Files
HellionChat/HellionChat/Ui/Popout.cs
T
JonKazama-Hellion 9ead8098f5 fix: card-overview subtext wrap + v16 default bumps + chat-colour preset
UI:
- SettingsOverview cards now wrap subtext to two lines (DrawList wrap-
  width) and the card height grew from 96 to 110 px. Single-line
  fitting clipped most of the bilingual subtitles.
- HellionStyle pushes ChildBg with alpha 0 when WindowOpacity < 1.0
  to keep stacked BeginChild layers from compounding the deckgrade
  past what the slider suggests.
- WindowOpacity slider helpmarker now points to Dalamud's per-window
  hamburger menu for opacity / blur / pin / click-through overrides.

UX defaults (v15 → v16 migration adopts new values only when the user
is still on the previous default — bool flips are heuristic, the prior
defaults are from the v1.2.0 cycle and rarely toggled):
- UseCompactDensity false → true (single-line message style is cleaner)
- HideInNewGamePlusMenu false → true (consistent with other hide-flags)
- HideSameTimestamps false → true (cleaner log)
- MaxLinesToRender 5000 → 2500 (mid-range hardware friendlier)
- ChatColours empty → Hellion brand preset (the first-run wizard does
  not offer a preset choice, so fresh installs get the brand colours
  out of the box)
2026-05-06 11:35:59 +02:00

280 lines
10 KiB
C#

using System.Numerics;
using Dalamud.Interface.Style;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing;
using Dalamud.Bindings.ImGui;
namespace HellionChat.Ui;
internal class Popout : Window
{
private readonly ChatLogWindow ChatLogWindow;
private readonly Tab Tab;
private readonly int Idx;
private long FrameTime; // set every frame
private long LastActivityTime = Environment.TickCount64;
// v0.6.0 — optional input bar inside the pop-out window. Lazy-allocated
// when the user enables Tab.PopOutInputEnabled and torn down when the
// toggle is turned off (independent text buffer is intentionally
// discarded — see v0.6.0 spec edge-case P1).
public ChatInputBar? InputBar { get; private set; }
public bool HasFocusedInputBar => InputBar?.IsFocused ?? false;
// Hellion Chat — v0.6.1 expose just the tab identifier (not the whole Tab
// reference) so AutoTellTabsService.DropOldestTempTab can locate the
// matching pop-out window when an LRU temp tab gets evicted.
internal Guid TabIdentifier => Tab.Identifier;
public Popout(ChatLogWindow chatLogWindow, Tab tab, int idx) : base($"{tab.Name}##popout")
{
ChatLogWindow = chatLogWindow;
Tab = tab;
Idx = idx;
Size = new Vector2(350, 350);
SizeCondition = ImGuiCond.FirstUseEver;
IsOpen = true;
RespectCloseHotkey = false;
DisableWindowSounds = true;
// v1.2.1 — KEIN AllowBackgroundBlur. Pop-Outs werden vom User häufig
// im Dalamud-Tab-Container mit anderen Plugin-Windows kombiniert; in
// dem Render-Pfad blurt Dalamud den gesamten Container, nicht nur
// das Pop-Out — würde die Tab-Bar oben und benachbarte Plugins
// mitziehen. Wer Blur in Pop-Outs will, kann ihn via Dalamud-
// Hamburger-Menü pro Window selbst aktivieren.
}
public override void PreOpenCheck()
{
if (!Tab.PopOut)
IsOpen = false;
}
public override bool DrawConditions()
{
FrameTime = Environment.TickCount64;
if (Tab.IndependentHide ? HideStateCheck() : ChatLogWindow.IsHidden)
return false;
if (!Plugin.Config.HideWhenInactive || (!Plugin.Config.InactivityHideActiveDuringBattle && Plugin.InBattle) || !Tab.UnhideOnActivity)
{
LastActivityTime = FrameTime;
return true;
}
// Activity in the tab, this popout window, or the main chat log window.
var lastActivityTime = Math.Max(Tab.LastActivity, LastActivityTime);
lastActivityTime = Math.Max(lastActivityTime, ChatLogWindow.LastActivityTime);
return FrameTime - lastActivityTime <= 1000 * Plugin.Config.InactivityHideTimeout;
}
public override void PreDraw()
{
// Hellion Chat v1.1.0+ — Theme-Engine ist Source-of-Truth, kein
// zusätzlicher Dalamud-StyleModel-Override mehr pro Window. Plugin.Draw
// pusht das aktive Hellion-Theme global; Pop-Out zeichnet sich damit
// konsistent zum Haupt-Chat-Window.
Flags = ImGuiWindowFlags.None;
if (!Plugin.Config.ShowPopOutTitleBar)
Flags |= ImGuiWindowFlags.NoTitleBar;
if (!Tab.CanMove)
Flags |= ImGuiWindowFlags.NoMove;
if (!Tab.CanResize)
Flags |= ImGuiWindowFlags.NoResize;
// Idx may point past the end if PopOutDocked was resized (e.g., a tab
// dropped) between the AddPopOutsToDraw() snapshot and this frame.
// Guard the read so we don't index into stale state.
if (Idx >= 0 && Idx < ChatLogWindow.PopOutDocked.Count && !ChatLogWindow.PopOutDocked[Idx])
{
if (Tab.IndependentOpacity)
{
BgAlpha = Tab.Opacity / 100f;
}
else
{
BgAlpha = Plugin.Config.WindowOpacity;
}
}
}
public override void Draw()
{
using var id = ImRaii.PushId($"popout-{Tab.Identifier}");
if (!Plugin.Config.ShowPopOutTitleBar)
{
ImGui.TextUnformatted(Tab.Name);
ImGui.Separator();
}
// v0.6.0 — one-time hint banner explaining the new pop-out input
// feature. Shown once per user; "Got it" or "Open settings"
// dismisses it and persists the flag.
var hintBannerHeight = DrawHintBannerIfNeeded();
// v0.6.0 — pop-out optional input bar. Reserve height first so the
// message log draws into the right region; only shown when the
// global master switch is on. Toggle-OFF resets InputBar so the
// next toggle-ON gives a fresh buffer (no stale text persists).
var inputEnabled = Plugin.Config.PopOutInputEnabled;
if (!inputEnabled && InputBar != null)
{
InputBar = null;
}
if (inputEnabled)
{
InputBar ??= new ChatInputBar(ChatLogWindow.Plugin, ChatLogWindow, () => Tab);
}
var inputBarHeight = inputEnabled
? ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().ItemSpacing.Y
: 0f;
var handler = ChatLogWindow.HandlerLender.Borrow();
var logHeight = ImGui.GetContentRegionAvail().Y - inputBarHeight - hintBannerHeight;
ChatLogWindow.DrawMessageLog(Tab, handler, logHeight, false);
if (inputEnabled && InputBar != null)
{
ImGui.Separator();
InputBar.RenderCompact();
}
if (ImGui.IsWindowHovered(ImGuiHoveredFlags.ChildWindows))
LastActivityTime = FrameTime;
}
// Returns the vertical space the banner consumed (0 when not shown)
// so the message log can shrink accordingly.
private float DrawHintBannerIfNeeded()
{
if (Plugin.Config.SeenPopOutInputHint)
return 0f;
var hintText = Resources.HellionStrings.Popout_v060_HintText;
var ackLabel = Resources.HellionStrings.Popout_v060_HintAck;
var openLabel = Resources.HellionStrings.Popout_v060_HintOpenSettings;
var startY = ImGui.GetCursorPosY();
var bg = new System.Numerics.Vector4(0.16f, 0.20f, 0.28f, 1f);
ImGui.PushStyleColor(ImGuiCol.ChildBg, bg);
ImGui.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f);
var dismiss = false;
var openSettings = false;
using (var child = ImRaii.Child("##v060-pop-out-hint", new System.Numerics.Vector2(0f, 64f), true))
{
if (child)
{
ImGui.TextWrapped(hintText);
if (ImGui.Button(ackLabel))
dismiss = true;
ImGui.SameLine();
if (ImGui.Button(openLabel))
{
dismiss = true;
openSettings = true;
}
}
}
ImGui.PopStyleVar();
ImGui.PopStyleColor();
ImGui.Spacing();
if (dismiss)
{
Plugin.Config.SeenPopOutInputHint = true;
ChatLogWindow.Plugin.SaveConfig();
Plugin.Log.Debug("Pop-Out input hint dismissed");
if (openSettings)
ChatLogWindow.Plugin.SettingsWindow.Toggle();
}
return ImGui.GetCursorPosY() - startY;
}
public override void PostDraw()
{
if (Idx >= 0 && Idx < ChatLogWindow.PopOutDocked.Count)
ChatLogWindow.PopOutDocked[Idx] = ImGui.IsWindowDocked();
}
public override void OnClose()
{
ChatLogWindow.PopOutWindows.Remove(Tab.Identifier);
ChatLogWindow.Plugin.WindowSystem.RemoveWindow(this);
Tab.PopOut = false;
ChatLogWindow.Plugin.SaveConfig();
}
private enum HideState
{
None,
Cutscene,
CutsceneOverride,
User,
Battle
}
private HideState CurrentHideState = HideState.None;
private bool HideStateCheck()
{
// if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it
if (Tab.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle)
{
CurrentHideState = HideState.Battle;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None → Battle");
}
// If the chat is hidden because of battle, we reset it here
if (CurrentHideState is HideState.Battle && !Plugin.InBattle)
{
CurrentHideState = HideState.None;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: Battle → None");
}
// if the chat has no hide state and in a cutscene, set the hide state to cutscene
if (Tab.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive))
{
if (ChatLogWindow.Plugin.Functions.Chat.CheckHideFlags())
{
CurrentHideState = HideState.Cutscene;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None → Cutscene");
}
}
// if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none
if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive)
{
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: {CurrentHideState} → None (cutscene/gpose ended)");
CurrentHideState = HideState.None;
}
// if the chat is hidden because of a cutscene and the chat has been activated, show chat
if (CurrentHideState == HideState.Cutscene && ChatLogWindow.Activate)
{
CurrentHideState = HideState.CutsceneOverride;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: Cutscene → CutsceneOverride (user activate)");
}
// if the user hid the chat and is now activating chat, reset the hide state
if (CurrentHideState == HideState.User && ChatLogWindow.Activate)
{
CurrentHideState = HideState.None;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: User → None (activate)");
}
return CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Tab.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn);
}
}