The FontManager constructor downloaded FFXIV_Lodestone_SSF.ttf from img.finalfantasyxiv.com on first start (or read it from a local cache) into a GameSymFont byte array. Both historical readers of that field are gone: - BuildFonts() used to feed the bytes into AddFontFromMemory; that path was replaced by the Dalamud-provided AddGameSymbol helper. - The upstream webinterface server wrote the bytes through a BinaryWriter to serve them to the Svelte frontend; the entire webinterface was intentionally removed in HellionChat. With no live consumer left, the field, the constructor block, the HttpClient call and the disk cache are all dead code. Removing them: - eliminates the synchronous HTTP request on the plugin-load thread (no more multi-second startup hang on slow networks) - closes the implicit "no timeout, no size guard" exposure on that request - removes one outbound network endpoint (Square Enix Lodestone CDN) from the privacy footprint PRIVACY.md and THIRD_PARTY_NOTICES.md updated to reflect that HellionChat now talks to BetterTTV only (opt-out via setting). Cached TTF files left over from earlier versions stay in pluginConfigs/ HellionChat/ until a user removes them; they are simply no longer read. Build: 0 warnings, 0 errors. No behavioural change for users — symbol glyphs (job icons, item glyphs, status effects) keep rendering through Dalamud's built-in symbol font.
11 KiB
Privacy notice
HellionChat is a Dalamud plugin for FINAL FANTASY XIV that focuses on giving the user explicit control over what their chat client stores locally. This document describes what the plugin does with your data, what it does not do, and how you exercise the rights the GDPR gives you over data you generate yourself.
This document is informational. The maintainer of HellionChat is not a controller or processor of your data in the GDPR sense, because no data ever leaves your machine on the maintainer's infrastructure. Independently of that, the plugin is built so that you can act on your own data the way the GDPR expects.
Last reviewed: 2026-05-05 (HellionChat v1.0.3).
TL;DR
- All chat data the plugin stores stays on your machine, in your
Dalamud
pluginConfigs/HellionChat/directory. - The plugin does not phone home. There is no telemetry, no analytics, no crash reporter, no usage counter, no remote update check beyond what Dalamud itself does.
- One outbound network call exists by design: the BetterTTV emote service (for chat emotes). It is documented in detail below and can be reasoned about per request.
- You can export every message the plugin has stored, in Markdown, JSON or CSV, and you can wipe stored history per channel, per date range, or globally.
What the plugin stores locally
HellionChat keeps three kinds of state on your machine, all under
%appdata%\XIVLauncher\pluginConfigs\HellionChat\ on Windows
(~/.xlcore/pluginConfigs/HellionChat/ on Linux/macOS via XIVLauncher
Core):
-
Configuration (
HellionChat.json) Plugin settings, channel whitelist, retention values, layout state, theme colours. Contains no chat content. -
Message database (SQLite file in the same directory) Chat messages from the channels on your whitelist, stored as MessagePack-encoded blobs. Default whitelist out of the box covers only your own conversations: tells, party, free company, linkshells, cross-world linkshells, alliance, ExtraChat. Public chat, NPC dialogue, system messages and battle logs are dropped on the storage layer and never written to disk.
-
Cached emote images (
EmoteCacheV1/directory) Image files downloaded from BetterTTV when an emote appears in a message you receive. See "Outbound network calls" below.
There is no shared state with the upstream Chat 2 plugin.
pluginConfigs/HellionChat/ is independent from pluginConfigs/ChatTwo/.
Retention defaults
- Tells: 365 days
- Your-conversation channels (party, FC, linkshells, cross-world LS, alliance, ExtraChat): 90 days
- Global default for anything else: 30 days
Retention is off by default. The plugin does not delete anything on its own until you explicitly turn the retention sweep on in the settings. Until then, stored messages stay until you clear them.
What the plugin does not store
- Public chat (
/say,/yell,/shout), NPC dialogue, system messages and battle logs. These are filtered before they reach the storage layer. - Anything from channels you remove from the whitelist. The privacy filter runs on the way in, not on the way out.
- Login credentials, character IDs, account IDs. The plugin uses whatever Dalamud already exposes about the local character to attribute messages; nothing of that is sent anywhere or persisted beyond the message itself.
Outbound network calls
HellionChat makes two kinds of automatic outbound network requests. Both are inherited from upstream Chat 2 and both are documented here because "DSGVO-by-design" means you should know what your client does on your behalf.
1. BetterTTV emote service (api.betterttv.net, cdn.betterttv.net)
- What it does: When a chat message arrives that references a BetterTTV emote, the plugin asks the BetterTTV API for the emote metadata and downloads the image from the BetterTTV CDN to display it inline.
- What is sent: A standard HTTPS GET request. Your IP address reaches BetterTTV (unavoidable for any HTTPS request); the request itself contains no identifying user data, no character name, no message text. Only the emote ID being looked up is in the URL path.
- When it triggers:
- The emote list (global emotes plus the top-1500 community emotes
over fifteen API pages) is fetched from
api.betterttv.netonce per session at plugin startup, provided the Show emotes option is on. This first list-fetch happens before any chat message has arrived; BetterTTV's edge therefore sees your IP as soon as the plugin loads, not only after an emote is mentioned. - The individual emote images on
cdn.betterttv.netare fetched on demand, only when an incoming chat message contains a token matching one of the cached IDs. These are cached locally (emoteCache/) and reused across sessions.
- The emote list (global emotes plus the top-1500 community emotes
over fifteen API pages) is fetched from
- Cached: Yes, in
emoteCache/. A given emote is downloaded once per machine and reused. - How to opt out: Turn off the Show emotes option in Settings → Chat. With it disabled, the emote cache does not load and no requests to BetterTTV are made for the rest of the session.
- BetterTTV's privacy policy: https://betterttv.com/privacy
Source: HellionChat/EmoteCache.cs.
2. Square Enix Lodestone font — removed in v1.0.4
Earlier versions of HellionChat (and upstream Chat 2) downloaded
FFXIV_Lodestone_SSF.ttf from img.finalfantasyxiv.com once during
font setup. That code path was a leftover from upstream's removed
webinterface feature and was no longer consumed anywhere — the in-game
symbol glyphs (job icons, item glyphs, status effects) come from
Dalamud's bundled symbol-font helper, not from the downloaded TTF.
The download was removed in v1.0.4. As of that version HellionChat
makes no automatic network call to Square Enix or to any
finalfantasyxiv.com host.
Cached FFXIV_Lodestone_SSF.ttf files left over from earlier versions
remain in pluginConfigs/HellionChat/ until manually deleted; they
are no longer read.
Links you click yourself (no automatic traffic)
The settings panel contains a few buttons that open external pages in
your browser when you click them: the upstream Chat 2 GitHub repo,
the upstream maintainers' Ko-fi pages, the HellionChat issue tracker
and hellion-media.de. Nothing happens until you click. They are
documented here for completeness, not because they generate background
traffic.
What the plugin does not do
- No telemetry. Source verified: no calls to AppInsights, Sentry,
PostHog, Plausible, Google Analytics, Microsoft Clarity or any
comparable service exist in the codebase, nor in the direct
dependencies the plugin pulls in. See
docs/THIRD_PARTY_NOTICES.md. - No crash reporting. Crashes go to Dalamud's local
xllog, not to a remote endpoint controlled by HellionChat. - No usage counters. The plugin does not count installs, sessions, feature usage, channel activity or anything else for the maintainer.
- No phone-home update check. Updates are delivered through
Dalamud's plugin installer, which polls the custom-repo
repo.jsonon GitHub. That is GitHub's traffic and falls under GitHub's privacy policy; the plugin code does no separate update check. - No background sync. Messages stay on your machine. There is no cloud backup, no sharing feature, no remote viewer.
Your data, your rights
The GDPR gives you specific rights over data about you. Because HellionChat stores everything locally, those rights translate directly into plugin features:
Right to access (Art. 15)
Use the export feature in the plugin settings. You can export to Markdown, JSON or CSV, filtered by channel, date range or sender substring. The export goes through a Dalamud file dialog and writes wherever you point it, on your machine.
Right to erasure (Art. 17)
Two options:
- Targeted deletion — the "retroactive cleanup" feature lets you
apply your current whitelist to the existing database. It shows a
preview of what will be removed before you confirm with
Ctrl+Shift, runs in the background, and calls
VACUUMafterwards to actually shrink the file. - Full deletion — close the game and delete the
pluginConfigs/HellionChat/directory. Next plugin start will produce a fresh, empty configuration.
Right to portability (Art. 20)
The JSON and CSV exports are open formats. The Markdown export is human-readable and machine-parseable. Nothing is locked into a proprietary container.
Right to object / restrict processing (Art. 21, 18)
Adjust the channel whitelist or set retention to a low value. Both take effect immediately on new messages; existing data needs the retroactive cleanup to apply retroactively, by design.
Third parties involved
| Party | Why they appear | What reaches them | Their privacy policy |
|---|---|---|---|
| BetterTTV (NightDev LLC) | Optional emote rendering | HTTPS request for an emote ID; your IP | https://betterttv.com/privacy |
| GitHub (Microsoft) | Plugin distribution via custom repo, issue tracker | Whatever GitHub sees from any HTTPS request to a public repo | https://docs.github.com/site-policy/privacy-policies/github-general-privacy-statement |
| Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | https://github.com/goatcorp/Dalamud |
GitHub and the Dalamud/XIVLauncher loader are unavoidable for anyone playing FFXIV through Dalamud at all. BetterTTV is the only third party HellionChat introduces on top of that baseline, and it is opt-out via settings.
Dependencies that touch the network
For a full dependency inventory see docs/THIRD_PARTY_NOTICES.md. Of the
direct dependencies the plugin pulls in:
MessagePack— local serialisation, no network.Microsoft.Data.Sqlite— local SQLite access, no network.morelinq— LINQ helpers, no network.Pidgin— parser combinators, no network.SixLabors.ImageSharp— image decoding (used for the BetterTTV emote pipeline), no network on its own.
The single network call listed under "Outbound network calls" is written directly in HellionChat's own source, not delegated to a dependency.
Changes to this notice
If a future release changes what HellionChat stores, sends or caches, this document will be updated and the change called out in the changelog block of that release. The "Last reviewed" date at the top tracks the version this document is accurate for.
Questions
For privacy-related questions specific to HellionChat:
- Email:
kontakt@hellion-media.de - Discord DM:
@j.j_kazama
Security-relevant findings (e.g. the plugin storing or sending
something this document says it does not) go through the private
advisory in SECURITY.md, not a public issue.