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# Changelog — Hellion Chat
All user-facing changes to Hellion Chat. Format follows
[Keep a Changelog](https://keepachangelog.com/en/1.0.0/), version numbers follow
[Semantic Versioning](https://semver.org/).
Detailed release notes per version are available directly on the
[Gitea Release page](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases) and
in the plugin changelog block (`HellionChat/HellionChat.yaml` → `changelog:`). This file summarises
releases as an overview and links to the release pages for details.
---
## [2.0.6] — 2026-09-20
One question from the Discord, small enough to ship on its own: are the pills
along the bottom edge fixed in the code? They were.
### Added
- "Show status bar" under Window → Window style. Off, the bottom row of pills
(channel, privacy state, counts, tells, clock, version) is gone and the chat
body takes the space. On by default, so nothing changes until you flip it.
With the bar hidden, screenshot mode and the privacy filter have no visible
indicator; that is the trade the toggle makes. Suggested by Ashy.
- A "Suggested by …" credit line under settings rows that came from a tester
request, translated into all 25 languages. First used on the toggle above.
---
## [2.0.5] — 2026-08-23
Two tester reports about the same corner of the plugin: what an incoming tell does
to what you were doing, and what you can do about a tab once it exists.
### Fixed
- A tell arriving while you were typing took the keyboard focus, which in this game
means the next keystrokes reach the character rather than the chat. It could also
send the half-typed line to the wrong person: the text belongs to the window, the
recipient is read off whichever tab is active at Enter. Nothing is revealed now
while an input is in use, in any mode.
- Tell tabs could not be closed at all. The context menu lost its close entry in the
2.0.0 window rebuild, and the settings editor excludes tell tabs by design.
- Closing a tab re-anchored on the first tab in the list even when that tab was open
in a pop-out, stripping its tell binding. With every tab popped out, the seed and
the re-anchor contradicted each other on every frame.
- The pinned-tab limit message pointed at a feature removed in May. Spanish carried a
non-existent word, Greek an untranslated one, and European Portuguese used a verb
that contradicted its own button.
- Segmented settings rows measured a flat 200px and cut off longer labels.
### Changed
- Where a tell opens is one setting now. "Open new /tell tabs as a pop-out" and the
tell-open mode both decided it, and the former won every time because it fired at
tab creation. Config schema 28 carries the existing choice forward.
- The tell-open mode dropped its "Off" option, which never prevented tell tabs — that
is the auto-tell switch — and only suppressed the jump to them, which the switch
below it already does.
- "Pop Out" in the tab context menu and the tell-open mode names were hardcoded
English on every client. They are translated into all 25 languages.
- `Metrics.Scale` no longer calls the obsolete `GlobalScaleSafe`. The project builds
without compiler warnings.
---
## [2.0.4] — 2026-08-20
Housekeeping. Nothing changes in how the plugin behaves.
### Changed
- The installer description is shorter and leads with what the plugin does
rather than what category it belongs to: 367 characters instead of 908. Two
things in it were also wrong rather than merely long — it claimed 24
interface languages when there are 25, and `repo.json` and the plugin yaml
carried different one-line summaries, so the store listing and the plugin
details showed different sentences.
### Removed
- 30 translation keys belonging to the webinterface, across all 25 languages,
plus the generated property for each. The feature itself, its HTTP routes and
its frontend went out in May; only the strings were left behind. Every key was
matched on word boundaries against the whole repository before removal, and
the build proves the rest: a key still in use would have failed to compile.
## [2.0.3] — 2026-08-20
### Fixed
- The context menu never opened in a pop-out window. Right-clicking a name or an
item there did nothing at all. One payload handler is shared by the main
window, every pop-out and the input preview, and it carries a single popup
state. The main window draws first, found no open popup in its own scope, read
that as closed and cleared the state before the pop-out had drawn. A popup now
belongs to the surface that opened it and the others leave it alone.
- Screenshot mode could not be turned off. The setting is persisted, but neither
of its two toggles saved the config, so turning it on only stuck when an
unrelated save happened to follow — and once stored, turning it off never
reached the file, so it returned at every plugin load. Both toggles save now;
an install currently stuck on it needs one click.
- Text the game colours itself could render invisible. Some of those colours
arrive without an alpha byte, and the byte order swap left them fully
transparent. A colour that carries no value at all still resolves to the
colour already in effect rather than to opaque black.
## [2.0.2] — 2026-08-19
### Removed
- BetterTTV emote support, in full. The shared-emote endpoint went behind
authentication and it supplied nearly all of them; what was left is a 65-entry
global set, eleven of those on the known-broken list, so 54 largely static
images. One was animated — 492 frames at 140x140, which is 37 MB of texture
memory for a single emote. Gone with it: the download path, the on-disk cache,
the GIF renderer, the settings section, the block list, and 13 translation
keys across 50 resource files. The plugin makes no outbound network calls at
all now.
- `EmotePayload` and its MessagePack type byte deliberately stay. Messages
stored before this release carry them, and removing the type would make those
rows fail to deserialise. Nothing writes one any more; a stored emote renders
as the code that was typed. `0x53` and `PayloadMessagePackType.Emote` must
never be reassigned.
### Fixed
- Five descriptions in the Window settings tab printed `{0}` where the plugin
name belonged. They were handed to the widget directly instead of through
`string.Format`, which the neighbouring rows do correctly. Every language was
affected including English, where it read less obviously — German puts the
placeholder at the start of the sentence, which is why it surfaced there.
### Added
- A test that walks every resource string containing a placeholder, finds each
use of it in the sources, and fails if one reaches a widget unformatted. It
was verified by falsification: reintroducing the defect turns it red.
- New preview images for the plugin installer. The previous set was from
2026-05-08 and showed the interface as it looked before the window rebuilds.
Taken with screenshot mode on, so no character names are in them.
---
## [2.0.1] — 2026-08-19
A same-day hotfix on 2.0.0 with nothing user-facing in it.
### Changed
- MessagePack from 3.1.4 to 3.1.7. The range in the csproj already allowed it;
NuGet resolves the lower bound of a range and so does trivy, so the floor is
the version that actually ships. The advisories cover recursion depth in
`MessagePackReader.Skip` and a fault in LZ4 decompression — both need crafted
input, and this plugin serialises its own payloads into a local database and
reads its own bytes back. Practical exposure requires write access to that
file. Lifted because it is free and a scan left red for a known-harmless
reason is how a real finding gets missed later.
### Fixed
- The release workflow attaches its archive again. `gitea.com/actions/release-action`
declares `using: go` and has to be compiled by the runner, which act cannot do
here — the 2.0.0 build went green and then died on the publish step with
exit 127, leaving an announced release with no download. Publishing runs
through the Gitea API with curl now, and is idempotent so a recovery run
replaces the asset instead of tripping over it.
---
## [2.0.0] — 2026-08-19
Rebuilt, repaired, reset. Everything developed as v1.6.0 through v1.15.0 ships
here: those versions were never published on their own, because the whole window
layer was being rewritten from ImGui defaults to custom drawing and shipping it
half-done would have been worse than shipping nothing.
**This release resets your configuration.** Nine cycles of window rebuilds left
saved values pointing at surfaces that no longer exist, and starting over is the
only way to be sure every install is on the same defaults. The message database is
untouched — it lives in its own file. The previous config is kept alongside it as
`HellionChat.json.pre-2.0.0.bak`.
### Added
- An Emote tab in the default layout, requested by a tester: custom emotes,
standard emotes and echo, which is where emote-adjacent output lands.
- `/hellion wizard` reopens the first-run wizard. It had no way back into it at
all — the reopen button lost its call site in the four-step rewrite and nothing
replaced it, so the only route was closing the game and editing the config.
- The plugin notice on the welcome page: plugins are a grey area in this game and
do not belong in public channels.
### Changed
- The first-run wizard is drawn like the rest of the plugin. Profile cards are
tiles in the row language, sized to their own text so a privacy description is
never cut off mid-sentence, and their emoji are icon-font glyphs.
- The welcome page is opaque, unlike every other window here. It is read once and
carries a privacy decision; the game showing through it was noise.
- Config version 27 replaces the config instead of migrating it.
### Fixed
- The GDPR notice for the full-history profile is shown again. It had been
translated into 25 languages and drawn nowhere since 2026-05-18.
- Two profile cards claimed to be recommended at once: the badge sat on one while
the other still said "(recommended)" in its heading, in every language.
- Reopening the wizard no longer carries staged choices from a previous run.
---
## [1.14.0] — unreleased (local only)
The input row. It was the one surface a user actually works in and it spoke three
shape languages at once — a rounded pill, a square field, five filled default
buttons — sitting directly above a status bar that is rounded throughout. This
release makes the row one thing, and it teaches the popups the window's own
shapes while it is in there. **Not published** — the public release stays at
v1.5.6.
### Added
- A style lab under `/hellion lab`: variants of UI elements side by side, drawn
in real ImGui against the live theme. Permanent, as a dev playground — its
radio buttons default to whatever shipped, so the window doubles as a record
of which variant won. Every decision in this release was made by looking at it
in-game rather than at a drawing.
- `PopupRow`, the row a popup is made of: soft hover fill, a two-pixel accent
bar on the active entry — the sidebar row's shape, which is also exactly what
Character Select+ draws for its own popup entries. The channel picker and the
new input-row menu are built from it.
- A colour-channel guard in preflight (Block G). `EnsureContrast` works in ABGR,
theme colours are RGBA, both are `uint`, and the mistake of feeding one into
the other happened six times in a single day — each found only by a human
staring at unreadable text. The guard flags any raw theme member reaching the
helper; on its first real run it caught three cases a hand-written search had
missed minutes earlier.
### Changed
- The five filled buttons in the input row are two ghost buttons and a menu.
Symbols stay outside because they are used mid-sentence; theme, settings,
screenshot mode and hide moved in. The ghosts are flat at rest and glow on
hover — the first caller `DrawGlowBorder` ever had.
- The screenshot toggle was allowed into the menu only because its state moved
to the status bar first, as an accent camera pill that shows while the mode is
on. Knowing what the screen shows before the screenshot key is pressed is the
entire point of the mode; a state behind a closed menu answers nothing.
- The input field paints its own rounded surface and hands ImGui a transparent
frame, so the widget draws only text and caret. Focus is a two-pixel accent
rail on the left edge — the same mark rows and popups use. The field is about
a hundred pixels wider, reclaimed from the button reserve.
- The channel pill is chamfered, the corner language of the segmented control,
with a faint white depth gradient.
- The channel header traded its surface plate for a tenth-opacity accent wash.
The plate was the exact shape the settings window abandoned in v1.11.0 — it
reads fine on blue themes and vanishes on violet ones.
- The sidebar softened, on tester feedback that the transition to the chat field
was too hard: the full-width border line under every row is a fading rule now,
the gap between list and messages carries a surface wash instead of two hard
edges, and the selected tab bridges across it so it touches the conversation
it selects.
- Hover fades run at a quarter of their old speed with a smoothstep curve —
soft start, soft landing. 14/s in was judged light speed; it is 3/s now, and
a test guards against drifting back. Every hover in the plugin inherits both
changes through the one shared code path.
### Fixed
- Popups size themselves from their widest visible entry. Both new popups
carried a guessed minimum width, and German outran it within a day —
`Schnellauswahl` and `Chat ausblenden` were clipped mid-word.
- Popup entry text was unreadable at rest on several themes and only became
legible on hover: the RGBA-into-ABGR mistake again, in `PopupRow` and three
spots in the lab. Fixed, and the new preflight guard exists so the seventh
occurrence dies in CI rather than in a screenshot.
- The pill label was raw theme text on an accent fill with no contrast check.
### Known issues
- The channel header still recomputes its widths every frame rather than on the
status bar's one-second tick.
- `Metrics.Scale` still calls a Dalamud property that is marked obsolete.
- The first-run wizard is now the last surface drawn in ImGui defaults. It is
the next cycle.
---
## [1.13.0] — unreleased (local only)
Typography. The message list was the last surface still drawn in ImGui defaults,
and it is the only one a reader looks at line by line rather than in glances. It
now has named type roles instead of a single size, a header above the
conversation, and rows that read as rows. **Not published** — the public release
stays at v1.5.6.
### Added
- A header above the conversation: the channel name in tracked small caps with
the tab's own icon, and the home world on the right. It stays out of the way
where the name is already on screen — the top-tab strip carries it, and so does
a pop-out's title bar — and disappears entirely when the window is too short to
leave room for readable chat.
- Timestamps sit in a column of their own, so sender names line up underneath
each other instead of starting wherever the previous stamp happened to end.
- Local and server time in the status bar, in the game's own LT/ST notation.
Server time comes from the game rather than from a local UTC conversion, so it
follows whatever Square Enix does with it.
- Rows have a surface: a wash from the left and a two-pixel accent bar, fading in
and out rather than snapping.
- The sender is set in a heavier cut of the same face. There is no bold in the
plugin, so the weight comes from a denser rasterisation — which means it has no
effect when both font settings are off and the game's own face draws.
- System messages are italic. Nobody said them; it is the game talking.
- Card density finally differs from compact: the sender on its own line, the body
indented onto the text column, and air between messages.
- A camera button in the input row for screenshot mode, lit while active. The
setting had only ever existed in the right-click menu on a player name, which
for a privacy feature is close to not existing at all.
- `Hide timestamps when redundant` is reachable. It has shipped with translations
since 1.5.6 and never had a control.
### Fixed
- **Screenshot mode reached one surface out of four.** An auto-tell tab is named
`Player@World`, and the sidebar, the tab strip and a pop-out's window title all
drew that untouched — so a screenshot of the default view named the
conversation partner while every message below it was anonymised. All four
surfaces now share one rule, and the placeholder is re-salted on every plugin
load so two screenshots taken weeks apart cannot be tied together by it.
- `Show timestamps` in the tab editor does something again. It had two readers in
1.5.6 and lost both when the old chat window was retired in May.
- Four settings could always leave the row-height cache stale and never did: the
italic size, the italic toggle, and the two font toggles. The last two were the
quiet ones — both size fields default to the same value, so nothing in the
cache key moved while the glyph widths underneath it did. The clock format and
the per-tab timestamp switch join them.
- The word-wrap calculation was handed the UI scale where ImGui wanted the ratio
between rendered and baked size. The two are the same number until a second
size enters a line, which is exactly what this release introduces.
- Emoji and other characters outside the basic plane no longer break a tab name
drawn in tracked caps.
### Changed
- **Config version 26.** The migration marks existing tell tabs as
partner-named, which is what screenshot mode reads. Tabs promoted to permanent
before this version cannot be recovered — promotion clears every marker and
keeps the name — but renaming one has the same effect.
- The header replaced the pop-out's plain title row. With the title bar on it
shows only the world, because the title already carries the name.
- The channel header gave up its clock when both times moved to the status bar.
Three copies of the same number on one screen is two too many.
- All three custom font handles now rasterise the full glyph range. The smaller
one started with an ASCII-sized range on the assumption it would only draw
clocks and world names; a single umlaut in a tab name would have broken it.
### Known issues
- The channel header recomputes its widths every frame rather than on the status
bar's one-second tick. Measurable, not measured.
- `Metrics.Scale` still calls a Dalamud property that is marked obsolete.
- The database viewer and the emoji picker are still English on every client.
- 245 orphaned resource keys remain as the inventory of what the v1.6.0 rebuild
lost.
---
## [1.12.0] — unreleased (local only)
The reconnection cycle. A commit during the v1.6.0 window layer rebuild removed the old tab system,
and the rebuild wired back roughly two thirds of it — 433 of 824 translation keys reached no line of
code, and four whole features had a saved setting but no way in. This release puts them back and
translates the settings window. **Not published** — the public release stays at v1.5.6.
### Added
- Message export is reachable again. Markdown, JSON and CSV, per channel or the whole database,
written atomically so a failed write cannot leave half a file behind.
- Retroactive cleanup is back, with a preview that counts what a run would delete before anything
is removed, and the Ctrl+Shift confirm in front of the actual delete.
- Database maintenance — integrity check, VACUUM, index rebuild — and the manual retention run
both have a control again.
- The tab editor returns: create, rename, reorder and delete tabs, with the channel selector and
the activity filter attached to each one.
- Pinning has a way in and a way back out. A pinned tab survives a restart and reopens with its
history.
- Eleven settings that steered real behaviour and had no control at all are reachable again.
- The settings window is translated into all 25 languages: 435 keys, held against the glossary the
plugin already used, with the game client's own word for a tell in each locale rather than a new
invention.
- Map flags and item links can be inserted into the input again, and the right-click menu is back
on the input field.
### Fixed
- **The channel grid now decides what is stored.** Until this release the unknown-channel failsafe
was applied to known channels as well, so a channel the user had unticked was still written when
that failsafe was on. See the note under _Changed_ — this is a behaviour change, not only a fix.
- The retroactive cleanup could never be applied. The preview takes the database lock itself, and
its release was counted as a mutation, so every preview was stale the instant it finished and the
apply button never appeared.
- VACUUM ran against an open reader on the primary connection and failed, after which the plugin
reported that nothing had been deleted — while everything had. The reader sits on its own
connection now.
- Deleting messages left the full-text index behind, so search kept returning rows that no longer
existed.
- A tell arriving from a popped-out partner hijacked the main window's active tab.
- The arrow keys walk the sent-message history again.
- The export wrote a UTF-8 BOM into JSON, which strict parsers reject; CSV keeps it, because
without it Excel guesses the code page. Enum values interpolated into JSON wrote the member name
and produced invalid output.
- Five strings in the settings and privacy tabs were still drawn as English literals.
### Changed
- **Behaviour change in storage.** Anyone who had unticked channels and left the unknown-channel
failsafe on was storing more than the channel grid said. From v1.12.0 the grid is authoritative,
so those installations store less. Nothing already in the database is touched.
- Every long-running database operation now goes through one gate instead of seven near-identical
background workers, each of which had to remember to take the lock. One of them did not.
- The export reads message text from the chunk lists rather than the flattened field, so links and
formatted segments survive the round trip.
- Config version 25. There is no migration step behind it: the v24 migration switched the privacy
filter off where it was on with nothing selected, and 25 only records that the storage rule
changed shape.
### Known issues
- The database viewer (`/hellionView`) and the emoji picker are still English on every client, and
one export dialog still carries the old Chat 2 branding in its title.
- 145 `Language.*` and 100 `HellionStrings` keys still have no caller. That is an inventory of
features lost in the v1.6.0 rebuild, not a delete list — timestamp layouts, duplicate-message
collapsing, the About texts, the novice network button and the honorific glow are all in there.
- `AboutTab` states GPL-3.0-or-later while the translated resources say EUPL-1.2.
- The full-text index is emptied on every deletion and only rebuilt at the next plugin start; until
then the database viewer searches more slowly.
- The first-run wizard, the input bar buttons and the message list itself are still stock ImGui.
---
## [1.11.0] — unreleased (local only)
The settings window, rebuilt on the widgets v1.10.0 introduced, plus the defects the rebuild kept
turning up. **Not published** — the public release stays at v1.5.6.
### Added
- Every settings tab now draws the same way: section headings as tracked small caps with a rule
that fades out, rows with the label left and the control right-aligned, sliding switches instead
of checkboxes, and a segmented control where two radio buttons used to pretend to be two
settings.
- Explanations moved out of the help markers and onto the rows. Many were translated into 25
languages and had never appeared on screen.
- Surfaces have depth: a gradient, an accent wash from the top edge, and slow drifting motes. The
chat log and the pop-outs stand on the same floor, at a fraction of the intensity — a settings
page is read in glances, a chat log line by line. `Reduce motion` turns the motes off entirely.
- Foreground colours are chosen by measured WCAG contrast against the surface they land on rather
than taken from the theme unchanged, so a pale accent cannot swallow white iconography.
- The settings window is opaque, unlike the chat window. Contrast cannot be computed against a
background that is the game world.
- Three settings that steered real behaviour and had no control at all are reachable again:
interface language, the global sound toggle, and the keybind mode.
- Whether the log shows history from before the current session now has a control. It was written
only by the first-run wizard, and only if the user reached step 3.
- Per-channel retention is visible in Data & Privacy. Three of the four wizard profiles write one
and switch the sweep on, and the window only ever showed the global default.
### Fixed
- Pinned tell tabs came up empty for the whole session. The history query runs at plugin start,
where no character is logged in yet, so it looked up tells for character zero and never tried
again. It defers to the login now.
- Every enum dropdown listed eight rows regardless of how many values it had, several of them
blank. The fourth argument of the binding is the popup height, not the item count.
- Six settings had a control, a saved value and no reader anywhere in the plugin. Three sat
together under timestamps, where only the 24-hour clock actually works. Removed rather than
wired up: their own strings disagree about what they were meant to do.
- The same privacy grid was drawn in two tabs, all 89 entries of it.
- Descriptions were sized as one line while being drawn with a wrap width — clipped in a setting
row, overflowing in a section heading.
- Row separators used an unscaled offset with a scaled stroke, so at UI scale 2 half the line
landed in the next row.
- A pop-out with its title bar on could not be closed at all. Pop-in now sits in the input row.
- BetterTTV's shared-emote endpoint went behind authentication; the 403 response was handed to a
list deserializer and took the 65 working global emotes down with it on every start.
### Changed
- Thirteen labels that had translated resources but were drawn as English literals now use them,
including all seven tab names in the sidebar.
- Twelve duplicated per-tab helpers merged into one place. The enum combos were calling
`Enum.GetValues` inside their draw call, allocating five arrays per frame while the window was
open.
### Known issues
- Around 270 visible strings across the plugin are still English on non-English clients, most of
them in the settings window: section headings, keybind labels, and the descriptions written
during this cycle. They have no resource key yet. Translation is planned as its own pass before the tester beta; new strings
ship translated from here on.
- The first-run wizard, the input bar buttons and the message list itself are still stock ImGui.
---
## [1.10.0] — unreleased (local only)
The style foundation the v2.x plan has been carrying since May. Custom-drawn chrome instead of
ImGui defaults, and a layout layer that survives display scaling. **Not published** — the public
release stays at v1.5.6.
### Added
- Sidebar rows now have surfaces: the active tab gets a raised fill and a 2px accent bar, hover
fades in and back out, and rows sit flush with separators between them.
- Top tabs are drawn rather than borrowed from ImGui selectables: their own height, an accent
underline on the active one, and three text states.
- Unread markers are count badges in the accent colour rather than a red dot. Red reads as an
error; an unread message is not one.
- Status bar slots are pills — channel with its status dot, privacy with its lock, counts, tells,
and the version right-aligned. Each slot drops out on its own when the window gets too narrow.
- Widget gallery under `/hellion widgets` (debug builds only) showing every drawn widget in its
states.
### Fixed
- Compact message rows assumed a constant height and were clipped with a fixed 18px. They wrap, so
they are not constant, and the real single line is 17px at the default font — the list drifted
against the scrollbar. Both densities now plan from measured heights.
- The message height cache ignored display scaling, which feeds word wrapping. Changing the scale
left every cached row stale.
- Layout constants across the sidebar, input bar, honorific header and message list did not scale.
At 150% the text grew and the boxes did not; the quick buttons stopped fitting their column.
- Vertical offsets were frozen values that only centred correctly at one font size. They are
measured now.
- The hover sheen kept its own timestamp map and only cleared it on un-hover, so a row that
disappeared while hovered leaked its entry until the plugin reloaded.
- Quick-button tooltips rendered inside the icon font, which has no ASCII glyphs, and came out as
empty boxes. They are also localised now.
- The theme preview in settings had been showing surfaces, an accent bar and an unread marker that
the real sidebar never drew. Both sides match now, and the preview reads the same colour tokens.
### Changed
- Hover is a held value that rises at 14/s and falls at 8/s, rather than a one-shot sweep that
stopped after 0.65s while the pointer was still there.
- The active surface token went from 10% to 25% toward the primary colour. At 10% it was
indistinguishable from an idle row.
- Row fills follow the window's own opacity, so the sidebar no longer sits as a solid block inside
a translucent window.
### Internal
- New style layer: `Metrics` (scale-aware layout values), `HoverState` (held hover per element),
and five drawn widgets — Row, Badge, IconButton, LineDivider, Pill.
- Pure halves split out for the build suite: `MetricsMath`, `HoverMath`, `WidgetGeometry`,
`LayoutFingerprint`.
- Test suite 829 → 892, and `StatusBarCacheTests` is back in the build after sitting in the
exclusion block.
## [1.9.0] — unreleased (local only)
Polish, tester-beta preparation and a concurrency hardening pass. **Not published** — the public
release stays at v1.5.6, so the download links in `repo.json` deliberately still point there while
the assembly version reads 1.9.0.
### Fixed
- Incoming messages could be dropped without a trace. The worker walked the tab list while another
thread rewrote it, the resulting exception was swallowed by the surrounding error handler, and the
message ended up nowhere: no tab entry, no notification sound, no tell routing.
- Clicking a tab could open a different one, or crash the render loop, when tabs appeared or were
evicted in the same frame. The window now renders from one consistent snapshot per frame.
- An open tab context menu could silently re-bind to a different tab. Widget identity is derived
from the tab itself now, not from its position in the list.
- `Tab.Clone()` dropped the tab icon and legacy channel data.
### Changed
- Settings sliders write the configuration once, on release, instead of on every frame while
dragging. Renaming a tab writes once when you finish, including when the context menu is
dismissed by clicking elsewhere.
- Tell history loads through a dedicated `(Receiver, Date)` index (schema 5). Opening a tell tab no
longer sorts the entire conversation history first.
- Pinning, unpinning and promoting tabs no longer write to disk while holding the tab lock.
### Internal
- New `ConfigMapsLock` guards the config maps the settings UI edits while a background save may be
serialising them.
- Removed `DeferredSaveFrames`: the debounce was fully wired but never armed.
- Test suite 812 → 829, including migration and query-plan coverage.
## Hellion Chat 1.5.6 — Settings Overhaul + Filter & Notification Polish (2026-05-23)
- Settings window reorganised: ten tabs down to seven (General, Appearance, Chat, Window, Channels, Data & Privacy, About). Each tab now uses collapsible sections grouped by control type. Sections start collapsed every time you open a tab — less noise, easier to find what you need.
- New sender-name display options under Chat → Messages: separate world-suffix and name-format modes (Full name / First name only / Initials × Never / Other worlds only / Always).
- Plugin-only symbols now show a pre-send warning so other players do not get empty boxes (Chat → Messages → "Warn before sending plugin-only symbols").
- Separate window opacity for focused vs. inactive chat window (Appearance → Window style → "Inactive window opacity"). The slider above sets the focused value.
- Custom notification sound volume slider (General → Sound, and mirrored in Channels → per-tab → Notification). Affects only the three bundled custom sounds; the 16 game sounds are unaffected.
- The per-tab regex filter that briefly shipped earlier in this cycle has been removed — FFXIV's built-in blackword filter covers the same need.
- All 24 locale files updated for the new section labels and the v1.5.6 control labels (machine translation; native review continues via the Hellion Forge Discord).
---
## Hellion Chat 1.5.5 — Upstream-Sync Tab-Features (2026-05-21)
A backlog-sync cycle. Inherited tab items: a failed-tell warning toast, per-tab
notification sounds (16 game sounds or three bundled Hellion sounds with a
preview button), an auto-focusing 512-character tab rename, a jump-to-latest
button in the chat log header, and map-flag / item-link insertion from the chat
input. Plus the Hellion Forge fox banner becomes a real image. Schema bumped to
v18, additive fields only, no data migration.
---
## Hellion Chat 1.5.4 — Polish and Motion (2026-05-20)
A polish cycle of three P3 items. Theme switches now crossfade smoothly over ~300 ms
across every Hellion-rendered surface; the window background snaps deliberately so the
per-window opacity override from Dalamud's pinning menu stays intact. A new header
quick-picker — a palette button left of the cog — opens a compact popup for switching
themes and tabs without opening Settings. Sidebar icons and card-mode message borders
gain framerate-independent hover animations. A new "Reduce motion" toggle in Theme &
Layout disables the crossfade, hover animations and unread-tab pulse for accessibility.
No schema bump, migration v17 stays.
## Hellion Chat 1.5.3 — Localisation Wave + Bundled-Font Overhaul (2026-05-19)
Multi-language pass plus a long-standing first-frame HITCH lands as a side effect of a font-stack
rewrite. The bundled UI font swaps from Exo 2 to Inter Light. HellionChat now ships strings and
renderable glyph coverage for 24 languages.
### User-visible
- Twenty-four selectable UI languages: Catalan, Czech, Danish, Dutch, English, Finnish, French,
German, Greek, Hungarian, Italian, Japanese, Korean, Norsk bokmål, Polish, Portuguese (Brazil),
Portuguese (Portugal), Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Simplified
Chinese, Traditional Chinese. The dropdown sorts alphabetically by endonym, "None" pinned first.
Non-native translations are AI-assisted and flagged for community native-speaker review via the
Hellion Forge Discord.
- Bundled **Inter Light** replaces Exo 2 as the in-plugin font. Wider European coverage (Latin
Extended-A/B, Greek polytonic, Cyrillic Supplement) so Czech, Polish, Romanian, Turkish,
Hungarian, Greek and Ukrainian render without manual font configuration. SIL OFL 1.1, 343 KB.
- **NotoSansCjkRegular fallback** layer added as a merge-on-top so Hangul, Simplified-Chinese
characters specific to the post-1956 reform, and other CJK glyphs the FFXIV Japanese game font
does not ship now render correctly inside the HellionChat UI.
- First-frame **HITCH dropped from ~74 ms** (the v1.5.2 baseline that has held since v1.4.x) to a
**median of ~20 ms** (5-reload sample: 23.6 / 20.4 / 17.9 / 20.1 / 19.2 ms, Linux/Wine; Windows
baseline pending Jin's verification per the cross-platform-pflicht). The bundled-font path
silently fell back to the FFXIV Axis game font for the entire v1.5.x series because of an
early-return in the draw loop. The fix that routes `RegularFont` through draw also lands the
defer-pattern win the v1.5.1 cycle was reaching for.
- **ExtraGlyphRanges activates automatically** when the user picks a language that needs a non-Latin
script. Selecting Korean enables the Korean glyph range and rebuilds the atlas without a manual
toggle in Fonts & Colours.
- New **WarningText under the language dropdown** notes that FFXIV's own chat input only fully
supports EN, DE, FR and JA character sets. Other languages render inside HellionChat but may
garble when typed into in-game chat or sent as messages.
### Under the hood
- Three-layer font stack in `FontManager.BuildRegularFontHandle` and `BuildItalicFontHandle`:
Inter Light (or the user-selected global font) as primary, FFXIV JapaneseFont as merge 1 for
native FFXIV kana/kanji style, NotoSansCjkRegular as merge 2 for everything else CJK.
- Two new `ExtraGlyphRanges` flags: `LatinExtended` (U+0100-U+024F) and `Greek` (U+0370-U+03FF +
U+1F00-U+1FFF). Implemented as `builder.AddChar` pair lists in `SetUpRanges` (no managed-pointer
pinning needed).
- `LanguageOverride` enum gains ten locales (Catalan, Czech, Danish, Finnish, Hungarian,
Norwegian, Polish, Portuguese (Portugal), Turkish, Ukrainian) plus three previously
commented-out entries (Italian, Korean, Norwegian re-enabled with code `nb` instead of `no`).
New values are appended to the enum to keep existing user-config integer serialisation stable.
- **Crowdin gap closed:** four ChatTwo keys added after the last community sync
(`Options_ColorSelectedInputChannelButton_Name` / `_Description`,
`Options_HideInNewGamePlusMenu_Name` / `_Description`) are now backfilled into the thirteen
legacy Crowdin locales with per-key AI-translated markers.
- Plugin init runs a one-shot migration that ORs in the matching `ExtraGlyphRanges` flag based on
the user's current `LanguageOverride`. An update from v1.5.2 picks up the new coverage without
the user having to toggle the language twice.
- `Plugin.cs:937` draw-path fixed: `RegularFont` is now pushed whenever **either** `FontsEnabled`
**or** `UseHellionFont` is on. The previous `Config.FontsEnabled`-only check meant the bundled
font path was silently dead whenever `FontsAndColours.cs:50` force-set `FontsEnabled = false` on
the UseHellionFont-toggle. Source of the HITCH win.
- `ExtraGlyphRanges` settings panel is now reachable in **all** UseHellionFont / FontsEnabled
combinations. The bundled-font branch used to short-circuit past it.
- **Resource bundle split:** fork-added strings live in `HellionStrings.resx` (24 locales, 328
keys each) alongside the ChatTwo-Crowdin-heritage `Language.resx` (24 locales, 456 keys each).
The `Language` siblings for the ten brand-new locales and Greek carry a Hellion Forge maintainer
header that points reviewers at the Discord rather than the standalone-hosted Gitea.
- **Em-dash sweep** across the EN source and 18 translations: in-prose em-dashes replaced with
period or colon per the house style guide. Russian and Ukrainian keep their typographic norm
where the em-dash is orthographically required (subject-predicate separator).
- **Bundled font asset rotation:** `HellionFont.ttf` (Exo 2) plus its OFL notice removed from
`Resources/`. `Inter-Light.ttf` plus `Inter-OFL.txt` take their place. `FontManager`
references rename to `BundledFontBytes` / `TryGetBundledFontBytes()` for clarity (config field
`UseHellionFont` keeps its name so existing user configs deserialize cleanly).
### Migration
- Migration v17 stays (no schema bump).
- Existing `UseHellionFont = true` users transition transparently from Exo 2 to Inter Light on
first reload.
- Existing users with `LanguageOverride != None` get their matching `ExtraGlyphRanges` flag set
on the first plugin init after the v1.5.3 update (Plugin.cs LoadAsync migration step).
### Reserved for follow-up cycles
- Native-speaker review pass for AI-assisted translations in the 13 legacy Crowdin locales (ca,
es, fr, it, ja, ko, nl, pt-BR, ro, ru, sv, zh-Hans, zh-Hant) — corrections via the Hellion
Forge Discord.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.5.2 — First-Run Wizard Rework (2026-05-18)
UX patch. The single-page first-run wizard becomes a four-step staged-commit flow, the privacy
profile catalogue gains a fourth entry "Roleplay", and a new power-settings stage surfaces six
previously-hidden Configuration defaults. Existing v1.5.1 users see the new wizard once on first
v1.5.2 boot via a new `WizardLastShownVersion` config marker.
User-visible:
- Wizard layout: Welcome → Privacy profile → Power settings → Done. Forge-Bronze pagination dots,
per-step Back / Decide later / Next footer. Decide-later and X-close both leave the existing
config untouched; only the Finish ✓ click commits pending choices.
- Fourth privacy profile "Roleplay": Privacy-First whitelist plus `Say` and both emote types, with a
30-day retention window for `Say` and 90 days for the two emote channels. `Shout`, `Yell` and
`NoviceNetwork` stay out — public-distance noise from strangers is not story content.
- Privacy picker becomes a 2×2 grid. Casual stays the recommended option with a ★ marker.
- Power-settings stage surfaces six existing `Configuration` fields in one place: Load Previous
Session, Filter Include Previous Sessions, Auto-Tell-Tabs History Preload, Compact Density,
Prettier Timestamps, plus a built-in theme picker. No new settings are introduced — the stage just
collects what was previously buried in Settings → Privacy / Chat / Data Management / Appearance.
- Inline test hint on the done stage: `type /tell <Player Name> into chat` surfaces the auto-tell-tab
spawn mechanism for new users.
- Wizard window starts at 720×480 (was 900×560) and can shrink to 600×400. Step 1 wraps the fox
banner in a collapsible TreeNode, folded by default — onboarding copy stays primary.
- Existing v1.5.1 users get the new wizard surfaced once on first v1.5.2 boot. A new
`WizardLastShownVersion` config field tracks the most recent version whose wizard was shown;
Plugin.LoadAsync resets `FirstRunCompleted` once when the constant `1.5.2` doesn't match.
Under the hood:
- `WizardStateSmokeStep` registered with `/xlperf`. Variant 1 walks the four steps with empty
pending state to pin the no-op CommitPending path. Variant 2 picks Roleplay on Step 2, skips
Step 3, commits, and asserts `LoadPreviousSession` / `FilterIncludePreviousSessions` stayed on
their pre-test value — pinning the null-semantics contract. The step snapshots six privacy /
retention fields before Variant 2 and `CleanUp()` restores them, so back-to-back runs don't drift
the active profile.
- Twelve pure-helper xUnit Facts in the Build Suite (`Privacy/PrivacyDefaultsTests.cs`) cover all
four profile whitelists plus the new Roleplay retention overrides.
- `Configuration` grows one optional string field `WizardLastShownVersion` (default empty). No
schema bump — migration v17 still applies.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
[Full release notes on the Gitea release page.](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v1.5.2)
---
## Hellion Chat 1.5.1 — FontAtlas Refactor and Hellion Forge Signature (2026-05-17)
Hybrid FontManager refactor plus an embedded Hellion Forge provenance mark.
- FontManager handle creation moves into the ctor inside a single `atlas.SuppressAutoRebuild()`
block — the font atlas now builds once per plugin load instead of four to five times.
- Hybrid property model: `Axis`, `AxisItalic` and `FontAwesome` become init-only handles;
`RegularFont` and `ItalicFont` stay mutable because the eight font settings still need to replace
them at runtime via the renamed `RebuildDelegateFonts()` path, without a plugin reload.
- `FontAwesome` reuses Dalamud's `UiBuilder.IconFontFixedWidthHandle` instead of building its own
atlas slot.
- `BuildFontsAsync` and `BuildFonts` are removed; the live mutation path is `RebuildDelegateFonts()`
now.
- Two new self-test steps register with `/xlperf`: FontManager ctor smoke (every handle non-null, no
atlas load-exception) and push smoke (`Push()` returns without throwing).
- Hellion Forge signature embedded in the plugin DLL: a fox-head ASCII silhouette is prepended to
the `/xllog` bootstrap banner on every plugin load, and a full fox banner with "Hellion Forge" set
inside the body is available as a folded `TreeNode` in the First-Run Wizard and Settings →
Information tab. Drawn by Julia Moon.
- Honorific full-gradient port (originally scheduled for this cycle) was dropped: Honorific 3.2
exposes no IPC for the rendered gradient frame, and an in-plugin port of the colour palette was
declined. The integration stays at the v1.4.7 glow-only shape.
The 10× HITCH cut targeted from the v1.5.0 cross-plugin baseline did not land — HITCH stays around
80 ms because the cost lives in the UiBuilder first-frame render path, not in the atlas build (which
this cycle did reduce from 4-5 builds per load to 1). A first-frame render investigation is reserved
for a later cycle. No settings changes, no migration. v17 stays.
[Full release notes on the Gitea release page.](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v1.5.1)
---
## Hellion Chat 1.5.0 — DI Foundation and Service Refactor (2026-05-17)
Major architecture cycle. The plugin bootstrap moves to a generic-host DI container
(`Microsoft.Extensions.Hosting` + `IServiceCollection`) modelled on Lightless Sync. Service logging
migrates from a static `Plugin.LogProxy` locator to typed `Microsoft.Extensions.Logging.ILogger<T>`
via constructor injection, bridged over Dalamud's `IPluginLog` by a custom `DalamudLogger` trio.
### Under the hood
- 18 instance-class services migrate to `ILogger<T>` via constructor injection across four slices:
data layer (`MessageStore`, `MessageManager`, `AutoTellTabsService`), IPC and integrations
(`HonorificService`, `IpcManager`, `TypingIpc`, `ExtraChat`, three `GameFunctions` classes), UI
window layer (`ChatLogWindow`, `DbViewer`, `Popout`, three settings tabs), and root (`Commands`,
`ThemeRegistry`, `PayloadHandler`).
- `Plugin.LogProxy` stays in place for the eight buckets ctor injection cannot reach: static helpers
(`EmoteCache`, `AutoTranslate`, `MemoryUtil`, `WrapperUtil`), Dalamud-reflected types
(`Configuration`), the `Message` data class, and instance classes that only log from static
methods (`FontManager`, one `GameFunctions` site).
- Plugin.cs finishes at 1012 lines — virtually identical to the pre-cycle 1013. The new Phase-1 host
build and `Plugin.X` bridge wiring trade out exactly the service and window allocations that
previously lived in `LoadAsync`.
- Cross-plugin baseline confirms no performance penalty against Chat 2: HellionChat first-frame
HITCH 77 ms median, Chat 2 74 ms median. Lightless and XIVInstantMessenger sit around 7 ms by
deferring their font-atlas build past `Finished loading` — that pattern is the v1.5.1 follow-up
item.
### User-visible
- Slash-command insert fix: pasting a slash command into the chat input (Friend List "/tell" action,
plugin-driven inserts from Artisan, AllaganTools etc.) now replaces the existing input instead of
concatenating onto whatever the user was typing. Cherry-picked from ChatTwo upstream `ee7768ac`
with namespace adaptation.
Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.10 — Symbol-Picker and Tell-History Fix (2026-05-16)
Eleventh and final sub-patch of the v1.4.x Polish-Sweep series. Symbol picker for the chat input, a
tell-history reload fix for users with many active partners, and a closing cleanup sweep before
v1.5.0 picks up the DI-container adoption.
- Symbol picker for the chat input: smile-icon button left of the channel indicator opens a popup
with two tabs — 161 FFXIV PUA glyphs (Dalamud's SeIconChar enum) and 97 server-verified BMP
symbols round-tripped through `/echo` and `/say` in a four-round probe. Cursor-aware splice,
multi-insert keeps the popup open, recent-used strip floats the last sixteen picks across both
tabs. Toggle in Settings → Chat → Message behaviour, default on.
- Pinned auto-tell tabs reload their full history again. PreloadHistory had a hidden 500-row scan
cap that overrode the user-configurable `AutoTellTabsHistoryPreload` setting whenever you chatted
with many partners; less-frequent pinned partners lost their backlog. The cap is removed.
- Slash-command teardown cleanup: `/hellion`, `/hellionView`, `/hellionDebugger` (and
`#if DEBUG /hellionSeString`) wrappers are now cached as private fields so plugin teardown
detaches the live registration instead of re-Register'ing with identical args (latent maintenance
hazard from v1.4.9).
- v1.4.x Polish-Sweep wraps up here. The ImGuiListClipper render refactor that was on the v1.4.10
reserve list got dropped after cross-platform smoke showed the scroll rubber-band is a Wine/Linux
render-pipeline quirk, not universal — Windows users never saw it. It will get its own
platform-targeted spike in a later patch. Next major cycle is v1.5.0 with the DI-container
adoption (Microsoft.Extensions.Hosting + ILogger<T>) modelled on Lightless.
- Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.9 — Plugin-Load Render Polish (2026-05-15)
Tenth sub-patch of the v1.4.x polish-sweep series. First-frame render cost drops from ~127 ms median
down to ~76 ms median — comfortably under Dalamud's 100 ms HITCH warning threshold. The remaining
~13 ms gap to ChatTwo upstream (~63 ms median) is the cost of HellionChat-only features (sidebar tab
view, custom status bar, Honorific integration).
- First-frame defer: six non-essential rendering sections inside `ChatLogWindow` skip their first
Draw and run one frame later. Covered sections are the bottom status bar, channel-name SeString
chunks, window bounds check, v0.6.1 hint banner, autocomplete and input-preview calculation. At 60
fps the user sees those sections ~17 ms after plugin reload — invisible inside the ~2.5 s
font-atlas build window every reload runs through anyway. Frame 1 stays well under 100 ms too (~40
ms), so no secondary HITCH warning appears.
- Slash-command centralisation: `/hellion`, `/hellionView`, `/hellionSeString` and
`/hellionDebugger` are now registered during `LoadAsync` instead of inside the corresponding
window constructors. The commands work before their target window is opened the first time, and
Dalamud's plugin-manager configuration / open buttons (`UiBuilder.OpenConfigUi` / `OpenMainUi`)
hang on the same path.
- Plugin-load profiling logs stay on: `MessageStore.Connect`, `MessageStore.Migrate`,
`FilterAllTabs` and the auto-translate warm-up timing log are now Information level rather than
Debug. They serve as a tripwire so a future regression past 100 ms shows up directly in `/xllog`
without re-enabling Debug.
- ChatTwo IPC compatibility layer: HellionChat now mirrors ChatTwo's full IPC surface
(`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
under the `ChatTwo.*` namespace in addition to our existing `HellionChat.*` provider gates.
Third-party integrations that historically only subscribe to ChatTwo's IPC — for example Artisan's
and AllaganTools' context-menu hooks — keep working without requiring a code change on their side.
Conflict detection prevents ChatTwo from loading in parallel with HellionChat, so there is no
slot-collision risk at runtime.
- Migration v17 stays (no schema bump).
- Internal: hypothesis-triage during the R2 cycle falsified three of the four candidate root causes
(font-atlas sync, theme-apply ABGR-cache init, multiple-window render). Actual cause is `DrawList`
setup cost distributed across ~10 ImGui sections inside ChatLogWindow (5-20 ms each). The six
selective defers above are the pragmatic fix — a clean structural rewrite would belong in the
v1.5.x DI-container cycle.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)
Ninth sub-patch of the v1.4.x polish-sweep series. Hook-layer cluster (FTS5 full-text search,
ad-block foundation investigation) plus three polish quick-wins.
- DbViewer full-text search: optional FTS5 index across the full chat history. Built asynchronously
on first run after the update with a progress toast (UI stays responsive, the toggle is disabled
until the build completes). The local page-filter remains the default mode. Multi-word queries
match as exact phrases; power users can opt into raw FTS5 `MATCH` syntax by wrapping their own
double-quotes around the term.
- Custom theme files now auto-reload when edited while the theme is active. Save the JSON in your
editor and the live render picks up the change within a second — no need to re-click the theme in
the picker. Disk-stat is throttled to 1 Hz so per-frame cost stays free.
- Retention sweep no longer blocks the framework thread. `Framework.Run(...).Wait()` is replaced by
`Framework.RunOnTick(...)`, which removes the ~194 ms hitch the sweep used to add per run.
- Status bar height is derived from `GetTextLineHeightWithSpacing()` plus a DPI-aware spacer so the
bar renders correctly at Windows display scaling above 100 %. Linux/Wayland default of 100 % is
unaffected.
- Receive-suppressed-tells routing was investigated this cycle and **postponed to v1.5.x**. When
other plugins suppress tells via `CheckMessageHandled`, FFXIV's chat pipeline skips the
`RaptureLogModule.AddMsgSourceEntry` path, which means HellionChat's `ContentIdResolverHook` does
not fire and tell-partner identification breaks for AutoTellTab routing. The proper fix sits next
to the planned ad-block hook layer (`RaptureLogModule.ShowMiniTalkPlayer` and friends) where the
same patch surface comes up anyway.
- Internal: storage form of `messages.Id` clarified (declared BLOB but Microsoft.Data.Sqlite stores
Guid parameters as TEXT). FTS bulk insert and `LoadByGuids` join now match the TEXT storage form
on both sides. Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.7 — Backlog Cleanup and Mid-Features (2026-05-13)
Eighth sub-patch of the v1.4.x polish-sweep series. First user-visible feature bundle since v1.4.5 —
pinned tell tabs that survive relog, opt-in Honorific glow rendering, a configurable sidebar, plus a
Settings-Save channel-preservation fix surfaced during smoke testing.
- TempTell Pin: right-click a TempTell tab in the sidebar and choose "Pin Tab" / "Tab anpinnen".
Pinned tabs survive plugin reload and character logout, keep their conversation history (loaded on
demand from the message store on rehydrate), and stay bound to the same `/tell` partner. Hard cap
of 5 pinned tabs in a pool separate from the 15-tab auto-tell pool — total ceiling is 20 tabs. The
sidebar groups pinned tabs into their own section with a divider header
- Honorific glow outlines now render via an 8-direction DrawList pre-pass when the title carries a
Glow colour. Opt-in via **Settings → Integrations → Render glow outlines (Honorific)** (default
off). Honorific's gradient surface (`Color3`, `GradientColourSet`, `GradientAnimationStyle`) is
parsed and stashed for a later cycle but renders as the primary colour until then — the v1.4.7 DTO
already mirrors all four extra fields so the JSON roundtrip doesn't silent-drop them
- Sidebar width configurable in **Theme & Layout** (44–160 px, default 44 stays icon-only). The icon
button stretches with the configured width so a widened sidebar looks intentional, not a 36 px
icon floating in empty space
- `Configuration.UpdateFrom` now preserves the runtime `CurrentChannel` across the persistent-tab
merge alongside `Messages` and `LastSendUnread`. `TabSwitched` deep-clones the seeded channel from
the previous tab instead of sharing the same `UsedChannel` instance. Together these fix a
regression where Settings-Save on a Party or Linkshell tab popped the chat input back to
`/tell <pinned-partner>` on the next interaction
- `Util/ImGuiUtil.cs` `DrawArrows` IconButton id uses `(id + 1).ToString()` with explicit
parentheses instead of the operator-precedence quirk `id + 1.ToString()` (which resolved to
`id.ToString() + "1"`). Single live caller is `Ui/DbViewer.cs:227` page-navigation
- Internal: `IPluginLogProxy` indirection over Dalamud's `IPluginLog` routes all ~91 `Plugin.Log`
call sites through a testable proxy. `MessageStore.Migrate0` can now run in xUnit without loading
`Dalamud.dll`, closing the gap F12.1 left in v1.4.6. Production wrapper `DalamudPluginLogProxy`
and Build-Suite `FakePluginLogProxy` mirror the full `IPluginLog` surface
(`Verbose`/`Debug`/`Information`/`Info`/`Warning`/`Error`/`Fatal`) with single-string,
`Exception+string`, and `params object[]` overloads
- Internal: TempTab counter switched from an `Interlocked` cached field to a derived
`Tabs.Count(predicate)`. Pin-state transitions (TryPin / Unpin / Promote) are cold-path and don't
need lock-free reads; counter mutation surface dropped from 5 to 0 sites. Build-Suite floor 688 →
710 (+22)
- Schema bump v16 → v17 is additive: new `Tab.IsPinned` bool, default false. Existing v16 configs
load cleanly and get their `Version` stamp bumped after the gate check
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.6 — Code Hygiene and Refactor (2026-05-12)
Maintenance patch. No user-visible behaviour changes; tightens the development feedback loop, fixes
two upstream-inherited bugs from ChatTwo `f35b7d3`, and prepares the code for the v1.4.7 backlog
cleanup.
- `scripts/preflight.sh` gains Block E (`dotnet csharpier check`) and Block F (`markdownlint-cli2`)
so reflow drift and markdown violations are caught at the pre-push gate. `.markdownlint.json` adds
`MD024 siblings_only` and disables `MD036` so the bilingual forge-post bold-emphasis headings pass
linting; the `.claude/` directory is excluded from the scan
- `FontManager.AddFontWithFallback` catch-filter now covers `InvalidOperationException` and
`ArgumentException` on top of the existing IO triad. The warning log carries the exception type
name, so the diagnostic path knows which class of atlas-toolkit throw triggered the
NotoSansCjkRegular fallback
- `BrandingLinks` (5 URLs) and `Integrations/IntegrationLinks` (2 URLs) validate themselves on first
module load via `[ModuleInitializer]` + a shared `UrlValidation.ValidateAll` helper. A malformed
URL now throws `InvalidOperationException` at plugin load with the source class and the broken URL
in the message
- Cherry-picked from ChatTwo upstream `f35b7d3`: `Chat.SetChannel` no longer leaks the native
`Utf8String` when the linkshell check rejects the channel. The validity check is now wrapped
around the `ChangeChatChannel` call instead of short-circuiting before `Dtor`. `ValidAnyLinkshell`
is renamed to `IsChannelOrExistingLinkshell` and the `ChatLogWindow` call-site follows the rename
- Cherry-picked from ChatTwo upstream `f35b7d3`: `Tab.Clone` now deep-clones `UsedChannel` and
`TellTarget`. The old `CurrentChannel = CurrentChannel` was a reference copy, so PopOut and Temp
tabs mutated each other's channel state (incl. tell target). `TellTarget.From(t)` static factory
is replaced with an instance `Clone()`; `UsedChannel.Clone()` is new and runs deep-clone on both
TellTarget references
- `ChatLogWindow` active-tab underline pill now scales with `ImGuiHelpers.GlobalScale` and rounds
its DrawList coordinates to physical pixels via `MathF.Round`, so the 2 px line stays crisp on 125
% and 150 % DPI setups instead of bleeding into a sub-pixel blur
- `ImGuiUtil.IconButton` width parameter no longer subtracts HUD-scaled `CellPadding.X * 2` from the
raw `int` width. `ImGui.Button` handles its own frame padding internally, so the measured
`buttonWidth` now passes through verbatim (inspired-by upstream `f35b7d3`, but our two call-sites
need the parameter, so the param itself stays)
- Internal: `HellionStyle` ChildBgAlpha threshold logic extracted to
`HellionStyleHelpers.ResolveChildBgAlpha` with a build-suite mirror test that pins the 0.999f
cutoff. `Plugin.SaveConfig` clones only the temp-tab subset in the pre-serialization snapshot
instead of the full tab list. `SettingsOverview` caches `ImGui.GetWindowDrawList()` once per frame
and passes the pointer down to `DrawCard`
- Internal: `Dalamud.Utility.Util` static surface (`IsWine`, `OpenLink`) routed through a new
`IPlatformUtil` indirection. `MessageStore`'s `IsWine` probe is now reachable from the xUnit
AppDomain via a `FakePlatformUtil` fixture (full isolated MessageStore construction still pending
— `Plugin.Log.Information` in `Migrate0` is a separate Dalamud-static surface, slated for v1.4.7)
- Built-in themes: Crystal Nocturne (royal sapphire and electric magenta over obsidian, by
CRYSTALLITE) replaces Moonlit Bloom in the built-in roster. Users who had Moonlit Bloom selected
fall back to the default Hellion Arctic on the first plugin load; an existing custom JSON copy of
Moonlit Bloom under `pluginConfigs/HellionChat/themes/` keeps working unchanged
Modding & support: join Hellion Forge — <https://discord.gg/X9V7Kcv5gR>
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.5 — UX and Robustness (2026-05-12)
Sixth sub-patch of the v1.4.x polish-sweep series. User-visible robustness fixes plus two doc/test
polish items from the audit backlog. No schema bump, no migration.
- `ChatLogWindow.Draw` now surfaces a one-shot warning notification when the draw path throws. The
stack trace still goes to `/xllog` via `Plugin.Log.Error`; the notification is suppressed for the
rest of the plugin session so a recurring failure can't spam the notification stack
frame-by-frame. Pattern-match to the existing `Plugin.cs:505-516` migration-blocker notification
- `FirstRunWizard` splits accept from close. `OnClose` no longer silently sets `FirstRunCompleted`,
so closing the X leaves the wizard pending and it reopens on the next plugin load. A new footer
"Later — keep defaults" button is the explicit path to dismiss without picking a profile.
Bilingual strings (EN + DE) plus a tooltip
- `InputHistoryService.Reset` is wired into `Plugin.DisposeAsync` alongside the existing pure-memory
cleanups. Static state used to survive a plugin reload — the next load now starts with an empty
history
- `FontManager.GetHellionFontBytes` becomes `TryGetHellionFontBytes` with a nullable return. On miss
(broken csproj, hand-rolled dev build) the caller falls back to the system-font path that
`UseHellionFont=false` already uses, plus a `Plugin.Log.Warning`. The whole UiBuilder no longer
throws if the embedded font resource is absent
- `Plugin.cs:167-168` gets a 4-line reasoning comment around the session-only
`RemoveAll(IsTempTab)`: tells are usually privacy-filtered, resurrecting an empty crashed-session
tab would trigger DB reconstruction on the next load. `TempTabCounter.InitFromList` mirrors the
post-strip semantic in the Build-Suite with a pinning test
- `StatusBar.cs` drops the version slot when the chat window's content width minus the version text
is below 200 px. The right-aligned version used to clip into the four left-side slots in narrow
windows
Modding & support: join Hellion Forge — <https://discord.gg/X9V7Kcv5gR>
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.4 — Threading and IPC Safety Polish (2026-05-12)
Fifth sub-patch of the v1.4.x polish-sweep series. Threading assumptions are documented per-method,
a hot-path lock falls away in `AutoTellTabsService`, IPC-cleanup failures become visible, and the
privacy filter now speaks up when an unknown ChatType shows up.
- `AutoTellTabsService.ActiveTempTabCount` switches from a lock-protected LINQ `Count` to an
`Interlocked` counter kept in sync with `Config.Tabs` from inside the existing mutation paths.
`Initialize()` seeds the counter from the persisted Tabs list, and `SaveConfig`'s snapshot-restore
path calls a new `ResyncTempTabCounter()` so the mid-step `RemoveAll` doesn't leave the counter
drifting. Pure-helper test mirror lives in the Build-Suite repo
- `HonorificService` per-method threading banners replace the block comment at the bottom of the
file. Each IPC callback (`TryInitialPull`, `OnTitleChanged`, `OnReady`, `OnDisposing`,
`TryUnsubscribe`) and the `CurrentTitle` field carry a one-line `// Thread:` annotation so the
framework-thread invariant is visible at the call site
- `TryUnsubscribe` log-level upgraded from `Debug` to `Warning`. A silent unsubscribe failure leaks
a live subscription across plugin reloads, which is exactly the kind of issue that should not be
at Debug
- `AutoTranslate.PreloadCache` thread now has `IsBackground = true` and a thread name. Without
`IsBackground` the warmup blocks plugin unload (typically 100-300 ms). Pattern-match to
`MessageManager` (F6.1) and `Plugin.RetentionSweep` (F9.3), both since v1.4.0
- `Configuration.IsAllowedForStorage` adds a one-line `Plugin.Log.Warning` for the first occurrence
of any ChatType that isn't in `PrivacyPersistChannels`. Dedup via a `NonSerialized`
`HashSet<ChatType>`, so the warning fires once per runtime — not once per frame, not once per
install. Failsafe routing through `PrivacyPersistUnknownChannels` is unchanged
- `PrivacyPersistUnknownChannels` field default flipped from `false` to `true` for new installs via
a constant in `PrivacyDefaults`. Existing configs keep their explicit choice — the deserializer
overrides the initializer. No schema bump, no migration, no first-run banner
Modding & support: join Hellion Forge — <https://discord.gg/X9V7Kcv5gR>
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover (2026-05-08)
Plugin lifecycle migrated to Dalamud's `IAsyncDalamudPlugin` API. The constructor now does only the
bootstrap-essentials (config load, language init, conflict detection); migrations, service
allocations, window construction and hook subscription move to `LoadAsync`. Dalamud can keep its UI
responsive while the heavy work runs.
- `IAsyncDalamudPlugin` two-phase load with per-line `CaptureFailure` in `DisposeAsync` (mirrors
LightlessSync's pattern); idempotency guard protects against reload races
- Schema-gate replaces the v9 → v16 migration chain. Configs on schema v16+ load directly; older
configs trigger an "install v1.4.2 first" error so the historic migration path stays intact
- `AutoTranslate.PreloadCache` moved off the load path. First use may have a sub-second hitch
instead of every-load; the upstream chose differently, we accept first-use latency
- `FontManager.BuildFonts` is called sync at the start of `LoadAsync`; Dalamud rebuilds the font
atlas on its own pipeline so the custom Hellion-Exo2 font appears with a brief font-pop after load
(matches ChatTwo's behaviour)
- Custom-repo URL moved to `gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat`. GitHub repo
stays as a frozen v1.4.2 snapshot; new releases ship from Gitea. Existing testers need to update
the custom-repo URL once
- Plugin-load time in this release sits at ~3.7 s median (5 reloads), comparable to v1.4.2. Async
migration is foundational for v1.4.4 Lazy-Init optimisations rather than an immediate
user-perceived win
Modding & support: join Hellion Forge — <https://discord.gg/X9V7Kcv5gR>
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame allocations from the chat-log render
path eliminated.
- `DrawMessages` card-mode hoists `theme`/`drawList`/`winLeft`/`winRight`/`borderColorAbgr` out of
the per-message loop. About 500 redundant calls per frame at 100 visible messages, multiplied by
every pop-out window
- Auto-tell tab tint and icon use a per-tab cache. Hash computation and string allocation only
happen when the tell target name or world drifts. `AutoTellTabTint` stays a pure hash helper;
cache lives in a thin `TabTintCache` wrapper
- Status bar gates its tab aggregation behind the same one-second cache it already used for the
format strings. LINQ `Sum` and `Count` replaced with a single `foreach` pass that runs on roughly
1 % of frames
Realistic frame-time recovery: 2-5 % in typical scenes, more on pop-out-heavy setups because the
card-border hoist scales per window.
Modding & support: join Hellion Forge — <https://discord.gg/X9V7Kcv5gR>
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.1 — Theme Engine Performance
Second sub-patch of the v1.4.x Polish Sweep series. Heap pressure from the theme engine's per-frame
render path removed, plus a tenth built-in theme and hardening for the custom-theme hot-reload.
- Theme records carry a pre-computed ABGR-packed cache for every color slot; cache is filled when
the theme is registered and refreshed defensively on every `Switch()`
- `HellionStyle.PushGlobal` reads ABGR values from the cache instead of calling
`ColourUtil.RgbaToAbgr` per slot per frame; ~13 % render-time recovery measured in typical scenes
(plan estimate was 2–6 %, real ~10–15 %)
- `ThemeRegistry` custom-theme reload distinguishes a recoverable file lock (editor mid-save) from a
permanent IO failure; locked themes keep their last-known-good snapshot and retry on the next
lookup instead of dropping out of the picker
- New built-in: **Synthwave Sunset** — Hot Magenta + Cyan on midnight violet, 80s neon-grid vibes;
tenth theme in the picker
- Author credits refreshed: brand themes are credited as "Hellion Forge"; **Mint Grove** and **Forge
Merchantman** now credited to **Carla Beleandis** as a community thanks
No schema bump, no user-visible behaviour change other than smoother frames on GC-sensitive setups
and one additional colour option.
Modding & support: join Hellion Forge — <https://discord.gg/X9V7Kcv5gR>
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.0 — Critical Lifecycle Fixes
First sub-patch of the v1.4.x Polish Sweep series. Seven known lifecycle and race bugs eliminated
before any performance refactor sits on top.
- MessageStore disposal no longer triggers GC.Collect globally; Pooling=false on the SQLite
connection means there's nothing left to clean up by hand
- PendingMessage and RetentionSweep worker threads are explicitly marked IsBackground=true so the
plugin domain can unload during XIVLauncher reload without waiting for them
- EmoteCache image and gif loaders moved from async-void to async Task with a shared task tracker,
draining on Dispose so an in-flight load can no longer write to a disposed EmoteImages entry
- DisposeAsync 10s timeout now warns loudly instead of silently leaving the worker behind
- Plugin.Dispose flushes any pending DeferredSaveFrames before tearing services down, so settings
changes made in the last few frames before disable are no longer lost
- The v13→v14 config migration now reads the pre-v13 backup and carries HellionThemeWindowOpacity
into the new WindowOpacity field instead of falling back to the default 0.85
Modding & support: join Hellion Forge — <https://discord.gg/X9V7Kcv5gR>
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.3.0 — Plugin Integrations: Honorific
First step on the plugin-integration roadmap. HellionChat now listens to Honorific and shows your
custom title in the chat header. The slot auto-hides when Honorific is not installed, when no custom
title is active, or when you are using the original FFXIV title.
- New "Integrations" settings tab
- Honorific integration with auto-detection and live updates
- "Coming soon" preview of the next five planned integrations: context menu actions, smart
notifications, RP status block, ExtraChat channels, and quick DM compose
- Maintainer attribution buttons for Honorific repo and Caraxi
- New service-class pattern under HellionChat/Integrations/
Modding & support: join Hellion Forge — <https://discord.gg/X9V7Kcv5gR>
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## v1.2.3 — Theme Expansion (2026-05-06)
### Added
- Four new built-in themes:
- **Night Blue** — Royal Blue on deep marine, cool tech-dashboard mood
- **Indigo Violet** — Royal Violet on deep indigo with a turquoise-mint counter (aurora glitter
feel)
- **Forge Merchantman** — Patina bronze on workshop slate with warm amber counter (Hellion Forge
identity)
- **Hellion Spectrum** — Deuteran/Protan-safe channel colours using Wong/Okabe-Ito palette tones;
channel identity (Tell pink, Yell yellow, Shout orange, Party blue, FC green) preserved while
keeping every channel separable under red-green colour vision deficiency
- Built-in theme catalogue grown from five to nine
### Notes
- No engine changes, no settings touched, no migration
- Default theme unchanged (Hellion Arctic). Existing custom themes keep working.
- Hellion Spectrum covers the ~99 % of CVD cases that are red-green; a Tritan-safe variant could
follow in a later cycle if there is demand.
---
## v1.2.1 — Settings Cleanup (2026-05-06)
### Changed
- Settings cards re-sorted thematically: 9 cards remain, each card has one clear job and a one-line
subtitle.
- **Theme & Layout** (new) collects the theme picker, window frame style (title bar, sidebar, hide
button, pop-out title bar) and the timestamp style options.
- **Fonts & Colours** (new) houses font choice, font size and per-channel chat colours.
- **Data Management** (new) collects retention windows, cleanup, export, the database viewer and the
shift-click advanced tools.
- **Privacy** is now focused on the privacy filter alone.
- **Chat** absorbs the Auto-Tell-Tabs history-preload slider that used to live under Privacy.
- **General** groups the keybind mode under Input.
### Removed
- Legacy "Style override" option and the unused style-name field — both obsolete since the v1.1.0
themes engine.
- Legacy `WindowAlpha` slider — if you had it set, the value is auto-migrated to Theme & Layout →
Window Style → Window Transparency.
- Unused `ShowThemeQuickPicker` schema field.
### Migration
- v15 → v16 with backup at `pluginConfigs/HellionChat.json.pre-v16-backup`.
- All other settings preserved unchanged.
- One-time toast on first start if Style override was previously active.
---
## v1.2.0 — Layout Refresh (2026-05-05)
### Added
- Sidebar tab modernization: icon-only at fixed 44 px, tooltip on hover, vertical accent pill for
active tab
- Top tabs: accent underline pill replaces background fill on active tab
- Per-tab custom icons in Settings → Tabs (15-glyph FontAwesome picker)
- Bottom status bar (22 px): channel indicator, privacy badge, counters, tells, version — updates
1×/sec
- Card rows as default message render: sender header in channel color, subtle border between cards
- Compact-Density toggle in Appearance: switches back to single-line `[HH:mm] Sender: Text` layout
- Auto-Tell tabs: per-partner hashed icon (7-glyph pool:
envelope/star/heart/bell/bookmark/flag/fire) plus hashed color (12-color palette) — 84 distinct
icon+color combinations
- Unread indicator: pulsing red dot in the top-right corner of any sidebar tab icon with unread
messages, 2-second sine-wave pulse, respects `Configuration.ReduceMotion`
### Changed
- Migration v14 → v15: deprecated Configuration fields `HellionThemeEnabled` and
`HellionThemeWindowOpacity` removed
- Appearance settings cleaned: legacy theme-engine bindings replaced by Themes tab (introduced in
v1.1.0)
### Fixed
- Settings save no longer wipes chat history by default — the heavy
`ClearAllTabs + FilterAllTabsAsync` cycle now only runs when a filter-relevant setting actually
changed (Privacy filter, persisted channels, per-tab channel selection). Cosmetic changes keep the
in-session chat intact
- Identifier-based `MessageList` restore in `Configuration.UpdateFrom` plus TempTab skip in
`ClearAllTabs`/`FilterAllTabs` ensure persistent tabs and Auto-Tell tabs both survive the save
- Sidebar buttons now align vertically with the first message row (top padding mirrors the chat
header toolbar height)
- Sidebar child window no longer paints the top padding area with its frame background
- Status bar version slot (`vX.Y.Z · Hellion`) no longer clips its rightmost character
### Notes
- Polish phase (animations, theme crossfade, header quick-picker) follows in v1.3.0
- Top-Tab icon prefixes were considered but dropped: Dalamud's default font atlas does not include
FontAwesome codepoints, so mixed-font in a single TabItem label renders as tofu. Underline pill
alone is the v1.2.0 visual treatment for top tabs. Resolution would require Font-Atlas merge at
FontManager level — out of scope.
---
## [1.1.0] — 2026-05-05 — Theme Foundation
First major UI cycle after v1.0.0. Theme engine, five built-in themes, custom themes via JSON,
settings card grid.
### Added
- **Theme engine** with five built-in themes: Hellion Arctic (default), Chat 2 Classic, Event
Horizon, Moonlit Bloom, Mint Grove.
- **Settings → Themes** with mini mockup preview per theme. Clicking a card instantly switches the
entire plugin (chat, settings, pop-outs).
- **Custom themes via JSON** in `pluginConfigs/HellionChat/themes/`. On first start,
`example-theme.json` is placed there as a template.
- **Optional theme chat channel colours**: themes can ship their own channel colours. On switch, a
banner appears with _Apply / Keep current_ — never applied automatically.
- **Settings card grid**: new overview on open, clicking a card navigates into the section's detail
view. Breadcrumb + ESC navigate back.
- **`docs/THEME-AUTHORING.md`** as a guide for writing custom themes, with Hellion Forge branding.
### Changed
- **Plugin icon** updated to Hellion Forge hammer (previously a ChatTwo derivative).
- **Settings detail view** uses the full width — the second tab list on the left is gone because the
card overview handles navigation.
- **`HellionStyle.PushGlobal`** is now theme-driven (`PushGlobal(theme, opacity)`) instead of
const-palette-driven.
- **Configuration v13 → v14**: all users land on `hellion-arctic`. Those who prefer the upstream
look can select `chat2-classic` in Settings → Themes.
### Deprecated
- `Configuration.HellionThemeEnabled` and `HellionThemeWindowOpacity` remain readable for one
release as a safety net but are no longer evaluated. Removal planned for v1.2.0.
### Security
- Custom theme JSON loader validates `schemaVersion`, required fields and hex format. Invalid themes
are skipped with a warning; the plugin continues loading with built-ins.
### Internal
- 51 local unit tests (theme records, registry, JSON round-trip, sanity per built-in theme). Tests
are gitignored.
---
## [1.0.3] — 2026-05-04 — Polish Patch
Four small polish items from the backlog bundled together:
- **Hide on New Game+ menu**: optional global toggle that hides Hellion Chat (and all other plugin
windows such as Settings, DB Viewer, pop-outs) while the NG+ menu is open. Settings → Window →
Frame, default off. Skips the entire `WindowSystem.Draw()` path analogous to the existing
LoadingScreens pattern.
- **Channel selector colouring**: optional tinting of the channel-select button (comment icon) next
to the input field in the current channel colour. Settings → Appearance → Chat Colours, default
on. Consistent with the existing input text colouring; ExtraChat override is carried over.
- **(De)buff icon aspect-ratio fix**: `PayloadHandler.InlineIcon` was squashing all hover icons to
32×32. Status icons with non-square dimensions (debuffs with an arrow indicator) are now shrunk
aspect-preserving. Standalone float-math implementation with zero-size guard instead of a
cherry-pick from the open ChatTwo PR #157 (which had an int-division trap).
- **HideState logging sweep**: all HideState transitions (Battle/Cutscene/User/Override plus pop-out
mirroring) log at verbose level. Off by default; enable via `/xllog set HellionChat verbose` for
bug-report diagnostics.
[Release Notes 1.0.3](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v1.0.3)
---
## [1.0.1] — 2026-05-04 — Window Position Recovery
Fixes an off-screen-window scenario the user could end up in after a monitor disconnect or display
layout change between sessions. An automatic one-shot bounds check on the first draw after plugin
load snaps the window back into the visible viewport, and a new "Reset Window Position" button in
Settings → Window → Frame serves as the manual escape hatch for edge cases.
Bundled housekeeping since v1.0.0: documentation restructured into `docs/`, stale ChatTwo/\* paths
in repo configs cleaned up, Pidgin parser library bumped from 3.3.0 to 3.5.1, GitHub Actions bumps
for `actions/setup-dotnet` (4 → 5) and `github/codeql-action` (3 → 4).
[Release Notes 1.0.1](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v1.0.1)
---
## [1.0.0] — 2026-05-03 — Standalone Major Release
First fully independent release. Code namespace, IPC channels and source tree structure consolidated
under `HellionChat.*`. Plugin refuses to start alongside an active upstream Chat 2 (bilingual
conflict message). SQLite native pinned to 3.50.3 (CVE-2025-6965, CVE-2025-7709). Tab layout default
for new installs and users on config version 12 or older restructured (5 thematic tabs instead of 6+
kitchen-sink). Sweep of critical and major findings from the codebase audit incorporated.
[Release Notes 1.0.0](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v1.0.0)
---
## [0.6.1] — 2026-05-03 — Pop-Out Discoverability & /tell Auto-Pop-Out
Pop-out button visible in the chat header, one-time hint banner for the pop-out feature. New setting
"Open new /tell tabs directly as pop-out". Pop-out input is now active by default. Bug fixes: ghost
windows on LRU-drop / logout, dead zone below the input bar when the hint banner is active.
[Release Notes 0.6.1](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v0.6.1)
---
## [0.6.0] — 2026-05-03 — UX Polish: Pop-Out Input + Colour Presets
Two opt-in UX features. Pop-out windows optionally get a compact input bar with a channel-coloured
icon button and an independent text buffer per pop-out. Seven built-in colour presets (Classic, High
Contrast, Pastel, Dark Mode Tuned, Hellion, Night Blue, Indigo Violet) for one-click apply.
Configuration migration v10 → v11.
[Release Notes 0.6.0](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v0.6.0)
---
## [0.5.4] — 2026-05-02 — WrapText Hardening
`ImGuiUtil.WrapText` rewritten from pointer arithmetic to Span- and index-based control flow.
Permanently closes the recurring CodeQL critical alert "unvalidated local pointer arithmetic". No
user-visible behaviour change — word-wrap output is byte-identical to 0.5.3.
[Release Notes 0.5.4](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v0.5.4)
---
## [0.5.3] — 2026-05-02 — Pointer Arithmetic Hardening
First attempt at closing the CodeQL critical alert in `ImGuiUtil.WrapText`. Encoded byte buffer
length is validated via `GetByteCount` before pointer arithmetic.
[Release Notes 0.5.3](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/v0.5.3)
---
## Earlier Versions
Releases before 0.5.3 (bootstrap phase 0.1.0 to 0.5.2) are available directly on the Gitea release
stream:
[All Releases](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases)
---
## Maintenance Note
The source of truth for the user-facing changelog is the `changelog:` block in
`HellionChat/HellionChat.yaml`. `repo.json` and the GitHub release body are fed from there. This
file (`docs/CHANGELOG.md`) is a curated summary with links to the release pages and is updated
manually on each version bump.