86 lines
3.3 KiB
Markdown
86 lines
3.3 KiB
Markdown
# AI Assistance Disclosure
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HellionChat uses AI assistance per the
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[Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
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at the **Pair** level.
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A note up front: HellionChat is currently not submitted to the official
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Dalamud plugin repository and technically has no obligation to disclose
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this. I would rather be upfront about how it is built.
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HellionChat is my entry point into game modding and plugin development.
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I have never written a plugin for a game before. I work alone, so I get
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help where I need it. That is not something I want to hide.
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## How I Actually Work
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I plan the architecture, decide what gets built, and own every design
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decision. For each change I:
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- Read the code Claude drafts before I integrate it
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- Test with my own tooling and in the running game
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- Read the Dalamud log output to verify behaviour
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- Run security and privacy audits on anything that touches user data
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One of the main reasons I use AI is consistency. I want the HellionChat
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code to match the style of the upstream Chat 2 codebase and stay
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readable for anyone who opens the repo, not just for me. Claude helps
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me catch when I am drifting from upstream conventions or writing
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something that only makes sense in my own head.
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The balance is shifting toward more hand-written work as I get more
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comfortable with Dalamud and plugin development in general.
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## What AI Is Used For
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- API explanations (Dalamud, ImGui, .NET specifics I have not worked
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with before)
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- Code drafts that I read, edit, and integrate
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- Pattern suggestions and code review
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- Keeping style aligned with the upstream Chat 2 codebase
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## What AI Is Not Used For
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- **Visual assets.** Logos, icons, banners, and screenshots are
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human-drawn or taken from the running game.
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- **German translations.** Written by me as a native speaker.
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## What Is Where
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Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was
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not produced with AI assistance. HellionChat-specific code lives in
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`HellionChat/Privacy/`, `HellionChat/Export/`,
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`HellionChat/Resources/HellionStrings*`, `Ui/SettingsTabs/Privacy.cs`,
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`Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`, plus the Migrate3
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recovery and plugin layout migration in `MessageStore.cs` and
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`Plugin.cs`. These were developed with Pair-level assistance as
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described above.
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## If AI-Assisted Development Is a Dealbreaker for You
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Fair enough. There are solid alternatives:
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- [Chat 2](https://github.com/Infiziert90/ChatTwo), the upstream
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project HellionChat is built on
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- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger),
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a different approach to FFXIV chat
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Both are good projects. Use what fits you best.
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## Tooling
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| Tool | Purpose |
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| ---- | ------- |
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| [Claude](https://claude.ai) (Anthropic) | Pair-level AI assistance via Claude Code CLI |
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| [VS Code](https://code.visualstudio.com) + C# Dev Kit | Primary IDE |
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| Dedicated Windows 11 VM | Build and in-game test environment (Dalamud requires Windows) |
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| [dalamud.dev](https://dalamud.dev) | Dalamud API reference |
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| [Microsoft Learn](https://learn.microsoft.com) | .NET and C# documentation |
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| [Context7](https://context7.com) | Up-to-date library docs for Claude context |
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| [Stack Overflow](https://stackoverflow.com) | General C# and .NET problem-solving |
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## Contact
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Questions about this disclosure:
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<https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues>
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