21 lines
626 B
C#
21 lines
626 B
C#
namespace Craftimizer.Simulator.Actions;
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internal sealed class IntensiveSynthesis() : BaseAction(
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ActionCategory.Synthesis, 78, 100315,
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increasesProgress: true,
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defaultCPCost: 6,
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defaultEfficiency: 400
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)
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{
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public override bool CouldUse(Simulator s) =>
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(s.Condition is Condition.Good or Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
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&& base.CouldUse(s);
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public override void UseSuccess(Simulator s)
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{
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base.UseSuccess(s);
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if (s.Condition is not (Condition.Good or Condition.Excellent))
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s.RemoveEffect(EffectType.HeartAndSoul);
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}
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}
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