Files
HellionChat/HellionChat/EmoteCache.cs
T
JonKazama-Hellion 1f7f0945c5 build: rename repository folder ChatTwo to HellionChat
Repository folder, csproj, solution and all CI/build paths now use
the consolidated HellionChat name.

- ChatTwo/ → HellionChat/ (git mv preserves history with --follow)
- ChatTwo.csproj → HellionChat.csproj
- ChatTwo.sln → HellionChat.sln; obsolete Tests project entry removed
  (private/untracked sandbox)
- AssemblyInfo.cs InternalsVisibleTo for ChatTwo.Tests removed
  (file emptied; can be repopulated when actual tests land)
- repo.json and yaml image URLs updated (ChatTwo/images/ → HellionChat/images/)
- .github/workflows/{build,codeql,release}.yml csproj paths
- .github/dependabot.yml directory path

Functional behavior unchanged.
2026-05-03 21:30:07 +02:00

324 lines
10 KiB
C#

using System.Numerics;
using System.Text.Json;
using System.Text.Json.Serialization;
using Dalamud.Interface.Textures;
using Dalamud.Interface.Textures.TextureWraps;
using Dalamud.Utility;
using Dalamud.Bindings.ImGui;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace HellionChat;
public static class EmoteCache
{
private static readonly string[] NotWorking =
[
":tf:", "(ditto)", "c!", "h!", "l!", "M&Mjc", "LUL3D", "p!",
"POLICE2", "r!", "Pussy", "s!", "v!", "w!", "x0r6ztGiggle",
"z!", "xar2EDM", "iron95Pls", "Clap2", "AlienPls3", "Life",
"peepoPogClimbingTreeHard4House", "monkaGIGAftRobertDowneyJr",
"DogLookingSussyAndCold", "DICKS"
];
private static readonly HttpClient Client = new();
private const string BetterTTV = "https://api.betterttv.net/3";
private const string GlobalEmotes = $"{BetterTTV}/cached/emotes/global";
private const string Top100Emotes = "{0}/emotes/shared/top?before={1}&limit=100";
private const string EmotePath = "https://cdn.betterttv.net/emote/{0}/3x";
[Serializable]
private struct Top100()
{
[JsonPropertyName("emote")]
public Emote Emote { get; set; }
[JsonPropertyName("id")]
public required string Id { get; set; }
}
[Serializable]
public struct Emote()
{
[JsonPropertyName("id")]
public required string Id { get; set; }
[JsonPropertyName("code")]
public required string Code { get; set; }
[JsonPropertyName("imageType")]
public required string ImageType { get; set; }
}
public enum LoadingState
{
Unloaded,
Loading,
Done
}
// All of this data is uninitalized while State is not `LoadingState.Done`
public static LoadingState State = LoadingState.Unloaded;
private static readonly Dictionary<string, Emote> Cache = new();
private static readonly Dictionary<string, EmoteBase> EmoteImages = new();
public static string[] SortedCodeArray = [];
public static async Task LoadData()
{
if (State is not LoadingState.Unloaded)
return;
State = LoadingState.Loading;
try
{
var global = await Client.GetAsync(GlobalEmotes);
var globalList = await global.Content.ReadAsStringAsync();
foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!)
if (!string.IsNullOrEmpty(emote.Code) && !NotWorking.Contains(emote.Code))
Cache.TryAdd(emote.Code, emote);
var lastId = string.Empty;
for (var i = 0; i < 15; i++)
{
var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId));
var topList = await top.Content.ReadAsStringAsync();
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
// BetterTTV occasionally returns entries with a null Code; the
// upstream code passed those straight into Dictionary.TryAdd
// and tripped ArgumentNullException, killing the whole emote
// load. Skip them defensively so a single bad row no longer
// breaks the cache for everyone else.
foreach (var emote in jsonList)
if (!string.IsNullOrEmpty(emote.Emote.Code) && !NotWorking.Contains(emote.Emote.Code))
Cache.TryAdd(emote.Emote.Code, emote.Emote);
lastId = jsonList.Last().Id;
}
SortedCodeArray = Cache.Keys.Order().ToArray();
State = LoadingState.Done;
}
catch (Exception ex)
{
// Reset to Unloaded so a later trigger (e.g. the user reopening
// the Emotes tab after the network recovers) can retry. Without
// this the State stays on Loading and the early-out at the top
// of LoadData blocks every further attempt until plugin reload.
State = LoadingState.Unloaded;
Plugin.Log.Error(ex, "BetterTTV cache wasn't initialized");
}
}
public static void Dispose()
{
foreach (var emote in EmoteImages.Values)
emote.InnerDispose();
}
internal static bool Exists(string code)
{
return State is LoadingState.Done && SortedCodeArray.Contains(code);
}
internal static EmoteBase? GetEmote(string code)
{
if (State is not LoadingState.Done)
return null;
if (!Cache.TryGetValue(code, out var emoteDetail))
return null;
if (EmoteImages.TryGetValue(emoteDetail.Id, out var emote))
return emote;
try
{
if (emoteDetail.ImageType == "gif")
{
var animatedEmote = new ImGuiGif().Prepare(emoteDetail);
EmoteImages.Add(emoteDetail.Id, animatedEmote);
return animatedEmote;
}
var staticEmote = new ImGuiEmote().Prepare(emoteDetail);
EmoteImages.Add(emoteDetail.Id, staticEmote);
return staticEmote;
}
catch
{
Plugin.Log.Error("Failed to convert");
return null;
}
}
public abstract class EmoteBase
{
public bool Failed;
public bool IsLoaded;
public byte[] RawData = [];
protected IDalamudTextureWrap? Texture;
public virtual void Draw(Vector2 size)
{
ImGui.Image(Texture!.Handle, size);
}
internal async Task<byte[]> LoadAsync(Emote emote)
{
// BetterTTV-supplied Id and ImageType are interpolated straight
// into the filename. HTTPS protects the wire, but a compromised
// upstream could still hand us "../foo" and write into the
// pluginConfigs root (or worse). Resolve the candidate path and
// refuse anything that escapes the cache directory.
var dir = Path.GetFullPath(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1"));
Directory.CreateDirectory(dir);
var dirPrefix = dir.EndsWith(Path.DirectorySeparatorChar) ? dir : dir + Path.DirectorySeparatorChar;
var filePath = Path.GetFullPath(Path.Join(dir, $"{emote.Id}.{emote.ImageType}"));
if (!filePath.StartsWith(dirPrefix, StringComparison.Ordinal))
throw new InvalidOperationException($"Emote path escapes cache directory: id={emote.Id}, type={emote.ImageType}");
if (File.Exists(filePath))
{
RawData = await File.ReadAllBytesAsync(filePath);
}
else
{
var content = await new HttpClient().GetAsync(EmotePath.Format(emote.Id));
RawData = await content.Content.ReadAsByteArrayAsync();
await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read);
stream.Write(RawData, 0, RawData.Length);
}
return RawData;
}
public abstract void InnerDispose();
}
public sealed class ImGuiEmote : EmoteBase
{
public ImGuiEmote Prepare(Emote emote)
{
Task.Run(() => Load(emote));
return this;
}
private async void Load(Emote emote)
{
try
{
var image = await LoadAsync(emote);
if (image.Length <= 0)
return;
Texture = await Plugin.TextureProvider.CreateFromImageAsync(image);
IsLoaded = true;
}
catch (Exception ex)
{
Failed = true;
Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
}
}
public override void InnerDispose()
{
Texture?.Dispose();
}
}
public sealed class ImGuiGif : EmoteBase
{
private List<(IDalamudTextureWrap Texture, float Delay)> Frames = [];
private float FrameTimer;
private int CurrentFrame;
private ulong GlobalFrameCount;
public override void Draw(Vector2 size)
{
if (Frames.Count == 0)
return;
if (CurrentFrame >= Frames.Count)
{
CurrentFrame = 0;
FrameTimer = -1f;
}
var frame = Frames[CurrentFrame];
if (FrameTimer <= 0.0f)
FrameTimer = frame.Delay;
ImGui.Image(frame.Texture.Handle, size);
if (GlobalFrameCount == Plugin.Interface.UiBuilder.FrameCount)
return;
GlobalFrameCount = Plugin.Interface.UiBuilder.FrameCount;
FrameTimer -= ImGui.GetIO().DeltaTime;
if (FrameTimer <= 0f)
CurrentFrame++;
}
public override void InnerDispose()
{
Frames.ForEach(f => f.Texture.Dispose());
Frames.Clear();
}
public ImGuiGif Prepare(Emote emote)
{
Task.Run(() => Load(emote));
return this;
}
private async void Load(Emote emote)
{
try
{
var image = await LoadAsync(emote);
if (image.Length <= 0)
return;
using var ms = new MemoryStream(image);
using var img = Image.Load<Rgba32>(ms);
if (img.Frames.Count == 0)
return;
var frames = new List<(IDalamudTextureWrap Tex, float Delay)>();
foreach (var frame in img.Frames)
{
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
if (delay < 0.02f)
delay = 0.1f;
var buffer = new byte[4 * frame.Width * frame.Height];
frame.CopyPixelDataTo(buffer);
var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer);
frames.Add((tex, delay));
}
Frames = frames;
IsLoaded = true;
}
catch (Exception ex)
{
Failed = true;
Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
}
}
}
}