get {
return ResourceManager.GetString("Options_ChatLog_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cycle chat tab backwards keybind.
/// </summary>
internal static string Options_ChatTabBackwardKeybind_Name {
get {
return ResourceManager.GetString("Options_ChatTabBackwardKeybind_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cycle chat tab forwards keybind.
/// </summary>
internal static string Options_ChatTabForwardKeybind_Name {
get {
return ResourceManager.GetString("Options_ChatTabForwardKeybind_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear the message history database.
/// </summary>
internal static string Options_ClearDatabase_Button {
get {
return ResourceManager.GetString("Options_ClearDatabase_Button", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Successfully cleared the chat database.
/// </summary>
internal static string Options_ClearDatabase_Success {
get {
return ResourceManager.GetString("Options_ClearDatabase_Success", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Removes all message history. Cannot be restored. Hold Ctrl+Shift to click..
/// </summary>
internal static string Options_ClearDatabase_Tooltip {
get {
return ResourceManager.GetString("Options_ClearDatabase_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Replace consecutive duplicate messages with a counter appended to the first instance of the message..
/// </summary>
internal static string Options_CollapseDuplicateMessages_Description {
get {
return ResourceManager.GetString("Options_CollapseDuplicateMessages_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Collapse duplicate messages.
/// </summary>
internal static string Options_CollapseDuplicateMessages_Name {
get {
return ResourceManager.GetString("Options_CollapseDuplicateMessages_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The side of {0} to display help for commands on..
/// </summary>
internal static string Options_CommandHelpSide_Description {
get {
return ResourceManager.GetString("Options_CommandHelpSide_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Command help side (None = off).
/// </summary>
internal static string Options_CommandHelpSide_Name {
get {
return ResourceManager.GetString("Options_CommandHelpSide_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Advanced.
/// </summary>
internal static string Options_Database_Advanced {
get {
return ResourceManager.GetString("Options_Database_Advanced", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do not click these buttons unless you know what you&apos;re doing..
/// </summary>
internal static string Options_Database_Advanced_Warning {
get {
return ResourceManager.GetString("Options_Database_Advanced_Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Click to copy database directory path.
/// </summary>
internal static string Options_Database_Metadata_CopyConfigPath {
get {
return ResourceManager.GetString("Options_Database_Metadata_CopyConfigPath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copied database directory path to clipboard.
/// </summary>
internal static string Options_Database_Metadata_CopyConfigPathNotification {
get {
return ResourceManager.GetString("Options_Database_Metadata_CopyConfigPathNotification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Database details:.
/// </summary>
internal static string Options_Database_Metadata_Heading {
get {
return ResourceManager.GetString("Options_Database_Metadata_Heading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Log size: {0}.
/// </summary>
internal static string Options_Database_Metadata_LogSize {
get {
return ResourceManager.GetString("Options_Database_Metadata_LogSize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stored messages: {0:N0}.
/// </summary>
internal static string Options_Database_Metadata_MessageCount {
get {
return ResourceManager.GetString("Options_Database_Metadata_MessageCount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Path: {0}.
/// </summary>
internal static string Options_Database_Metadata_Path {
get {
return ResourceManager.GetString("Options_Database_Metadata_Path", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Size: {0}.
/// </summary>
internal static string Options_Database_Metadata_Size {
get {
return ResourceManager.GetString("Options_Database_Metadata_Size", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete.
/// </summary>
internal static string Options_Database_Old_Delete {
get {
return ResourceManager.GetString("Options_Database_Old_Delete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to remove the old database, more information under /xllog..
/// </summary>
internal static string Options_Database_Old_Delete_Error {
get {
return ResourceManager.GetString("Options_Database_Old_Delete_Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The old database was successfully removed..
/// </summary>
internal static string Options_Database_Old_Delete_Success {
get {
return ResourceManager.GetString("Options_Database_Old_Delete_Success", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Removes the database from your disk. This is not recoverable! Hold Ctrl+Shift to click..
/// </summary>
internal static string Options_Database_Old_Delete_Tooltip {
get {
return ResourceManager.GetString("Options_Database_Old_Delete_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Old database:.
/// </summary>
internal static string Options_Database_Old_Heading {
get {
return ResourceManager.GetString("Options_Database_Old_Heading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open migration window.
/// </summary>
internal static string Options_Database_Old_Migration {
get {
return ResourceManager.GetString("Options_Database_Old_Migration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Database.
/// </summary>
internal static string Options_Database_Tab {
get {
return ResourceManager.GetString("Options_Database_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If battle messages are saved to the database, the size of the database will grow much faster, and there will be a noticeable freeze when saving settings. It is recommended to leave this disabled..
/// </summary>
internal static string Options_DatabaseBattleMessages_Description {
get {
return ResourceManager.GetString("Options_DatabaseBattleMessages_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save battle messages in database.
/// </summary>
internal static string Options_DatabaseBattleMessages_Name {
get {
return ResourceManager.GetString("Options_DatabaseBattleMessages_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Display.
/// </summary>
internal static string Options_Display_Tab {
get {
return ResourceManager.GetString("Options_Display_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Blocked emotes.
/// </summary>
internal static string Options_Emote_BlockedEmotes {
get {
return ResourceManager.GetString("Options_Emote_BlockedEmotes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emote Stats.
/// </summary>
internal static string Options_Emote_EmoteStats {
get {
return ResourceManager.GetString("Options_Emote_EmoteStats", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emote.
/// </summary>
internal static string Options_Emote_EmoteTable {
get {
return ResourceManager.GetString("Options_Emote_EmoteTable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emotes available:.
/// </summary>
internal static string Options_Emote_Loaded {
get {
return ResourceManager.GetString("Options_Emote_Loaded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not Ready.
/// </summary>
internal static string Options_Emote_NotReady {
get {
return ResourceManager.GetString("Options_Emote_NotReady", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ready.
/// </summary>
internal static string Options_Emote_Ready {
get {
return ResourceManager.GetString("Options_Emote_Ready", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emotes.
/// </summary>
internal static string Options_Emote_Tab {
get {
return ResourceManager.GetString("Options_Emote_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extra glyphs can be added to {0}&apos;s global font by enabling the checkboxes below. This will likely require increasing Dalamud&apos;s font atlas size..
/// </summary>
internal static string Options_ExtraGlyphs_Description {
get {
return ResourceManager.GetString("Options_ExtraGlyphs_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extra font glyphs.
/// </summary>
internal static string Options_ExtraGlyphs_Name {
get {
return ResourceManager.GetString("Options_ExtraGlyphs_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Include messages from before the game was launched when populating tabs. Tabs are populated when the settings are saved..
/// </summary>
internal static string Options_FilterIncludePreviousSessions_Description {
get {
return ResourceManager.GetString("Options_FilterIncludePreviousSessions_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Include previous sessions when populating tabs.
/// </summary>
internal static string Options_FilterIncludePreviousSessions_Name {
get {
return ResourceManager.GetString("Options_FilterIncludePreviousSessions_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The font {0} will use to display non-Japanese text..
/// </summary>
internal static string Options_Font_Description {
get {
return ResourceManager.GetString("Options_Font_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Font.
/// </summary>
internal static string Options_Font_Name {
get {
return ResourceManager.GetString("Options_Font_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using certain system fonts may crash your game. You have been warned..
/// </summary>
internal static string Options_Font_Warning {
get {
return ResourceManager.GetString("Options_Font_Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fonts.
/// </summary>
internal static string Options_Fonts_Tab {
get {
return ResourceManager.GetString("Options_Fonts_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enable custom fonts.
/// </summary>
internal static string Options_FontsEnabled {
get {
return ResourceManager.GetString("Options_FontsEnabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Font size.
/// </summary>
internal static string Options_FontSize_Name {
get {
return ResourceManager.GetString("Options_FontSize_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide the in-game chat window when the plugin is active..
/// </summary>
internal static string Options_HideChat_Description {
get {
return ResourceManager.GetString("Options_HideChat_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide vanilla chat.
/// </summary>
internal static string Options_HideChat_Name {
get {
return ResourceManager.GetString("Options_HideChat_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide {0} during cutscenes..
/// </summary>
internal static string Options_HideDuringCutscenes_Description {
get {
return ResourceManager.GetString("Options_HideDuringCutscenes_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide during cutscenes.
/// </summary>
internal static string Options_HideDuringCutscenes_Name {
get {
return ResourceManager.GetString("Options_HideDuringCutscenes_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide the chat during battles..
/// </summary>
internal static string Options_HideInBattle_Description {
get {
return ResourceManager.GetString("Options_HideInBattle_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide during battle.
/// </summary>
internal static string Options_HideInBattle_Name {
get {
return ResourceManager.GetString("Options_HideInBattle_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide {0} during loading screens..
/// </summary>
internal static string Options_HideInLoadingScreens_Description {
get {
return ResourceManager.GetString("Options_HideInLoadingScreens_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide during loading screens.
/// </summary>
internal static string Options_HideInLoadingScreens_Name {
get {
return ResourceManager.GetString("Options_HideInLoadingScreens_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide timestamps when previous messages have the same timestamp..
/// </summary>
internal static string Options_HideSameTimestamps_Description {
get {
return ResourceManager.GetString("Options_HideSameTimestamps_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide timestamps when redundant.
/// </summary>
internal static string Options_HideSameTimestamps_Name {
get {
return ResourceManager.GetString("Options_HideSameTimestamps_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide the chat after a configurable period of inactivity. The current tab and any other tabs with the setting enabled are considered for activity..
/// </summary>
internal static string Options_HideWhenInactive_Description {
get {
return ResourceManager.GetString("Options_HideWhenInactive_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide when inactive.
/// </summary>
internal static string Options_HideWhenInactive_Name {
get {
return ResourceManager.GetString("Options_HideWhenInactive_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide {0} when you are not logged in to a character..
/// </summary>
internal static string Options_HideWhenNotLoggedIn_Description {
get {
return ResourceManager.GetString("Options_HideWhenNotLoggedIn_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide when not logged in.
/// </summary>
internal static string Options_HideWhenNotLoggedIn_Name {
get {
return ResourceManager.GetString("Options_HideWhenNotLoggedIn_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide {0} when the game UI is hidden..
/// </summary>
internal static string Options_HideWhenUiHidden_Description {
get {
return ResourceManager.GetString("Options_HideWhenUiHidden_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide when game UI is hidden.
/// </summary>
internal static string Options_HideWhenUiHidden_Name {
get {
return ResourceManager.GetString("Options_HideWhenUiHidden_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to When disabled, the chat log will stay active during battle..
/// </summary>
internal static string Options_InactivityHideActiveDuringBattle_Description {
get {
return ResourceManager.GetString("Options_InactivityHideActiveDuringBattle_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enable inactivity hide during battle.
/// </summary>
internal static string Options_InactivityHideActiveDuringBattle_Name {
get {
return ResourceManager.GetString("Options_InactivityHideActiveDuringBattle_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select All.
/// </summary>
internal static string Options_InactivityHideChannels_All_Label {
get {
return ResourceManager.GetString("Options_InactivityHideChannels_All_Label", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hold Ctrl+Shift to click..
/// </summary>
internal static string Options_InactivityHideChannels_Button_Tooltip {
get {
return ResourceManager.GetString("Options_InactivityHideChannels_Button_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Which chat channels should be considered for activity. Other channels will not restore the chat regardless of which tab they occur in..
/// </summary>
internal static string Options_InactivityHideChannels_Description {
get {
return ResourceManager.GetString("Options_InactivityHideChannels_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chat channels considered for activity.
/// </summary>
internal static string Options_InactivityHideChannels_Name {
get {
return ResourceManager.GetString("Options_InactivityHideChannels_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unselect All.
/// </summary>
internal static string Options_InactivityHideChannels_None_Label {
get {
return ResourceManager.GetString("Options_InactivityHideChannels_None_Label", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to How long to wait (in seconds) before considering the chat log inactive..
/// </summary>
internal static string Options_InactivityHideTimeout_Description {
get {
return ResourceManager.GetString("Options_InactivityHideTimeout_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inactivity timeout.
/// </summary>
internal static string Options_InactivityHideTimeout_Name {
get {
return ResourceManager.GetString("Options_InactivityHideTimeout_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The font {0} will use to display Japanese text..
/// </summary>
internal static string Options_JapaneseFont_Description {
get {
return ResourceManager.GetString("Options_JapaneseFont_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Japanese font.
/// </summary>
internal static string Options_JapaneseFont_Name {
get {
return ResourceManager.GetString("Options_JapaneseFont_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Japanese font size.
/// </summary>
internal static string Options_JapaneseFontSize_Name {
get {
return ResourceManager.GetString("Options_JapaneseFontSize_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keeps the input focus, even if you enter battle or do other actions..
/// </summary>
internal static string Options_KeepInputFocus_Description {
get {
return ResourceManager.GetString("Options_KeepInputFocus_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keep input focus.
/// </summary>
internal static string Options_KeepInputFocus_Name {
get {
return ResourceManager.GetString("Options_KeepInputFocus_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The way in which {0} should handle keybinds..
/// </summary>
internal static string Options_KeybindMode_Description {
get {
return ResourceManager.GetString("Options_KeybindMode_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keybind mode.
/// </summary>
internal static string Options_KeybindMode_Name {
get {
return ResourceManager.GetString("Options_KeybindMode_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The language to display {0} in..
/// </summary>
internal static string Options_Language_Description {
get {
return ResourceManager.GetString("Options_Language_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Language.
/// </summary>
internal static string Options_Language_Name {
get {
return ResourceManager.GetString("Options_Language_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to After logging in, populate the chat with the messages from when you last logged off..
/// </summary>
internal static string Options_LoadPreviousSession_Description {
get {
return ResourceManager.GetString("Options_LoadPreviousSession_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Display previous chat session on login.
/// </summary>
internal static string Options_LoadPreviousSession_Name {
get {
return ResourceManager.GetString("Options_LoadPreviousSession_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Limits the amount of log lines to show in the chat window. This may slightly improve performance..
/// </summary>
internal static string Options_MaxLinesToShow_Description {
get {
return ResourceManager.GetString("Options_MaxLinesToShow_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maximum amount of log lines to display in the chat window.
/// </summary>
internal static string Options_MaxLinesToShow_Name {
get {
return ResourceManager.GetString("Options_MaxLinesToShow_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Miscellaneous.
/// </summary>
internal static string Options_Miscellaneous_Tab {
get {
return ResourceManager.GetString("Options_Miscellaneous_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reduce the spacing between messages..
/// </summary>
internal static string Options_MoreCompactPretty_Description {
get {
return ResourceManager.GetString("Options_MoreCompactPretty_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to More compact modern layout.
/// </summary>
internal static string Options_MoreCompactPretty_Name {
get {
return ResourceManager.GetString("Options_MoreCompactPretty_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show in-game item tooltips when hovering over items in {0}..
/// </summary>
internal static string Options_NativeItemTooltips_Description {
get {
return ResourceManager.GetString("Options_NativeItemTooltips_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show native item tooltips.
/// </summary>
internal static string Options_NativeItemTooltips_Name {
get {
return ResourceManager.GetString("Options_NativeItemTooltips_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Override Style.
/// </summary>
internal static string Options_OverrideStyle_Name {
get {
return ResourceManager.GetString("Options_OverrideStyle_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Override your selected dalamud style with a different one.
/// </summary>
internal static string Options_OverrideStyle_Name_Desc {
get {
return ResourceManager.GetString("Options_OverrideStyle_Name_Desc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No dalamud styles available.
/// </summary>
internal static string Options_OverrideStyle_NotAvailable {
get {
return ResourceManager.GetString("Options_OverrideStyle_NotAvailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not selected.
/// </summary>
internal static string Options_OverrideStyle_NotSelected {
get {
return ResourceManager.GetString("Options_OverrideStyle_NotSelected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Styles.
/// </summary>
internal static string Options_OverrideStyleDropdown_Name {
get {
return ResourceManager.GetString("Options_OverrideStyleDropdown_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Play sounds on interaction..
/// </summary>
internal static string Options_PlaySounds_Description {
get {
return ResourceManager.GetString("Options_PlaySounds_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Play sounds.
/// </summary>
internal static string Options_PlaySounds_Name {
get {
return ResourceManager.GetString("Options_PlaySounds_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Display messages in a more modern style..
/// </summary>
internal static string Options_PrettierTimestamps_Description {
get {
return ResourceManager.GetString("Options_PrettierTimestamps_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use modern layout.
/// </summary>
internal static string Options_PrettierTimestamps_Name {
get {
return ResourceManager.GetString("Options_PrettierTimestamps_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bottom.
/// </summary>
internal static string Options_Preview_Bottom {
get {
return ResourceManager.GetString("Options_Preview_Bottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Displays a preview with special parameter evaluated, like emotes and &lt;item&gt;..
/// </summary>
internal static string Options_Preview_Description {
get {
return ResourceManager.GetString("Options_Preview_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Message Preview:.
/// </summary>
internal static string Options_Preview_Header {
get {
return ResourceManager.GetString("Options_Preview_Header", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inside.
/// </summary>
internal static string Options_Preview_Inside {
get {
return ResourceManager.GetString("Options_Preview_Inside", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Position (None = off).
/// </summary>
internal static string Options_Preview_Name {
get {
return ResourceManager.GetString("Options_Preview_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to None.
/// </summary>
internal static string Options_Preview_None {
get {
return ResourceManager.GetString("Options_Preview_None", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Preview.
/// </summary>
internal static string Options_Preview_Tab {
get {
return ResourceManager.GetString("Options_Preview_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tooltip.
/// </summary>
internal static string Options_Preview_Tooltip {
get {
return ResourceManager.GetString("Options_Preview_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Top.
/// </summary>
internal static string Options_Preview_Top {
get {
return ResourceManager.GetString("Options_Preview_Top", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Only show if the text length is greater-than or equal..
/// </summary>
internal static string Options_PreviewMinimum_Description {
get {
return ResourceManager.GetString("Options_PreviewMinimum_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum input length.
/// </summary>
internal static string Options_PreviewMinimum_Name {
get {
return ResourceManager.GetString("Options_PreviewMinimum_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Only show if the text contains special parameter..
/// </summary>
internal static string Options_PreviewOnlyIf_Description {
get {
return ResourceManager.GetString("Options_PreviewOnlyIf_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Must contain parameter.
/// </summary>
internal static string Options_PreviewOnlyIf_Name {
get {
return ResourceManager.GetString("Options_PreviewOnlyIf_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Print the changelog to chat after an update..
/// </summary>
internal static string Options_PrintChangelog_Description {
get {
return ResourceManager.GetString("Options_PrintChangelog_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Print changelog.
/// </summary>
internal static string Options_PrintChangelog_Name {
get {
return ResourceManager.GetString("Options_PrintChangelog_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Replaces words with their emote version, currently supports BetterTTV..
/// </summary>
internal static string Options_ShowEmotes_Desc {
get {
return ResourceManager.GetString("Options_ShowEmotes_Desc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show emotes.
/// </summary>
internal static string Options_ShowEmotes_Name {
get {
return ResourceManager.GetString("Options_ShowEmotes_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show a hide button next to the settings button. The chat window can be returned by pressing return or slash to focus it..
/// </summary>
internal static string Options_ShowHideButton_Description {
get {
return ResourceManager.GetString("Options_ShowHideButton_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show hide button.
/// </summary>
internal static string Options_ShowHideButton_Name {
get {
return ResourceManager.GetString("Options_ShowHideButton_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show the Novice Network join button next to the settings button if logged in as a mentor..
/// </summary>
internal static string Options_ShowNoviceNetwork_Description {
get {
return ResourceManager.GetString("Options_ShowNoviceNetwork_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Novice Network join button.
/// </summary>
internal static string Options_ShowNoviceNetwork_Name {
get {
return ResourceManager.GetString("Options_ShowNoviceNetwork_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show title bar for popped-out tabs.
/// </summary>
internal static string Options_ShowPopOutTitleBar_Name {
get {
return ResourceManager.GetString("Options_ShowPopOutTitleBar_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show title bar for chat.
/// </summary>
internal static string Options_ShowTitleBar_Name {
get {
return ResourceManager.GetString("Options_ShowTitleBar_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show tabs in {0} as a sidebar instead of a bar at the top..
/// </summary>
internal static string Options_SidebarTabView_Description {
get {
return ResourceManager.GetString("Options_SidebarTabView_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show tabs in a sidebar.
/// </summary>
internal static string Options_SidebarTabView_Name {
get {
return ResourceManager.GetString("Options_SidebarTabView_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If this is enabled, the Auto Translate list will be sorted alphabetically..
/// </summary>
internal static string Options_SortAutoTranslate_Description {
get {
return ResourceManager.GetString("Options_SortAutoTranslate_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sort the Auto Translate list.
/// </summary>
internal static string Options_SortAutoTranslate_Name {
get {
return ResourceManager.GetString("Options_SortAutoTranslate_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The font size to use for game symbols..
/// </summary>
internal static string Options_SymbolsFontSize_Description {
get {
return ResourceManager.GetString("Options_SymbolsFontSize_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Symbols font size.
/// </summary>
internal static string Options_SymbolsFontSize_Name {
get {
return ResourceManager.GetString("Options_SymbolsFontSize_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add.
/// </summary>
internal static string Options_Tabs_Add {
get {
return ResourceManager.GetString("Options_Tabs_Add", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Channels.
/// </summary>
internal static string Options_Tabs_Channels {
get {
return ResourceManager.GetString("Options_Tabs_Channels", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Announcements.
/// </summary>
internal static string Options_Tabs_ChannelTypes_Announcements {
get {
return ResourceManager.GetString("Options_Tabs_ChannelTypes_Announcements", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Battle.
/// </summary>
internal static string Options_Tabs_ChannelTypes_Battle {
get {
return ResourceManager.GetString("Options_Tabs_ChannelTypes_Battle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chat.
/// </summary>
internal static string Options_Tabs_ChannelTypes_Chat {
get {
return ResourceManager.GetString("Options_Tabs_ChannelTypes_Chat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Special.
/// </summary>
internal static string Options_Tabs_ChannelTypes_Special {
get {
return ResourceManager.GetString("Options_Tabs_ChannelTypes_Special", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete.
/// </summary>
internal static string Options_Tabs_Delete {
get {
return ResourceManager.GetString("Options_Tabs_Delete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to All.
/// </summary>
internal static string Options_Tabs_ExtraChatAll {
get {
return ResourceManager.GetString("Options_Tabs_ExtraChatAll", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ExtraChat channels.
/// </summary>
internal static string Options_Tabs_ExtraChatChannels {
get {
return ResourceManager.GetString("Options_Tabs_ExtraChatChannels", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unhide the chat window on activity.
/// </summary>
internal static string Options_Tabs_InactivityBehaviour {
get {
return ResourceManager.GetString("Options_Tabs_InactivityBehaviour", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use different opacity than main window.
/// </summary>
internal static string Options_Tabs_IndependentOpacity {
get {
return ResourceManager.GetString("Options_Tabs_IndependentOpacity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Input channel.
/// </summary>
internal static string Options_Tabs_InputChannel {
get {
return ResourceManager.GetString("Options_Tabs_InputChannel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move down.
/// </summary>
internal static string Options_Tabs_MoveDown {
get {
return ResourceManager.GetString("Options_Tabs_MoveDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move up.
/// </summary>
internal static string Options_Tabs_MoveUp {
get {
return ResourceManager.GetString("Options_Tabs_MoveUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Name.
/// </summary>
internal static string Options_Tabs_Name {
get {
return ResourceManager.GetString("Options_Tabs_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New tab.
/// </summary>
internal static string Options_Tabs_NewTab {
get {
return ResourceManager.GetString("Options_Tabs_NewTab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disable input for this channel.
/// </summary>
internal static string Options_Tabs_NoInput {
get {
return ResourceManager.GetString("Options_Tabs_NoInput", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;None&gt;.
/// </summary>
internal static string Options_Tabs_NoInputChannel {
get {
return ResourceManager.GetString("Options_Tabs_NoInputChannel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Opacity.
/// </summary>
internal static string Options_Tabs_Opacity {
get {
return ResourceManager.GetString("Options_Tabs_Opacity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Display in separate window.
/// </summary>
internal static string Options_Tabs_PopOut {
get {
return ResourceManager.GetString("Options_Tabs_PopOut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Preset: {0}.
/// </summary>
internal static string Options_Tabs_Preset {
get {
return ResourceManager.GetString("Options_Tabs_Preset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show timestamps.
/// </summary>
internal static string Options_Tabs_ShowTimestamps {
get {
return ResourceManager.GetString("Options_Tabs_ShowTimestamps", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tabs.
/// </summary>
internal static string Options_Tabs_Tab {
get {
return ResourceManager.GetString("Options_Tabs_Tab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unread mode.
/// </summary>
internal static string Options_Tabs_UnreadMode {
get {
return ResourceManager.GetString("Options_Tabs_UnreadMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use this option if you experience cut-off tooltips..
/// </summary>
internal static string Options_TooltipOffset_Desc {
get {
return ResourceManager.GetString("Options_TooltipOffset_Desc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tooltip offset .
/// </summary>
internal static string Options_TooltipOffset_Name {
get {
return ResourceManager.GetString("Options_TooltipOffset_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This feature isn&apos;t implemented yet.
/// </summary>
internal static string Options_Warning_NotImplemented {
get {
return ResourceManager.GetString("Options_Warning_NotImplemented", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Window opacity.
/// </summary>
internal static string Options_WindowOpacity_Name {
get {
return ResourceManager.GetString("Options_WindowOpacity_Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Discard.
/// </summary>
internal static string Settings_Discard {
get {
return ResourceManager.GetString("Settings_Discard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save.
/// </summary>
internal static string Settings_Save {
get {
return ResourceManager.GetString("Settings_Save", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save and close.
/// </summary>
internal static string Settings_SaveAndClose {
get {
return ResourceManager.GetString("Settings_SaveAndClose", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} settings.
/// </summary>
internal static string Settings_Title {
get {
return ResourceManager.GetString("Settings_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New tab.
/// </summary>
internal static string Tab_DefaultName {
get {
return ResourceManager.GetString("Tab_DefaultName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Event.
/// </summary>
internal static string Tabs_Presets_Event {
get {
return ResourceManager.GetString("Tabs_Presets_Event", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to General.
/// </summary>
internal static string Tabs_Presets_General {
get {
return ResourceManager.GetString("Tabs_Presets_General", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to All.
/// </summary>
internal static string UnreadMode_All {
get {
return ResourceManager.GetString("UnreadMode_All", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Always show unread indicators..
/// </summary>
internal static string UnreadMode_All_Tooltip {
get {
return ResourceManager.GetString("UnreadMode_All_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to None.
/// </summary>
internal static string UnreadMode_None {
get {
return ResourceManager.GetString("UnreadMode_None", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Never show unread indicators..
/// </summary>
internal static string UnreadMode_None_Tooltip {
get {
return ResourceManager.GetString("UnreadMode_None_Tooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unseen.
/// </summary>
internal static string UnreadMode_Unseen {
get {
return ResourceManager.GetString("UnreadMode_Unseen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Only show unread indicators for messages you haven&apos;t seen..
/// </summary>
internal static string UnreadMode_Unseen_Tooltip {
get {
return ResourceManager.GetString("UnreadMode_Unseen_Tooltip", resourceCulture);
}
}
}
}