203 lines
5.8 KiB
C#
203 lines
5.8 KiB
C#
using System;
|
|
using System.Linq;
|
|
using ChatTwo.Code;
|
|
using ChatTwo.Util;
|
|
|
|
namespace ChatTwo;
|
|
|
|
// Hellion Chat — Auto-Tell-Tabs.
|
|
//
|
|
// Spawns a session-only tab per /tell partner so a club greeter can track
|
|
// multiple parallel conversations without losing context. Subscribes to
|
|
// MessageManager.MessageProcessed for live tells and to ClientState.Logout
|
|
// for the cleanup pass; everything else hangs off these two entry points.
|
|
//
|
|
// See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian vault).
|
|
internal sealed class AutoTellTabsService : IDisposable
|
|
{
|
|
private readonly Plugin _plugin;
|
|
private readonly MessageManager _messageManager;
|
|
private readonly MessageStore _store;
|
|
private readonly object _tempTabsLock = new();
|
|
|
|
private bool _initialized;
|
|
|
|
internal AutoTellTabsService(Plugin plugin, MessageManager messageManager, MessageStore store)
|
|
{
|
|
_plugin = plugin;
|
|
_messageManager = messageManager;
|
|
_store = store;
|
|
}
|
|
|
|
internal int ActiveTempTabCount
|
|
{
|
|
get
|
|
{
|
|
lock (_tempTabsLock)
|
|
{
|
|
return Plugin.Config.Tabs.Count(t => t.IsTempTab);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void Initialize()
|
|
{
|
|
if (_initialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_messageManager.MessageProcessed += HandleTell;
|
|
Plugin.ClientState.Logout += OnLogout;
|
|
_initialized = true;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (!_initialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Plugin.ClientState.Logout -= OnLogout;
|
|
_messageManager.MessageProcessed -= HandleTell;
|
|
_initialized = false;
|
|
}
|
|
|
|
internal void HandleTell(Message message)
|
|
{
|
|
if (!Plugin.Config.EnableAutoTellTabs)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (message.Code.Type != ChatType.TellIncoming && message.Code.Type != ChatType.TellOutgoing)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var partner = ExtractTellPartner(message);
|
|
if (partner == null)
|
|
{
|
|
// Real message without a player payload — e.g. GM tells, which
|
|
// we deliberately skip. Warn once so we notice future regressions.
|
|
Plugin.Log.Warning("[AutoTellTabs] Could not extract tell partner from message; skipping spawn.");
|
|
return;
|
|
}
|
|
|
|
lock (_tempTabsLock)
|
|
{
|
|
var existing = FindTempTab(partner.Value.Name, partner.Value.World);
|
|
if (existing != null)
|
|
{
|
|
// Tab already exists; Tab.Matches has already routed this
|
|
// message via the MessageManager pipeline (see Task 2 sender
|
|
// filter).
|
|
return;
|
|
}
|
|
|
|
if (ActiveTempTabCount >= Plugin.Config.AutoTellTabsLimit)
|
|
{
|
|
DropOldestTempTab();
|
|
}
|
|
|
|
SpawnTempTab(partner.Value, message);
|
|
}
|
|
}
|
|
|
|
private (string Name, uint World)? ExtractTellPartner(Message message)
|
|
{
|
|
if (message.Code.Type == ChatType.TellIncoming)
|
|
{
|
|
// Incoming tell: the sender is the conversation partner.
|
|
var fromSender = ChunkUtil.TryGetPlayerPayload(message.Sender);
|
|
if (fromSender != null)
|
|
{
|
|
return (fromSender.PlayerName, fromSender.World.RowId);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
// Outgoing tell: the local player is the sender, the partner shows
|
|
// up either as a payload in the content (for tells typed via the
|
|
// Chat 2 input bar) or as the channel's tracked tell target (set by
|
|
// the SetContextTellTarget game hook).
|
|
var fromContent = ChunkUtil.TryGetPlayerPayload(message.Content);
|
|
if (fromContent != null)
|
|
{
|
|
return (fromContent.PlayerName, fromContent.World.RowId);
|
|
}
|
|
|
|
var current = _plugin.CurrentTab.CurrentChannel.TellTarget
|
|
?? _plugin.CurrentTab.CurrentChannel.TempTellTarget;
|
|
if (current != null && current.IsSet())
|
|
{
|
|
return (current.Name, current.World);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private Tab? FindTempTab(string name, uint world)
|
|
{
|
|
return Plugin.Config.Tabs.FirstOrDefault(t =>
|
|
t.IsTempTab
|
|
&& t.TellTarget != null
|
|
&& string.Equals(t.TellTarget.Name, name, StringComparison.OrdinalIgnoreCase)
|
|
&& t.TellTarget.World == world);
|
|
}
|
|
|
|
private void DropOldestTempTab()
|
|
{
|
|
// Greeted tabs are dropped before un-greeted ones (the user said
|
|
// "I'm done with that conversation"), and within each bucket we
|
|
// pick the oldest LastActivity. This protects active conversations
|
|
// and unfinished greetings while still freeing up a slot.
|
|
var victim = Plugin.Config.Tabs
|
|
.Select((tab, idx) => (Tab: tab, Index: idx))
|
|
.Where(t => t.Tab.IsTempTab)
|
|
.OrderByDescending(t => t.Tab.IsGreeted)
|
|
.ThenBy(t => t.Tab.LastActivity)
|
|
.FirstOrDefault();
|
|
|
|
if (victim.Tab == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Plugin.Config.Tabs.RemoveAt(victim.Index);
|
|
|
|
// Re-anchor the active tab so the user does not silently end up on
|
|
// a different conversation when their tab gets dropped or shifted.
|
|
if (victim.Index <= _plugin.LastTab)
|
|
{
|
|
_plugin.WantedTab = 0;
|
|
}
|
|
}
|
|
|
|
private void SpawnTempTab((string Name, uint World) partner, Message currentMessage)
|
|
{
|
|
// Stub — implemented in Task 11.
|
|
}
|
|
|
|
internal void MarkGreeted(Tab tab)
|
|
{
|
|
// Stub — implemented in Task 12.
|
|
}
|
|
|
|
internal void UnmarkGreeted(Tab tab)
|
|
{
|
|
// Stub — implemented in Task 12.
|
|
}
|
|
|
|
internal bool IsGreeted(Tab tab)
|
|
{
|
|
return tab.IsGreeted;
|
|
}
|
|
|
|
private void OnLogout(int type, int code)
|
|
{
|
|
// Stub — implemented in Task 10.
|
|
}
|
|
}
|