Files
HellionChat/ChatTwo/Http/MessageProtocol/DataStructure.cs
T
Infi 725fe449f8 - Support locked channels
- Implement render limit for webinterface [default 1000]
2024-09-02 12:46:09 +02:00

108 lines
2.7 KiB
C#

using Newtonsoft.Json;
namespace ChatTwo.Http.MessageProtocol;
#region Outgoing SSE
/// <summary>
/// Contains the current channel name
/// </summary>
public struct SwitchChannel((MessageTemplate[] ChannelName, bool Locked) channel)
{
[JsonProperty("channelName")] public MessageTemplate[] ChannelName = channel.ChannelName;
[JsonProperty("channelLocked")] public bool Locked = channel.Locked;
}
/// <summary>
/// Contains one or multiple channels that are valid for the user to pick from
/// </summary>
public struct ChannelList(Dictionary<string, uint> channels)
{
[JsonProperty("channels")] public Dictionary<string, uint> Channels = channels;
}
/// <summary>
/// Contains one or multiple messages
/// </summary>
public struct Messages(MessageResponse[] set)
{
[JsonProperty("messages")] public MessageResponse[] Set = set;
}
/// <summary>
/// Contains a single message with all its templates and a timestamp
/// </summary>
public struct MessageResponse()
{
[JsonProperty("timestamp")] public string Timestamp = "";
[JsonProperty("templates")] public MessageTemplate[] Templates;
}
/// <summary>
/// Template that is used for the channel name or any message posted to the chatlog
/// </summary>
public struct MessageTemplate()
{
/// <summary>
/// Template type
///
/// icon = a game icon
/// emote = BetterTTV emote
/// url = Simple url that should be clickable
/// text = Simple text content of the message
///
/// empty = Ignore
/// </summary>
[JsonProperty("payload")] public required string Payload;
/// <summary>
/// Used for text and emote.
/// </summary>
[JsonProperty("content")] public string Content = "";
/// <summary>
/// Used for icon.
/// </summary>
[JsonProperty("id")] public uint Id;
/// <summary>
/// Used for text and url
///
/// Ignore if 0!
/// </summary>
[JsonProperty("color")] public uint Color;
public static MessageTemplate Empty => new() {Payload = "empty"};
}
#endregion
#region Outgoing POST
public struct OkResponse(string message)
{
[JsonProperty("message")] public string Message = message;
}
public struct ErrorResponse(string reason)
{
[JsonProperty("reason")] public string Reason = reason;
}
#endregion
#region Incoming POST
/// <summary>
/// Message must fulfill the posting requirement
/// Greater than or equal 2 characters
/// Less than or equal 500 characters
/// </summary>
public struct IncomingMessage()
{
[JsonProperty("message")] public string Message = string.Empty;
}
/// <summary>
/// Channel must be a valid uint number
/// </summary>
public struct IncomingChannel()
{
[JsonProperty("channel")] public uint Channel = uint.MaxValue;
}
#endregion